Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Användarrecensioner:
Senaste:
Väldigt positivt (302 recensioner) - 91% av de 302 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Överväldigande positivt (14,036 recensioner) - 95% av 14,036 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 8 sep, 2010

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Köp Amnesia: The Dark Descent

Paket som innehåller detta spel

Köp Amnesia Collection

Innehåller 2 saker: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Om detta spel

The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.
Awake...
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.
Explore...
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.
A sound of dragging feet? Or is your mind playing tricks on you?
Experience...
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.
Something emerges out of the darkness. It's approaching. Fast.
Survive...
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.
Do you have what it takes to survive?

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
    • Memory: 2 GB
    • Hard Drive: 3GB
    • Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.
    Minimum:
    • Operativsystem: Mac OS X 10.5.8 eller nyare
    • Processor: 2.0Ghz
    • Minne: 1 GB RAM
    • Grafik: Radeon X1000/GeForce 6 (integrerad Intel Graphics stöds inte)
    • Hårddisk: 2GB utrymme ledigt
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed.
    • Memory: 2 GB
    • Graphics: Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work.
    • Hard Drive: 3 GB
Kundrecensioner
Kundrecensionssystemet har uppdaterats! Läs mer
Senaste:
Väldigt positivt (302 recensioner)
Sammanställt:
Överväldigande positivt (14,036 recensioner)
Nyligen upplagda
Twistcrash
( 1.3 timmar totalt )
Upplagd: 25 juli
Honestly, sometimes it's hard to even open this game because I'm so scared. Pretty spooky.
Hjälpsam? Ja Nej Rolig
Asteo600
( 18.2 timmar totalt )
Upplagd: 25 juli
After spending days thinking about what to write in this review, I finally have come to the conclusion that mere words cannot summarize this gem of a game. I could write tremendously long essays describing what makes Amnesia: The Dark Descent an unique masterpiece, but it's to no avail. One would have to play the game in order to understand its beauty and its charm...

"Wait a second, I thought this was a horror game? ..." . It is. It's a terrifying journey in its own rights, from start to the end. But I can't help it, the atmosphere of Amnesia is one of the most, if not the most refined one I have ever witnessed in a video game. The Brennenburg Castle is a truly memorable place. During the first half of the game, you will be exploring the highly architectural, yet haunting chambers, familiarizing yourself with the gameplay mechanics, the story of the main character and the lore. I'm not going to go into lots of detail about the second half, but I'll just summarize this part with a quote that I think fits it best: "All good things come to an end.", as you will understand what the beautiful castle hides, buried deep within.

The story of Amnesia: The Dark Descent does not lack at all in quality, but nor is it the most intriguing or most interesting. However, you may have to give the game a second playthrough to fully understand the lore. You're playing as Daniel, an archaeologist. The plot spawns after Daniel retrieves a strange, mystical orb from a tomb in Algeria. From that moment on, he starts getting nightmares and the people he interacts with end up brutally killed sooner or later, by a strange force. He realizes he's being haunted by this orb and that, in the end, he will end up dead too, so he decides to follow the instructions from a strange letter he recieved, signed by Alexander, baron of Brennenburg. Most of the narrative will be brought to the player by finding notes and bits of Daniel's journal, scattered across the castle, but there are also occasional flashbacks, which will give you an insight into what happened in various places, throughout your journey. Story length's neither too small or big. Expect around 10-15 hours of playtime, if you also want to collect every journal fragment. It's worth noting, though, that this game suffers from the replay value factor. I don't see myself replaying it anytime soon as there's not any content to it besides the main story. Then, you may ask, why do so many people still play this game? The answer lies in the great implementation the devs added to the game: community made maps, aka custom stories. These are (for the most part) completely new settings created by various people, with new stories and environments (they're made using Amnesia's original assets, so it goes without saying: don't expect something as fresh as a brand new game). There are hundreds upon hundreds of them, fairly easy to find on the Internet and there are also Steam Guides regarding which ones are worth your time, or even how to create your own one!

Let's move on and talk about the sound quality. This is another element where Amnesia shines brightly. Music is fitting and the sound effects are top-notch. The monster's growl will make your skin crawl and when he spots you, a ghastly music will commence. But all in all, when there is nothing dangerous nearby, you will be surrounded by a charming melody, one that immaculately fits the game's vista.

