You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City.
사용자 평가: 매우 긍정적 (평가 669 개)
출시 날짜: 2004년 6월 11일

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Thief: Deadly Shadows 구매

이 게임이 포함된 패키지

Thief Collection 구매

9개 아이템 포함: Thief, THIEF DLC: Booster Pack - Ghost, THIEF DLC: Booster Pack - Opportunist, THIEF DLC: Booster Pack - Predator, THIEF DLC: The Forsaken - Challenge Map, Thief: Deadly Shadows, THIEF: The Bank Heist, Thief™ Gold, Thief™ II: The Metal Age

Eidos Anthology 구매

NOTE: This version of the Eidos Anthology is not playable in Germany.

 

큐레이터의 추천

"A worthy sequel. Pioneers its own unique, innovative (if occasionally unpolished) blend of sandbox and stealth. You're welcome, Assassin's Creed."
이 곳에서 평가 전문을 읽어보세요.

게임에 대해

You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.
  • Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
  • Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
  • An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
  • Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
  • Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.

시스템 요구 사항

    Minimum: IBM PC or 100% compatible, Windows 2000 or Windows XP, Intel Pentium IV 1.5 GHz (or AMD Athlon XP equivalent), 256 MB system memory, 64 MB video memory, Direct3D 9.0, and Pixel Shader 1.1, 100% DirectSound 9 compatible sound card, 3,000 MB free hard disk space, Keyboard and mouse
    Recommended: Intel Pentium IV 2.0 GHz (or AMD Athlon XP equivalent), 512 MB system memory, 128 MB video memory, Direct3D 9.0, and Pixel Shader 1.1
    Thief: Deadly Shadows does not support play on laptop computers.
유용한 고객 평가
2명 중 2명(100%)이 이 평가가 유용하다고 함
17.9 시간 기록
게시 일시: 2015년 3월 25일
씨프시리즈의 그 세번째
전작과는 달리 모험적인 성향을 띄고 개발됬지만,
생각보다 게임성에 있어서는 좋은소리는 많이 못들은 작품
하지만 스토리에 있어서는 역시나 엄청날 뿐더러, 명불허전 씨프 넘버링 씨리즈, 게임성 또한 나쁘지는 않다
재밌으니 추천
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
5.1 시간 기록
게시 일시: 2015년 2월 9일
후에 탄생할 여러 잠입액션 게임들에 영향을 준 시프시리즈중 3번째 작품입니다. (정작 시프 자신은 자신의 영향을 받은 다른 게임들의 영향을 받아 리부트됐죠..)
1편이랑 2편이 잘만들어진 게임이라고 하던데, 전 시프3편만 접해서 전작들이 어땠는진 잘 모르겠네요.

요즘 나오는 잠입게임들은 하나같이 액션요소를 넣어서 순수한 잠입게임이라고 하기엔 뭔가 복잡한 게임들이 많은데
시프의 주인공은 허약해 빠졌습니다. 말 그대로 전투요소는 거의 배제한 순수 잠입게임이라 할 수 있겠죠.
전투를 못한다는게 아니라 주인공이 너무 약해서 적한테 칼 몇번 맞으면 바로 시망... 대신 뒤에서 몽둥이로 기절시킬수있긴 합니다.

