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Du er mestertyven Garrett. Sjældent set og aldrig fanget: Garrett er den bedste nogensinde. Han kan snige sig forbi enhver vagt, der findes ikke den lås, han ikke kan åbne, og han kan bryde ind i selv de bedst sikrede huse.
Udgivelsesdato: 11. jun 2004

Køb Thief: Deadly Shadows

$8.99

Pakker, der indeholder dette spil

Køb Thief Collection

Indeholder 3 emner: Thief: Deadly Shadows, Thief™ Gold, Thief™ II: The Metal Age

Om spillet

Du er mestertyven Garrett. Sjældent set og aldrig fanget: Garrett er den bedste nogensinde. Han kan snige sig forbi enhver vagt, der findes ikke den lås, han ikke kan åbne, og han kan bryde ind i selv de bedst sikrede huse. Garrett stjæler fra de rige og giver til sig selv, så han kan opretholde tilværelsen i den mørke og ildevarslende by. Her byder hverdagen på forbrydelse og korruption, de rige adelige udnytter de fattige og hinanden, og magi og maskineri lever i skrøbelig sameksistens. Kynisk og træt af verden ønsker Garrett intet andet end at være i fred, så han udøve sit håndværk. Men sådan går det aldrig.
  • Banebrydende Action Stealth Gameplay: Gem dig i skyggerne, snig dig forbi vagterne, eller lok dem i baghold ude fra mørket!
  • Kæmpemæssigt arsenal af tyveriværktøj - inklusive dirke, knippel, pile, handsker til murklatring, olieflasker, lysbomber og dolk.
  • En hel by at gå på togt i - Bryd ind i enhver bygning, overfald adelige på gaden, brug dit udbytte og skaf dig et omdømme. Lev som en rigtig tyv i et bylandskab med en hidtil uset reaktionsevne og interaktivitet.
  • Avanceret kunstig intelligens - AI-vagter, som ser og hører, forfølger spor, er mistænksomme, søger efter indtrængende personer, kæmper, optager forfølgelse, med læbesynkronisering, ansigtsudtryk og hundreder af linjer med realtids-dialog.
  • Dynamisk lys/skyggesystem - Alle figurer og genstande kaster realistiske, dynamiske skygger, der muliggør stealth-gameplay.

Systemkrav

    Minimumskrav: IBM PC eller 100 % kompatibel, Windows 2000 eller Windows XP, Intel Pentium IV 1,5 GHz (eller AMD Athlon XP eller tilsvarende), 256 MB systemhukommelse, 64 MB grafikhukommelse, Direct3D 9.0 og Pixel Shader 1.1, 100 % DirectX 9-kompatibelt lydkort, 3.000 MB ledig harddiskplads, tastatur og mus
    Anbefalet: Intel Pentium IV 2,0 GHz (eller AMD Athlon XP eller tilsvarende), 512 MB systemhukommelse, 128 MB grafikhukommelse, Direct3D 9.0 og Pixel Shader 1.1
    Thief: Deadly Shadows understøtter ikke spil på bærbare computere.
Helpful customer reviews
36 af 38 personer (95%) fandt denne anmeldelse brugbar
17.2 timer bogført
This is a quality 2004 stealth game. You are Garrett and you have to find out what the Prophecies of the Keepers are. Because you are a Master Thief, the keepers use your abilities to steal certain items which involves the prophecy.

The game is a first/third person stealth game where you can roam around the city. Steal from houses, pickpocket random people on the street and do whatever you can to get money, between missions. It all feels quite alive in all the small areas of the city and it's always fun to find new routes or hiding places from the guards as you bag all them precious stuff.
The people talk to each other, saying Good evening or bugger off as they walk by. Making it feel like a should be.
Missions are done in special areas where you can't get in when you are just roaming though.

However, I said hiding. Though in this game you can hide from a guard who spotted you in a shadow that is about 1 meter away. The AI isn't the smartest around. Once a guard killed a, what I think was a bandit, and when he walked passed it 15 seconds later, he wondered how there could be a corpse on the ground and directly want to scan the place for enemies.
Which in most cases, is the player because well...nothing is as suspiscious as wearing a black hood.
But even in missions, I once had an AI regularly walking and suddenly fall to her death, alerting everyone in the area.

I think that has to be the worst and maybe the only real problem of this game as the other thing that springs into my mind, is how awfully bad the physics system is. Bad but a good kind of bad. Everytime you will be amazed at how bodies go there way in this game.

