Programvara Demoversioner NYHETER Rekommenderas
Du spelar mästertjuven Garrett. Han syns sällan och har aldrig blivit gripen, vilket gör honom till den bäste. Han kan smyga sig förbi alla vakter, dyrka upp alla lås och bryta sig in i de mest sinnrikt skyddade hem. Garrett förtjänar sitt uppehälle i den mörka och olycksbådande staden genom att stjäla från de rika och ge till sig själv.
Utgivningsdatum: 11 jun, 2004

Köp Thief: Deadly Shadows

Paket som innehåller detta spel

Köp Thief Collection

Innehåller 3 saker: Thief: Deadly Shadows, Thief™ Gold, Thief™ II: The Metal Age

Om spelet

Du spelar mästertjuven Garrett. Han syns sällan och har aldrig blivit gripen, vilket gör honom till den bäste. Han kan smyga sig förbi alla vakter, dyrka upp alla lås och bryta sig in i de mest sinnrikt skyddade hem. Garrett förtjänar sitt uppehälle i den mörka och olycksbådande staden genom att stjäla från de rika och ge till sig själv. Kriminalitet och korruption är vanligt, rika adliga plundrar de fattiga och varandra, och magi och övernaturlighet samexisterar på ett olustigt vis. Efter att ha tröttnat på världen och blivit cynisk vill Garrett inget hellre än att få utöva sitt hantverk ifred. Men saker går aldrig som man vill.
  • Avancerat actionsmygspel – göm dig i skuggorna, smyg förbi vakter eller överfall dem ur mörkret!
  • Stor arsenal av inbrottsverktyg – bland annat låsdyrk, blydagg, pilar, väggklättringshandskar, oljeflaskor, lysbomber och en dolk.
  • En hel stad att utforska – bryt dig in i vilken byggnad du vill, råna adliga på gatan, spendera ditt byte och bli känd. Känn dig som en riktig tjuv i en stadsbild med en oöverträffat responsiv och interaktiv miljö.
  • Avancerad artificiell intelligens – AI-vakter som ser och hör, spårar bevis och tvivelaktigheter, söker efter inkräktare, slåss, förföljer och utför läppsynkronisering, ansiktsuttryck samt hundratals repliker i realtidsdialoger.
  • Dynamiskt system för ljus och skuggor – varje figur och föremål kastar realistiska, dynamiska skuggor som påverkar smygspelet.


    Minimikrav: IBM PC eller 100 % kompatibel, Windows 2000 eller Windows XP, Intel Pentium IV 1,5 GHz (eller motsvarande AMD Athlon XP), 256 MB arbetsminne, 64 MB videominne, Direct3D 9.0 och Pixel Shader 1.1, 100 % DirectSound 9-kompatibelt ljudkort, 3 000 MB ledigt hårddiskutrymme, tangentbord och mus
    Rekommenderas: Intel Pentium IV 2,0 GHz (eller motsvarande AMD Athlon XP), 512 MB arbetsminne, 128 MB videominne, Direct3D 9.0 och Pixel Shader 1.1
    Thief: Deadly Shadows kan inte användas för spel på bärbara datorer.
Hjälpsamma kundrecensioner
36 av 38 personer (95%) fann denna recension hjälpsam
17.2 timmar totalt
This is a quality 2004 stealth game. You are Garrett and you have to find out what the Prophecies of the Keepers are. Because you are a Master Thief, the keepers use your abilities to steal certain items which involves the prophecy.

The game is a first/third person stealth game where you can roam around the city. Steal from houses, pickpocket random people on the street and do whatever you can to get money, between missions. It all feels quite alive in all the small areas of the city and it's always fun to find new routes or hiding places from the guards as you bag all them precious stuff.
The people talk to each other, saying Good evening or bugger off as they walk by. Making it feel like a should be.
Missions are done in special areas where you can't get in when you are just roaming though.

However, I said hiding. Though in this game you can hide from a guard who spotted you in a shadow that is about 1 meter away. The AI isn't the smartest around. Once a guard killed a, what I think was a bandit, and when he walked passed it 15 seconds later, he wondered how there could be a corpse on the ground and directly want to scan the place for enemies.
Which in most cases, is the player because well...nothing is as suspiscious as wearing a black hood.
But even in missions, I once had an AI regularly walking and suddenly fall to her death, alerting everyone in the area.

I think that has to be the worst and maybe the only real problem of this game as the other thing that springs into my mind, is how awfully bad the physics system is. Bad but a good kind of bad. Everytime you will be amazed at how bodies go there way in this game.

But other than that, this game is a wonderful game. The story is interesting, the difficulty gradually gets higher as the game goes and the level design is just wonderful. Especially props to 1 certain level which could've been a stand alone horror game. *Shivers*

All in all, I recommend this game for it's story, gameplay and level design. The game looks a little old and it's best to download a FOVPatch from the internet, but the value of this game is certainly worth it.
Upplagd: 26 mars
Var denna recension hjälpsam? Ja Nej
100 av 151 personer (66%) fann denna recension hjälpsam
26.1 timmar totalt
Pros: you can see the cute small brown kitties.

Cons: you can kill the cute small brown kitties.
Upplagd: 4 april
Var denna recension hjälpsam? Ja Nej
9 av 10 personer (90%) fann denna recension hjälpsam
31.1 timmar totalt
Pros: The sound/light-driven stealth is in some ways improved, with dynamic shadows, AI noticing pickpocketing, open doors and the like. The graphics are great. Some improvements via streamlining. Wall climbing gloves are fun, if not without irritants.

Cons: Takes a lot of cues from Deus Ex(that the developers had been doing before this), and the two franchises do not go well together. The open world aspects don't fit. Levels are smaller. Plot remains vague and unengaging for most of the duration.

It's pretty good, if bland, since it doesn't choose either Thief or Deus Ex, and ends up somewhere in the middle between the two.

My recommendation: Most stealth fans will enjoy it, but purists may want to stick with the first two.
Upplagd: 25 juni
Var denna recension hjälpsam? Ja Nej
7 av 9 personer (78%) fann denna recension hjälpsam
12.8 timmar totalt
Thief: Deadly Shadows is definitely the weakest addition to the Thief series, as it catered for the broadened player base as part of it’s developed for the Xbox console, making it nowhere near the level of its predecessor, but still a solid stealth game and probably one of the lasts of its genre. Despite that, the developers have put in an effort into recreating the world of Thief.

It takes what was best from Dark Project and adds a new layer of surreal horror to it that results in one of the most widely playable games yet. The setting is familiar to the first instalment and the story becomes similarly weird and mysterious. The controls have improved over Metal Age and enable a flawless exploration of the world. The story is what really tops the two previous titles.

However, the dated graphics engine means that loading screens are plentiful and levels are small. It's been streamlined for the Xbox crowd and the consoles limitations and features a bunch of nonsensical elements which were not present in previous Thief games. Getting wedged in the scenery is not a rare event and the rag-doll physics are lazy and unnatural compared to what they should have gone with - good animations. The game now uses a ‘City-hub’ rather than the assumed natural progression between missions as seen in the previous titles. Deadly Shadows is a lot more linear, and suddenly rope/vine arrows and scouting orbs don't exist, and Garrett has forgotten the ability to swim as he dies the instant he touches water. The combat system as expected is not one of the Thief’s strong points, and it would be safer altogether, to just avoid an enemy in the first place.

Die-hards fans might consider it a disgrace to the Thief series, and as a whole, it simply does not live up to the legacy, but despite all of this, the game does deserve credit for maintaining the Thief atmosphere and keeping the series going.
Upplagd: 19 maj
Var denna recension hjälpsam? Ja Nej
3 av 4 personer (75%) fann denna recension hjälpsam
16.4 timmar totalt
Steal stuff... my kind of game!
Upplagd: 26 mars
Var denna recension hjälpsam? Ja Nej
730 av 814 personer (90%) fann denna recension hjälpsam
10.4 timmar totalt
So in Thief, you're a Thief.
Despite the misleading title of the game, however, shadows do not actually harm you in any way. Rather, it is advised to stick to the shadows as much as possible. I did not know this, and so had a very troublesome first few hours of gameplay.
In Thief, you steal things. That is because you are a thief. When you steal things, they belong to you, and so you can sell them to people and get money to buy other things that make stealing things easier. With this unique system in place, you can achieve a near-constant cycle of owning and disowning various objects in the game world. It is systems like these that contribute much of the immersion to Thief: Not Really Deadly Shadows.
You can posess a myriad of useful tools, like a knife. That is sharp, and so it can be used to stab guards, often causing them to die. While to some, like the guards, this may be seen as unhelpful, for a thief, it is actually quite useful.
With well thought-out game systems, a very well implemented loot ownership gameplay style, and the ability to own things, I highly recommend this game with something like a 7 or 12 out of 10.

"I would own this any day of the week, and you should too"
"This is fun"
"I love owning things"
"I love disowning things"
"I would disown this game just to reown it"
Upplagd: 23 oktober, 2013
Var denna recension hjälpsam? Ja Nej