Sie sind Garrett, der Meisterdieb. Selten gesehen und nie gefangen ist Garrett der Beste, den es je gab. Fähig an Wache ungehört heranzuschleichen oder ein Schloss zu knacken und somit in die höchst gesichertsten Wohnsitze einzubrechen.
Nutzerreviews: Sehr positiv (651 Reviews)
Veröffentlichung: 11. Juni 2004

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"A worthy sequel. Pioneers its own unique, innovative (if occasionally unpolished) blend of sandbox and stealth. You're welcome, Assassin's Creed."
Lesen Sie hier das vollständige Review.

Über dieses Spiel

Sie sind Garrett, der Meisterdieb. Selten gesehen und nie gefangen ist Garrett der Beste, den es je gab. Fähig an Wache ungehört heranzuschleichen oder ein Schloss zu knacken und somit in die höchst gesichertsten Wohnsitze einzubrechen. Garrett stiehlt von den Wohlhabenden - und behält es für sich, um seinen Lebensunterhalt in der Dunkelheit zu bestreiten. Hier sind Verbrechen und Korruption alltäglich, wohlhabende Adlige beuten die Armen aus und bekriegen sich in Rivalitäten; Magie und Maschinerie stehen im ständigen Kampf. Des Lebens müde und zynisch will Garrett nichts mehr, als alleingelassen zu sein und seinem Gewerbe nachzugehen. Aber alles kommt immer anders als man denkt.
  • Gameplay auf dem neuesten Stand - verstecken Sie sich in den Schatten, schleichen an den Wachen vorbei, oder überfallen Sie hinterhältig aus der Dunkelheit.
  • Ein riesiges Arsenal von Werkzeugen für Diebe - Einschließlich Dietrichen, Totschlägern, Pfeile, Handschuhe um Mauern zu erklimmen, Blitzbomben und Ihrem Dolch.
  • Eine gesamte Stadt zum erkunden; brechen Sie in jedes Gebäude ein, berauben Sie Adlige auf den Straßen; verschwenden Sie Ihre Beute, und werden Sie berühmt und berüchtigt. Fühlen Sie sich wie ein wirklicher Dieb in einer Stadt von einmaliger Interaktivität.
  • Fortschrittliche künstliche Intelligenz, KI-Wachen, die sehen und hören, Fährten verfolgen und verdächtigen Geräuschen auf der Suche nach Eindringlingen nachgehen; Kämpfen, nachgeben und Sie dann verfolgen, Lippensynchronisierte Sprachausgabe und Gesichtsausdrücke, sowie hunderte Zeilen von Echtzeitdialog.
  • Dynamische Beleuchtung und Schatten - jeder Charakter und jedes Objekt wirft realistische, dynamische Schatten, die Ihre Schleichtaktik beeinflussen.

