Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
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Çıkış Tarihi: 8 Eyl 2010

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2 ürün içerir: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Bu Oyun Hakkında

The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.
Awake...
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.
Explore...
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.
A sound of dragging feet? Or is your mind playing tricks on you?
Experience...
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.
Something emerges out of the darkness. It's approaching. Fast.
Survive...
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.
Do you have what it takes to survive?

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
    • Memory: 2 GB
    • Hard Drive: 3GB
    • Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.
    En Düşük:
    • İşletim Sistemi: Mac OS X 10.5.8 veya sonrası
    • İşlemci: 2.0GHz
    • Bellek: 1 GB RAM
    • Ekran Kartı: Radeon X1000/GeForce 6 (tümleşik Intel Ekran Kartları desteklenmemektedir)
    • Sabit Disk: 2GB boş alan
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed.
    • Memory: 2 GB
    • Graphics: Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work.
    • Hard Drive: 3 GB
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Yakın Zamanda Yayınlananlar
Twistcrash
( kayıtlarda 1.3 saat )
Yayınlanma: 25 Temmuz
Honestly, sometimes it's hard to even open this game because I'm so scared. Pretty spooky.
Yararlı mı? Evet Hayır Komik
Asteo600
( kayıtlarda 18.2 saat )
Yayınlanma: 25 Temmuz
After spending days thinking about what to write in this review, I finally have come to the conclusion that mere words cannot summarize this gem of a game. I could write tremendously long essays describing what makes Amnesia: The Dark Descent an unique masterpiece, but it's to no avail. One would have to play the game in order to understand its beauty and its charm...

"Wait a second, I thought this was a horror game? ..." . It is. It's a terrifying journey in its own rights, from start to the end. But I can't help it, the atmosphere of Amnesia is one of the most, if not the most refined one I have ever witnessed in a video game. The Brennenburg Castle is a truly memorable place. During the first half of the game, you will be exploring the highly architectural, yet haunting chambers, familiarizing yourself with the gameplay mechanics, the story of the main character and the lore. I'm not going to go into lots of detail about the second half, but I'll just summarize this part with a quote that I think fits it best: "All good things come to an end.", as you will understand what the beautiful castle hides, buried deep within.

The story of Amnesia: The Dark Descent does not lack at all in quality, but nor is it the most intriguing or most interesting. However, you may have to give the game a second playthrough to fully understand the lore. You're playing as Daniel, an archaeologist. The plot spawns after Daniel retrieves a strange, mystical orb from a tomb in Algeria. From that moment on, he starts getting nightmares and the people he interacts with end up brutally killed sooner or later, by a strange force. He realizes he's being haunted by this orb and that, in the end, he will end up dead too, so he decides to follow the instructions from a strange letter he recieved, signed by Alexander, baron of Brennenburg. Most of the narrative will be brought to the player by finding notes and bits of Daniel's journal, scattered across the castle, but there are also occasional flashbacks, which will give you an insight into what happened in various places, throughout your journey. Story length's neither too small or big. Expect around 10-15 hours of playtime, if you also want to collect every journal fragment. It's worth noting, though, that this game suffers from the replay value factor. I don't see myself replaying it anytime soon as there's not any content to it besides the main story. Then, you may ask, why do so many people still play this game? The answer lies in the great implementation the devs added to the game: community made maps, aka custom stories. These are (for the most part) completely new settings created by various people, with new stories and environments (they're made using Amnesia's original assets, so it goes without saying: don't expect something as fresh as a brand new game). There are hundreds upon hundreds of them, fairly easy to find on the Internet and there are also Steam Guides regarding which ones are worth your time, or even how to create your own one!

Let's move on and talk about the sound quality. This is another element where Amnesia shines brightly. Music is fitting and the sound effects are top-notch. The monster's growl will make your skin crawl and when he spots you, a ghastly music will commence. But all in all, when there is nothing dangerous nearby, you will be surrounded by a charming melody, one that immaculately fits the game's vista.

Graphics of this game are quite impressive for such a small team (at that time?). Of course, they cannot compete with big name's engines, but nonetheless Amnesia does look good and the visuals have never been an immersion-breaker. The optimization suffers in certain areas, notably places with many sources of light, where the framedrops tend to flutter. I do not have a beast of a rig, but my specs highly surpass the recommended ones on the store page. It's nothing of a big issue to me, though, and the FPS never dropped below 30.

