QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
Toutes les évaluations :
très positives (304) - 94% des 304 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
19 déc. 2016
Développeur :
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

En quoi la version finale prévoit d'être differente de la version en accès anticipé ?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

Quel est l'état actuel de la version en accès anticipé ?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Price will increase throughout the life of Early Access as the game improves.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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Remarque : requiert un casque de réalité virtuelle. Veuillez consulter la section Support VR située à droite pour plus d'informations.

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Mises à jour récentes Tout voir (234)

19 septembre

Patch 0.42.33

User Account Improvements
User accounts are an incredibly important part of any game that has item permanence. Previously there have been two major issues that (rarely) could affect players negatively with items and accounts.
  • Local user file corruption
  • Inventory/Resource resets
Both of these issues did have solutions, but they were both manual and required significant effort on both parties (player and developer) to resolve.

With this update, two new systems have been implemented to handle these issues.

The first is auto-repair for corrupted/expired local user files. This should be invisible to players and will simply remove and regenerate the local user file (using online copy) if an issue is detected. This will hopefully lead to fewer (hopefully 0) instances of needing to delete the Parse.settings file.

The second change is a modification to how item rewards work. Instead of pulling down, modifying and reuploading your inventory locally (which could pull down nothing, add one new item, and upload the blank inventory, overwriting the correct one on the server), item generation will happen both locally and on the server, and no inventory upload will ever be performed by the client. This way, even if your local machine fails to download the correct inventory at launch, it will not be able to update the server with that incorrect information.

Hopefully these changes will lead to fewer issues of losing items and reduce the severity of issues with connecting to the server.

Temporary Items
With this new item reward system, a new type of item is possible! By giving items to the player on the client only, and rewarding them on the server, temporary items (given for that play session) are possible.

To test this system, two new bows have been added to the game!

These bows will be a temporary award that will be given to players currently on the Single or Multiplayer Leaderboards and will only be available while the player remains on the board.

If this is successful and seems like a fun addition I will look at adding more temporary items, potentially even ones only to be used during a particular round of play.

Other Changes and Fixes
  • Updated engine to Unity 2017.1.1p2
  • Graphical improvements for some effects
  • Fixed navigation area performance and accuracy on many tiles
  • Added community buttons to menu that lead to QuiVr Discord

While this update is a bit light on content additions, I think the infrastructure changes will be extremely helpful, and there is a lot of content on the way!

Teaser:


Edit: New update to address issues saving new items, also preloading new content assets
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12 septembre

Patch 0.42.0

Cave Environment


A new tile set has been added to the game this week - caves! This is a test of enclosed spaces, dynamic lighting adjustment, and some atmospheric effects which will hopefully lead to some more interesting and unique environment tile sets in the future!

The transition tiles from Snow/Highland environments to the caves were the biggest challenge as lighting information changes on a per-tile basis after teleporting, I think the results look quite promising.

Gate Healthbars


Thanks to some community brainstorming, a new gate healthbar system has been added that strikes a good balance between useful player information, unobtrusive UI, and thematic styling. These healthbars are also extremely lightweight in terms of performance using a sprite shader instead of dynamic UI slider adjustment.

Enemy Death Effects

Ragdoll physics are one of my favorite effects in games. They make each enemy kill a unique and rewarding experience. However not everyone's computer is capable of running the expensive physics simulation on many bodies at once, and not every enemy death needs the same treatment.

Therefore a new system has been put into place that allows enemy deaths to be quick and cheap for the computer. The effects will be used in a few different scenarios.
  • If the death occurred without player action (when a gate is closed)
  • If ragdolls are turned off in the settings menu
  • If there are too many other ragdolls in the scene already (> 10)
This will add a large performance boost for those without beefy CPUs, removes unnecessary overhead when certain actions in the game are taken, and puts a limit on the amount of CPU power the game can allocate just to ragdoll physics.

Other Additions and Fixes
  • Added contextual Leave Game button to menu
  • Scaled down gate energy requirements in 4-player games
  • Scatter Arrow should no longer trigger teleporters
  • Warp enemies color changed to match teleporting effect
  • Fixed issue with AoE effects not triggering when enemies entered
  • Fireballs are now cleared when a gate is closed
  • Fixed energy not being rewarded to non-host players in multiplayer

Edit: Graphicstest branch updated to 0.42.0 as well
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Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

À propos de ce jeu


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 7
    • Processeur : Intel i5-4590 3.3 GHz
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : NVidia GTX 970
    • DirectX : Version 11
    • Espace disque : 5 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : Intel i7-4770 3.4 GHz
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVidia GTX 980
    • DirectX : Version 11
    • Espace disque : 5 GB d'espace disque disponible
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