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The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape. Awake... Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
發售日: 2010年9月8日
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包含 2 個項目: Amnesia: The Dark Descent, Amnesia: A Machine for Pigs

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The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.
Awake...
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.
Explore...
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.
A sound of dragging feet? Or is your mind playing tricks on you?
Experience...
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.
Something emerges out of the darkness. It's approaching. Fast.
Survive...
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.
Do you have what it takes to survive?

系統需求 (PC)

    • OS: Windows XP/Vista/7
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
    • Memory: 2 GB
    • Hard Drive: 3GB
    • Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.

系統需求 (MAC)

    Minimum:
    • OS: Mac OS X 10.5.8 or newer
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: Radeon X1000/GeForce 6 (Integrated Intel Graphics not supported)
    • Hard Drive: 2GB space free

Linux 系統需求

    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed.
    • Memory: 2 GB
    • Graphics: Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work.
    • Hard Drive: 3 GB
具參考價值的客戶評論
4 人之中有 4 人(100%)認為這篇評論有參考價值
此帳號擁有 33 款產品
2 篇評論
3.1 記錄時數
The Papers flied, I scared. Then I runned away to start and Hided in wardrobe for 2 hours.
張貼於:2014年1月2日
這篇評論有參考價值嗎?
3 人之中有 2 人(67%)認為這篇評論有參考價值
此帳號擁有 70 款產品
5 篇評論
24.5 記錄時數
AMAZING GAME!
It is really scary,you cant think what will happen next second
You cant fight You cant stay Just keep to escape
Wonderful Horror game
I love it so much!
張貼於:2014年1月16日
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73 人之中有 68 人(93%)認為這篇評論有參考價值
此帳號擁有 625 款產品
3 篇評論
22.3 記錄時數
The game that will make you crap your pants. At least I'd like to put it that way. The developers have always, in my eyes, succeeded in bringing a true form of horror. That, being defenseless and not knowing what you're about to plunge yourself into.

The Game offers an eerie atmosphere in a Prussian Castle where the main character Daniel awakes after he drank a mixture that'll make him forget, hence the Title. You will however soon find out why Daniel chose to forget, and let me tell you, you would've chosen to forget too. Without any means to defend yourself you're being thrown into a dark, creepy castle full of Horrors that may (or may not) lie around every corner. Was that noise you just heard your mind playing tricks on you? Or was it something far more dangerous. I wan't to be honest, I could barely play the game for longer than an hour without suffering panic attacks, intense amount of fear and dread and lots and lots of foul language.

if you're into Horror Games, don't let this GEM slip by. Many people said this game set the bar for Horror Games to a new high, rightly so. If you don't mind 1st Person and being defenseless, plunge into the minds of Daniel as he explores the Castle to find his true identity, what led him there and why he gave himself the order to murder someone deep down in the castle.

There are also a lot of Custom Stories that can be downloaded and played at the developers forums.

5/5, by any means. If you're a Horror fan and you haven't played/heard of this game yet, you shou-... MUST give this game a try.
張貼於:2013年11月25日
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57 人之中有 53 人(93%)認為這篇評論有參考價值
此帳號擁有 107 款產品
2 篇評論
8.4 記錄時數
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張貼於:2014年1月5日
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52 人之中有 46 人(88%)認為這篇評論有參考價值
此帳號擁有 467 款產品
29 篇評論
17.2 記錄時數
:::::Intro:::::

You want to feel helpless? Have that sense of adreline when you are faced by something that can easily overpower you if caught?

I would recommend amensia to anyone who enjoys a good horror game that is geared towards making you scream.

:::::Fear Itself:::::

It is so well focused on all the elements on horror that you are unable to even fight back at the enemy. Forever doomed to listen and feel terror down your spine as you try to find cover or some place to take shelter from the sight of the enemy.

Another feature of this game to note is the idea of looking at your enemy makes you panic is quite genius. This allows for more realistic scare tactics such as quick glimpses of the enemy, and constantly trying to avoid its attention.

:::::Issues:::::

While Amnesia is a good horror game there are some glaring faults with the overall game that could makes the game lose the effectiveness of its horror. Continue reading at your own risk.

:::::Predictability:::::

The issue stems from the predictability of the monsters spawning right after puzzles. Once you realize you're safe doing a puzzle you lose the tension and prepare even beforehand for the enemy to spawns by memorizing some closet locations. When a player sees the pattern the threat itself ceases to be horrifying.

:::::Confrontation:::::

The other issue is simply when players choose to confront enemies. Seeing the enemy also takes away to the mystery of what they look like and actually brings down the scare factor. Once they figure out how to trick the AI in more ways or simply stop being so afraid. The game design choices have been good to avoid this happening except for the fact that randomized monsters poof once you confront/die to them and you are pretty much safe till next puzzle.

:::::Flashbacks:::::

Flashbacks do not restructure the place to how it would look like before the guy had amnesia. It would be a better visual comparison to see how much the place suffered structurally as a result.

:::::Taking Control away:::::

Taking control away from the player to demonstrate how the character feels at the moment I feel was a mistake. They do this a few times in the game instead of letting the player himself/herself react. For example in the start of the game when you hear noises above you, your character will fall to the ground with his face near it. I found this really overdramatic and not needed for the already well established atmosphere in this game.

:::::Conclusion:::::

Overall Amensia despite all the flaws that can occur, is a great horror game that tries its best to put fear in you and prolong the scare with smart tactics that are not blatent jump scares.
張貼於:2013年11月27日
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2011 IGF Finalist