But other than that, this game is a wonderful game. The story is interesting, the difficulty gradually gets higher as the game goes and the level design is just wonderful. Especially props to 1 certain level which could've been a stand alone horror game. *Shivers*

All in all, I recommend this game for it's story, gameplay and level design. The game looks a little old and it's best to download a FOVPatch from the internet, but the value of this game is certainly worth it.
Indsendt: 26. marts
Fandt du denne anmeldelse brugbar? Ja Nej
100 af 151 personer (66%) fandt denne anmeldelse brugbar
26.1 timer bogført
Pros: you can see the cute small brown kitties.

Cons: you can kill the cute small brown kitties.
Indsendt: 4. april
Fandt du denne anmeldelse brugbar? Ja Nej
9 af 10 personer (90%) fandt denne anmeldelse brugbar
31.1 timer bogført
Pros: The sound/light-driven stealth is in some ways improved, with dynamic shadows, AI noticing pickpocketing, open doors and the like. The graphics are great. Some improvements via streamlining. Wall climbing gloves are fun, if not without irritants.

Cons: Takes a lot of cues from Deus Ex(that the developers had been doing before this), and the two franchises do not go well together. The open world aspects don't fit. Levels are smaller. Plot remains vague and unengaging for most of the duration.

It's pretty good, if bland, since it doesn't choose either Thief or Deus Ex, and ends up somewhere in the middle between the two.

My recommendation: Most stealth fans will enjoy it, but purists may want to stick with the first two.
Indsendt: 25. juni
Fandt du denne anmeldelse brugbar? Ja Nej
7 af 9 personer (78%) fandt denne anmeldelse brugbar
12.8 timer bogført
Thief: Deadly Shadows is definitely the weakest addition to the Thief series, as it catered for the broadened player base as part of it’s developed for the Xbox console, making it nowhere near the level of its predecessor, but still a solid stealth game and probably one of the lasts of its genre. Despite that, the developers have put in an effort into recreating the world of Thief.

It takes what was best from Dark Project and adds a new layer of surreal horror to it that results in one of the most widely playable games yet. The setting is familiar to the first instalment and the story becomes similarly weird and mysterious. The controls have improved over Metal Age and enable a flawless exploration of the world. The story is what really tops the two previous titles.

However, the dated graphics engine means that loading screens are plentiful and levels are small. It's been streamlined for the Xbox crowd and the consoles limitations and features a bunch of nonsensical elements which were not present in previous Thief games. Getting wedged in the scenery is not a rare event and the rag-doll physics are lazy and unnatural compared to what they should have gone with - good animations. The game now uses a ‘City-hub’ rather than the assumed natural progression between missions as seen in the previous titles. Deadly Shadows is a lot more linear, and suddenly rope/vine arrows and scouting orbs don't exist, and Garrett has forgotten the ability to swim as he dies the instant he touches water. The combat system as expected is not one of the Thief’s strong points, and it would be safer altogether, to just avoid an enemy in the first place.

Die-hards fans might consider it a disgrace to the Thief series, and as a whole, it simply does not live up to the legacy, but despite all of this, the game does deserve credit for maintaining the Thief atmosphere and keeping the series going.
Indsendt: 19. maj
Fandt du denne anmeldelse brugbar? Ja Nej
3 af 4 personer (75%) fandt denne anmeldelse brugbar
16.4 timer bogført
Steal stuff... my kind of game!
Indsendt: 26. marts
Fandt du denne anmeldelse brugbar? Ja Nej
730 af 814 personer (90%) fandt denne anmeldelse brugbar
10.4 timer bogført
So in Thief, you're a Thief.
Despite the misleading title of the game, however, shadows do not actually harm you in any way. Rather, it is advised to stick to the shadows as much as possible. I did not know this, and so had a very troublesome first few hours of gameplay.
In Thief, you steal things. That is because you are a thief. When you steal things, they belong to you, and so you can sell them to people and get money to buy other things that make stealing things easier. With this unique system in place, you can achieve a near-constant cycle of owning and disowning various objects in the game world. It is systems like these that contribute much of the immersion to Thief: Not Really Deadly Shadows.
You can posess a myriad of useful tools, like a knife. That is sharp, and so it can be used to stab guards, often causing them to die. While to some, like the guards, this may be seen as unhelpful, for a thief, it is actually quite useful.
With well thought-out game systems, a very well implemented loot ownership gameplay style, and the ability to own things, I highly recommend this game with something like a 7 or 12 out of 10.

Testimonies:
"I would own this any day of the week, and you should too"
"This is fun"
"I love owning things"
"I love disowning things"
"I would disown this game just to reown it"
Indsendt: 23. oktober 2013
Fandt du denne anmeldelse brugbar? Ja Nej