Systemvoraussetzungen

    Mindestanforderungen: IBM PC oder 100% kompatibel, Windows 2000 oder Windows XP (95/98/ME/NT nicht unterstützt), Intel Pentium IV 1.5 GHz (oder vergleichbarer AMD Athlon XP), 256 MB RAM Systemspeicher, 64 MB Grafikkartenspeicher, Direct3D 9.0, und Pixel Shader 1.1, 100% DirectSound 9 kompatible Soundkarte, 3,000 MB freier Festplattenspeicher, Keyboard und Mouse
    Empfohlen: Intel Pentium IV 2.0 GHz (oder vergleichbarer AMD Athlon XP), 512 MB RAM Systemspeicher, 128 MB Grafikkartenspeicher, Direct3D 9.0, und Pixel Shader 1.1
    Thief: Deadly Shadows unterstützt keine Laptops oder Notebooks
Hilfreiche Kundenreviews
210 von 236 Personen (89%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
28.8 Std. insgesamt
Verfasst: 22. Dezember 2014
Built a high end gaming computer, put nearly 30 hours into a 10 year old game. I'm an idiot. 10/10
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83 von 95 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
51.2 Std. insgesamt
Verfasst: 10. November 2014
I had gotten this game when it came out in 2004 when i was a kid. And i got the other Thief games like 1 and 2 years earlier. Me and my sis played it everyday no joke. Everyday. She beat it at least 25 times litterally. It was the scariest game i had ever played and still is. I bought it on steam just to play it again and relive my childhood! One of my most favorite games ever!
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41 von 45 Personen (91%) fanden dieses Review hilfreich
9 Personen fanden dieses Review lustig
41.4 Std. insgesamt
Verfasst: 10. Dezember 2014
After only 42 hours of gameplay I have conquered the final chapter of the Thief trilogy.(I'm not counting the fourht one because Looking Glass wasn't involved) I have explored every nook and cranny, knocked out or murdered everione in the city,(or in most cases both) stolen everything that fit inside of my magical, Mary Poppins pockets,(aside from the bag of coins the crazy old widow needed to live, I mean, I may be a thief, scoundrel, rapscallion, and quite probably a serial killer, but I'm not a bad guy...) and smashed, burned, blown up or sunk to the bottom of the ocean everything that didn't. I have fought and vanquished the best and brightest of the local law enforcement, defeated fanatic cultists from two opposing sides of one very dysfunctional religion, purged the city of its infestation of undead creatures, crushed hulking golems of stone into nothing more than dust, to be carried away with the wind and forgotten forever, listened in on every private conversation, and crawled all over every inch of every brick or stone wall in the city like an insane, murderous spiderman with sticky fingers.(pun not intended, but enjoyed nevertheless) I feel a sense of accomplishment having completed the series, but also a sadness and longing because I know that Looking Glass is no more and Sony now owns Garrett the Master Thief's soul, and copyright. I only hope that Sony will one day let him die with dignity, and then toss his lifeless body into a cuddle puddle in a dark corner just like he did with so manyguards who had the poor fortune to be working when he was stealing everything they were supposed to protect. I will miss the Master Thief, even now I find myself dragging out this review, because once I hit "post" I know he'll be gone forever,(or at least until I upgrade to a pc that can actually run Thief 4) but I must sleep now, for it is 4:30 am and I have to be up around... let's say 1 pm... you know, for lunch. So I give this game 42/10 one point for every hour of murderous, theiving, spidermanly joy.
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94 von 137 Personen (69%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.3 Std. insgesamt
Verfasst: 17. November 2014
Killed someone by dropping a basket on their head. 10/10
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37 von 45 Personen (82%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
23.8 Std. insgesamt
Verfasst: 17. Januar
Still better than the new Thief game.
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17 von 18 Personen (94%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
4.6 Std. insgesamt
Verfasst: 29. Dezember 2014
First Thief game i have played, and i just started it before writing this.

When i loaded up the game i went straight to the settings to change the resolution, but sadly it didnt make a difference what it was set on, and had no 16:9 resolution options. "Oh well" ran through my head, and i started up a new game.

Entering my first Thief level was like visiting an alien planet. I was confused about controls, things seemed wonky, guards pathfinding was a joke to me, hiding in a sliver of a shadow (in plain sight) wasnt right to me, and then... well...

I went sneaking like a snake through Lord Ember's castle, knowing only of his family dispute and a valuable gem that was kept in the basement. When i first got there, i hid behind a cart for 20 minutes wondering if i could ever move and if i did, what friggin button threw a flashbang. After mashing my entire keyboard and deducting that it was the 'I' button, i moved on in wonder and awe of the Amnesia-esque enviroment that surrounded me. Slowly learning the ropes, i died to a guard carrying a torch, when i thought i could distract him with a loaf of bread to the face, lesson learned.

Every guard was a puzzle to solve, and every treasure was a wonderful reward. Sneaking around in this game has been the most fun and soul-searching experience i've ever had, and i've only completed the first level. I havent even touched on the "open" world yet.

While the graphics are outdated and there are some issues with the settings, it still made me enjoy myself.

Minor bugs, yes.
Too many loading screens, yes.
I've heard tale of a mod that fixes those things, but i havent tried it yet.

My conclusion: Definitely worth every penny.
I look forward to beating the ♥♥♥♥ out of this game.
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10 von 11 Personen (91%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
55.9 Std. insgesamt
Verfasst: 28. Dezember 2014
A hardcore Splinter Cell fan, such as myself, will
love this. Reminding alot from it, but set in a
Medieval or Victorian-like age with both electricity,
magic and beasts.