Graphics of this game are quite impressive for such a small team (at that time?). Of course, they cannot compete with big name's engines, but nonetheless Amnesia does look good and the visuals have never been an immersion-breaker. The optimization suffers in certain areas, notably places with many sources of light, where the framedrops tend to flutter. I do not have a beast of a rig, but my specs highly surpass the recommended ones on the store page. It's nothing of a big issue to me, though, and the FPS never dropped below 30.

The gameplay is interesting, to say the least. I don't see often horror titles blending puzzles in such a non-intrusive way, like Amnesia does. The puzzle element is on point here, you will run quite often into trouble, doors needing keys to be unlocked, machinery that needs more power, escaping from narrow areas etc. The monsters are here to give you a hard time and will do their best to stop you from advancing. Unfortunately, one thing I did not like is that, for the most part, the enemies will unrender after a while. Thus, you may find a good place to hide and wait for the beast to just go away... I wish they would patrol the area instead.
However, the puzzles are intelligent and non-repetitive. Sometimes, the answer is not as obvious as it seems, or it requires the player to read some notes, advance some more in the story etc.
Another unique element here is the "sanity" system. Basically, staying in the dark for too long, looking at the monster or witnessing unexpected events will drain your lucidity, giving Daniel headaches and ultimately hallucinations, collapsing on the ground, allerting the monsters, along with different screen distortions. Always conserve your lantern oil, as most of the game takes place in dark surroundings. An interesting trivia, when your sanity is dangerously low, some elements of the game will change, such as Alexander's portrait on the wall paintings or some corpses appearing in various locations.

The horror aspect is top-notch, rarely has any game made my heart beat this fast when being chased by the enemy. In Amnesia, you have no means of defending yourself. Darkness can be your foe, but also your best friend when it comes to hiding. The monsters are much faster than you, they can break down doors and detect you if you stare at them for too long. They're also very susceptible of sounds, so don't attempt to run past them without being seen. And under the worst circumstances, you have to make a run for the nearest chamber and lock yourself inside, alternatively using elements from the environment to block the monster from reaching you.

Summary:

Pros: + Magnificent atmosphere, the Castle of Brennenburg is a spot that will stick with players for a long time;
+ Great and interesting puzzles, with original solutions;
+ Immersive music and sounds, mixing ambient noises with heart-pumping melody, accordingly;
+ Engaging storyline, may call for a 2nd playthrough in order to fully comprehend it;
+ Terrifying horror element, you are completely defenseless in front of the monsters, they can chase you down relatively quick and kill you in a small number of hits;
+ Unique system of Health+Sanity, in Amnesia you also have to take care of your brain status; witnessing unexpected events, staying in the darkness for too long will drag your sanity down and you will eventually collapse;
+ Difficulty is balanced, the game will not throw its most dangerous enemies at the player until he's prepared to face them;
+ Tons of user-made custom stories, that keep this game's player base alive and bring new, different concepts;

Neutral: +/- The lantern runs out of oil pretty fast, which might prove to be a bother for new players, leaving them facing the darkness for a long time;
+/- Dying has no real consequences; the game saves quite often and it will spawn you back in a safe chamber, along with the items you have retrieved;

Cons: - No replay value; after you understood the storyline, there's no real point in coming back to it (besides the custom stories, of course);
- Monsters disappear after a while, which massively takes away from the challenge factor;
- Occasional bugs and glitches, aswell as sound stutterings;

Amnesia: The Dark Descent is a king of horror genre and, by far, Frictional's peak game. Ultimately, we need more games like this.

Personal rating: 97/100 - Masterpiece
Hjälpsam? Ja Nej Rolig
Infernallect
( 9.8 timmar totalt )
Upplagd: 25 juli
Fick produkten utan kostnad
I guess you could say it's a pretty "descent" game.

HAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHA

OK I'll go kill myself now.
Hjälpsam? Ja Nej Rolig
teeheeman™
( 7.0 timmar totalt )
Upplagd: 25 juli
Pewdiepie simulator
Hjälpsam? Ja Nej Rolig
| Ninja6460 [Fin]
( 0.5 timmar totalt )
Upplagd: 24 juli
1. Opens game
2. Tries to play it
3. Gets into the game
4. Hears creepy noises...
5. Pc Crashes and shuts down
6. I didn't get scared since the pc shutted down by itself..
11/10 I would buy
Hjälpsam? Ja Nej Rolig
★MVP
( 8.7 timmar totalt )
Upplagd: 24 juli
Amnesia: The Dark Descent is a unique game that has mastered the eerie factor. Most "horror" games these days rely solely on petty jumpscares to scare you. Amnesia, on the other hand, gives you a creepy, eerie and downright scary feeling throughout the entire game - from beginning to end.

Some of the puzzles actually got me stuck and at the point of seeking help on the internet. (Achievement: I didn't.) The story is good and has several endings.

Overall, I think this is a fantastic game. The story was quite short, (I finished it in 8 hours) but definetly worth playing.
Hjälpsam? Ja Nej Rolig
michaelnewkirk37
( 143.2 timmar totalt )
Upplagd: 23 juli
i like the games graphics and and the gameplay so cool but the parts with monsters i dont like the brute the design is good but that attack damage nearly kills the player however the grunt dosent nearly kill the player same for the waterlurkler also i found a glitch in the game that waterlurkler goes on land if you put it in an area with land and water he will go out of the water part or water areas also i think that the brute is scary but dont jugde me ok?
Hjälpsam? Ja Nej Rolig
Werewing
( 9.3 timmar totalt )
Upplagd: 23 juli
A well built psychological horror. Performs the rare ability of becoming scarier the more you learn.
Hjälpsam? Ja Nej Rolig
Polis Ranger
( 8.1 timmar totalt )
Upplagd: 23 juli
BEST HORROR GAME OF ALL TIME!
Hjälpsam? Ja Nej Rolig
AngeLys
( 0.9 timmar totalt )
Upplagd: 23 juli
I like watching gameplays of this game. Unfortunately, even though I love the gameplay and everything, I am unable to play it as it causes motion sickness for me. I'm sad, but still would recommend the game to other people.
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Från de senaste 30 dagarna
74 av 82 personer (90%) fann denna recension hjälpsam
67 tyckte att den här recensionen var rolig
Rekommenderas
3.3 timmar totalt
Upplagd: 29 juni
1. Purchases game.
2. Feeling confident and fearless after watching so many Let's Plays. I got this...
3. Plays game for 2 hours; getting lost in the fantastic story, solving puzzles, evading monsters and fully absorbing the creepy, immersive atmosphere. Pshhh, nothing to it...
5. Falls into water area. Oh s***
6. A Wild Water Monster Appears!
7. Boards the express train to Nope.
8. Closes game, turns on all the lights and sits with back to a corner.

10/10 Totally worth the free panic attack. Will play again...eventually...maybe...
Var denna recension hjälpsam? Ja Nej Rolig
44 av 44 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
18.2 timmar totalt
Upplagd: 25 juli
After spending days thinking about what to write in this review, I finally have come to the conclusion that mere words cannot summarize this gem of a game. I could write tremendously long essays describing what makes Amnesia: The Dark Descent an unique masterpiece, but it's to no avail. One would have to play the game in order to understand its beauty and its charm...

"Wait a second, I thought this was a horror game? ..." . It is. It's a terrifying journey in its own rights, from start to the end. But I can't help it, the atmosphere of Amnesia is one of the most, if not the most refined one I have ever witnessed in a video game. The Brennenburg Castle is a truly memorable place. During the first half of the game, you will be exploring the highly architectural, yet haunting chambers, familiarizing yourself with the gameplay mechanics, the story of the main character and the lore. I'm not going to go into lots of detail about the second half, but I'll just summarize this part with a quote that I think fits it best: "All good things come to an end.", as you will understand what the beautiful castle hides, buried deep within.

