QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
最近评测:
特别好评 (20) - 过去 30 天内的 20 篇用户评测中有 85% 为好评。
全部评测:
特别好评 (351) - 351 篇用户的游戏评测中有 93% 为好评。
发行日期:
2016年12月19日
开发商:
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

这款游戏的抢先体验状态大约持续多久?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

抢先体验版本的现状如何?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Price will increase throughout the life of Early Access as the game improves.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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注意: 需要虚拟现实头戴式显示器。查看“VR 技术支持”部分以获得更多信息。

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最新更新 查看所有(252)

1月23日

Patch 0.43.71

New Event

This updated includes a new event for testing which is not a boss fight, but instead a multi-tasking exercise. The event rate has been set at every 10 gates, and the worm will still always come first.

The next event will be another boss battle, but I wanted to get one of the non-boss events in the game to gauge player response. It turns out that non-boss events are much harder to make than boss fights, and we went through about 5 or 6 completely different designs that were shelved before we got one that seemed interesting and intuitive enough.

Other Changes and Additions
  • Added new tutorial lines for Armory
  • Added logging for failed event start (in multiplayer)

Next update will include some changes to event tile attack visibility (more visible trails and outlines for thrown objects) as well as a new system for sequencing the event tiles to prevent repeats but allow varied placement.
1 条留言 了解更多

1月16日

Patch 0.43.63

Boss Event Updates
Thanks to everyone who has given feedback on the boss over the past week. We caught a number of bugs (including freezes and difficulty starting the event) which should now be fixed.

I am still looking at difficulty tuning, but feel that we are getting close to final values.

Work has begun on the next event tile (work has gone into many event tiles, but not all of them feel good enough to be fleshed out completely) and I hope to have it in a preview state in the main branch by next week!

Item Database Updates
This week also saw a number of changes to the inventory database system to try and prevent additional issues with items failing to save. I don't think we're completely free of issues yet, but hopefully these changes will make database errors which cause item-save failures to happen much less frequently.

Please continue to reach out to me (support@alvios.com) if you find that your items are not saving so that I can fix the issue manually while I try to find a more robust automated solution :)

Other Changes and Fixes
  • Fixed issue with Event Intro sphere displaying cracks before opening
  • Fixed all other arrow-tip visual effects causing Output_Log spam
  • Updated map seed
  • Transparent glove visual replaced with standard glove

Edit: Updated to fix boss event spawning too frequently
5 条留言 了解更多
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Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

关于这款游戏


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

系统需求

    最低配置:
    • Requires a 64-bit processor and operating system
    • 操作系统: Windows 7
    • 处理器: Intel i5-4590 3.3 GHz
    • 内存: 6 GB RAM
    • 图形: NVidia GTX 970
    • DirectX 版本: 11
    • 存储空间: 需要 5 GB 可用空间
    推荐配置:
    • Requires a 64-bit processor and operating system
    • 操作系统: Windows 10
    • 处理器: Intel i7-4770 3.4 GHz
    • 内存: 16 GB RAM
    • 图形: NVidia GTX 980
    • DirectX 版本: 11
    • 存储空间: 需要 5 GB 可用空间
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