在随机生成的城市中战斗、潜行,一路披荆斩棘。这款游戏就像是《废土之王》遇上《杀出重围》,再加上一点《侠盗猎车手》的无政府主义。Rogue-lite 风格结合模拟经营,然后彻底陷入疯狂。
最近评测:
特别好评 (86) - 过去 30 天内的 86 篇用户评测中有 97% 为好评。
全部评测:
好评如潮 (1,595) - 1,595 篇用户的游戏评测中有 95% 为好评。
发行日期:
2017年3月10日
开发商:
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Early Access allows players to help shape the game in a way that’s never been possible before -- and Streets of Rogue is EXACTLY the sort of game that can greatly benefit in this regard. The game's world is super goofy and chaotic, and lends itself to having a wide variety of weird and wacky content. This, combined with the open-ended nature of the gameplay, means that if anyone has a suggestion for something cool they want to see in the game (items, character types, playfield objects, etc.), there's a very good chance I'll be able to add it!

Streets of Rogue is already a living example of how games can benefit from early releases. The game was in free open alpha for almost a year and a half prior to its Steam release, and it really couldn’t have gone much better. Player response was fantastic, and very useful to me throughout the course of development.”

这款游戏的抢先体验状态大约持续多久?

“No solid release date has been set at the moment. Hopefully, the game will graduate from Early Access in mid-Late 2017, but it’s impossible to say for certain. And remember that Streets of Rogue is the sort of game that can continue to grow even after an Early Access period!”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version will contain a lot more content than the Early Access version: Levels, characters, items, objects, music, etc. While the Early Access version has enough content to keep you busy for a long time (some players of the open alpha have reported 100+ hours), I have PLENTY more planned for the full version. I will also be putting a significant amount of effort into improving game balance.”

抢先体验版本的现状如何?

“The core game is extremely playable and polished. Though it may contain a few more bugs than I’d like, most of these aren’t the sort of bugs that will break your game. It’s more the “banana transforms into a stove for no reason” variety. Most of the major planned features are implemented and working, such as local and online coop, unlockables, and game mutators. Online coop will likely have more bugs than other game modes.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The game will likely retain the same price point when it leaves Early Access, though this is potentially subject to change.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Anyone can submit feedback through the forums, on our Discord channel, or through an in-game feedback form that ties directly to my email account. Community bug reports have proven to be invaluable during the game’s open alpha, and I am constantly jotting down players’ suggestions for game content.”
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购买 Streets of Rogue Collector's Edition

包含 2 件物品: Streets of Rogue, Soundtrack

 

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10月5日

Alpha 35 - Downtown Level v1



Level 4 is finally here! Well, partially! As of right now, Downtown is still very much in development. Actually, none of the game’s levels are really “finished” by any stretch, but Downtown especially! A bunch of the new Downtown content that I’ve been working on isn’t ready for public consumption yet, so I’ll be pushing out more of this content over the next couple of updates. You can play through 4-1 right now to get a little taste of what’s in store. Expect it to become more fleshed out and varied from the other levels in the weeks to come. Let me know what you think of the new stuff in this thread.

This week’s Fortnight Discussion: Altars and Sacrifices. A roguelike staple, Altars have just recently made their way into Streets of Rogue. But… how should they actually work??

Alpha 35

New Stuff
Levels
  • Game is now playable through 4-1

Art
  • Lots of new wall and floor art for Downtown levels

Music
  • New Track “Floor 4-1 Hit Me With Your Best Rock”. The mp3 has been added to soundtrack owners’ libraries. More tracks will be coming when 4-2 and 4-3 are added.

Achievements
  • Unlock Elevator Access - Downtown
  • Downtown Diva (you can’t actually achieve this yet, since it requires you to complete Level 4-3 which does not currently exist)

Non-Playable Characters
  • Supercop
  • Upper-Cruster
  • Mobster

Environments
  • Canals
  • Dance Club
  • Church
  • Hotel
  • City Park

Objects
  • Police Box
  • Alarm Button
  • Train
  • Speaker
  • Turntables
  • Altar
  • Manhole
  • Metal Detector

Everything Else
Performance
  • Bunch of improvements (yep, I’m still at it)

Graphics
  • Fix for weapons not appearing in the player’s hands when a saved game is loaded (only fixed for games saved in Alpha 35)
  • Potential fix for pink sprite appearing in place of crushers
  • Fix for Taser bullets sometimes appearing the wrong color
  • Yet another attempted fix for generators not always disappearing after exploding
  • Attempted fix for people sometimes appearing weird on multiplayer client
  • Fix for frozen people (from Freeze Ray) playing walk animation sometimes