Gameplay:

It's mission based but also played in open world.
You are playing in a city divided into areas where
you can freely walk in between them as you progress
the main story. You will find sidequests by doing
your own exploring. All parts of town have their
stores where you can either buy equipment or sell
your loot.


Music:

The music blends in with where you are and what
you're doing, well enough that you don't think
about it that much, just the way it should be
made for a stealth game to not steal your focus.


Sound and Voices:

There are really funny voices and conversations held
between people. This works excellent to fill the
time you sometimes have to wait, before making your
move. The monsters voices are equally as good but
instead made frightening. Some monsters have
very heavy footsteps along with it, to make them
even more scary, while you are standing close pushed
up in a dark corner.


Graphic:

Alot of shadows, since it's always night time.
The monsters appearance are better than in most horror
games out there.


Movement:

If you come from the Splinter Cell franchise, you will
adapt to these controls in no time, it uses quite the
same basic moves with both more and less from it.
The game gives you the option of switching between
first and third person viewing perspective, which is
a really useful feature in certain situations to make
things easier.


Story:

The game starts off slowly, with you doing some regaular
thefts, before escelating into a much darker tale.
Set for you to collecting necessary artifacts, in order
to rid the evil. Along the road you will constantly have
to deal with various groups of people, some are more or
less friendly, depending on how you treat them.


Bug and drawback listing:

*Movement suffers alot from bugs and will be the main
factor in the game ruining your stealth.
The most problematic one being where you in mid air
will freeze in a hovering position, after having jumped
against an object to climb. The way to fix this is done
by drawing an arrow quickly, by just tapping it, so you
don't have to shoot it.
*You can easily get stuck if jumping and landing down
on narrow areas.
*Climbing up and walking on ledges is very clunky. You
will keep falling off, as you for unknown reason is
pushed out and prevented to pass by invisible barriers.
As soon as you start slipping from a ledge, you can't
save yourself, you are guaranteed to fall down.
*Crouch toggling has a bad registering.
*Candles may sometimes keep illuminating after being put
out and in rare cases even be unquenchable.
*The crosshair of the bow is not depicting the correct
x axis trajectory of it's arrow, you will have to aim
to the side of it instead.
*Objects and bodies on the ground can spasm out at random
if coming into contact with another object, this will
of course alert any nearby enemy and ruin your stealth.
*Certain none special loot on mission levels don't shine.
This makes a 100% loot run a living hell, forcing you
to check every single small object on the map to make
sure it's either loot or junk. Keep lifting and putting
down unneeded objects will ruin stealth.
*Some of the loot are unecessary hidden on top of book-
shelves high above your field of view, unless you jump.
Again, this is something that will ruin your stealth.
*Noise-maker arrows are not working that well.
The enemies are programmed to prioritize where the sound
emerged from, the source, so they will often instead run
where you sit rather than to where you shot the arrow.
This is because the noise starts as soon as the arrow
leaves your bow instead of triggering on impact.


Conclusion:

Despite having its heavy movement bugs, I highly recommend
it as long as you're not too much of a perfectionist.
You will have to endure some frustration with it now
and then, but I think it's worth it to experience what
this game offers in fun and creepy level.
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7 von 7 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
34.6 Std. insgesamt
Verfasst: 27. Dezember 2014
I had a blast. Playing this game makes me sad because stealth games just aren't this good anymore. The game is both challenging and feels rewarding when you complete a job. Each mission is like a small open world and it is up to you to explore each level and figure out the best ways around the guards. The game shows little to no mercy when telling you where the item you need to steal is. This is up to you to figure out and it can get frustrating sometimes but it is just so rewarding to finially weave your way through the level and finially claiming what you must steal. The only complaint I have about this game so far is the dialouge for the common guard is a bit cheesy and stupid. Also, the guards are absolute morons. they have no peripheral vision and they do not react if you shoot an arrow and miss. However sometimes the guards can be smart especially if you accidentally move into a lighted spot and one happens to spot you a mile away. This game has about 30 hours of gameplay, and that is not filled with cutscenes and trial and error moments. It is actual gameplay. Overall it is a great game and I find myself addicted. One of the best stealth games I've ever played.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
40.0 Std. insgesamt
Verfasst: 31. Januar
Great third addition to the Thief series. Instead of simply going on to the next mission after completing one, you go back to the city. Here you can do everything from purchasing arrows and equipment, to stealing from the citizens, to picking on the guards.

Plus, the story is a bit more open. Not sure if this is a spoiler or not, but at one point you can choose whether to become friendly toward the Hammerites, or the Pagans, which affects the rest of the game after that.

Instead of a sword, you have a dagger. Makes backstabbing much easier.

No rope arrows, but you can eventually purchase climbing gloves. These are AWESOME, if you can figure out how to use them. :D

Oil vials. Can be ignited to make a temporary, impassible wall of flame, or can be used to make guards slip, slide, and fall down elevator shafts, if you know what you're doing. Awesome.

The ability to go 3rd Person in the game is interesting -- at first it detracted from what I was used to in the Thief series, but I quickly got over it.

Lockpicking is a little more immersive and realistic, as well.

Still, 9/10. WAY better than the new "THIEF" (aka Dishonored 2).
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4 von 4 Personen (100%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 29. Januar
much better than Thief 2014. this game has better graphics than thief gold and thief ii but still retains the feel of the original thief. the dark humor. the freedom to complete missions in different ways. this is the best thief in my opinion. beat the game multiple times with the retail CD version. got the game on steam sale to immortlize this masterpiece in my collection
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5 von 6 Personen (83%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 12. Februar
At the time being it is the almost perfect game to who likes combination of action and stealth in approximation of reality. The intresting story is the nice addition to the very atmospheric game.
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8 von 12 Personen (67%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
4.6 Std. insgesamt
Verfasst: 6. November 2014
Was alittle confusing to start out but now getting the hang of it pretty well. Love the story lines and graphics are amazing.
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7 von 11 Personen (64%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.2 Std. insgesamt
Verfasst: 7. Februar
Got beat to death by a fat man with a bowl cut...

11/10 would get beat to death by obese men again.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
20.9 Std. insgesamt
Verfasst: 27. Januar
It was my favorite game from childhood, and I'm glad to get to experience the fun I had playing it on my xbox again.

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2 von 2 Personen (100%) fanden dieses Review hilfreich
91.2 Std. insgesamt
Verfasst: 17. Januar
I'm an unabashed long-time fan of the Thief series. I was excited to hear my favorite video games were getting a third installment. Then I played this...

The first time I played through this game, at every turn I sighed and thought bitterly about how such and such was different from this or that in the first two games. And almost every instance was different for the worse, not better. I finished the game with an unpleasant taste in my mouth. I've played it again before writing this review, this time deliberately putting the high expectation bar out of mind. The result has been a more enjoyable experience. It's a shame but I suppose what I'm saying is that I enjoyed this game more when I lowered my expectations for it, ahaha. NOT RECOMMENDED.

The gameplay is just... poorer. It's obviously geared towards facilitating console play, using a newly added third-person perspective, adding a "loot glint" sparkle on lootable items, etc. This has several drawbacks.
1) It decreases immersion, but I admit that is a subjective complaint. Maybe you don't think so.
2) It allows you to "cheat" by pivoting the camera around corners to scout rooms. That's just bad. On the other hand, if you try to play first-person, Garrett now has the silliest "peeking" style. He no longer leans left or right. He now STEPS out to "peek" around corners. And, yes, this is visible to enemies and changes your exposure on the light crystal. It's completely useless in first-person and completely superfluous in third-person. It really only does one thing: allows you to eavesdrop through doors.

The floating head physics we had in the originals is also out. He has a solid body now, but unless you use that third person camera, you'll find Garrett's body and legs bumping into chairs and tables, making all kinds of noise. What else... oh, he's forgotten how to swim. Water is now an insta-kill border in the game.
He has a turning radius like a van now. This is most frustrating when traversing ledges and pipes. If you turn your head and walk on a pipe you might fall off as he takes a wide semi-circular path to straighten out. Also, weird bug, occasionally when you jump in the air or try to mantle something he'll get "stuck" and hover around in a frozen falling/climbing animation. I'll admit this is useful sometimes because he makes no footstep noises while he flies around a few inches above the ground.

The graphics have been "improved" but at terrible cost. Whereas, Thief 1 and 2 had absolutely sprawling levels that you could run from end to end on a whim, Thief 3, as I'll be calling this, has mid-level loading zones! And they are every bit as obnoxious as you could imagine. And like the rest of that stuff I've mentioned, this has unfortunate consequences. When you zone, time freezes in the previous section. If you try ducking into another section with the City Watch in hot pursuit, when you return they'll be exactly where you left them, in mid-sentence even.

The story, that all-important story, is pretty good. Yes, it's not all bad here. I think it ties everything up fairly well; however, the execution was not excellent. The final scene, meant to invoke a "coming full circle" effect, came off as contrived. I also really miss the distinctive art style of the mission briefings and cutscenes. The briefings are just voiced-over text paragraphs now, and most of the cutscenes went for a realistic CGI direction and they.... do not look so good. The best ones invariably slid back towards the "moving comic" style of the originals.

The quality of the in-game dialogue and texts has taken a steep, steep dive. Of particular note, the speech of the Pagans almost seems like it was written by someone who listened to some of the original Pagans and just tried to mimic that, not someone who was originally involved in the process. It just sounds... silly. Garrett lampshades this by blatantly stating they speak in a funny dialect that focuses on the letter 's'. This doesn't excuse things.

Conclusion: I do recommend this game, but only just. Play it to see the story through to the end. Despite all my criticism, this game isn't terrible but it doesn't hold a candle to The Dark Project or The Metal Age.

P.S. Credit where credit is due: The best part of the game is without a doubt the Shalebridge Cradle mission. It's creepy, it's atmospheric, it calls back to Gervasius' library (Thief 2). That single level shines like a gem amid the rest of this game's muck.
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5 von 8 Personen (63%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
30.1 Std. insgesamt
Verfasst: 22. Dezember 2014
Microsoft's console version of Thief. Well worth it despite the small levels due to it being a console port. Much better than the recent Thief reboot.
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6 von 10 Personen (60%) fanden dieses Review hilfreich
16.1 Std. insgesamt
Verfasst: 6. Januar
In my opnion

Easily the best Thief game

Sooooo many memories :)
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1 von 1 Personen (100%) fanden dieses Review hilfreich
32.4 Std. insgesamt
Verfasst: 23. Februar
Great game for the time it got released. Good graphics, splendid voice acting, intriguing story, lots of secrets to discover, a varity of routes togo by and tactics to finish your mission. The creativity in level designing is also outstanding.. I really enjoyed playing the game till the bitter end.
9/10
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 16. Februar
i first played this game in the early 2000's.back then i haven't met a lot of games with "eye candy",but this one was one of the first the old pc i had could run it.i enjoyed so much that later i played the first 2,then this one again and thus filling in the gaps.now i lack the patience to play it again.the main reasons is that i became a QA tester and started seeing all of the bugs in it,a common issue with QA testers. even if,i fell in love with Garret.too bad that Square Enix pissed on the franchise.THANK GOD FOR THE DARK MOD.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
21.5 Std. insgesamt
Verfasst: 7. März
Finally a Thief game that actually works! Very few times did I scream with anger at the computer because something broke, or my character got stuck in something illogical or anything that got me pretty ♥♥♥♥ing mad at the first two games. However, this one does seem to have lesser variety in scenery. The cradle level was specially fun :)
The hub system gets a bit annoying with all the respawning guards and having to knock them out every single time, but it can be dealt with, and if you're tired of sneaking past them you can easily outrun them if you know where you're going.
The map is INCREDIBLY annoying , it does not show where you are, and this becomes a major bother when you save somewhere in a level and get back to it some other day.
This game is strange in that Garett sometimes moves like he has net lag, it feels like he stops a bit or gets thrown back a bit sometimes, like he is suffering from rubberbanding, somewhat strange.
The wall climbing feature could be improved a bit, sometimes it does not work properly, but you can finish the game properly.
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