Nazywasz się Garrett i jesteś złodziejskim mistrzem. Rzadko widziany i nigdy nie złapany, Garrett jest najlepszym człowiekiem w swoim fachu. Zdolny do przekradnięcia się obok każdego strażnika, otworzenia każdego zamka i włamania się do najlepiej strzeżonych posiadłości.
Recenzje użytkowników:
Overall:
Bardzo pozytywne (810) - 88% z 810 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 11 Cze, 2004

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Kup Thief: Deadly Shadows

Pakiety zawierające tę grę

Kup Thief Collection

Zestaw 9 produktów: Thief, THIEF: The Bank Heist, THIEF DLC: The Forsaken - Challenge Map, THIEF DLC: Booster Pack - Opportunist, THIEF DLC: Booster Pack - Predator, THIEF DLC: Booster Pack - Ghost, Thief: Deadly Shadows, Thief™ II: The Metal Age, Thief™ Gold

 

O tej grze

Nazywasz się Garrett i jesteś złodziejskim mistrzem. Rzadko widziany i nigdy nie złapany, Garrett jest najlepszym człowiekiem w swoim fachu. Zdolny do przekradnięcia się obok każdego strażnika, otworzenia każdego zamka i włamania się do najlepiej strzeżonych posiadłości. Garrett kradnie od bogatych i zatrzymuje dla siebie, żyjąc w ciemnościach złowieszczego Miasta. Tutaj przestępczość i korupcja są na porządku dziennym, bogaci szlachcice żerują na biednych i na sobie nawzajem, a magia i maszyny współistnieją w niełatwy sposób. Zmęczony życiem, cyniczny Garrett chce niczego innego, niż być pozostawionym w spokoju tak, aby wykonywać swój zawód. Takie sprawy jednak nigdy nie układają się po myśli.
  • Zaawansowane mechanizmy rozgrywki gry akcji i skradania - Kryj się w cieniach, omijaj straże i zastawiaj na nich pułapki w ciemnościach!
  • Ogromny arsenał narzędzi złodzieja - Zawierający wytrychy, pałkę, strzały, rękawice do wspinaczki po ścianach, flakony z olejem, bomby błyskowe oraz sztylet.
  • Całe Miasto do zbadania - Włam się do jakiegokolwiek budynku, napadaj szlachciców na ulicach, wydawaj swoje łup i zdobywaj reputację. Poczuj się jak prawdziwy złodziej w miejskim pejzażu bezprecedensowych reakcji i interakcji.
  • Zaawansowana Sztuczna Snteligencja - Strażnicy z SI, którzy widzą i słyszą, szukają dowodów i podejrzliwości, szukają intruzów, walczą, ścigają, a ponadto wyrażają emocje przez poruszanie wargami i mimikę twarzy podczas setek dialogów przeprowadzonych w czasie rzeczywistym.
  • Dynamiczne oświetlenie oraz system cieni - Każda postać i przedmiot rzuca realistyczne, dynamiczne cienie, które wpływają na skradanie.