UI / Controls
  • Fix for local coop players’ UI sometimes appearing at the wrong zoom level
  • Fix for people not always being tracked properly on the minimap on multiplayer client

Playfield Objects
  • Fix for multiplayer clients not causing Fire Hydrants to spray on the first hit

Items
  • Fix for Haterator not working properly
  • Fix for Ammo Stealer not removing a person’s ammo when used from the multiplayer client

Sound
  • Sounds from a level can no longer play after the level has ended and the screen has faded out

Gameplay
  • People should fly through walls without breaking them less often

Mutators
  • Fix for people and objects not being visible in Rogue Vision after accepting a mission

Other
  • Updated Rewired plugin from 1.1.5.3 to 1.1.7.5

Alpha 35b (10/6/17)
  • Fix for local coop interface elements appearing at the wrong size (or not at all) on certain resolutions.
  • Fix for "Ghost Bullets"
  • Supercops now begin with 2 weapons
  • Fix for Supercop not initially equipping weapons when Auto-Equip was turned off in settings
  • Fix for Flamethrower and Water particle effects sometimes appearing improperly
  • Fix for Fire Hydrant sometimes appearing at the wrong angle on multiplayer client
  • Fix for multiplayer clients sometimes being able to shoot corpses
  • Fix for mission screen items not being visible if Player 2 opened the screen before Player 1
  • Killer Robot can no longer be zombified
  • Can no longer command your followers to attack Police Box (it’s mostly indestructible)

Alpha 35c (10/7/17)
  • Fix for Downtown levels occasionally getting stuck at 87% loading
  • Fix for start and end points in Downtown not always appearing at the northmost and southmost points on the map
  • Fix for areas of Downtown sometimes being inaccessible and surrounded by walls
  • Fix for Shotgun bullets appearing too bright
  • Fix for camera not following target when player aims with thrown items using the gamepad
  • Fix for Crushers leaving behind their shadows when reverting into walls
  • Fix for Shunk people being killed by walking into dead people
  • Fix for toolbar slot numbers not always updating properly when ammo or durability is depleted
  • Fix for objects thrown by Wrestler not adding to Destruction stat
  • Fix for objects sometimes leaving behind a white sprite after being picked up by Wrestler

Alpha 35d (10/10/17)
  • Another fix for Ghost Bullets in multiplayer games (hopefully a better one this time)
  • Fix for mission markers not always appearing for multiplayer clients upon starting new maps
  • Fix for followers sometimes refusing to exit buildings where the door was locked but opened

Alpha 35e (10/11/17)
  • Fix for Ghost Bullets in multiplayer games for players who have turned lighting completely off.
77 条留言 了解更多

9月21日

Alpha 34 - Optimization Complete-ish!

As you may be aware, I’ve spent the past month or so doing heavy optimization work on Streets of Rogue. Welp, my work is mostly complete for now! As a result of these efforts, the game performs an average of 75% to 100% faster than it did previously! Not bad, eh? There are still some trouble spots that need attention, not to mention the load times could be improved -- but for the time being, I’m very pleased with the results.

This also means that I finally get to start working on content again, so starting this weekend, Level 4 development will be in full swing. Expect to see an early, unfinished version of my work in the next update.

This week’s Fortnight Discussion: “Ideas for a Mobile Version”. No, I’m not planning on creating a mobile version anytime soon. For all I can say at this point, it may never happen! But, I do get asked about Android/iOS a lot, and I’m curious to hear what sort of changes would need to be made for this version to not suck.

Alpha 34
Performance
  • Many, many improvements

Graphics
  • Fix for possessed characters in multiplayer sometimes having white eyes

UI / Controls
  • Fix for being able to press Esc and quit the game on the loading screen when not in online
  • multiplayer mode
  • Fix for character select interface not being transparent after death in multiplayer games
  • Fix for character select screen appearing briefly (barely noticeable) while black “curtains” open at the start of multiplayer games

Environment
  • Fix for lakes that appear to be poisoned sometimes not giving proper effects to the player

Items
  • Fix for items sometimes going all teleport-y crazy after falling into an incinerator
  • Fix for items sometimes going nuts when near the edges of water
  • Fix for item sprite appearing at wrong position on Y axis after exiting water

Combat
  • Fixed issue where commanding people to attack an object wouldn’t work properly if the player went outside a certain range of the object

