Sovellukset Demot UUTISET Suosittelemme
Olet Garrett, mestarivaras. Harvoin nähty, eikä koskaan napattu, Garrett on parhaista parhain. Kyky hiipiä minkä vain vartijan ohi, tiirikoida mikä vain lukko ja murtautua kaikista ovelimminkin suojattuihin rakennuksiin. Garrett varastaa rikkailta ja antaa itselleen, tienaten täten leipänsä pimeässä ja pahaenteisessä kaupungissa.
Julkaisupäivä: 11. kesä, 2004

Osta Thief: Deadly Shadows

Paketit, jotka sisältävät tämän pelin

Osta Thief Collection

Sisältää 3 kohdetta: Thief: Deadly Shadows, Thief™ Gold, Thief™ II: The Metal Age

Tietoja pelistä

Olet Garrett, mestarivaras. Harvoin nähty, eikä koskaan napattu, Garrett on parhaista parhain. Kyky hiipiä minkä vain vartijan ohi, tiirikoida mikä vain lukko ja murtautua kaikista ovelimminkin suojattuihin rakennuksiin. Garrett varastaa rikkailta ja antaa itselleen, tienaten täten leipänsä pimeässä ja pahaenteisessä kaupungissa. Täällä rikokset ja korruptio ovat arkipäivää, rikkaat aateliset vaanivat köyhiä ja toisiaan, sekä taikuus ja koneet elävät keskenään, joskaan eivät suosiolla. Maailmaan kyllästyneenä ja kyynisenä, Garret haluaisi vain tehdä työtään rauhassa. Mutta eihän se koskaan ole niin helppoa.
  • Huippuluokan toimintahiiviskelyä - piiloudu varjoihin, hiivi vartijoiden ohi tai hyökkää pimeydestä!
  • Suuri arsenaali varkaiden työkaluja - sisältäen tiirikan, pampun, nuolet, seinänkiipeämishanskat, öljypullon, häikäisypommit, sekä puukon.
  • Kokonainen kaupunki tutkittavana - murtaudu mihin taloon vain, ryöstä aatelisia kaduilla, käytä saalistasi ja kerää mainetta. Tunne olevasi kuin oikea varas tässä ennennäkemättömän vuorovaikutteisessa ja reagoivassa kaupungissa.
  • Kehittynyt tekoäly - tekoälyvartijat, jotka näkevät ja kuulevat, seuraavat todisteita ja epäilyttäviä asioita, etsivät kuokkavieraita, taistelevat, jahtaavat ja liikuttavat naamaansa ja huuliaan reaaliaikaisen, satoja repliikkejä sisältävän dialogin mukaan.
  • Dynaaminen valaistus- ja varjojärjestelmä - Jokainen hahmo ja esine luo realistisen, dynaamisen varjon, joka vaikuttaa hiiviskelyyn.


    Minimum: IBM PC or 100% compatible, Windows 2000 or Windows XP, Intel Pentium IV 1.5 GHz (or AMD Athlon XP equivalent), 256 MB system memory, 64 MB video memory, Direct3D 9.0, and Pixel Shader 1.1, 100% DirectSound 9 compatible sound card, 3,000 MB free hard disk space, Keyboard and mouse
    Recommended: Intel Pentium IV 2.0 GHz (or AMD Athlon XP equivalent), 512 MB system memory, 128 MB video memory, Direct3D 9.0, and Pixel Shader 1.1
    Thief: Deadly Shadows does not support play on laptop computers.
Hyödylliset arvostelut
36/38 (95%) arvioi tämän hyödylliseksi
17.2 tuntia pelattu
This is a quality 2004 stealth game. You are Garrett and you have to find out what the Prophecies of the Keepers are. Because you are a Master Thief, the keepers use your abilities to steal certain items which involves the prophecy.

The game is a first/third person stealth game where you can roam around the city. Steal from houses, pickpocket random people on the street and do whatever you can to get money, between missions. It all feels quite alive in all the small areas of the city and it's always fun to find new routes or hiding places from the guards as you bag all them precious stuff.
The people talk to each other, saying Good evening or bugger off as they walk by. Making it feel like a should be.
Missions are done in special areas where you can't get in when you are just roaming though.

However, I said hiding. Though in this game you can hide from a guard who spotted you in a shadow that is about 1 meter away. The AI isn't the smartest around. Once a guard killed a, what I think was a bandit, and when he walked passed it 15 seconds later, he wondered how there could be a corpse on the ground and directly want to scan the place for enemies.
Which in most cases, is the player because well...nothing is as suspiscious as wearing a black hood.
But even in missions, I once had an AI regularly walking and suddenly fall to her death, alerting everyone in the area.

I think that has to be the worst and maybe the only real problem of this game as the other thing that springs into my mind, is how awfully bad the physics system is. Bad but a good kind of bad. Everytime you will be amazed at how bodies go there way in this game.

But other than that, this game is a wonderful game. The story is interesting, the difficulty gradually gets higher as the game goes and the level design is just wonderful. Especially props to 1 certain level which could've been a stand alone horror game. *Shivers*

All in all, I recommend this game for it's story, gameplay and level design. The game looks a little old and it's best to download a FOVPatch from the internet, but the value of this game is certainly worth it.
Julkaistu 26. maaliskuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
100/151 (66%) arvioi tämän hyödylliseksi
26.1 tuntia pelattu
Pros: you can see the cute small brown kitties.

Cons: you can kill the cute small brown kitties.
Julkaistu 4. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
9/10 (90%) arvioi tämän hyödylliseksi
31.1 tuntia pelattu
Pros: The sound/light-driven stealth is in some ways improved, with dynamic shadows, AI noticing pickpocketing, open doors and the like. The graphics are great. Some improvements via streamlining. Wall climbing gloves are fun, if not without irritants.

Cons: Takes a lot of cues from Deus Ex(that the developers had been doing before this), and the two franchises do not go well together. The open world aspects don't fit. Levels are smaller. Plot remains vague and unengaging for most of the duration.

It's pretty good, if bland, since it doesn't choose either Thief or Deus Ex, and ends up somewhere in the middle between the two.

My recommendation: Most stealth fans will enjoy it, but purists may want to stick with the first two.
Julkaistu 25. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
7/9 (78%) arvioi tämän hyödylliseksi
12.8 tuntia pelattu
Thief: Deadly Shadows is definitely the weakest addition to the Thief series, as it catered for the broadened player base as part of it’s developed for the Xbox console, making it nowhere near the level of its predecessor, but still a solid stealth game and probably one of the lasts of its genre. Despite that, the developers have put in an effort into recreating the world of Thief.

It takes what was best from Dark Project and adds a new layer of surreal horror to it that results in one of the most widely playable games yet. The setting is familiar to the first instalment and the story becomes similarly weird and mysterious. The controls have improved over Metal Age and enable a flawless exploration of the world. The story is what really tops the two previous titles.

However, the dated graphics engine means that loading screens are plentiful and levels are small. It's been streamlined for the Xbox crowd and the consoles limitations and features a bunch of nonsensical elements which were not present in previous Thief games. Getting wedged in the scenery is not a rare event and the rag-doll physics are lazy and unnatural compared to what they should have gone with - good animations. The game now uses a ‘City-hub’ rather than the assumed natural progression between missions as seen in the previous titles. Deadly Shadows is a lot more linear, and suddenly rope/vine arrows and scouting orbs don't exist, and Garrett has forgotten the ability to swim as he dies the instant he touches water. The combat system as expected is not one of the Thief’s strong points, and it would be safer altogether, to just avoid an enemy in the first place.

Die-hards fans might consider it a disgrace to the Thief series, and as a whole, it simply does not live up to the legacy, but despite all of this, the game does deserve credit for maintaining the Thief atmosphere and keeping the series going.
Julkaistu 19. toukokuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
3/4 (75%) arvioi tämän hyödylliseksi
16.4 tuntia pelattu
Steal stuff... my kind of game!
Julkaistu 26. maaliskuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
730/814 (90%) arvioi tämän hyödylliseksi
10.4 tuntia pelattu
So in Thief, you're a Thief.
Despite the misleading title of the game, however, shadows do not actually harm you in any way. Rather, it is advised to stick to the shadows as much as possible. I did not know this, and so had a very troublesome first few hours of gameplay.
In Thief, you steal things. That is because you are a thief. When you steal things, they belong to you, and so you can sell them to people and get money to buy other things that make stealing things easier. With this unique system in place, you can achieve a near-constant cycle of owning and disowning various objects in the game world. It is systems like these that contribute much of the immersion to Thief: Not Really Deadly Shadows.
You can posess a myriad of useful tools, like a knife. That is sharp, and so it can be used to stab guards, often causing them to die. While to some, like the guards, this may be seen as unhelpful, for a thief, it is actually quite useful.
With well thought-out game systems, a very well implemented loot ownership gameplay style, and the ability to own things, I highly recommend this game with something like a 7 or 12 out of 10.

"I would own this any day of the week, and you should too"
"This is fun"
"I love owning things"
"I love disowning things"
"I would disown this game just to reown it"
Julkaistu 23. lokakuu, 2013.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei