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De laatst overgebleven herinneringen vervagen in de duisternis. Je geest is een puinhoop en alleen een gevoel dat er op je wordt gejaagd blijft achter. Je moet ontsnappen. Ontwaak... Amnesia: The Dark Descent, een first person survival horror. Een spel over immersie, ontdekking en het overleven van een nachtmerrie.
Releasedatum: 8 sep 2010
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Info over het spel

De laatst overgebleven herinneringen vervagen in de duisternis. Je geest is een puinhoop en alleen een gevoel dat er op je wordt gejaagd blijft achter. Je moet ontsnappen.
Ontwaak...
Amnesia: The Dark Descent, een first person survival horror. Een spel over immersie, ontdekking en het overleven van een nachtmerrie. Een ervaring die je tot op het bot rillingen zal bezorgen.
Je wankelt door de nauwe gangen en je hoort de gil in de verte.
Het komt dichterbij.
Verken...
Amnesia: The Dark Descent zet je in de schoenen van Daniel wanneer hij wakker wordt in een verlaten kasteel, en bijna niks kan herinneren van zijn verleden. Terwijl je de griezelige gangen doorzoekt, moet je ook deel nemen aan het herinneren van Daniels met problemen gevulde verleden. De horror komt niet alleen van buiten, maar ook van binnen. Een verontrustende odyssee naar de donkerste hoeken van de menselijke geest wacht op je.
Een geluid van slepende voeten? Of speelt je geest alleen maar spelletjes met je?
Beleef...
Door een volledig fysiek gesimuleerde wereld, de nieuwste 3D-graphics en een dynamisch geluidssyteem te gebruiken, doet het spel het niet rustig aan terwijl het je aandacht vasthoudt. Wanneer het spel start, ben je van begin tot eind in controle. Er zijn geen scènes of sprongen in de tijd, wat er ook gebeurt beleef je zelf.
Er komt iets uit de duisternis. Het komt eraan. Snel.
Overleef...
Amnesia: The Dark Descent gooit je in een gevaarlijke wereld waar het gevaar om elke hoek kan schuilen. De enige manieren om je te verdedigen zijn schuilen, rennen of je intelligentie gebruiken.
Heb jij wat er nodig is om te overleven?

Systeemeisen (PC)

    • OS: Windows XP/Vista/7
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
    • Memory: 2 GB
    • Hard Drive: 3GB
    • Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.

Systeemeisen (Mac)

    Minimaal:
    • Besturingssysteem: Mac OS X 10.5.8 of nieuwer
    • Processor: 2.0GHz
    • Geheugen: 1 GB RAM
    • Grafische kaart: Radeon X1000/GeForce 6 (Integrated Intel Graphics niet ondersteund)
    • Harde schijf: 2 GB vrije ruimte

Systeemeisen Linux

    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed.
    • Memory: 2 GB
    • Graphics: Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work.
    • Hard Drive: 3 GB
Nuttige klantrecensies
3 van de 3 mensen (100%) vonden deze recensie nuttig
72 producten op account
1 recensie
8.9 uur in totaal
Play Amnesia

Get Insomnia
Geplaatst: 14 januari 2014
Was deze recensie nuttig? Ja Nee
70 van de 75 mensen (93%) vonden deze recensie nuttig
625 producten op account
3 recensies
22.3 uur in totaal
The game that will make you crap your pants. At least I'd like to put it that way. The developers have always, in my eyes, succeeded in bringing a true form of horror. That, being defenseless and not knowing what you're about to plunge yourself into.

The Game offers an eerie atmosphere in a Prussian Castle where the main character Daniel awakes after he drank a mixture that'll make him forget, hence the Title. You will however soon find out why Daniel chose to forget, and let me tell you, you would've chosen to forget too. Without any means to defend yourself you're being thrown into a dark, creepy castle full of Horrors that may (or may not) lie around every corner. Was that noise you just heard your mind playing tricks on you? Or was it something far more dangerous. I wan't to be honest, I could barely play the game for longer than an hour without suffering panic attacks, intense amount of fear and dread and lots and lots of foul language.

if you're into Horror Games, don't let this GEM slip by. Many people said this game set the bar for Horror Games to a new high, rightly so. If you don't mind 1st Person and being defenseless, plunge into the minds of Daniel as he explores the Castle to find his true identity, what led him there and why he gave himself the order to murder someone deep down in the castle.

There are also a lot of Custom Stories that can be downloaded and played at the developers forums.

5/5, by any means. If you're a Horror fan and you haven't played/heard of this game yet, you shou-... MUST give this game a try.
Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee
59 van de 63 mensen (94%) vonden deze recensie nuttig
107 producten op account
2 recensies
8.4 uur in totaal
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Geplaatst: 5 januari 2014
Was deze recensie nuttig? Ja Nee
47 van de 53 mensen (89%) vonden deze recensie nuttig
467 producten op account
29 recensies
17.2 uur in totaal
:::::Intro:::::

You want to feel helpless? Have that sense of adreline when you are faced by something that can easily overpower you if caught?

I would recommend amensia to anyone who enjoys a good horror game that is geared towards making you scream.

:::::Fear Itself:::::

It is so well focused on all the elements on horror that you are unable to even fight back at the enemy. Forever doomed to listen and feel terror down your spine as you try to find cover or some place to take shelter from the sight of the enemy.

Another feature of this game to note is the idea of looking at your enemy makes you panic is quite genius. This allows for more realistic scare tactics such as quick glimpses of the enemy, and constantly trying to avoid its attention.

:::::Issues:::::

While Amnesia is a good horror game there are some glaring faults with the overall game that could makes the game lose the effectiveness of its horror. Continue reading at your own risk.

:::::Predictability:::::

The issue stems from the predictability of the monsters spawning right after puzzles. Once you realize you're safe doing a puzzle you lose the tension and prepare even beforehand for the enemy to spawns by memorizing some closet locations. When a player sees the pattern the threat itself ceases to be horrifying.

:::::Confrontation:::::

The other issue is simply when players choose to confront enemies. Seeing the enemy also takes away to the mystery of what they look like and actually brings down the scare factor. Once they figure out how to trick the AI in more ways or simply stop being so afraid. The game design choices have been good to avoid this happening except for the fact that randomized monsters poof once you confront/die to them and you are pretty much safe till next puzzle.

:::::Flashbacks:::::

Flashbacks do not restructure the place to how it would look like before the guy had amnesia. It would be a better visual comparison to see how much the place suffered structurally as a result.

:::::Taking Control away:::::

Taking control away from the player to demonstrate how the character feels at the moment I feel was a mistake. They do this a few times in the game instead of letting the player himself/herself react. For example in the start of the game when you hear noises above you, your character will fall to the ground with his face near it. I found this really overdramatic and not needed for the already well established atmosphere in this game.

:::::Conclusion:::::

Overall Amensia despite all the flaws that can occur, is a great horror game that tries its best to put fear in you and prolong the scare with smart tactics that are not blatent jump scares.
Geplaatst: 27 november 2013
Was deze recensie nuttig? Ja Nee
33 van de 35 mensen (94%) vonden deze recensie nuttig
508 producten op account
9 recensies
6.6 uur in totaal
Amnesia: The Dark Descent is one of those games that only comes around once all of the planets in our solar system align perfectly - which, is to say, never. But yet Amnesia did come around, and it redefined not just the horror genre itself, but indie gaming as a whole, I think. It showed that first-person gaming fit the horror experience perfectly (in my opinion, even demonstrating that first-person horror is the best possible kind of horror), and with the right narrative and thematic techniques (in both writing and gameplay), could create a rich and beautifully dark universe for the player to inhabit.

... Assuming the player actually is bad enough to launch the game in the first place, that is. There's no two ways about it: Amnesia is one of the most terrifying games ever created, and that's as much a byproduct of its powerful and compellingly grim story as much as it is a byproduct of its grueling and sinister gameplay. At points you will be overwhelmingly afraid to continue playing, simply because every action and every moment you spend interacting with it, you realize more and more how powerless and incapable you are, and how little resources you really have. There is no combat in Amnesia - there is only survival, and it's as fleeting as it is difficult.

It's not the game for everyone, but I think that all gamers should at least try to experience it; even the first half of it, if not more. It may take you months to accomplish, but a full playthrough of Amnesia can be one of the most rewarding and exhilarating experiences in the history of gaming.
Geplaatst: 1 december 2013
Was deze recensie nuttig? Ja Nee

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2011 IGF Finalist