In de schijnwerpers
Software Demo's Aanbevolen NIEUWS
De laatst overgebleven herinneringen vervagen in de duisternis. Je geest is een puinhoop en alleen een gevoel dat er op je wordt gejaagd blijft achter. Je moet ontsnappen. Ontwaak... Amnesia: The Dark Descent, een first person survival horror. Een spel over immersie, ontdekking en het overleven van een nachtmerrie.
Releasedatum: 8 sep 2010
Populaire tags van gebruikers voor dit product:
HD-video bekijken

Amnesia: The Dark Descent kopen

Pakketten die deze game bevatten

Amnesia Collection kopen

Bevat 2 items: Amnesia: The Dark Descent, Amnesia: A Machine for Pigs

Info over het spel

De laatst overgebleven herinneringen vervagen in de duisternis. Je geest is een puinhoop en alleen een gevoel dat er op je wordt gejaagd blijft achter. Je moet ontsnappen.
Amnesia: The Dark Descent, een first person survival horror. Een spel over immersie, ontdekking en het overleven van een nachtmerrie. Een ervaring die je tot op het bot rillingen zal bezorgen.
Je wankelt door de nauwe gangen en je hoort de gil in de verte.
Het komt dichterbij.
Amnesia: The Dark Descent zet je in de schoenen van Daniel wanneer hij wakker wordt in een verlaten kasteel, en bijna niks kan herinneren van zijn verleden. Terwijl je de griezelige gangen doorzoekt, moet je ook deel nemen aan het herinneren van Daniels met problemen gevulde verleden. De horror komt niet alleen van buiten, maar ook van binnen. Een verontrustende odyssee naar de donkerste hoeken van de menselijke geest wacht op je.
Een geluid van slepende voeten? Of speelt je geest alleen maar spelletjes met je?
Door een volledig fysiek gesimuleerde wereld, de nieuwste 3D-graphics en een dynamisch geluidssyteem te gebruiken, doet het spel het niet rustig aan terwijl het je aandacht vasthoudt. Wanneer het spel start, ben je van begin tot eind in controle. Er zijn geen scènes of sprongen in de tijd, wat er ook gebeurt beleef je zelf.
Er komt iets uit de duisternis. Het komt eraan. Snel.
Amnesia: The Dark Descent gooit je in een gevaarlijke wereld waar het gevaar om elke hoek kan schuilen. De enige manieren om je te verdedigen zijn schuilen, rennen of je intelligentie gebruiken.
Heb jij wat er nodig is om te overleven?

Systeemeisen (PC)

    • OS: Windows XP/Vista/7
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
    • Memory: 2 GB
    • Hard Drive: 3GB
    • Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.

Systeemeisen (Mac)

    • Besturingssysteem: Mac OS X 10.5.8 of nieuwer
    • Processor: 2.0GHz
    • Geheugen: 1 GB RAM
    • Grafische kaart: Radeon X1000/GeForce 6 (Integrated Intel Graphics niet ondersteund)
    • Harde schijf: 2 GB vrije ruimte

Systeemeisen Linux

    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed.
    • Memory: 2 GB
    • Graphics: Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work.
    • Hard Drive: 3 GB
Nuttige klantrecensies
198 van de 206 mensen (96%) vonden deze recensie nuttig
288 producten op account
4 recensies
15.8 uur in totaal
The original indie horror game that started it all. If you are in need of a good scare with an incredibly creepy setting, and actual storyline, this is the game for you. I cannot stress enough how fantastically horrifying it is. This is mostly done through the constant needs to push forward to avoid the darkness chasing you, but the knowledge that ahead lies horrible monsters. You're sort of stuck in the middle and it leaves you with a sense of helplessness that I've never experienced before.
Geplaatst: 12 februari 2014
Was deze recensie nuttig? Ja Nee
152 van de 162 mensen (94%) vonden deze recensie nuttig
210 producten op account
59 recensies
1.4 uur in totaal
Absolutely Terrifying. I actually beat outlast before I even heard of this game. After struggling through outlast by only playing in 10 minute increments out of terror, I somehow thought I'd be able to hand Amnesia. I was wrong.
Geplaatst: 12 februari 2014
Was deze recensie nuttig? Ja Nee
109 van de 125 mensen (87%) vonden deze recensie nuttig
1,398 producten op account
74 recensies
14.4 uur in totaal
Personal Rating: "Worth playing"
Traditional Rating: 7/10
Genre: Horror

Amnesia’s veritable house of horrors – Castle Brennenburg - is still a superbly realised piece of gothic digital real-estate that comes straight out of hell even if you may have already seen its catalogue of horror clichés and settings in other games and films. Decaying and crumbling from within - your initial encounter with this hide-away-for-hell is akin to almost every lonely cabin or castle in the woods that pepper many a horror story. Ramshackle rooms will lead you from one area to the next, bookshelves will be covered with dust, dinner tables will almost always be covered in grime and decay as the food left on them begins to rot, windows will be cracked or outright smashed and an eerie wind will almost always be blowing through: finding its resting place in long, deep and dark cavernous hallways. One glance at the place should immediately tell you something very bad once happened here and another glance that it ain’t over yet!

Amnesia takes place in the early nineteenth century where you take on the role of a man named Daniel, a young man from London, who wakes up in Castle Brennenburg with little or no memory of his past except for his name. All the player is armed with at the onset of the game is a simple note – descend into the inner sanctum of the castle and find and kill a Baron that goes by the name of Alexander. Players soon realise that all is not well within the confines of Daniels mind. Events from the past – slowly revealed through letters and notes strewn across the castle – begin to paint a disturbing picture of how the evil in all of us can be accessed and then exploited by others for their own selfish gain.

Employing a rather genius mechanic of not actually being able to fight back at the various terrors encountered within the walls of the castle, Daniel needs to literally rely on running ahead and hiding in the shadows to avoid being caught or seen. This act, however, is a bit of a double edged sword. Not only is Daniel’s mind fast unravelling but his sanity too. The only way to keep Daniel from flipping out completely (which results in the entire screen dissolving in a dizzy flow of wavy lines with cockroaches running up and down its borders) is to keep Daniel within the confines of a light source. Fleeing from the terrors held within the castle and into a darkness so oppressive you can almost feel the weight of it falling out of your monitor is one of the most terrifying experiences I have ever encountered in any medium that uses horror to tell its story. Looking for a suitable hiding place as your eyes scramble to make out objects all while dealing with the onset of going totally insane by having your vision blur is the stuff nightmares are made of.

At its heart Amnesia: The Dark Descent is an adventure game. Puzzles are strewn about the place, requiring solving before any advancement can be made. The puzzles themselves are not too hard to figure out but some of them do border on the obtuse and you get the feeling the developers are doing nothing more than padding out their title.

Graphically the game looked outdated even upon its initial release but we have to remember that the game has been created without the AAA Budget of some big publisher and for an Indie it works. What the game lacks in graphical beauty it makes up in audio which really enhances this stark and grim world.

There are many times throughout the game where it becomes literally a heart-stopping affair. I won’t lie – the game can be relentless in its efforts to scare the bejesus out of you. While games like Dead Space and Resident Evil are quite happy to rely on trigger-happy scares to thrill their audiences, Amnesia: The Dark Descent is more happy to tie you up and then hang you upside down all whilst it slowly, very slowly hacks at your groin with a hack-saw with the intent to slice your buttocks open - doing all this while laughing manically. In other words – if you love horror, you should love this!
Geplaatst: 9 juni 2014
Was deze recensie nuttig? Ja Nee
106 van de 127 mensen (83%) vonden deze recensie nuttig
132 producten op account
3 recensies
11.0 uur in totaal
I strongly recommend this game. It has a really nice storyline, this is the kinda of game that you can poop your pants but you still have will to play and reach the end. Just buy it

Geplaatst: 5 april 2014
Was deze recensie nuttig? Ja Nee
42 van de 45 mensen (93%) vonden deze recensie nuttig
112 producten op account
7 recensies
22.4 uur in totaal
Prepare some diapers because you're gonna need it.
Geplaatst: 1 februari 2014
Was deze recensie nuttig? Ja Nee
731 van de 765 mensen (96%) vonden deze recensie nuttig
126 producten op account
10 recensies
2.0 uur in totaal
Games don't scare me. Movies don't scare me. In fact, short of being dropped in the middle of the ocean or singing in public, there's not much I'm bothered by... except Amnesia. Why? Because in this game, I am powerless. I cannot fight back. Games like Doom, Resident Evil, Dead Space, etc.; They fail to send chills up my spine and make me squeal like a child because they made the mistake of giving me an arsenal of weapons and badass personality traits. Are Isaac Clarke and Claire Redfield afraid? Sure, and I don't blame them. But I'm not, because I look awesome and I can materialize various tools of immenent destruction. Those creepers waiting to pop-out from behind the corner aren't trying to scare me, they're sacrificing themselves to the God of Death! Amnesia, though... My tools are the world's worst lantern and a number of closets to hide in! I couldn't fight if my life depended on it, and it most certainly does. Well done, Amnesia; I haven't looked over my shoulder this much since I was 12.
Geplaatst: 28 september 2013
Was deze recensie nuttig? Ja Nee


2011 IGF Finalist