The story of Amnesia: The Dark Descent does not lack at all in quality, but nor is it the most intriguing or most interesting. However, you may have to give the game a second playthrough to fully understand the lore. You're playing as Daniel, an archaeologist. The plot spawns after Daniel retrieves a strange, mystical orb from a tomb in Algeria. From that moment on, he starts getting nightmares and the people he interacts with end up brutally killed sooner or later, by a strange force. He realizes he's being haunted by this orb and that, in the end, he will end up dead too, so he decides to follow the instructions from a strange letter he recieved, signed by Alexander, baron of Brennenburg. Most of the narrative will be brought to the player by finding notes and bits of Daniel's journal, scattered across the castle, but there are also occasional flashbacks, which will give you an insight into what happened in various places, throughout your journey. Story length's neither too small or big. Expect around 10-15 hours of playtime, if you also want to collect every journal fragment. It's worth noting, though, that this game suffers from the replay value factor. I don't see myself replaying it anytime soon as there's not any content to it besides the main story. Then, you may ask, why do so many people still play this game? The answer lies in the great implementation the devs added to the game: community made maps, aka custom stories. These are (for the most part) completely new settings created by various people, with new stories and environments (they're made using Amnesia's original assets, so it goes without saying: don't expect something as fresh as a brand new game). There are hundreds upon hundreds of them, fairly easy to find on the Internet and there are also Steam Guides regarding which ones are worth your time, or even how to create your own one!

Let's move on and talk about the sound quality. This is another element where Amnesia shines brightly. Music is fitting and the sound effects are top-notch. The monster's growl will make your skin crawl and when he spots you, a ghastly music will commence. But all in all, when there is nothing dangerous nearby, you will be surrounded by a charming melody, one that immaculately fits the game's vista.

Graphics of this game are quite impressive for such a small team (at that time?). Of course, they cannot compete with big name's engines, but nonetheless Amnesia does look good and the visuals have never been an immersion-breaker. The optimization suffers in certain areas, notably places with many sources of light, where the framedrops tend to flutter. I do not have a beast of a rig, but my specs highly surpass the recommended ones on the store page. It's nothing of a big issue to me, though, and the FPS never dropped below 30.

The gameplay is interesting, to say the least. I don't see often horror titles blending puzzles in such a non-intrusive way, like Amnesia does. The puzzle element is on point here, you will run quite often into trouble, doors needing keys to be unlocked, machinery that needs more power, escaping from narrow areas etc. The monsters are here to give you a hard time and will do their best to stop you from advancing. Unfortunately, one thing I did not like is that, for the most part, the enemies will unrender after a while. Thus, you may find a good place to hide and wait for the beast to just go away... I wish they would patrol the area instead.
However, the puzzles are intelligent and non-repetitive. Sometimes, the answer is not as obvious as it seems, or it requires the player to read some notes, advance some more in the story etc.
Another unique element here is the "sanity" system. Basically, staying in the dark for too long, looking at the monster or witnessing unexpected events will drain your lucidity, giving Daniel headaches and ultimately hallucinations, collapsing on the ground, allerting the monsters, along with different screen distortions. Always conserve your lantern oil, as most of the game takes place in dark surroundings. An interesting trivia, when your sanity is dangerously low, some elements of the game will change, such as Alexander's portrait on the wall paintings or some corpses appearing in various locations.

The horror aspect is top-notch, rarely has any game made my heart beat this fast when being chased by the enemy. In Amnesia, you have no means of defending yourself. Darkness can be your foe, but also your best friend when it comes to hiding. The monsters are much faster than you, they can break down doors and detect you if you stare at them for too long. They're also very susceptible of sounds, so don't attempt to run past them without being seen. And under the worst circumstances, you have to make a run for the nearest chamber and lock yourself inside, alternatively using elements from the environment to block the monster from reaching you.

