QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
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Muito positivas (304) - 94% das 304 análises de usuários deste jogo são positivas.
Data de lançamento:
19/dez/2016
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

Como a versão completa será diferente da versão de acesso antecipado?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

Qual é o estado atual da versão de acesso antecipado?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

O preço do jogo será alterado após o fim do acesso antecipado?

“Price will increase throughout the life of Early Access as the game improves.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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Indisponível em Português (Brasil)

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Observação: Exige um headset de realidade virtual. Consulte a seção "Compatibilidade com RV" para mais informações.

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Atualizações recentes Ver todos (234)

19 de setembro

Patch 0.42.33

User Account Improvements
User accounts are an incredibly important part of any game that has item permanence. Previously there have been two major issues that (rarely) could affect players negatively with items and accounts.
  • Local user file corruption
  • Inventory/Resource resets
Both of these issues did have solutions, but they were both manual and required significant effort on both parties (player and developer) to resolve.

With this update, two new systems have been implemented to handle these issues.

The first is auto-repair for corrupted/expired local user files. This should be invisible to players and will simply remove and regenerate the local user file (using online copy) if an issue is detected. This will hopefully lead to fewer (hopefully 0) instances of needing to delete the Parse.settings file.

The second change is a modification to how item rewards work. Instead of pulling down, modifying and reuploading your inventory locally (which could pull down nothing, add one new item, and upload the blank inventory, overwriting the correct one on the server), item generation will happen both locally and on the server, and no inventory upload will ever be performed by the client. This way, even if your local machine fails to download the correct inventory at launch, it will not be able to update the server with that incorrect information.

Hopefully these changes will lead to fewer issues of losing items and reduce the severity of issues with connecting to the server.

Temporary Items
With this new item reward system, a new type of item is possible! By giving items to the player on the client only, and rewarding them on the server, temporary items (given for that play session) are possible.

To test this system, two new bows have been added to the game!

These bows will be a temporary award that will be given to players currently on the Single or Multiplayer Leaderboards and will only be available while the player remains on the board.

If this is successful and seems like a fun addition I will look at adding more temporary items, potentially even ones only to be used during a particular round of play.

Other Changes and Fixes
  • Updated engine to Unity 2017.1.1p2
  • Graphical improvements for some effects
  • Fixed navigation area performance and accuracy on many tiles
  • Added community buttons to menu that lead to QuiVr Discord

While this update is a bit light on content additions, I think the infrastructure changes will be extremely helpful, and there is a lot of content on the way!

Teaser:


Edit: New update to address issues saving new items, also preloading new content assets
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12 de setembro

Patch 0.42.0

Cave Environment


A new tile set has been added to the game this week - caves! This is a test of enclosed spaces, dynamic lighting adjustment, and some atmospheric effects which will hopefully lead to some more interesting and unique environment tile sets in the future!

The transition tiles from Snow/Highland environments to the caves were the biggest challenge as lighting information changes on a per-tile basis after teleporting, I think the results look quite promising.

Gate Healthbars


Thanks to some community brainstorming, a new gate healthbar system has been added that strikes a good balance between useful player information, unobtrusive UI, and thematic styling. These healthbars are also extremely lightweight in terms of performance using a sprite shader instead of dynamic UI slider adjustment.

Enemy Death Effects

Ragdoll physics are one of my favorite effects in games. They make each enemy kill a unique and rewarding experience. However not everyone's computer is capable of running the expensive physics simulation on many bodies at once, and not every enemy death needs the same treatment.

Therefore a new system has been put into place that allows enemy deaths to be quick and cheap for the computer. The effects will be used in a few different scenarios.
  • If the death occurred without player action (when a gate is closed)
  • If ragdolls are turned off in the settings menu
  • If there are too many other ragdolls in the scene already (> 10)
This will add a large performance boost for those without beefy CPUs, removes unnecessary overhead when certain actions in the game are taken, and puts a limit on the amount of CPU power the game can allocate just to ragdoll physics.

Other Additions and Fixes
  • Added contextual Leave Game button to menu
  • Scaled down gate energy requirements in 4-player games
  • Scatter Arrow should no longer trigger teleporters
  • Warp enemies color changed to match teleporting effect
  • Fixed issue with AoE effects not triggering when enemies entered
  • Fireballs are now cleared when a gate is closed
  • Fixed energy not being rewarded to non-host players in multiplayer

Edit: Graphicstest branch updated to 0.42.0 as well
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Ver todas as discussões

Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

Sobre este jogo


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

Requisitos de sistema

    Mínimos:
    • SO: Windows 7
    • Processador: Intel i5-4590 3.3 GHz
    • Memória: 6 GB de RAM
    • Placa de vídeo: NVidia GTX 970
    • DirectX: Versão 11
    • Armazenamento: 5 GB de espaço disponível
    Recomendados:
    • SO: Windows 10
    • Processador: Intel i7-4770 3.4 GHz
    • Memória: 16 GB de RAM
    • Placa de vídeo: NVidia GTX 980
    • DirectX: Versão 11
    • Armazenamento: 5 GB de espaço disponível
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