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Vous êtes Garrett, le roi des voleurs. Jamais aperçu, jamais attrapé, Garrett est le meilleur qu'il soit. Capable de s'infiltrer au nez et à la barbe des gardes, de forcer n'importe quelle serrure et de pénétrer dans les endroits les mieux gardés, Garrett dépouille les riches pour donner...
Date de parution: 11 juin 2004

Acheter Thief: Deadly Shadows

Packages qui comprennent ce jeu

Acheter Thief Collection

Inclut les 3 articles suivants : Thief: Deadly Shadows, Thief™ Gold, Thief™ II: The Metal Age

À propos du jeu

Vous êtes Garrett, le roi des voleurs. Jamais aperçu, jamais attrapé, Garrett est le meilleur qu'il soit. Capable de s'infiltrer au nez et à la barbe des gardes, de forcer n'importe quelle serrure et de pénétrer dans les endroits les mieux gardés, Garrett dépouille les riches pour donner... à lui-même, vivant de son larcin dans la cité obscure et interdite. Là, crime et corruption sont le lot commun : les nobles pillent les pauvres et se pillent entre eux. La magie et machines se côtoient. Garrett n'aspire qu'à vivre tranquillement de son butin mais les choses se passent rarement comme prévu.
  • Jeu d'infiltration de pointe : dissimulez-vous dans la pénombre sans vous faire remarquer des gardes ou embusquez-vous dans l'ombre pour mieux les supprimer.
  • A votre disposition une liste impressionnante d'outils incluant des pince-monseigneur, flèches, gants, flacons de substances variables, bombes, dagues...
  • Une ville complète à explorer : pénétrer dans les bâtiments à l'insu de leurs propriétaires, assommer les nobles en pleine rue, dépenser votre butin et faite vous une réputation... Comportez-vous en roi des voleurs dans un décors d'une richesse et d'une interactivité sans précédent.
  • Intelligence artificielle avancée : les gardes entendent, voient, suivent des pistes, sont suspicieux, recherchent les intrus, combattent, poursuivent et parlent : les dialogues sont synchronisés avec l'expression dynamique du visage.
  • Éclairage dynamique et système d'ombre : chaque personnage et objet interviennent sur la gestion des ombres et sur la furtivité.

Configuration requise

    Minimum : IBM PC ou 100% compatible Microsoft Windows 2000/XP (Windows 95, 98, ME et NT ne sont pas supportés) Processeur Pentium IV 1.5 GHz (ou équivalent AMD Athlon XP), 256 MB de RAM système, 64 MB de mémoire vidéo, Direct3D 9.0, et Pixel Shader 1.1, Carte son 100% Compatible DirectX 9, 3Go d'espace disque, clavier et souris
    Recommandée : Intel Pentium IV 2.0 GHz (ou équivalent AMD Athlon XP), 512 MB de RAM système, 128 MB de mémoire vidéo, Direct3D 9.0, et Pixel Shader 1.1
    Thief: Deadly Shadows n'est pas supporté sur les ordinateurs portables.
Évaluations intéressantes des utilisateurs
2 personne(s) sur 21 (10%) ont trouvé cette évaluation utile
0.3 heures en tout
Pourquoi ce jeu est-il en anglais sur une plateforme française?
Posté le : 29 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
36 personne(s) sur 38 (95%) ont trouvé cette évaluation utile
17.2 heures en tout
This is a quality 2004 stealth game. You are Garrett and you have to find out what the Prophecies of the Keepers are. Because you are a Master Thief, the keepers use your abilities to steal certain items which involves the prophecy.

The game is a first/third person stealth game where you can roam around the city. Steal from houses, pickpocket random people on the street and do whatever you can to get money, between missions. It all feels quite alive in all the small areas of the city and it's always fun to find new routes or hiding places from the guards as you bag all them precious stuff.
The people talk to each other, saying Good evening or bugger off as they walk by. Making it feel like a should be.
Missions are done in special areas where you can't get in when you are just roaming though.

However, I said hiding. Though in this game you can hide from a guard who spotted you in a shadow that is about 1 meter away. The AI isn't the smartest around. Once a guard killed a, what I think was a bandit, and when he walked passed it 15 seconds later, he wondered how there could be a corpse on the ground and directly want to scan the place for enemies.
Which in most cases, is the player because well...nothing is as suspiscious as wearing a black hood.
But even in missions, I once had an AI regularly walking and suddenly fall to her death, alerting everyone in the area.

