QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
最近評論:
極度好評 (13) - 過去 30 天共 13 篇使用者評論中有 84% 篇好評。
所有評論:
極度好評 (331) - 331 篇使用者評論中有 93% 篇給予該遊戲好評。
發行日期:
2016 年 12月 19 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

這個遊戲的搶先體驗時間大概會持續多久?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

完整版與搶先體驗版在計畫上有何不同?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

目前的搶先體驗版本發展情況如何?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Price will increase throughout the life of Early Access as the game improves.”

在開發遊戲時,您打算如何與社群互動?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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最新更新 檢視全部(246)

12月 12 日

Patch 0.43.29

New Environment

I wanted to try something new with the tile environments, so this new one is a bit more 'fantastical'. The Void is a new environment with a shifting floor and monochromatic aesthetic.

I look forward to feedback about the style and feeling of the new area!

Upcoming Updates
As the first year of Early Access draws to an end, it's a good time to reflect on what has been accomplished so far and what still remains to be done to transition into a full release. There have been massive changes to the game, from the addition of procedural maps with new, varied environments, new items and enemies to completely redesigning the lobby area from a watchtower to a full mountain-top terrace.

Many of these changes were planned (or at least interpretations of other planned features such as procedural maps instead of multiple levels), but some were made due to player feedback or discussion about the path forward.

We are working now on updating the public design document to reflect the changes that have been made this year and to outline the required features still remaining to exit Early Access, and we hope to be able to share it with everyone in the coming weeks!

The main goal now is to begin work on implementing the Event Tiles (which will include our final interpretations of the Giant Climbing mechanics laid out in the current design document), so while some of these patches may seem a bit sparse in content, please know that there will be some huge content updates in the near future as we start to roll out the events and bosses for testing.

Other Changes
  • Small performance increase with wrist UI
  • Fixed extreme glow on player social symbols
6 則留言 繼續閱讀

12月 5 日

Patch 0.43.25

New Item


A new item has been added to the loot table! The Seeker's Battleplate is sure to strike fear through the hearts of many enemies.

Social Symbols
Thanks to some insightful community feedback, a new communication system has been added to the game.

Now, in multiplayer, the touchpad on your bow hand will bring up a radial menu to select an emotive symbol. Selecting it will cause the symbol to appear over your head for other players.



This should help communicating with players who are not using voice chat, don't have their sound on, or speak different languages. Let me know what you think!

Other Changes and Fixes
  • Added "Expert Nocking" option to revert nock trigger system to old way
  • Minor bug fixes
0 則留言 繼續閱讀
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Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

關於此遊戲


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

系統需求

    最低配備:
    • 作業系統: Windows 7
    • 處理器: Intel i5-4590 3.3 GHz
    • 記憶體: 6 GB 記憶體
    • 顯示卡: NVidia GTX 970
    • DirectX: 版本:11
    • 儲存空間: 5 GB 可用空間
    建議配備:
    • 作業系統: Windows 10
    • 處理器: Intel i7-4770 3.4 GHz
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVidia GTX 980
    • DirectX: 版本:11
    • 儲存空間: 5 GB 可用空間
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