QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
최근 평가:
매우 긍정적 (20) - 지난 30일 동안의 사용자 평가 20건 중 85% 가 긍정적입니다.
모든 평가
매우 긍정적 (351) - 이 게임에 대한 사용자 평가 351개 중 93% 가 긍정적입니다.
출시 날짜:
2016년 12월 19일
개발자:
배급사:

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

이 게임은 언제까지 앞서 해볼 수 있나요?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

지금 앞서 해보기 버전은 어떤 상태인가요?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Price will increase throughout the life of Early Access as the game improves.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

주의: VR 헤드셋이 필요합니다. 자세한 정보는 VR 고객지원 섹션에서 확인해 주세요.

QuiVr 구매

 

최신 업데이트 모두 보기 (252)

2018년 1월 23일

Patch 0.43.71

New Event

This updated includes a new event for testing which is not a boss fight, but instead a multi-tasking exercise. The event rate has been set at every 10 gates, and the worm will still always come first.

The next event will be another boss battle, but I wanted to get one of the non-boss events in the game to gauge player response. It turns out that non-boss events are much harder to make than boss fights, and we went through about 5 or 6 completely different designs that were shelved before we got one that seemed interesting and intuitive enough.

Other Changes and Additions
  • Added new tutorial lines for Armory
  • Added logging for failed event start (in multiplayer)

Next update will include some changes to event tile attack visibility (more visible trails and outlines for thrown objects) as well as a new system for sequencing the event tiles to prevent repeats but allow varied placement.
댓글 1 개 더 읽어보기

2018년 1월 16일

Patch 0.43.63

Boss Event Updates
Thanks to everyone who has given feedback on the boss over the past week. We caught a number of bugs (including freezes and difficulty starting the event) which should now be fixed.

I am still looking at difficulty tuning, but feel that we are getting close to final values.

Work has begun on the next event tile (work has gone into many event tiles, but not all of them feel good enough to be fleshed out completely) and I hope to have it in a preview state in the main branch by next week!

Item Database Updates
This week also saw a number of changes to the inventory database system to try and prevent additional issues with items failing to save. I don't think we're completely free of issues yet, but hopefully these changes will make database errors which cause item-save failures to happen much less frequently.

Please continue to reach out to me (support@alvios.com) if you find that your items are not saving so that I can fix the issue manually while I try to find a more robust automated solution :)

Other Changes and Fixes
  • Fixed issue with Event Intro sphere displaying cracks before opening
  • Fixed all other arrow-tip visual effects causing Output_Log spam
  • Updated map seed
  • Transparent glove visual replaced with standard glove

Edit: Updated to fix boss event spawning too frequently
댓글 5 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

게임에 대해


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

시스템 요구 사항

    최소:
    • Requires a 64-bit processor and operating system
    • 운영체제: Windows 7
    • 프로세서: Intel i5-4590 3.3 GHz
    • 메모리: 6 GB RAM
    • 그래픽: NVidia GTX 970
    • DirectX: 버전 11
    • 저장공간: 5 GB 사용 가능 공간
    권장:
    • Requires a 64-bit processor and operating system
    • 운영체제: Windows 10
    • 프로세서: Intel i7-4770 3.4 GHz
    • 메모리: 16 GB RAM
    • 그래픽: NVidia GTX 980
    • DirectX: 버전 11
    • 저장공간: 5 GB 사용 가능 공간
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