Sound
  • Fix for no sound playing when Tranquilizer darts and Water Pistol shots hit wall

Gameplay
  • Fix for player jumping in and out of water too frequently when landing on the edge of the water body

Artificial Intelligence
  • People become hostile toward someone who freezes their friend
  • Fix for people sometimes getting stuck at the edge of holes
  • People are better at figuring out when to pause for Fire Spewers

Alpha 34b
  • Fix for minimap icons not updating properly
  • Fix for objects sometimes appearing highlighted after being hit with melee attacks while Freeze Frames are turned on
  • Fix for interactable objects sometimes not appearing highlighted after the player stops interacting with them

Alpha 34c (9/23/17)
  • Fix for not being able to create a new character in Gamepad mode
  • Fix for people's sprites getting weird when arresting them
  • Fix for people not getting angry at you when arresting their friends
  • Fix for people not getting angry at you when biting their friends
  • Fix for Generator sometimes leaving its sprite behind after exploding
  • Fix for player's hands sometimes appearing in front of their head when aiming north with the gun
  • Fix for jumping into water not working properly on multiplayer client
  • Fix for Fires not staying on top of items on multiplayer client
  • Fix for quest markers not initially appearing on the map on multiplayer client
  • Fix for Security Cam not causing owners of the building to search for the intruder
  • Fix for Lunge often teleporting the player through walls
  • Potential fix for multiplayer client issue where all people start looking weird and purple and not animating
  • Unity updated from 2017.1.0p2 to 2017.1.1p3

Alpha 34d
  • Fix for trash cans not appearing and machines appearing in incorrect locations
  • Fix for players not being able to move after being knocked out and getting up
  • Fix for Generator sometimes leaving its sprite behind after exploding, but for real this time
76 条留言 了解更多
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关于这款游戏

《Streets of Rogue》这款 Rogue-lite 类游戏能为玩家提供多种选择、广袤的自由度和无政府主义的乐趣。游戏灵感来自于快节奏、自上而下逐层探索的 Rogue-lite 游戏,例如《以撒的结合》和《废土之王》,并加入了《杀出重围》等 RPG 游戏的自由度、实验性和应变式游戏性等元素。

这款游戏并非发生在地下城中,而是设定在一个程序生成的正常城市中,其中有复杂的 AI 来通知各行各业的居民,后者只是在按部就班地完成日常活动。

要通关游戏,玩家需要不择手段完成特定的任务目标,包括利用特殊角色的技能、道具和环境。



  • 要不要扮演一个先开枪后问话的战士?
  • 还是化身一个使用氯仿和镇定剂悄悄干掉对手的潜行科学家?
  • 或者变身为一个亲切的酒保,靠着自己的口才说服最可怕的守卫?
  • 要不,试试扮演一只超级聪明的大猩猩,拯救其他被困的大猩猩来组建一支小型机动部队?

    功能:


    • 怎么玩,由你选!不想滥杀无辜?没问题!想入侵电脑?满足你!
    • 随机生成的世界和超高可玩性保证 600 小时的游戏时间,绝不会无聊!说真的,出门看看吧!!
    • 超先进人工智能,绝不容忍你的废话!用谋略战胜这些虚拟人类,羞辱你的电脑!
    • 扮演超过 20 个(而且还在不断增加)完全迥异的角色!酒保、科学家、黑客、大猩猩。嘿,说不定还有你的职业呢!
    • 种类极其繁多的道具!缩小射线、催眠器、手提音响、捕熊夹、食物处理器…….. 噢,还有枪当然,少不了各种枪械。
    • 4 人在线模式和本地合作模式,让你尽情蹂躏暴徒,告别孤独!
    • 带领黑帮、解放奴隶、大口喝酒、撕碎幽灵、变成吸血鬼,用道具将人类变小并践踏他们。这是史上最疯狂的多元化游戏。

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7 or Later
    • 处理器: Dual-Core Intel or AMD processor
    • 内存: 2 GB RAM
    • 图形: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • 存储空间: 需要 300 MB 可用空间
    最低配置:
    • 操作系统: Mac OS X 10.8+
    • 处理器: Intel Dual-Core
    • 内存: 2 GB RAM
    • 图形: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • 存储空间: 需要 300 MB 可用空间
    最低配置:
    • 操作系统: Ubuntu 12.04+
    • 处理器: Intel Dual Core
    • 内存: 2 GB RAM
    • 图形: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • 存储空间: 需要 300 MB 可用空间
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