잠입게임 특성상 난이도가 높은데다, 이 게임은 한글패치조차 없습니다. 심지어 지도에 목표지점이 어딘지 표시도 안되고 자기자신의 위치도 표시가 안됩니다. 목표물을 찾으려면 주변의 책이나 편지를 직접 뒤져서 위치를 파악해야합니다.
그래서 가벼운 마음으로 잠입액션 플레이하시려는 분께는 절대 권하지않습니다. 애초에 가볍게 할수있는 게임이 아님...;
이 평가가 유용한가요? 아니요 재미있음
263명 중 234명(89%)이 이 평가가 유용하다고 함
7명이 이 평가가 재미있다고 함
28.8 시간 기록
게시 일시: 2014년 12월 22일
Built a high end gaming computer, put nearly 30 hours into a 10 year old game. I'm an idiot. 10/10
이 평가가 유용한가요? 아니요 재미있음
55명 중 51명(93%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
41.4 시간 기록
게시 일시: 2014년 12월 10일
After only 42 hours of gameplay I have conquered the final chapter of the Thief trilogy.(I'm not counting the fourht one because Looking Glass wasn't involved) I have explored every nook and cranny, knocked out or murdered everione in the city,(or in most cases both) stolen everything that fit inside of my magical, Mary Poppins pockets,(aside from the bag of coins the crazy old widow needed to live, I mean, I may be a thief, scoundrel, rapscallion, and quite probably a serial killer, but I'm not a bad guy...) and smashed, burned, blown up or sunk to the bottom of the ocean everything that didn't. I have fought and vanquished the best and brightest of the local law enforcement, defeated fanatic cultists from two opposing sides of one very dysfunctional religion, purged the city of its infestation of undead creatures, crushed hulking golems of stone into nothing more than dust, to be carried away with the wind and forgotten forever, listened in on every private conversation, and crawled all over every inch of every brick or stone wall in the city like an insane, murderous spiderman with sticky fingers.(pun not intended, but enjoyed nevertheless) I feel a sense of accomplishment having completed the series, but also a sadness and longing because I know that Looking Glass is no more and Sony now owns Garrett the Master Thief's soul, and copyright. I only hope that Sony will one day let him die with dignity, and then toss his lifeless body into a cuddle puddle in a dark corner just like he did with so manyguards who had the poor fortune to be working when he was stealing everything they were supposed to protect. I will miss the Master Thief, even now I find myself dragging out this review, because once I hit "post" I know he'll be gone forever,(or at least until I upgrade to a pc that can actually run Thief 4) but I must sleep now, for it is 4:30 am and I have to be up around... let's say 1 pm... you know, for lunch. So I give this game 42/10 one point for every hour of murderous, theiving, spidermanly joy.
이 평가가 유용한가요? 아니요 재미있음
58명 중 48명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
23.8 시간 기록
게시 일시: 2015년 1월 17일
Still better than the new Thief game.
이 평가가 유용한가요? 아니요 재미있음
21명 중 20명(95%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.6 시간 기록
게시 일시: 2014년 12월 29일
First Thief game i have played, and i just started it before writing this.

When i loaded up the game i went straight to the settings to change the resolution, but sadly it didnt make a difference what it was set on, and had no 16:9 resolution options. "Oh well" ran through my head, and i started up a new game.

Entering my first Thief level was like visiting an alien planet. I was confused about controls, things seemed wonky, guards pathfinding was a joke to me, hiding in a sliver of a shadow (in plain sight) wasnt right to me, and then... well...

I went sneaking like a snake through Lord Ember's castle, knowing only of his family dispute and a valuable gem that was kept in the basement. When i first got there, i hid behind a cart for 20 minutes wondering if i could ever move and if i did, what friggin button threw a flashbang. After mashing my entire keyboard and deducting that it was the 'I' button, i moved on in wonder and awe of the Amnesia-esque enviroment that surrounded me. Slowly learning the ropes, i died to a guard carrying a torch, when i thought i could distract him with a loaf of bread to the face, lesson learned.

Every guard was a puzzle to solve, and every treasure was a wonderful reward. Sneaking around in this game has been the most fun and soul-searching experience i've ever had, and i've only completed the first level. I havent even touched on the "open" world yet.

While the graphics are outdated and there are some issues with the settings, it still made me enjoy myself.

Minor bugs, yes.
Too many loading screens, yes.
I've heard tale of a mod that fixes those things, but i havent tried it yet.

My conclusion: Definitely worth every penny.
I look forward to beating the ♥♥♥♥ out of this game.
이 평가가 유용한가요? 아니요 재미있음
12명 중 11명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
55.9 시간 기록
게시 일시: 2014년 12월 28일
A hardcore Splinter Cell fan, such as myself, will
love this. Reminding alot from it, but set in a
Medieval or Victorian-like age with both electricity,
magic and beasts.


Gameplay:

It's mission based but also played in open world.
You are playing in a city divided into areas where
you can freely walk in between them as you progress
the main story. You will find sidequests by doing
your own exploring. All parts of town have their
stores where you can either buy equipment or sell
your loot.


Music:

The music blends in with where you are and what
you're doing, well enough that you don't think
about it that much, just the way it should be
made for a stealth game to not steal your focus.


Sound and Voices:

There are really funny voices and conversations held
between people. This works excellent to fill the
time you sometimes have to wait, before making your
move. The monsters voices are equally as good but
instead made frightening. Some monsters have
very heavy footsteps along with it, to make them
even more scary, while you are standing close pushed
up in a dark corner.


Graphic:

Alot of shadows, since it's always night time.
The monsters appearance are better than in most horror
games out there.


Movement:

If you come from the Splinter Cell franchise, you will
adapt to these controls in no time, it uses quite the
same basic moves with both more and less from it.
The game gives you the option of switching between
first and third person viewing perspective, which is
a really useful feature in certain situations to make
things easier.


