Vous êtes Garrett, le roi des voleurs. Jamais aperçu, jamais attrapé, Garrett est le meilleur qu'il soit. Capable de s'infiltrer au nez et à la barbe des gardes, de forcer n'importe quelle serrure et de pénétrer dans les endroits les mieux gardés, Garrett dépouille les riches pour donner...
Évaluations des utilisateurs : Très positive (696 évaluation(s))
Date de parution: 11 juin 2004

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Thief: Deadly Shadows

Packages qui comprennent ce jeu

Acheter Thief Collection

Inclut les 9 articles suivants : Thief, THIEF: The Bank Heist, THIEF DLC: The Forsaken - Challenge Map, THIEF DLC: Booster Pack - Opportunist, THIEF DLC: Booster Pack - Predator, THIEF DLC: Booster Pack - Ghost, Thief: Deadly Shadows, Thief™ II: The Metal Age, Thief™ Gold

Acheter Eidos Anthology

NOTE: This version of the Eidos Anthology is not playable in Germany.

 

Recommandé par les curateurs

"A worthy sequel. Pioneers its own unique, innovative (if occasionally unpolished) blend of sandbox and stealth. You're welcome, Assassin's Creed."
Lire la critique complète ici.

À propos de ce jeu

Vous êtes Garrett, le roi des voleurs. Jamais aperçu, jamais attrapé, Garrett est le meilleur qu'il soit. Capable de s'infiltrer au nez et à la barbe des gardes, de forcer n'importe quelle serrure et de pénétrer dans les endroits les mieux gardés, Garrett dépouille les riches pour donner... à lui-même, vivant de son larcin dans la cité obscure et interdite. Là, crime et corruption sont le lot commun : les nobles pillent les pauvres et se pillent entre eux. La magie et machines se côtoient. Garrett n'aspire qu'à vivre tranquillement de son butin mais les choses se passent rarement comme prévu.
  • Jeu d'infiltration de pointe : dissimulez-vous dans la pénombre sans vous faire remarquer des gardes ou embusquez-vous dans l'ombre pour mieux les supprimer.
  • A votre disposition une liste impressionnante d'outils incluant des pince-monseigneur, flèches, gants, flacons de substances variables, bombes, dagues...
  • Une ville complète à explorer : pénétrer dans les bâtiments à l'insu de leurs propriétaires, assommer les nobles en pleine rue, dépenser votre butin et faite vous une réputation... Comportez-vous en roi des voleurs dans un décors d'une richesse et d'une interactivité sans précédent.
  • Intelligence artificielle avancée : les gardes entendent, voient, suivent des pistes, sont suspicieux, recherchent les intrus, combattent, poursuivent et parlent : les dialogues sont synchronisés avec l'expression dynamique du visage.
  • Éclairage dynamique et système d'ombre : chaque personnage et objet interviennent sur la gestion des ombres et sur la furtivité.

Configuration requise

    Minimum : IBM PC ou 100% compatible Microsoft Windows 2000/XP (Windows 95, 98, ME et NT ne sont pas supportés) Processeur Pentium IV 1.5 GHz (ou équivalent AMD Athlon XP), 256 MB de RAM système, 64 MB de mémoire vidéo, Direct3D 9.0, et Pixel Shader 1.1, Carte son 100% Compatible DirectX 9, 3Go d'espace disque, clavier et souris
    Recommandée : Intel Pentium IV 2.0 GHz (ou équivalent AMD Athlon XP), 512 MB de RAM système, 128 MB de mémoire vidéo, Direct3D 9.0, et Pixel Shader 1.1
    Thief: Deadly Shadows n'est pas supporté sur les ordinateurs portables.
Évaluations intéressantes des utilisateurs
104 personne(s) sur 121 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
23.8 heures en tout
Posté le : 17 janvier
Still better than the new Thief game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 16 (94%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
40.1 heures en tout
Posté le : 31 janvier
Great third addition to the Thief series. Instead of simply going on to the next mission after completing one, you go back to the city. Here you can do everything from purchasing arrows and equipment, to stealing from the citizens, to picking on the guards.

Plus, the story is a bit more open. Not sure if this is a spoiler or not, but at one point you can choose whether to become friendly toward the Hammerites, or the Pagans, which affects the rest of the game after that.

Instead of a sword, you have a dagger. Makes backstabbing much easier.

No rope arrows, but you can eventually purchase climbing gloves. These are AWESOME, if you can figure out how to use them. :D

Oil vials. Can be ignited to make a temporary, impassible wall of flame, or can be used to make guards slip, slide, and fall down elevator shafts, if you know what you're doing. Awesome.

The ability to go 3rd Person in the game is interesting -- at first it detracted from what I was used to in the Thief series, but I quickly got over it.

