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Du er mestertyven Garrett. Sjældent set og aldrig fanget: Garrett er den bedste nogensinde. Han kan snige sig forbi enhver vagt, der findes ikke den lås, han ikke kan åbne, og han kan bryde ind i selv de bedst sikrede huse.
Udgivelsesdato: 11 Jun 2004
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Køb Thief: Deadly Shadows

$8.99

Pakker, der indeholder dette spil

Køb Thief Collection

Indeholder 3 emner: Thief: Deadly Shadows, Thief™ Gold, Thief™ II: The Metal Age

Om spillet

Du er mestertyven Garrett. Sjældent set og aldrig fanget: Garrett er den bedste nogensinde. Han kan snige sig forbi enhver vagt, der findes ikke den lås, han ikke kan åbne, og han kan bryde ind i selv de bedst sikrede huse. Garrett stjæler fra de rige og giver til sig selv, så han kan opretholde tilværelsen i den mørke og ildevarslende by. Her byder hverdagen på forbrydelse og korruption, de rige adelige udnytter de fattige og hinanden, og magi og maskineri lever i skrøbelig sameksistens. Kynisk og træt af verden ønsker Garrett intet andet end at være i fred, så han udøve sit håndværk. Men sådan går det aldrig.
  • Banebrydende Action Stealth Gameplay: Gem dig i skyggerne, snig dig forbi vagterne, eller lok dem i baghold ude fra mørket!
  • Kæmpemæssigt arsenal af tyveriværktøj - inklusive dirke, knippel, pile, handsker til murklatring, olieflasker, lysbomber og dolk.
  • En hel by at gå på togt i - Bryd ind i enhver bygning, overfald adelige på gaden, brug dit udbytte og skaf dig et omdømme. Lev som en rigtig tyv i et bylandskab med en hidtil uset reaktionsevne og interaktivitet.
  • Avanceret kunstig intelligens - AI-vagter, som ser og hører, forfølger spor, er mistænksomme, søger efter indtrængende personer, kæmper, optager forfølgelse, med læbesynkronisering, ansigtsudtryk og hundreder af linjer med realtids-dialog.
  • Dynamisk lys/skyggesystem - Alle figurer og genstande kaster realistiske, dynamiske skygger, der muliggør stealth-gameplay.

Systemkrav

    Minimumskrav: IBM PC eller 100 % kompatibel, Windows 2000 eller Windows XP, Intel Pentium IV 1,5 GHz (eller AMD Athlon XP eller tilsvarende), 256 MB systemhukommelse, 64 MB grafikhukommelse, Direct3D 9.0 og Pixel Shader 1.1, 100 % DirectX 9-kompatibelt lydkort, 3.000 MB ledig harddiskplads, tastatur og mus
    Anbefalet: Intel Pentium IV 2,0 GHz (eller AMD Athlon XP eller tilsvarende), 512 MB systemhukommelse, 128 MB grafikhukommelse, Direct3D 9.0 og Pixel Shader 1.1
    Thief: Deadly Shadows understøtter ikke spil på bærbare computere.
Helpful customer reviews
23 af 24 personer (96%) fandt denne anmeldelse brugbar
111 products in account
14 reviews
66.3 timer bogført
So i got this game yesterday and waited to today to play it and well, I spent the entire day playing, The game is just so damn addictive, Im a huge fan of stealth games and i remember playing this one when i was only about 6 or 7 years old when it came out.

PROS

The atmosphere and darkness: The atmosphere is great if you have the brightness down to 2 or 4, It looks so amazing on 2 but its hardly playable on 2 because you can barely see anything!

Quality and Detail: For a game that was developed in 2003 this game sounds and looks pretty great, The AI might not be top quality but it makes up for it in stunning good looks

Arsenal: Garetts arsenal is very useful and cool, Water arrows for putting out torches and moss arrows that you shoot at metal floors to muffle the sound, Its all very very cool

Locations: The locations you are in are very big and offer a long playtime if you want to get all the loot, Unless you go charging in with your dagger, But who wouldent want to lurk in the shadows and knock out guards or stab them in the back?

CONS

No autosave: Its because of this ive spent alot of time on it already, I was on the third mission and then got stuck so i had to exit the game and i never saved so it took me awhile to get back to where i was

Dumb AI: Now this wont screw up your experiance in the lightest and as i said before this game came out in 2004, But the AI are not very bright, Some will run into doors or if you close a door in they're face while they are chasing you they will just give up the hunt, So they dont pose much of a challenge as they should, They are rather strong however so look out

And thats my review on Thief: The Deadly Shadows, Overall i would give this game a nice 9/10 because it really captures the essence of stealth and darkness.
Indsendt: 23 Februar 2014
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30 af 41 personer (73%) fandt denne anmeldelse brugbar
218 products in account
1 review
26.1 timer bogført
Pros: you can see the cute small brown kitties.

Cons: you can kill the cute small brown kitties.
Indsendt: 4 April 2014
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14 af 14 personer (100%) fandt denne anmeldelse brugbar
203 products in account
32 reviews
17.2 timer bogført
This is a quality 2004 stealth game. You are Garrett and you have to find out what the Prophecies of the Keepers are. Because you are a Master Thief, the keepers use your abilities to steal certain items which involves the prophecy.

The game is a first/third person stealth game where you can roam around the city. Steal from houses, pickpocket random people on the street and do whatever you can to get money, between missions. It all feels quite alive in all the small areas of the city and it's always fun to find new routes or hiding places from the guards as you bag all them precious stuff.
The people talk to each other, saying Good evening or bugger off as they walk by. Making it feel like a should be.
Missions are done in special areas where you can't get in when you are just roaming though.

However, I said hiding. Though in this game you can hide from a guard who spotted you in a shadow that is about 1 meter away. The AI isn't the smartest around. Once a guard killed a, what I think was a bandit, and when he walked passed it 15 seconds later, he wondered how there could be a corpse on the ground and directly want to scan the place for enemies.
Which in most cases, is the player because well...nothing is as suspiscious as wearing a black hood.
But even in missions, I once had an AI regularly walking and suddenly fall to her death, alerting everyone in the area.

I think that has to be the worst and maybe the only real problem of this game as the other thing that springs into my mind, is how awfully bad the physics system is. Bad but a good kind of bad. Everytime you will be amazed at how bodies go there way in this game.

But other than that, this game is a wonderful game. The story is interesting, the difficulty gradually gets higher as the game goes and the level design is just wonderful. Especially props to 1 certain level which could've been a stand alone horror game. *Shivers*

All in all, I recommend this game for it's story, gameplay and level design. The game looks a little old and it's best to download a FOVPatch from the internet, but the value of this game is certainly worth it.
Indsendt: 26 Marts 2014
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11 af 11 personer (100%) fandt denne anmeldelse brugbar
254 products in account
5 reviews
40.6 timer bogført
Good stealth games are hard to come by, at least the hardcore ones, but this one does not disappoint.

The plot is really well presented, you don't know much of it at the start, but as you play it the more engaged in it you get. It starts with a faction asking you for help (not willingly) to retrieve a certain artifact from a church of the religious Hammerites. At first Garrett, the main character, not wanting to get involved in any political game refuses, but then thinks of all the good stuff he could "borrow" while he's there... What starts simple, gets a little more complicated later on. Not spoiling anything, let's just say that it is somewhat unexpected (but in a good way!) and surpsisingly scary sometimes (yes "The Cradle", I'm talking to you).

The game encourages you to really sneak around and not be detected, since a confrontation doesn't end well for the player in most cases. But don't think that this is an unforgiving game, as the game provides the player with a good variety of tools to make all the sneaking around possible. For instance, there is the Blackjack that can be used to knock enemies out silently, there's the Water Arrow which is used to extinguish fire based light sources from a distance creating areas of darkness, the Moss Arrow that is used to create a grassy spot where it isn't noisy to walk on, or the option to simply grab something fom the environment and throw them to lure enemies away. And if you screw things up, there are also the "escape" tools as well, like the Flashbang, that blinds the enemy giving you time to hide again, the Oil Flasks in which the enemies can be slowed down in case of pursuit by sliping on them (or to be set on fire if shot with a Fire Arrow, creating a true firewall), and so on. And if you really need to fight, you have your bow (which can kill the enemy instantly, but only if he/she is not aware of your presence) and dagger (you can also backstab unaware enemies with it), which is possible to guess, isn't very effective in a direct assault on armored sword wielding angry guards (but possible to beat with the help of some Health Potions)

With all of the tools in the game, it is even possible to beat the game without a single confrontation, lethal or non-lethal. These items give you a nice balance in the game, making every mission possible to be approached a different number of ways.

The game can be played in a first person perspective, which is more immersive but a little more problematic, or in a thid person perspective, that makes the game easier since you can take a peek at corners without moving for instance.
As I stated before, the first person perspective can be a little frustrating, a good example of this is when you lean: the purpose of this is to be able to look from the safety of the shadows without compromising yourself too much, in previous installments of the series, this manouver was one of the most important of those games, it was easy and quick to use, in this game however instead of the character just leaning his head out of cover like it was implied by the movement of the camera in the other games (there was no third person perspective in those), here the character literally places himself to the side really slowly, which compromises you instead of giving you an edge on the enemies.
In fact, it can be dangerous to use sometimes, as it can make you fall from a ledge if you're trying to lean near one for instance. So this kinda forces you to use the third person perspective a lot more than you could wish for.

But this isn't something that can take you away from the game, it's a minor inconvenience that doesn't break the game. You can face a wall and then put your back on it if you think an enemy is going to walk by TOO close to you (can be a life saver) and the movement modes give you more strategy options: you can run, walk crouch, and sneak, each one presents a different speed and noise, so choosing carefully how to approach a place or enemy is always a good plan.

The AI can be unforgiving, or just plain stupid. Sometimes it will chase you relentlessly for a long time, and sometimes it will give up at the first corner. At least it is good to be surprised sometimes and have to adapt to a certain situation. It is just weird (but necessary in a certain way in this genre) that the enemies see you and may even engage in combat, but later forget that you were there when you hide ("It was probably just my imagination").

The game takes place in The City (that's the name presented by the game), and it is kind of a free opened world. "Kind of" because of the engine limits, since the game can't handle large areas, there are a lot of transition places which requires the game to stop and load content, breaking the pace of the game, and making it really annoying when you are just trying to explore. The missions take place in separate places of the city, and can only be accessed once, so you can't visit the mission areas prior to reaching them in the story.

Graphically, the game looks really good for its time, great particle effects lighting effects and shadow projections (which you can use to see the enemy coming or the opposite). There are a few problems with colision detection and you can get stuck sometimes requiring you to reload the game in a previous save slot, but thankfully, that's really rare (unless you want to climb everywhere).

The sound in this game is great, the musics, the ambient and the voice acting are terrific (and comical sometimes as intended). People talk about you in the streets, or think out loud that they must be seeing ghosts and so on, and that's all very convincing.

The game is pretty long, without taking consideration the times you will reload and try again going through a certain spot or the load times themselves, so it provides a good ammount of time of entertainment.

In the end, even lacking a few things that made its antecessors great (like the Rope Arrow), Thief Deadly Shadows still greatly succeeds in delivering a solid stealth gameplay and at the same time gives the player liberty to approach the tasks at hand many ways differently (but that doesn't mean without a little punishment) giving the game a good replay value. And with its lenghty campaign, it will certainly have you immersed in its world of intrigues and surprises for a good (really good by the way) time.
Indsendt: 26 Januar 2014
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7 af 8 personer (88%) fandt denne anmeldelse brugbar
426 products in account
22 reviews
3.7 timer bogført
One of the classics of stealth games. Immersive atmosphere, large missions, compelling story!
Voice acting is top class, graphics isn't too bad even today.
I've enjoyed this game very much, finished it several times across the years.

No hand holding in this one, AFAIR. Which is good in this day and age!

Happy sneaking!
Indsendt: 26 Februar 2014
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689 af 769 personer (90%) fandt denne anmeldelse brugbar
103 products in account
12 reviews
10.4 timer bogført
So in Thief, you're a Thief.
Despite the misleading title of the game, however, shadows do not actually harm you in any way. Rather, it is advised to stick to the shadows as much as possible. I did not know this, and so had a very troublesome first few hours of gameplay.
In Thief, you steal things. That is because you are a thief. When you steal things, they belong to you, and so you can sell them to people and get money to buy other things that make stealing things easier. With this unique system in place, you can achieve a near-constant cycle of owning and disowning various objects in the game world. It is systems like these that contribute much of the immersion to Thief: Not Really Deadly Shadows.
You can posess a myriad of useful tools, like a knife. That is sharp, and so it can be used to stab guards, often causing them to die. While to some, like the guards, this may be seen as unhelpful, for a thief, it is actually quite useful.
With well thought-out game systems, a very well implemented loot ownership gameplay style, and the ability to own things, I highly recommend this game with something like a 7 or 12 out of 10.

Testimonies:
"I would own this any day of the week, and you should too"
"This is fun"
"I love owning things"
"I love disowning things"
"I would disown this game just to reown it"
Indsendt: 23 Oktober 2013
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