Story:

The game starts off slowly, with you doing some regaular
thefts, before escelating into a much darker tale.
Set for you to collecting necessary artifacts, in order
to rid the evil. Along the road you will constantly have
to deal with various groups of people, some are more or
less friendly, depending on how you treat them.


Bug and drawback listing:

*Movement suffers alot from bugs and will be the main
factor in the game ruining your stealth.
The most problematic one being where you in mid air
will freeze in a hovering position, after having jumped
against an object to climb. The way to fix this is done
by drawing an arrow quickly, by just tapping it, so you
don't have to shoot it.
*You can easily get stuck if jumping and landing down
on narrow areas.
*Climbing up and walking on ledges is very clunky. You
will keep falling off, as you for unknown reason is
pushed out and prevented to pass by invisible barriers.
As soon as you start slipping from a ledge, you can't
save yourself, you are guaranteed to fall down.
*Crouch toggling has a bad registering.
*Candles may sometimes keep illuminating after being put
out and in rare cases even be unquenchable.
*The crosshair of the bow is not depicting the correct
x axis trajectory of it's arrow, you will have to aim
to the side of it instead.
*Objects and bodies on the ground can spasm out at random
if coming into contact with another object, this will
of course alert any nearby enemy and ruin your stealth.
*Certain none special loot on mission levels don't shine.
This makes a 100% loot run a living hell, forcing you
to check every single small object on the map to make
sure it's either loot or junk. Keep lifting and putting
down unneeded objects will ruin stealth.
*Some of the loot are unecessary hidden on top of book-
shelves high above your field of view, unless you jump.
Again, this is something that will ruin your stealth.
*Noise-maker arrows are not working that well.
The enemies are programmed to prioritize where the sound
emerged from, the source, so they will often instead run
where you sit rather than to where you shot the arrow.
This is because the noise starts as soon as the arrow
leaves your bow instead of triggering on impact.


Conclusion:

Despite having its heavy movement bugs, I highly recommend
it as long as you're not too much of a perfectionist.
You will have to endure some frustration with it now
and then, but I think it's worth it to experience what
this game offers in fun and creepy level.
이 평가가 유용한가요? 아니요 재미있음
9명 중 9명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
34.6 시간 기록
게시 일시: 2014년 12월 27일
I had a blast. Playing this game makes me sad because stealth games just aren't this good anymore. The game is both challenging and feels rewarding when you complete a job. Each mission is like a small open world and it is up to you to explore each level and figure out the best ways around the guards. The game shows little to no mercy when telling you where the item you need to steal is. This is up to you to figure out and it can get frustrating sometimes but it is just so rewarding to finially weave your way through the level and finially claiming what you must steal. The only complaint I have about this game so far is the dialouge for the common guard is a bit cheesy and stupid. Also, the guards are absolute morons. they have no peripheral vision and they do not react if you shoot an arrow and miss. However sometimes the guards can be smart especially if you accidentally move into a lighted spot and one happens to spot you a mile away. This game has about 30 hours of gameplay, and that is not filled with cutscenes and trial and error moments. It is actual gameplay. Overall it is a great game and I find myself addicted. One of the best stealth games I've ever played.
이 평가가 유용한가요? 아니요 재미있음
8명 중 8명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
40.1 시간 기록
게시 일시: 2015년 1월 31일
Great third addition to the Thief series. Instead of simply going on to the next mission after completing one, you go back to the city. Here you can do everything from purchasing arrows and equipment, to stealing from the citizens, to picking on the guards.

Plus, the story is a bit more open. Not sure if this is a spoiler or not, but at one point you can choose whether to become friendly toward the Hammerites, or the Pagans, which affects the rest of the game after that.

Instead of a sword, you have a dagger. Makes backstabbing much easier.

No rope arrows, but you can eventually purchase climbing gloves. These are AWESOME, if you can figure out how to use them. :D

Oil vials. Can be ignited to make a temporary, impassible wall of flame, or can be used to make guards slip, slide, and fall down elevator shafts, if you know what you're doing. Awesome.

The ability to go 3rd Person in the game is interesting -- at first it detracted from what I was used to in the Thief series, but I quickly got over it.

You also now have the ability to press up against a wall, suck in your gut, and thus become almost invisible in a dark hallway. Reeeeaaaally creepy putting this to the test for the first couple times.

Lockpicking is a little more immersive and realistic, as well.