You also now have the ability to press up against a wall, suck in your gut, and thus become almost invisible in a dark hallway. Reeeeaaaally creepy putting this to the test for the first couple times.

Lockpicking is a little more immersive and realistic, as well.

Needs some tweaking to make it work on newer machines (opening cutscene is an instant crash for me). One thing that sucks is loading screens within missions. But all of these issues are easily fixed. Just look up some mods for Thief: Deadly Shadows and you'll be set for an amazing time! :)

9/10. Would be 10/10 if there were rope arrows and no need for mods to patch problems. Still, WAY better than the new "THIEF" knockoff (aka Dishonored 2).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.6 heures en tout
Posté le : 29 janvier
much better than Thief 2014. this game has better graphics than thief gold and thief ii but still retains the feel of the original thief. the dark humor. the freedom to complete missions in different ways. this is the best thief in my opinion. beat the game multiple times with the retail CD version. got the game on steam sale to immortlize this masterpiece in my collection
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.3 heures en tout
Posté le : 12 février
At the time being it is the almost perfect game to who likes combination of action and stealth in approximation of reality. The intresting story is the nice addition to the very atmospheric game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
91.2 heures en tout
Posté le : 17 janvier
I'm an unabashed long-time fan of the Thief series. I was excited to hear my favorite video games were getting a third installment. Then I played this...

The first time I played through this game, at every turn I sighed and thought bitterly about how such and such was different from this or that in the first two games. And almost every instance was different for the worse, not better. I finished the game with an unpleasant taste in my mouth. I've played it again before writing this review, this time deliberately putting the high expectation bar out of mind. The result has been a more enjoyable experience. It's a shame but I suppose what I'm saying is that I enjoyed this game more when I lowered my expectations for it, ahaha. NOT RECOMMENDED.

The gameplay is just... poorer. It's obviously geared towards facilitating console play, using a newly added third-person perspective, adding a "loot glint" sparkle on lootable items, etc. This has several drawbacks.
1) It decreases immersion, but I admit that is a subjective complaint. Maybe you don't think so.
2) It allows you to "cheat" by pivoting the camera around corners to scout rooms. That's just bad. On the other hand, if you try to play first-person, Garrett now has the silliest "peeking" style. He no longer leans left or right. He now STEPS out to "peek" around corners. And, yes, this is visible to enemies and changes your exposure on the light crystal. It's completely useless in first-person and completely superfluous in third-person. It really only does one thing: allows you to eavesdrop through doors.

The floating head physics we had in the originals is also out. He has a solid body now, but unless you use that third person camera, you'll find Garrett's body and legs bumping into chairs and tables, making all kinds of noise. What else... oh, he's forgotten how to swim. Water is now an insta-kill border in the game.
He has a turning radius like a van now. This is most frustrating when traversing ledges and pipes. If you turn your head and walk on a pipe you might fall off as he takes a wide semi-circular path to straighten out. Also, weird bug, occasionally when you jump in the air or try to mantle something he'll get "stuck" and hover around in a frozen falling/climbing animation. I'll admit this is useful sometimes because he makes no footstep noises while he flies around a few inches above the ground.

The graphics have been "improved" but at terrible cost. Whereas, Thief 1 and 2 had absolutely sprawling levels that you could run from end to end on a whim, Thief 3, as I'll be calling this, has mid-level loading zones! And they are every bit as obnoxious as you could imagine. And like the rest of that stuff I've mentioned, this has unfortunate consequences. When you zone, time freezes in the previous section. If you try ducking into another section with the City Watch in hot pursuit, when you return they'll be exactly where you left them, in mid-sentence even.

The story, that all-important story, is pretty good. Yes, it's not all bad here. I think it ties everything up fairly well; however, the execution was not excellent. The final scene, meant to invoke a "coming full circle" effect, came off as contrived. I also really miss the distinctive art style of the mission briefings and cutscenes. The briefings are just voiced-over text paragraphs now, and most of the cutscenes went for a realistic CGI direction and they.... do not look so good. The best ones invariably slid back towards the "moving comic" style of the originals.

The quality of the in-game dialogue and texts has taken a steep, steep dive. Of particular note, the speech of the Pagans almost seems like it was written by someone who listened to some of the original Pagans and just tried to mimic that, not someone who was originally involved in the process. It just sounds... silly. Garrett lampshades this by blatantly stating they speak in a funny dialect that focuses on the letter 's'. This doesn't excuse things.

Conclusion: I do recommend this game, but only just. Play it to see the story through to the end. Despite all my criticism, this game isn't terrible but it doesn't hold a candle to The Dark Project or The Metal Age.

P.S. Credit where credit is due: The best part of the game is without a doubt the Shalebridge Cradle mission. It's creepy, it's atmospheric, it calls back to Gervasius' library (Thief 2). That single level shines like a gem amid the rest of this game's muck.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante