QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
Análisis recientes:
Muy positivos (20) - El 85% de los 20 análisis de los usuarios en los últimos 30 días son positivos.
Todos los análisis:
Muy positivos (351) - El 93% de los 351 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento:
19 DIC 2016
Desarrollador:
Editor:

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

¿Cuál es el estado actual de la versión de acceso anticipado?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“Price will increase throughout the life of Early Access as the game improves.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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Actualizaciones recientes Ver todos (252)

23 enero

Patch 0.43.71

New Event

This updated includes a new event for testing which is not a boss fight, but instead a multi-tasking exercise. The event rate has been set at every 10 gates, and the worm will still always come first.

The next event will be another boss battle, but I wanted to get one of the non-boss events in the game to gauge player response. It turns out that non-boss events are much harder to make than boss fights, and we went through about 5 or 6 completely different designs that were shelved before we got one that seemed interesting and intuitive enough.

Other Changes and Additions
  • Added new tutorial lines for Armory
  • Added logging for failed event start (in multiplayer)

Next update will include some changes to event tile attack visibility (more visible trails and outlines for thrown objects) as well as a new system for sequencing the event tiles to prevent repeats but allow varied placement.
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16 enero

Patch 0.43.63

Boss Event Updates
Thanks to everyone who has given feedback on the boss over the past week. We caught a number of bugs (including freezes and difficulty starting the event) which should now be fixed.

I am still looking at difficulty tuning, but feel that we are getting close to final values.

Work has begun on the next event tile (work has gone into many event tiles, but not all of them feel good enough to be fleshed out completely) and I hope to have it in a preview state in the main branch by next week!

Item Database Updates
This week also saw a number of changes to the inventory database system to try and prevent additional issues with items failing to save. I don't think we're completely free of issues yet, but hopefully these changes will make database errors which cause item-save failures to happen much less frequently.

Please continue to reach out to me (support@alvios.com) if you find that your items are not saving so that I can fix the issue manually while I try to find a more robust automated solution :)

Other Changes and Fixes
  • Fixed issue with Event Intro sphere displaying cracks before opening
  • Fixed all other arrow-tip visual effects causing Output_Log spam
  • Updated map seed
  • Transparent glove visual replaced with standard glove

Edit: Updated to fix boss event spawning too frequently
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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

Acerca de este juego


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 7
    • Procesador: Intel i5-4590 3.3 GHz
    • Memoria: 6 GB de RAM
    • Gráficos: NVidia GTX 970
    • DirectX: Versión 11
    • Almacenamiento: 5 GB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10
    • Procesador: Intel i7-4770 3.4 GHz
    • Memoria: 16 GB de RAM
    • Gráficos: NVidia GTX 980
    • DirectX: Versión 11
    • Almacenamiento: 5 GB de espacio disponible
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