I think that has to be the worst and maybe the only real problem of this game as the other thing that springs into my mind, is how awfully bad the physics system is. Bad but a good kind of bad. Everytime you will be amazed at how bodies go there way in this game.

But other than that, this game is a wonderful game. The story is interesting, the difficulty gradually gets higher as the game goes and the level design is just wonderful. Especially props to 1 certain level which could've been a stand alone horror game. *Shivers*

All in all, I recommend this game for it's story, gameplay and level design. The game looks a little old and it's best to download a FOVPatch from the internet, but the value of this game is certainly worth it.
Posté le : 26 mars
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100 personne(s) sur 150 (67%) ont trouvé cette évaluation utile
26.1 heures en tout
Pros: you can see the cute small brown kitties.

Cons: you can kill the cute small brown kitties.
Posté le : 4 avril
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
31.1 heures en tout
Pros: The sound/light-driven stealth is in some ways improved, with dynamic shadows, AI noticing pickpocketing, open doors and the like. The graphics are great. Some improvements via streamlining. Wall climbing gloves are fun, if not without irritants.

Cons: Takes a lot of cues from Deus Ex(that the developers had been doing before this), and the two franchises do not go well together. The open world aspects don't fit. Levels are smaller. Plot remains vague and unengaging for most of the duration.

It's pretty good, if bland, since it doesn't choose either Thief or Deus Ex, and ends up somewhere in the middle between the two.

My recommendation: Most stealth fans will enjoy it, but purists may want to stick with the first two.
Posté le : 25 juin
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
12.8 heures en tout
Thief: Deadly Shadows is definitely the weakest addition to the Thief series, as it catered for the broadened player base as part of it’s developed for the Xbox console, making it nowhere near the level of its predecessor, but still a solid stealth game and probably one of the lasts of its genre. Despite that, the developers have put in an effort into recreating the world of Thief.

It takes what was best from Dark Project and adds a new layer of surreal horror to it that results in one of the most widely playable games yet. The setting is familiar to the first instalment and the story becomes similarly weird and mysterious. The controls have improved over Metal Age and enable a flawless exploration of the world. The story is what really tops the two previous titles.

However, the dated graphics engine means that loading screens are plentiful and levels are small. It's been streamlined for the Xbox crowd and the consoles limitations and features a bunch of nonsensical elements which were not present in previous Thief games. Getting wedged in the scenery is not a rare event and the rag-doll physics are lazy and unnatural compared to what they should have gone with - good animations. The game now uses a ‘City-hub’ rather than the assumed natural progression between missions as seen in the previous titles. Deadly Shadows is a lot more linear, and suddenly rope/vine arrows and scouting orbs don't exist, and Garrett has forgotten the ability to swim as he dies the instant he touches water. The combat system as expected is not one of the Thief’s strong points, and it would be safer altogether, to just avoid an enemy in the first place.

Die-hards fans might consider it a disgrace to the Thief series, and as a whole, it simply does not live up to the legacy, but despite all of this, the game does deserve credit for maintaining the Thief atmosphere and keeping the series going.
Posté le : 19 mai
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730 personne(s) sur 814 (90%) ont trouvé cette évaluation utile
10.4 heures en tout
So in Thief, you're a Thief.
Despite the misleading title of the game, however, shadows do not actually harm you in any way. Rather, it is advised to stick to the shadows as much as possible. I did not know this, and so had a very troublesome first few hours of gameplay.
In Thief, you steal things. That is because you are a thief. When you steal things, they belong to you, and so you can sell them to people and get money to buy other things that make stealing things easier. With this unique system in place, you can achieve a near-constant cycle of owning and disowning various objects in the game world. It is systems like these that contribute much of the immersion to Thief: Not Really Deadly Shadows.
You can posess a myriad of useful tools, like a knife. That is sharp, and so it can be used to stab guards, often causing them to die. While to some, like the guards, this may be seen as unhelpful, for a thief, it is actually quite useful.
With well thought-out game systems, a very well implemented loot ownership gameplay style, and the ability to own things, I highly recommend this game with something like a 7 or 12 out of 10.

"I would own this any day of the week, and you should too"
"This is fun"
"I love owning things"
"I love disowning things"
"I would disown this game just to reown it"
Posté le : 23 octobre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non