Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.
Gebruikersrecensies:
Totaal:
Erg positief (410 recensies) - 95% van de 410 gebruikersrecensies voor deze game is positief.
Releasedatum: 10 mrt 2017

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Early Access allows players to help shape the game in a way that’s never been possible before -- and Streets of Rogue is EXACTLY the sort of game that can greatly benefit in this regard. The game's world is super goofy and chaotic, and lends itself to having a wide variety of weird and wacky content. This, combined with the open-ended nature of the gameplay, means that if anyone has a suggestion for something cool they want to see in the game (items, character types, playfield objects, etc.), there's a very good chance I'll be able to add it!

Streets of Rogue is already a living example of how games can benefit from early releases. The game was in free open alpha for almost a year and a half prior to its Steam release, and it really couldn’t have gone much better. Player response was fantastic, and very useful to me throughout the course of development.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“No solid release date has been set at the moment. Hopefully, the game will graduate from Early Access in mid-Late 2017, but it’s impossible to say for certain. And remember that Streets of Rogue is the sort of game that can continue to grow even after an Early Access period!”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“The full version will contain a lot more content than the Early Access version: Levels, characters, items, objects, music, etc. While the Early Access version has enough content to keep you busy for a long time (some players of the open alpha have reported 100+ hours), I have PLENTY more planned for the full version. I will also be putting a significant amount of effort into improving game balance.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“The core game is extremely playable and polished. Though it may contain a few more bugs than I’d like, most of these aren’t the sort of bugs that will break your game. It’s more the “banana transforms into a stove for no reason” variety. Most of the major planned features are implemented and working, such as local and online coop, unlockables, and game mutators. Online coop will likely have more bugs than other game modes.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“The game will likely retain the same price point when it leaves Early Access, though this is potentially subject to change.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“Anyone can submit feedback through the forums, on our Discord channel, or through an in-game feedback form that ties directly to my email account. Community bug reports have proven to be invaluable during the game’s open alpha, and I am constantly jotting down players’ suggestions for game content.”
Meer informatie

Streets of Rogue kopen

Streets of Rogue Collector's Edition kopen

Bevat 2 items: Streets of Rogue, Soundtrack

 

Recente updates Alles weergeven (12)

25 maart

Alpha 20h - Rogue Vision



Today's update includes a brand new Mutator called "Rogue Vision". When enabled, the camera will only display objects and people that are within your character's field of vision, much like a traditional roguelike. It changes up the gameplay in a pretty significant way -- let me know what you think of it, and how it can be improved

Next update will likely be coming late next week. It will be mostly game balance fixes... I have a ridiculous, giant backlog of those to make.

Alpha 20h

UI / Controls
  • Now possible to click multiplayer browser headings to sort by their value
  • Small fixes to timing when quest completion notification appears
  • Fix for game not being paused while “Mission Complete” notification was on the screen after completing optional missions

Graphics
  • Fix for characters sometimes appearing with gorilla head after playing Daily Run
  • Chicken nugget appears less potato-like and more chicken nugget-like

Status Effects / Traits / Special Abilities
  • Fix for game freeze that could occur when exiting levels as Investment Banker
  • Fix for Giantizer not allowing players to knock down walls if they used it while standing next to a steel door
  • Fixed syringe giving NPCs 2 status effects when given directly to them

Gameplay
  • Fixed difficulties going through east/west-facing windows

Missions
  • “Hidden Bombs” disaster does not occur in Sandbox mode since it is essentially a mission
  • Fix for banana peels appearing as Optional mission rewards

Tutorial
  • Fix for instructions sometimes not appearing directly after killing Shopkeeper

Mutators
  • Added “Rogue Vision” mutator: You can only see people within your character’s line of sight
  • In “Everyone Hates You”, people who are normally aligned with you remain aligned
  • Killer Robot does not run out of ammo during Rocket Chaos mutator
  • Fixed “New character every level” not giving people access to all characters during Daily Runs

Level Generation
  • Time-based disasters such as Radiation or “Find Bombs” will not spawn when the player has activated a time-based mutator

Text
  • Updated localization files with some new text

Multiplayer
  • Twitch integration can be used in multiplayer games
  • Updated NAT Traversal plugin
  • Fix for clients not being able to properly give items to NPCs
  • Fixed NPC text sometimes appearing in the wrong language when playing with someone from a different territory
  • Fix for pick-uppable items not flashing on client

6 opmerkingen Meer informatie

23 maart

Meet The Wrestler



The Wrestler is a strong fella that doesn't really know how to use computers. But that's okay, because computers are bulky enough to be used as powerful projectiles.

Checkout the trailer:

https://www.youtube.com/watch?v=vwwr6E5bTWo&feature=youtu.be

14 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Over dit spel

Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.



  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 4-Player online and local cooperative modes lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 7 or Later
    • Processor: Dual-Core Intel or AMD processor
    • Geheugen: 2 GB RAM
    • Grafische kaart: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Opslagruimte: 300 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Mac OS X 10.8+
    • Processor: Intel Dual-Core
    • Geheugen: 2 GB RAM
    • Grafische kaart: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Opslagruimte: 300 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 12.04+
    • Processor: Intel Dual Core
    • Geheugen: 2 GB RAM
    • Grafische kaart: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Opslagruimte: 300 MB beschikbare ruimte
Klantenrecensies Meer informatie
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Erg positief (410 recensies)
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