Wymagania systemowe

    Konfiguracja minimalna: Windows 2000 or Windows XP, Intel Pentium IV 1.5 GHz (lub odpowiednik AMD Athlon XP), 256 MB RAM, karta graficzna z 64 MB VRAM oraz kompatybilna z DirectX 9.0 i Pixel Shader 1.1, karta dźwiękowa kompatybilna z DirectX 9, 3000 MB wolnego miejsca na dysku twardym, klawiatura i mysz
    Konfiguracja zalecana: Intel Pentium IV 2.0 GHz (lub odpowiednik AMD Athlon XP), 512 MB RAM, karta graficzna z 128 MB VRAM oraz kompatybilna z DirectX 9.0 i Pixel Shader 1.1
    Thief: Deadly Shadows nie jest objęta wsparciem podczas gry na komputerach przenośnych.
Pomocne recenzje klientów
11 z 13 osób (85%) uważa, że ta recenzja jest pomocna
3.3 godz. łącznie
Zamieszczono: 6 lutego
Ahh, this game. It's a great stealth game. One of the best, really. Its got stellar stealth effects. Light, sound, it all has an effect. Its fun using your wide array of items to either kill or knock out an enemy, or sneak by unseen. The bow is paricularly lovely in this game. The water arrows you use to put out torches are particularly unique. The city is pretty nice, even though it's small, it still manages to feel alive somehow. The areas are fun, filled with different paths you can take to complete your objectives. Which path will you take through the shadows? You choose. And its really fun sneaking around in the shadows. To me personally, this is one of the few stealth games where it isn't like " I'm right in front of your face and you still don't see me, you stupid gaurd ? " And while THAT much is great, there IS a reason for it. Because if you run this on windows 10 the game is so effing dark that you probably see as much as the gaurds you sneak past can. On windows 10 the brightness toggle doesnt work. And it starts off very dark. And there isn't a thing you can do about it. It's very frustrating. But as far as I know this problem is only on windows 10. Aside from this glitch, the game falls flat in a few areas. Even though this is a stealth game, the combat should be noted. It's awful. If you get caught and are engaged in combat, you might as well just retry from check point. I doubt this will matter to most people, but it still needs to be noted. Aside from that, they don't tell you how valuable resources are. They give you something likw 20 arrows, and you have to save them and not use them in the first mission, as if you spend all the money you make from the supposedly " rare " object you steal in the first two missions gets you enough money for around 17 arows. Yeah. Anyways, this is still a really good game, and an amazing stealth game. Windows 10 version: 6/10, Every other version: 8.5/10.
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
4.9 godz. łącznie
Zamieszczono: 27 marca
taffer
Czy ta recenzja była pomocna? Tak Nie Zabawna
22 z 36 osób (61%) uważa, że ta recenzja jest pomocna
Według 31 osób ta recenzja jest zabawna
1.4 godz. łącznie
Zamieszczono: 26 listopada, 2015
the man jogs very slow
would recommend to speedwalkers
Czy ta recenzja była pomocna? Tak Nie Zabawna
14 z 22 osób (64%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
17.0 godz. łącznie
Zamieszczono: 17 stycznia
Its not as good as the first 2 in the series, i am not fond of the engine it uses its too glitchy and feels broken, the story is meh, but the gameplay and feel is still thief enough for me to recommend it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 6 osób (50%) uważa, że ta recenzja jest pomocna
24.2 godz. łącznie
Zamieszczono: 13 marca
Thief: Deadly Shadows is the third Thief game in the original trilogy. Since original developers of the first two Thief games, Looking Glass Studios, ended up closing due to financial troubles, Ion Storm was the one to develop the final game in trilogy, releasing it in 2004. Thankfully, this company hired some developers that were working in Looking Glass and based game development on their original vision of the third game so you can still be sure that true Thief game plot-wise and great conclusion. Oh, and it's based on Deus Ex IW engine which is heavily modified Unreal 2 and is known as being bad.

It's also was developed for both Xbox and PC and yet, console restriction hit PC version as well. Enjoy tiny levels with loading gates. And intro automatically running if you stay in main menu for some time.
Xbox version and PC are very close to each other. Xbox version makes some interesting use of gamepad, where you can easily set a needed speed with analog stick and it also gives ramble feedback during lockpick minigame. But then agian, Xbox never recieved any patches, so stick with PC.

Technically, it's one of the buggiest games around. Or more exactly, it hangs on this territory where bugs aren't strong enough to completely stop you from playing yet you will be kept reminded that they exist and will meet them around at every corner. It would make Bethesda explode from envy. Then again, what else would one expect from makers of Daikatana. Hell, this game even had a bug at the launch that would always reset difficulty to normal. At least it got fixed. Yes, Steam version has latest version.

Like, everytime the game was loading something, it would show my desktop twice in the beggining, which was annoying me. Then the framerate often goes awry when there are multiple light sources present on the screen. Maybe because it doesn't support more than one processor or just because of bad compitability. And sometimes it just crashes on quicksave. At least in these cases it wouldn't get corrupted, thank goodness for that.
And then I heard that some people had issues where lockpicking minigame does not display on screen. In such cases some suggested turning off V-Sync. But some still had troubles.

Eh, you really should download some of community patches. Really. Though I played without any, because all yay vanilla experience.

The game continues the story of Garrett the Master Thief in the City. Twice did he impact and restore the balance of powers as evidenced in previous games. The last time he stopped the Mechanists with all their mechanical progressive view. As a result the City seemed to abandon everything that they have done. Actually, it went into such extreme of Medivel style category, that there is almost no Steampunk left. As a result Thief 3 seem to have the most bland, uninspired envirmoment and seems to lack same charm of mystery and Fantasy/Steampunk that I came to like about original. It's all about cartoonish blue darkness now. Which isn't to say that it doesn't have a few immersive memoriable levels. And music does fine job sometimes too. But yea, it's not same anymore.

But hey, those few levels are indeed very moody and nice experiences. Even if most of them are gray and bland.
Like Museum level with low-humming music and creepy recordings. Or the mansion level while there is storm and rain outside. Or even the famous Cradle horror-level which, while isn't going to scare anybody nowadays and also quite bland overall, still provides an interesting level-plot and exploration of it.

And in this game you will get yourself close with Keepers and their prophesies, with game providing good conclusion to the series. I am not going to spoil much, but it's quite interesting to follow. Just a shame that cutscenes aren't even. Half of cutscenes are nicely drawn animations. And another half is made using ugly, by comparison, in-game models. Oh well. And no, animations aren't in same style as the first two games. No briefing either, aw.

And to be honest, first impression with the game was just godawful. It combines the third and first person view into one ugly movement that seem to be bad in both modes and there are tons of glitches. It seems like the first person is done just by moving camera to where the head. Ok, that doesn't sound too wrong and it's nice to see your hands and legs. But, don't know how to explain, but the way it controls in first person feels clumpsy, like the game has to synchronise your movement with one of model animations. Heck, the head camera seems to lag and rubberband around the body itself. Even leaning may make you fall off the edge sicne it's uses slow clunky animation that shifts your collision box along. Heck, it even takes a second for body to turn around when you start moving in different direction.

The third person perspective isn't much either. It's not as immersive experience. And then I am not sure how I am supposed to turn around while standing in same spot, with PC default controls. Which also reminds me that game was so rushed that they didn't include mouse sensetivity in options.

So yea, it's more about you trying to get used to first person control, while switching to third person around corner to peek around without revealing yourself, which you can view as nessercary "cheating". And then the clumpsy movement add up to overall bugginess. Like not being able to pick up some ragdolls. Or some items in chest. Or being able to pick one through the locked chest. Or seemingly not being able to stand up near walls. Or getting stuck after jumping attempts in some strange hovering state where you can't jump anymore until you pull arrow with your bow. Or hell, getting stuck between two barrels where I had to knife one of them for whole two minutes until I finally knocked it out where it rolled down the slope, fell and made woman on another side of wall gasp. Is this emergent gameplay that everybody makes buzz about?

Gameplay-wise it also got changed around. Like, Garrett changed sword to daggers. Which may sound fancy, but it means no more cool sword fights. Now combat sucks, as you can't block, just you trading damages with enemy. I know that it's not something player is supposed to do, but it was cool to do some sword-fight when backed into corner. Then agian, escaping is more viable there as NPCs get tired from chasing after Garrett after some time and have to stand and take a rest. And hiding in shadows is as easy as ever. By the way, this game was one of the first to use dynamic shadows, like in Doom 3. And it makes use of them heavily, graphic-wise. Gameplay-wise? Nah, nothing to do with moving shadows, nothing programmed to recognise that. Oh well. At least you can blow small candles up now.

It also turned lockpick into minigame. Nothing exciting, it looked interesting at first, but soon you will realize how limited it is and how tedious it gets as it gets longer and longer futher in game.

It also includes city hub thing. Which could be better. It's a nice time waster of sorts, you can pickpocket, unlock some doors and steal objects so you could sell them and buy yourself supplies of items. But it gets old to avoid same guards around most corner. It has pathetic faction system where you have to do some small things so they will not attack you. It's easy to do and there is no conflict between trying your best to amuse both factions, no interesting things happen otherwise. It does get funny when, in order to appeal to Hammerites, you shoot arrows at explosive rust bugs only for everybody in the city to freak out and call out you as murderer. Meh, it's mostly fun only to see chaos later on in the game, as silly as it looks.

It's not something I would highly recommend to new players, but those who want to see conclusion of the Thief storyline will be happy enough. Too many loading gates and glitches though.
Czy ta recenzja była pomocna? Tak Nie Zabawna