QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
Kürzliche Reviews:
Sehr positiv (20) - 85% der 20 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Sehr positiv (351) - 93 % der 351 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
19. Dez. 2016
Entwickler:
Publisher:

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

Was ist der derzeitige Stand der Early Access-Version?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“Price will increase throughout the life of Early Access as the game improves.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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Hinweis: Benötigt ein VR-Headset. Weitere Informationen können Sie auf der VR-Supportseite finden.

QuiVr kaufen

 

Kürzliche Updates Alle anzeigen (252)

23. Januar

Patch 0.43.71

New Event

This updated includes a new event for testing which is not a boss fight, but instead a multi-tasking exercise. The event rate has been set at every 10 gates, and the worm will still always come first.

The next event will be another boss battle, but I wanted to get one of the non-boss events in the game to gauge player response. It turns out that non-boss events are much harder to make than boss fights, and we went through about 5 or 6 completely different designs that were shelved before we got one that seemed interesting and intuitive enough.

Other Changes and Additions
  • Added new tutorial lines for Armory
  • Added logging for failed event start (in multiplayer)

Next update will include some changes to event tile attack visibility (more visible trails and outlines for thrown objects) as well as a new system for sequencing the event tiles to prevent repeats but allow varied placement.
1 Kommentare Weiterlesen

16. Januar

Patch 0.43.63

Boss Event Updates
Thanks to everyone who has given feedback on the boss over the past week. We caught a number of bugs (including freezes and difficulty starting the event) which should now be fixed.

I am still looking at difficulty tuning, but feel that we are getting close to final values.

Work has begun on the next event tile (work has gone into many event tiles, but not all of them feel good enough to be fleshed out completely) and I hope to have it in a preview state in the main branch by next week!

Item Database Updates
This week also saw a number of changes to the inventory database system to try and prevent additional issues with items failing to save. I don't think we're completely free of issues yet, but hopefully these changes will make database errors which cause item-save failures to happen much less frequently.

Please continue to reach out to me (support@alvios.com) if you find that your items are not saving so that I can fix the issue manually while I try to find a more robust automated solution :)

Other Changes and Fixes
  • Fixed issue with Event Intro sphere displaying cracks before opening
  • Fixed all other arrow-tip visual effects causing Output_Log spam
  • Updated map seed
  • Transparent glove visual replaced with standard glove

Edit: Updated to fix boss event spawning too frequently
5 Kommentare Weiterlesen
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

Über dieses Spiel


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

Systemanforderungen

    Minimum:
    • Requires a 64-bit processor and operating system
    • Betriebssystem: Windows 7
    • Prozessor: Intel i5-4590 3.3 GHz
    • Arbeitsspeicher: 6 GB RAM
    • Grafik: NVidia GTX 970
    • DirectX: Version 11
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Empfohlen:
    • Requires a 64-bit processor and operating system
    • Betriebssystem: Windows 10
    • Prozessor: Intel i7-4770 3.4 GHz
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVidia GTX 980
    • DirectX: Version 11
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
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