The gameplay is interesting, to say the least. I don't see often horror titles blending puzzles in such a non-intrusive way, like Amnesia does. The puzzle element is on point here, you will run quite often into trouble, doors needing keys to be unlocked, machinery that needs more power, escaping from narrow areas etc. The monsters are here to give you a hard time and will do their best to stop you from advancing. Unfortunately, one thing I did not like is that, for the most part, the enemies will unrender after a while. Thus, you may find a good place to hide and wait for the beast to just go away... I wish they would patrol the area instead.
However, the puzzles are intelligent and non-repetitive. Sometimes, the answer is not as obvious as it seems, or it requires the player to read some notes, advance some more in the story etc.
Another unique element here is the "sanity" system. Basically, staying in the dark for too long, looking at the monster or witnessing unexpected events will drain your lucidity, giving Daniel headaches and ultimately hallucinations, collapsing on the ground, allerting the monsters, along with different screen distortions. Always conserve your lantern oil, as most of the game takes place in dark surroundings. An interesting trivia, when your sanity is dangerously low, some elements of the game will change, such as Alexander's portrait on the wall paintings or some corpses appearing in various locations.

The horror aspect is top-notch, rarely has any game made my heart beat this fast when being chased by the enemy. In Amnesia, you have no means of defending yourself. Darkness can be your foe, but also your best friend when it comes to hiding. The monsters are much faster than you, they can break down doors and detect you if you stare at them for too long. They're also very susceptible of sounds, so don't attempt to run past them without being seen. And under the worst circumstances, you have to make a run for the nearest chamber and lock yourself inside, alternatively using elements from the environment to block the monster from reaching you.

Summary:

Pros: + Magnificent atmosphere, the Castle of Brennenburg is a spot that will stick with players for a long time;
+ Great and interesting puzzles, with original solutions;
+ Immersive music and sounds, mixing ambient noises with heart-pumping melody, accordingly;
+ Engaging storyline, may call for a 2nd playthrough in order to fully comprehend it;
+ Terrifying horror element, you are completely defenseless in front of the monsters, they can chase you down relatively quick and kill you in a small number of hits;
+ Unique system of Health+Sanity, in Amnesia you also have to take care of your brain status; witnessing unexpected events, staying in the darkness for too long will drag your sanity down and you will eventually collapse;
+ Difficulty is balanced, the game will not throw its most dangerous enemies at the player until he's prepared to face them;
+ Tons of user-made custom stories, that keep this game's player base alive and bring new, different concepts;

Neutral: +/- The lantern runs out of oil pretty fast, which might prove to be a bother for new players, leaving them facing the darkness for a long time;
+/- Dying has no real consequences; the game saves quite often and it will spawn you back in a safe chamber, along with the items you have retrieved;

Cons: - No replay value; after you understood the storyline, there's no real point in coming back to it (besides the custom stories, of course);
- Monsters disappear after a while, which massively takes away from the challenge factor;
- Occasional bugs and glitches, aswell as sound stutterings;

Amnesia: The Dark Descent is a king of horror genre and, by far, Frictional's peak game. Ultimately, we need more games like this.

Personal rating: 97/100 - Masterpiece
Yararlı mı? Evet Hayır Komik
Infernallect
( kayıtlarda 9.8 saat )
Yayınlanma: 25 Temmuz
Ürün ücretsiz alındı
I guess you could say it's a pretty "descent" game.

HAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHA

OK I'll go kill myself now.
Yararlı mı? Evet Hayır Komik
teeheeman™
( kayıtlarda 7.0 saat )
Yayınlanma: 25 Temmuz
Pewdiepie simulator
Yararlı mı? Evet Hayır Komik
| Ninja6460 [Fin]
( kayıtlarda 0.5 saat )
Yayınlanma: 24 Temmuz
1. Opens game
2. Tries to play it
3. Gets into the game
4. Hears creepy noises...
5. Pc Crashes and shuts down
6. I didn't get scared since the pc shutted down by itself..
11/10 I would buy
Yararlı mı? Evet Hayır Komik
★MVP
( kayıtlarda 8.7 saat )
Yayınlanma: 24 Temmuz
Amnesia: The Dark Descent is a unique game that has mastered the eerie factor. Most "horror" games these days rely solely on petty jumpscares to scare you. Amnesia, on the other hand, gives you a creepy, eerie and downright scary feeling throughout the entire game - from beginning to end.

Some of the puzzles actually got me stuck and at the point of seeking help on the internet. (Achievement: I didn't.) The story is good and has several endings.

Overall, I think this is a fantastic game. The story was quite short, (I finished it in 8 hours) but definetly worth playing.
Yararlı mı? Evet Hayır Komik
michaelnewkirk37
( kayıtlarda 143.2 saat )
Yayınlanma: 23 Temmuz
i like the games graphics and and the gameplay so cool but the parts with monsters i dont like the brute the design is good but that attack damage nearly kills the player however the grunt dosent nearly kill the player same for the waterlurkler also i found a glitch in the game that waterlurkler goes on land if you put it in an area with land and water he will go out of the water part or water areas also i think that the brute is scary but dont jugde me ok?
Yararlı mı? Evet Hayır Komik
Werewing
( kayıtlarda 9.3 saat )
Yayınlanma: 23 Temmuz
A well built psychological horror. Performs the rare ability of becoming scarier the more you learn.
Yararlı mı? Evet Hayır Komik
Polis Ranger
( kayıtlarda 8.1 saat )
Yayınlanma: 23 Temmuz
BEST HORROR GAME OF ALL TIME!
Yararlı mı? Evet Hayır Komik
AngeLys
( kayıtlarda 0.9 saat )
Yayınlanma: 23 Temmuz
I like watching gameplays of this game. Unfortunately, even though I love the gameplay and everything, I am unable to play it as it causes motion sickness for me. I'm sad, but still would recommend the game to other people.
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En Yararlı İncelemeler  Son 30 gün içinde
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1 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 0.1 saat
Yayınlanma: 30 Haziran
Ürün ücretsiz alındı
Amnesia: The Dark Descent

Frictional Games tarafından yapılan bu korku oyununda karakterimiz Daniel, daha önce yapmış olduğu bazı kazılar sonucunda bulduğu şeyin ve peşini bırakmayan gölgelerin kaynağını araştırıyor. Bırakmış olduğumuz izler ve günlükler ile hafızamızı geri kazanıyoruz. Tabi bunları yaparken yalnız değiliz.

Birçok korku oyununda elimizde tabanca, tüfek, sopa, levye gibi silahlarımız bulunur ve bunlarla yaratıkları avlarız; ancak Amnesia'da bunu unutun. Sahip olduğunuz tek şey gaz lambamız. Onuda karanlıkta kaldığımızda yitirdiğimiz akıl sağlığımızı düzeltmek için kullanıyoruz, ancak lambayı fazla kullanmamakta fayda var, çünkü yaratıklar aydınlık yerlerde bizi daha rahat buluyorlar. Bu yüzden lambayı dikkatli kullanmalıyız.

HPL2 oyun motoru grafik olarak pek bişey sunmasada fizik kuralları açısından bizleri tatmin ediyor. Etraftaki hemen hemen her objeyle etkileşime geçebiliyoruz. Bu parçalar ile bir kapının açılmasını sandalye ile yavaşlatabilir, bulmacaları çözebilir, bozuk araçları tamir edebiliriz.

Hem müzikleri hem de atmosferi ile korkuyu, gerilimi iliklerimize kadar hissettiren bu oyunun Türkçe yaması için "Tanshaydar (Tansel Altınel)"e ayrıca teşekkür ederim.
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82 kişiden 74 tanesi (90%) bu incelemeyi yararlı buldu
67 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 3.3 saat
Yayınlanma: 29 Haziran
1. Purchases game.
2. Feeling confident and fearless after watching so many Let's Plays. I got this...
3. Plays game for 2 hours; getting lost in the fantastic story, solving puzzles, evading monsters and fully absorbing the creepy, immersive atmosphere. Pshhh, nothing to it...
5. Falls into water area. Oh s***
6. A Wild Water Monster Appears!
7. Boards the express train to Nope.
8. Closes game, turns on all the lights and sits with back to a corner.

10/10 Totally worth the free panic attack. Will play again...eventually...maybe...
Bu inceleme yararlı oldu mu? Evet Hayır Komik
46 kişiden 46 tanesi (100%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 18.2 saat
Yayınlanma: 25 Temmuz
After spending days thinking about what to write in this review, I finally have come to the conclusion that mere words cannot summarize this gem of a game. I could write tremendously long essays describing what makes Amnesia: The Dark Descent an unique masterpiece, but it's to no avail. One would have to play the game in order to understand its beauty and its charm...

"Wait a second, I thought this was a horror game? ..." . It is. It's a terrifying journey in its own rights, from start to the end. But I can't help it, the atmosphere of Amnesia is one of the most, if not the most refined one I have ever witnessed in a video game. The Brennenburg Castle is a truly memorable place. During the first half of the game, you will be exploring the highly architectural, yet haunting chambers, familiarizing yourself with the gameplay mechanics, the story of the main character and the lore. I'm not going to go into lots of detail about the second half, but I'll just summarize this part with a quote that I think fits it best: "All good things come to an end.", as you will understand what the beautiful castle hides, buried deep within.

The story of Amnesia: The Dark Descent does not lack at all in quality, but nor is it the most intriguing or most interesting. However, you may have to give the game a second playthrough to fully understand the lore. You're playing as Daniel, an archaeologist. The plot spawns after Daniel retrieves a strange, mystical orb from a tomb in Algeria. From that moment on, he starts getting nightmares and the people he interacts with end up brutally killed sooner or later, by a strange force. He realizes he's being haunted by this orb and that, in the end, he will end up dead too, so he decides to follow the instructions from a strange letter he recieved, signed by Alexander, baron of Brennenburg. Most of the narrative will be brought to the player by finding notes and bits of Daniel's journal, scattered across the castle, but there are also occasional flashbacks, which will give you an insight into what happened in various places, throughout your journey. Story length's neither too small or big. Expect around 10-15 hours of playtime, if you also want to collect every journal fragment. It's worth noting, though, that this game suffers from the replay value factor. I don't see myself replaying it anytime soon as there's not any content to it besides the main story. Then, you may ask, why do so many people still play this game? The answer lies in the great implementation the devs added to the game: community made maps, aka custom stories. These are (for the most part) completely new settings created by various people, with new stories and environments (they're made using Amnesia's original assets, so it goes without saying: don't expect something as fresh as a brand new game). There are hundreds upon hundreds of them, fairly easy to find on the Internet and there are also Steam Guides regarding which ones are worth your time, or even how to create your own one!

Let's move on and talk about the sound quality. This is another element where Amnesia shines brightly. Music is fitting and the sound effects are top-notch. The monster's growl will make your skin crawl and when he spots you, a ghastly music will commence. But all in all, when there is nothing dangerous nearby, you will be surrounded by a charming melody, one that immaculately fits the game's vista.

Graphics of this game are quite impressive for such a small team (at that time?). Of course, they cannot compete with big name's engines, but nonetheless Amnesia does look good and the visuals have never been an immersion-breaker. The optimization suffers in certain areas, notably places with many sources of light, where the framedrops tend to flutter. I do not have a beast of a rig, but my specs highly surpass the recommended ones on the store page. It's nothing of a big issue to me, though, and the FPS never dropped below 30.

The gameplay is interesting, to say the least. I don't see often horror titles blending puzzles in such a non-intrusive way, like Amnesia does. The puzzle element is on point here, you will run quite often into trouble, doors needing keys to be unlocked, machinery that needs more power, escaping from narrow areas etc. The monsters are here to give you a hard time and will do their best to stop you from advancing. Unfortunately, one thing I did not like is that, for the most part, the enemies will unrender after a while. Thus, you may find a good place to hide and wait for the beast to just go away... I wish they would patrol the area instead.
However, the puzzles are intelligent and non-repetitive. Sometimes, the answer is not as obvious as it seems, or it requires the player to read some notes, advance some more in the story etc.
Another unique element here is the "sanity" system. Basically, staying in the dark for too long, looking at the monster or witnessing unexpected events will drain your lucidity, giving Daniel headaches and ultimately hallucinations, collapsing on the ground, allerting the monsters, along with different screen distortions. Always conserve your lantern oil, as most of the game takes place in dark surroundings. An interesting trivia, when your sanity is dangerously low, some elements of the game will change, such as Alexander's portrait on the wall paintings or some corpses appearing in various locations.

The horror aspect is top-notch, rarely has any game made my heart beat this fast when being chased by the enemy. In Amnesia, you have no means of defending yourself. Darkness can be your foe, but also your best friend when it comes to hiding. The monsters are much faster than you, they can break down doors and detect you if you stare at them for too long. They're also very susceptible of sounds, so don't attempt to run past them without being seen. And under the worst circumstances, you have to make a run for the nearest chamber and lock yourself inside, alternatively using elements from the environment to block the monster from reaching you.

Summary:

Pros: + Magnificent atmosphere, the Castle of Brennenburg is a spot that will stick with players for a long time;
+ Great and interesting puzzles, with original solutions;
+ Immersive music and sounds, mixing ambient noises with heart-pumping melody, accordingly;
+ Engaging storyline, may call for a 2nd playthrough in order to fully comprehend it;
+ Terrifying horror element, you are completely defenseless in front of the monsters, they can chase you down relatively quick and kill you in a small number of hits;
+ Unique system of Health+Sanity, in Amnesia you also have to take care of your brain status; witnessing unexpected events, staying in the darkness for too long will drag your sanity down and you will eventually collapse;
+ Difficulty is balanced, the game will not throw its most dangerous enemies at the player until he's prepared to face them;
+ Tons of user-made custom stories, that keep this game's player base alive and bring new, different concepts;

Neutral: +/- The lantern runs out of oil pretty fast, which might prove to be a bother for new players, leaving them facing the darkness for a long time;
+/- Dying has no real consequences; the game saves quite often and it will spawn you back in a safe chamber, along with the items you have retrieved;

Cons: - No replay value; after you understood the storyline, there's no real point in coming back to it (besides the custom stories, of course);
- Monsters disappear after a while, which massively takes away from the challenge factor;
- Occasional bugs and glitches, aswell as sound stutterings;

Amnesia: The Dark Descent is a king of horror genre and, by far, Frictional's peak game. Ultimately, we need more games like this.

Personal rating: 97/100 - Masterpiece
Bu inceleme yararlı oldu mu? Evet Hayır Komik
27 kişiden 25 tanesi (93%) bu incelemeyi yararlı buldu
5 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 5.7 saat
Yayınlanma: 29 Haziran
Unplayably frightening ...it's just gets right under your skin from the first loading screen.
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23 kişiden 22 tanesi (96%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 4.0 saat
Yayınlanma: 29 Haziran
A horror masterpiece.

No game has made me scared in years. I totally recommend this game!

10/10
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10 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 0.2 saat
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Ürün ücretsiz alındı
-Opened game
-Heard creepy noises
-Door opens on it's own
-Hides in wardrobe
-Closes and uninstalls
-10/10
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13 kişiden 11 tanesi (85%) bu incelemeyi yararlı buldu
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kayıtlarda 2.3 saat
Yayınlanma: 26 Haziran
Must haves when playing Amnesia:
1: A laptop/computer with Amnesia and sound
2: A nice place to sit
3: A dark room
4: A boyfriend (or girlfriend) who won't mind you screaming/grabing their arm (but be careful not to stab their arms with your nails).
5: If you don't have a boyfriend (or girlfriend) or you do but they don't want to play, then use a stuffed animal or a friend or anything that makes you feel safe. Or force/pay your boyfriend or girlfriend to play. Either way is good.
How to play
1: Sit somewhere with your boyfriend or girlfriend or something and start game.
2: Get scared and (if you have a boyfriend or girlfriend) grab their arm or grab whatever you have.
3: Enjoy!
10/10 Great game. Hope my review helped/you enjoyed it!
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7 kişiden 7 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 9.9 saat
Yayınlanma: 15 Temmuz
What makes "Amnesia: The Dark Descent" so scary and spooky is the environment combined with sinister background music that changes depending on your mental state. Playing around with the physics of almost any object ingame is one of the main features in this game and I enjoy it quite a lot. You can't fight back in this game but you can hide and block doors with any moveable objects. There is also a bonus chapter which is pretty well done imo.

If you ever manage to complete the game you can try out some custom stories from the community. There are quite a lot of them and some of them are scary as hell... Your journey to the dark site has just begun my friend!
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kayıtlarda 3.2 saat
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i tried to open a door and it screamed at me. 10/10 would be screamed at by a door again.
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kayıtlarda 9.5 saat
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Horror done right. Traumatically scary and severely disturbing. Will make you question your own sanity.
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