Needs some tweaking to make it work on newer machines (opening cutscene is an instant crash for me). One thing that sucks is loading screens within missions. But all of these issues are easily fixed. Just look up some mods for Thief: Deadly Shadows and you'll be set for an amazing time! :)

9/10. Would be 10/10 if there were rope arrows and no need for mods to patch problems. Still, WAY better than the new "THIEF" knockoff (aka Dishonored 2).
이 평가가 유용한가요? 아니요 재미있음
6명 중 6명(100%)이 이 평가가 유용하다고 함
0.5 시간 기록
게시 일시: 2015년 1월 29일
much better than Thief 2014. this game has better graphics than thief gold and thief ii but still retains the feel of the original thief. the dark humor. the freedom to complete missions in different ways. this is the best thief in my opinion. beat the game multiple times with the retail CD version. got the game on steam sale to immortlize this masterpiece in my collection
이 평가가 유용한가요? 아니요 재미있음
8명 중 7명(88%)이 이 평가가 유용하다고 함
1.3 시간 기록
게시 일시: 2015년 2월 12일
At the time being it is the almost perfect game to who likes combination of action and stealth in approximation of reality. The intresting story is the nice addition to the very atmospheric game.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
91.2 시간 기록
게시 일시: 2015년 1월 17일
I'm an unabashed long-time fan of the Thief series. I was excited to hear my favorite video games were getting a third installment. Then I played this...

The first time I played through this game, at every turn I sighed and thought bitterly about how such and such was different from this or that in the first two games. And almost every instance was different for the worse, not better. I finished the game with an unpleasant taste in my mouth. I've played it again before writing this review, this time deliberately putting the high expectation bar out of mind. The result has been a more enjoyable experience. It's a shame but I suppose what I'm saying is that I enjoyed this game more when I lowered my expectations for it, ahaha. NOT RECOMMENDED.

The gameplay is just... poorer. It's obviously geared towards facilitating console play, using a newly added third-person perspective, adding a "loot glint" sparkle on lootable items, etc. This has several drawbacks.
1) It decreases immersion, but I admit that is a subjective complaint. Maybe you don't think so.
2) It allows you to "cheat" by pivoting the camera around corners to scout rooms. That's just bad. On the other hand, if you try to play first-person, Garrett now has the silliest "peeking" style. He no longer leans left or right. He now STEPS out to "peek" around corners. And, yes, this is visible to enemies and changes your exposure on the light crystal. It's completely useless in first-person and completely superfluous in third-person. It really only does one thing: allows you to eavesdrop through doors.

The floating head physics we had in the originals is also out. He has a solid body now, but unless you use that third person camera, you'll find Garrett's body and legs bumping into chairs and tables, making all kinds of noise. What else... oh, he's forgotten how to swim. Water is now an insta-kill border in the game.
He has a turning radius like a van now. This is most frustrating when traversing ledges and pipes. If you turn your head and walk on a pipe you might fall off as he takes a wide semi-circular path to straighten out. Also, weird bug, occasionally when you jump in the air or try to mantle something he'll get "stuck" and hover around in a frozen falling/climbing animation. I'll admit this is useful sometimes because he makes no footstep noises while he flies around a few inches above the ground.

The graphics have been "improved" but at terrible cost. Whereas, Thief 1 and 2 had absolutely sprawling levels that you could run from end to end on a whim, Thief 3, as I'll be calling this, has mid-level loading zones! And they are every bit as obnoxious as you could imagine. And like the rest of that stuff I've mentioned, this has unfortunate consequences. When you zone, time freezes in the previous section. If you try ducking into another section with the City Watch in hot pursuit, when you return they'll be exactly where you left them, in mid-sentence even.

The story, that all-important story, is pretty good. Yes, it's not all bad here. I think it ties everything up fairly well; however, the execution was not excellent. The final scene, meant to invoke a "coming full circle" effect, came off as contrived. I also really miss the distinctive art style of the mission briefings and cutscenes. The briefings are just voiced-over text paragraphs now, and most of the cutscenes went for a realistic CGI direction and they.... do not look so good. The best ones invariably slid back towards the "moving comic" style of the originals.

The quality of the in-game dialogue and texts has taken a steep, steep dive. Of particular note, the speech of the Pagans almost seems like it was written by someone who listened to some of the original Pagans and just tried to mimic that, not someone who was originally involved in the process. It just sounds... silly. Garrett lampshades this by blatantly stating they speak in a funny dialect that focuses on the letter 's'. This doesn't excuse things.

Conclusion: I do recommend this game, but only just. Play it to see the story through to the end. Despite all my criticism, this game isn't terrible but it doesn't hold a candle to The Dark Project or The Metal Age.

P.S. Credit where credit is due: The best part of the game is without a doubt the Shalebridge Cradle mission. It's creepy, it's atmospheric, it calls back to Gervasius' library (Thief 2). That single level shines like a gem amid the rest of this game's muck.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
20.9 시간 기록
게시 일시: 2015년 1월 27일
It was my favorite game from childhood, and I'm glad to get to experience the fun I had playing it on my xbox again.

이 평가가 유용한가요? 아니요 재미있음
9명 중 6명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
30.1 시간 기록
게시 일시: 2014년 12월 22일
Microsoft's console version of Thief. Well worth it despite the small levels due to it being a console port. Much better than the recent Thief reboot.
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11명 중 7명(64%)이 이 평가가 유용하다고 함
16.1 시간 기록
게시 일시: 2015년 1월 6일
In my opnion

Easily the best Thief game

Sooooo many memories :)
이 평가가 유용한가요? 아니요 재미있음
13명 중 8명(62%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
8.2 시간 기록
게시 일시: 2015년 2월 7일
Got beat to death by a fat man with a bowl cut...

11/10 would get beat to death by obese men again.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
21.5 시간 기록
게시 일시: 2015년 3월 7일
Finally a Thief game that actually works! Very few times did I scream with anger at the computer because something broke, or my character got stuck in something illogical or anything that got me pretty ♥♥♥♥ing mad at the first two games. However, this one does seem to have lesser variety in scenery. The cradle level was specially fun :)
The hub system gets a bit annoying with all the respawning guards and having to knock them out every single time, but it can be dealt with, and if you're tired of sneaking past them you can easily outrun them if you know where you're going.
The map is INCREDIBLY annoying , it does not show where you are, and this becomes a major bother when you save somewhere in a level and get back to it some other day.
This game is strange in that Garett sometimes moves like he has net lag, it feels like he stops a bit or gets thrown back a bit sometimes, like he is suffering from rubberbanding, somewhat strange.
The wall climbing feature could be improved a bit, sometimes it does not work properly, but you can finish the game properly.
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23.3 시간 기록
게시 일시: 2015년 4월 19일
I remeber playing this game as a kid 10 years ago. When I saw that the new thief was being released the nostalgia hit me and I just had to play it. I cannot stop now, this game is incredible and looks fantastic for its time. It plays smooth, and emulates your role as a thief to perfection. It is a must play for all stealth fans.
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48.3 시간 기록
게시 일시: 2015년 1월 23일
Awesome game but please update to support modern screen resolutions being stuck in a awful outdated 1280x1024 just cause its old is no excuse, its all blurry upscaled and black bars, i know i can fix it with mods/tweaks but its no excuse to update for modern monitors
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0.2 시간 기록
게시 일시: 2015년 4월 30일
I fondly remember this game which was the first stealth based one I played. There are especially two scenes I remember for their uniqueness when compared to other gaming experiences I had up to that time.

The first one was in Shalebridge Cradle. I entered this old decaying building in the middle of the night. On my path to the uppermost level of the cradle I was crawling up that long and wide circular stairs, when the athmosphere and the sound of the scenery won: I could't bear the tension and closed the game. The next day, in bright sunlight, I tried it again - and failed after seconds. Too vivid were the horrors I imagined lurking in the halls beyond.

So I got reinforcements and brought a friend who - unlike me - had played and loved the first two titles of the series. That actually helped and - slowly - I made my way up the stairs. I can't remember the exact place, but soon afterwards I looked at the crossing of two hallways. So many directions the evil that must be lurking in this building could come from! Cautiously I approached the crossing, listening for treacherous sounds, when I suddenly saw something moving in the dark. My heart rate increased when I went to investigate it. But I couldn't find anything in any direction. Then - you know what's coming! - I turned around, only to find myself eye to eye wuth the first of the gruesome remnants of this cursed place. I screamed like a little girl and ran! Then my friend and me had a good laugh.

In the other scene I remember I was lurking atop some walkway which was built at noticable height to allow good overwatch. I believe this was when I made contact with the pagans, but don't know for sure. However, I saw some female guard on patrol right below me with no one else in sight. I braced myself and jumped down, expecting to hurt myself. Instead I landed gracefully right behind the guard who, to my excitement, screamed in surprise without turning around - paralysed be the shock. Once I understood what had just happend I took advantage of it and landed a clean hit with my trusty blackjack before the scream ended to knock out the poor guard. Amazing!
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