Summary:

Pros: + Magnificent atmosphere, the Castle of Brennenburg is a spot that will stick with players for a long time;
+ Great and interesting puzzles, with original solutions;
+ Immersive music and sounds, mixing ambient noises with heart-pumping melody, accordingly;
+ Engaging storyline, may call for a 2nd playthrough in order to fully comprehend it;
+ Terrifying horror element, you are completely defenseless in front of the monsters, they can chase you down relatively quick and kill you in a small number of hits;
+ Unique system of Health+Sanity, in Amnesia you also have to take care of your brain status; witnessing unexpected events, staying in the darkness for too long will drag your sanity down and you will eventually collapse;
+ Difficulty is balanced, the game will not throw its most dangerous enemies at the player until he's prepared to face them;
+ Tons of user-made custom stories, that keep this game's player base alive and bring new, different concepts;

Neutral: +/- The lantern runs out of oil pretty fast, which might prove to be a bother for new players, leaving them facing the darkness for a long time;
+/- Dying has no real consequences; the game saves quite often and it will spawn you back in a safe chamber, along with the items you have retrieved;

Cons: - No replay value; after you understood the storyline, there's no real point in coming back to it (besides the custom stories, of course);
- Monsters disappear after a while, which massively takes away from the challenge factor;
- Occasional bugs and glitches, aswell as sound stutterings;

Amnesia: The Dark Descent is a king of horror genre and, by far, Frictional's peak game. Ultimately, we need more games like this.

Personal rating: 97/100 - Masterpiece
Var denna recension hjälpsam? Ja Nej Rolig
25 av 27 personer (93%) fann denna recension hjälpsam
5 tyckte att den här recensionen var rolig
Rekommenderas
5.7 timmar totalt
Upplagd: 29 juni
Unplayably frightening ...it's just gets right under your skin from the first loading screen.
Var denna recension hjälpsam? Ja Nej Rolig
22 av 23 personer (96%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
Rekommenderas
4.0 timmar totalt
Upplagd: 29 juni
A horror masterpiece.

No game has made me scared in years. I totally recommend this game!

10/10
Var denna recension hjälpsam? Ja Nej Rolig
11 av 11 personer (100%) fann denna recension hjälpsam
10 tyckte att den här recensionen var rolig
Rekommenderas
0.2 timmar totalt
Upplagd: 17 juli
Fick produkten utan kostnad
-Opened game
-Heard creepy noises
-Door opens on it's own
-Hides in wardrobe
-Closes and uninstalls
-10/10
Var denna recension hjälpsam? Ja Nej Rolig
11 av 13 personer (85%) fann denna recension hjälpsam
16 tyckte att den här recensionen var rolig
Rekommenderas
2.3 timmar totalt
Upplagd: 26 juni
Must haves when playing Amnesia:
1: A laptop/computer with Amnesia and sound
2: A nice place to sit
3: A dark room
4: A boyfriend (or girlfriend) who won't mind you screaming/grabing their arm (but be careful not to stab their arms with your nails).
5: If you don't have a boyfriend (or girlfriend) or you do but they don't want to play, then use a stuffed animal or a friend or anything that makes you feel safe. Or force/pay your boyfriend or girlfriend to play. Either way is good.
How to play
1: Sit somewhere with your boyfriend or girlfriend or something and start game.
2: Get scared and (if you have a boyfriend or girlfriend) grab their arm or grab whatever you have.
3: Enjoy!
10/10 Great game. Hope my review helped/you enjoyed it!
Var denna recension hjälpsam? Ja Nej Rolig
7 av 7 personer (100%) fann denna recension hjälpsam
Rekommenderas
9.9 timmar totalt
Upplagd: 15 juli
What makes "Amnesia: The Dark Descent" so scary and spooky is the environment combined with sinister background music that changes depending on your mental state. Playing around with the physics of almost any object ingame is one of the main features in this game and I enjoy it quite a lot. You can't fight back in this game but you can hide and block doors with any moveable objects. There is also a bonus chapter which is pretty well done imo.

If you ever manage to complete the game you can try out some custom stories from the community. There are quite a lot of them and some of them are scary as hell... Your journey to the dark site has just begun my friend!
Var denna recension hjälpsam? Ja Nej Rolig
6 av 6 personer (100%) fann denna recension hjälpsam
9 tyckte att den här recensionen var rolig
Rekommenderas
3.2 timmar totalt
Upplagd: 20 juli
i tried to open a door and it screamed at me. 10/10 would be screamed at by a door again.
Var denna recension hjälpsam? Ja Nej Rolig
6 av 7 personer (86%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
Rekommenderas
9.5 timmar totalt
Upplagd: 21 juli
Horror done right. Traumatically scary and severely disturbing. Will make you question your own sanity.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 5 personer (80%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig