Uncertain of his sister's fate, a boy enters LIMBO
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Udgivelsesdato: 2. aug 2011

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"Simple, yet that won't trouble you. Deep, yet easy to play or let go whenever you want to. Limbo is a gorgeous dark experience."


“Limbo is as close to perfect at what it does as a game can get.”
10/10 – Destructoid
“The game is a masterpiece.”
5/5 – GiantBomb
“Limbo is genius. Freaky, weird genius. Disturbing, uncomfortable genius.”
5/5 – The Escapist
“Dark, disturbing, yet eerily beautiful, Limbo is a world that deserves to be explored.”
5/5 – Joystiq

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Usikker på sin søsters skæbne, drager en dreng ind i LIMBO


Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 2 GHz
    • Memory: 512MB
    • Hard Disk Space: 150MB
    • Video Card: 5 years or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required
    • DirectX®: 9.0c
    Please be advised that LIMBO only runs Macs produced in 2009 and onwards.
    • OS: OS X version Snow Leopard 10.6.3 or later.
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Hard Disk Space: 150MB
    • Video Card: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • OS: SteamOS, Ubuntu 12.04 or later, or otherwise compatible Linux distribution.
    • Processor: 2GHz
    • Memory: 1 GB RAM
    • Hard Disk Space: 150MB
    • Video Card: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM
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Indsendt: 22. august
LIMBO is a puzzle platformer indie title released in mid 2010. It was originally released as an Xbox Live Arcade exclusive, before eventually moving to the PlayStation and PC in 2011, it latter got another port to PlayStation Vita and iOS, and yet another one onto the Xbox One and PlayStation 4, this goes to show just how popular this game is and how well received of a title it was.

This is a 2D side scroller platformer which uses the Box2D physics engine, which you may of heard of because it is also used in Angry Birds, and plenty of online Flash Games. You play as a young boy, and travel through the world filled with dangers and traps as you search for your lost sister. The puzzles in this game have a very trial and error theme to them. You probably will die a few times on the puzzles before you figure out the correct way of doing it. Each death comes with a horrific image of the poor boys rag dolled body plummet, get chopped up, speared, drowned, pretty much any sort of tragic death, this poor lad will go through it all.

The graphics are very simple, but very elegantly produced. Its a 2D side scroller so don't expect to see mind blowing realistic graphics; what LIMBO offers is beautifully crafted black and white tones. it is amazing how much atmosphere is generated just from the colour tones alone. The use of light and grain effects really create a spooky atmoshphere which alot of games try to produce but fail to capture as well as LIMBO. This game is often used as an example that videos games should be classed as a form of art.

LIMBO has a very open ended story; the main plot is you are trying to find your lost little sister; and that's about as much information as you get. I don't want to spoil the ending too much, but I was a LITTLE bit disappointed with it and I really hope that there might be a sequel eventually to this game to find out more.

There is next to no audio in the game, and no music. All of the sound effects are very minimalist, this fits in well with the spooky atmosphere which is being created, and probably makes it feel all that more eerie

A couple of puzzles in LIMBO had me scratching my head quite a bit before I was finally able to figure out what to do. I would warn you - there is a lot of jumping style puzzles and platforming events to get through. In my opinion, jumping puzzles are the worst, but they obviously have to be in platforming games so I just had to battle on through. The game does offer a very good respawn/checkpoint system though. If you die, you won't end up miles and miles behind where you just were, you'll normally spawn right before you messed up to let you try again - this made the trial and error mechanic work so much better as you don't have to replay content you have just got past.

This game's world is so well made, yet it doesn't have anything to interact with other than the puzzles, the minimalist theme keeps you on track the whole time, and you have little chance to explore off the track, simply because there is nothing to explore, it's a one track minded game, essentially you need to get from A to B, and you cannot come off the track. That's not necessarily a bad thing; games these days are often too "open world" style, and often overwhelm the player with too much to see. I liked how LIMBO kept me focused on the task at hand, which was the puzzles and progressing through the dark world I was in.

To play LIMBO from start to finish, it took me just under eight hours. That felt like the perfect length for the game, I would of liked to see a little more of the plot unfold, but it does leave it open ended for a possible sequel in the future. I see little reason to play it through more than once. It's 100% linear, and you will always end up with the same outcome and even the puzzles don't have more than one way to complete them, so unless you want to go achievement hunting, there is no reason to replay LIMBO.

LIMBO is certainly a highly popular game, and is so for good reason. The game does very little wrong in any of the criteria, and it showcases just how an indie game should be developed and published. The game has gone from strength to strength since being released on Xbox Live, and it still alive and kicking on the current gen consoles. For the price of £6,99, you are getting a simply amazing game.

Tom's Score Card
1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/


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Indsendt: 19. oktober
We, as gamers have grown, but you know what, so have games! And they seem to be evolving on many fronts and in many different directions. Playdead the studio behind the Xbox 360 title LIMBO, has given us an example of how far games can go as an art form. No, this is not "just another platformer". Anyone who dives into LIMBO's arty, black-and-white world, will surely find a good reason to stay. The gameplay itself might be a tad reminiscent of other puzzle-flavored platform classics such as Another World, and even recent titles such as Super Meat Boy and Trine. Heart of Darkness also comes to mind. Even so, LIMBO has a feel of its own.

The central character, a small pale-eyed kid, awakens alone in a murky forest, surrounded by massive trees and a few wondering animals (maggots, tiny butterflies and so on).This is what marks the player's first step into the sinister world of LIMBO. No fancy story, no complex sci-fi universe, no pompous character outlines, no feeble voice-overs... just the tranquil sounds of the deep, black forest. However, as soon as our tiny hero sets out, those tranquil sounds soon transform into a range of rather unsettling noises. Stepping into LIMBO is rather like entering a bleak world of shadows, with but a few flickering light sources that barely manage to outline the silhouettes of nearby objects and creatures.

The creepy forest is no place for a little boy, so it's best to help him get out of danger as soon as possible. LIMBO's perilous dim environment will have you facing dangers around every corner and almost every step could lead our petite hero into a perfectly laid trap. If he isn't cut by exceedingly sharp bear traps or sliced to bits by spinning razor blades, he'll mostly likely run into a blood-thirsty creature. The game throws the player into a series of tough situations where the main character has to fight for his life against overwhelming odds. The game often requires you to get out of these situations by thinking and reacting swiftly, otherwise the cute little boy may get chopped to bits or eaten by something unpleasant.

What's unique about this game is the way it progressively throws different problems your way, without warning and yet somehow always leaves enough time and space for you to solve things on your own. Each step forward tosses you into bigger dangers and tougher physics-based puzzles, in turn may lead to even greater challenges. That's right, physics play an important role as you attempt get out of a range of difficult situations. The puzzles rarely feel repetitive, which was a Godsend. There was an obvious effort by the developers to constantly present something new and unexpected for the player. As a result, the game becomes a joy to play.

It's even more fun to watch and listen, because of its stylish graphics and equally effective audio backdrop. Again, this game doesn't feature fancy graphics, epic soundtracks or a massive cast of top-rated voice actors. Every time a melody starts swelling in the background, that usually means you're in trouble. The ambient music is a perfect match for the game's distinctive art style.

This independently developed title deserves a spot among its many triple-A counterparts, largely because it succeeds in grabbing the attention of both hardcore gamers, as much as those who prefer casual gaming. This highly appealing indie game craves more content though. Well, just more levels, really. Nothing more. It ends to damn quickly. And that's about the only thing I could find wrong with it.

LIMBO may seem like a small ripple in a giant ocean of games, but from where I'm standing, this tiny ripple could easily steer us towards new heights, as games continue to evolve as an art form. It immerses players almost effortlessly thanks to its sleek design and delightfully subtle lighting effects and creepy-looking shadows. LIMBO represents a skillful blend of puzzle-based gameplay mechanics and unique visuals. There isn't an aspect of this game that feels redundant or flimsy. Even though the game left me hungry for more challenges and an altogether lengthier experience, I still see this one as a classic that shouldn't be missed out on.
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Indsendt: 15. juli
I'm not a big fan of platformer games. But this is one of a few I finished and I really enjoyed. Maybe because it's just not a typical platformer. There is more than just jumping and solving easy puzzles. Of course those elements are also included, except some puzzles are not so easy.
This more is atmosphere. This is one of the most atmospheric game I've ever played. Lights, sound, opponents, all elements create gloomy and violent, but beautiful world. This is really one of rare examples, when gaming is combined with art.

I recommend this game to absolutely everybody. Maybe not for small children, cause it may be too scary for them.
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Click on the comment button of the review for full review if you are looking from my profile.
Also yes I finished it in 3 hours with 75% of the game I did it myself and the other 25% is when I could not solve it and had to use a walkthrough.. Enjoy!

LIMBO By: Playdead Studios
Released: 2010
Genre: Puzzle/Platformer
Official Website: http://playdead.com/
What is LIMBO? A logic solving platformer game where the live of the in game protagonist is upon depended on how fast you can solve the current area puzzle otherwise he will be crushed, bludgeon, shot and electrified to death within LIMBO's uniquely realized black and white world where danger is out to get you at every step of the way.

Basically its a very hard platformer with minimalist story and a unique artstyle.
Option Menu Verdict: Below Bare Minimal

Very Very Bare. All you get is one option for sound, the other two is just control but you can't rebind it and credit which is rather pointless in the option menu.
Controls Verdict: Good

For Keyboard User its Directional Pad for movement and CTRL to use stuff. And its non rebindable.

For Controller user its whatever is it that is on display on the option menu since my controller hasn't arrived yet so I can't vouch for it but otherwise:

The KB control is alright with no input lag and other such manner of defects and pretty much any mistakes can't be attributed to the control since one of the good things about this game is that the controls are polished.
Graphics Verdict: Great

Graphics are presented in a surreal black and white world but you can still see the background of the world most of the time. Neons glow brightly amidst the all consuming darkness. The game give me the horror game vibe with its industrial design and monotone colour scheme. Even the blood are black. Also despite being minimalist the death scene are still rather grisly to go through.

Also the character eyes glow.
Sound Verdict: -

I will have to pass the sound without a score this time since it is purely ambient music made to carry the atmosphere as oppose to situational thing. The SFX when the chains rattle and platform grinding on gears is good though.
Gameplay Eh not much to say here, it is a platformer game with a puzzle based elements. If you like those kind of games then get it since it has the added bonus of watching your character die horribly if you screw up. But oh well lemme just expand a bit.

You go to an area and are presented with a puzzle that usually follows the theme of the background e.g.: The first puzzle is a bear trap since the theme is a forest. Upon completion you move on to the next area/theme/puzzle/deathtrap and repeat till you reach the ambigious ending which I shall attempt to provide an explanation below.

Game is a bit short though.
Conclusion And here we are again towards the end of another review this time for LIMBO. Would I recommend this platformer game with a surrealistic bi-tone world? Sure,sure I would. But I'won't recommend it if you are looking for story closure and long gameplay but for what its worth the length is perfect enough to not feel stale. Overall get this game if you like the looks of it. Or just wait for sale if you dislike the price.

Scoring Methology:
-S-Rank: excellent
-A-Rank: very good
-B-Rank: solid
-C-Rank: satisfactory
-D-Rank: inferior

Verdict: A-Rank.

Credit:Thanks to meatking and smmoke for your help!
Resources: Stuck? Use this handy walkthrough with index so you won't spoil yourself.

Theory About LIMBO ending [spoiler ahead]:
You are in Hell. That would explain as to why you face those nightmarish construct and the world is in that shape. During the ending where you smashed the glass its a symbolic thing signifying that you have once again return to the world of the living, oh and that girl is your sister mourning over you.

Title Screen

Menu Screen

Option Menu

No drama, Just Reviews
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the Music! the Artstyle! the Level design! the Atmosphere!

One of the few games i've ever replayed. I'm usually not a replay person, i only watch and play games and movies once, often regardless of how good they were, but it's just something about this game that have made me replay it 4 times. (2 times on ipad, that's why my playtime is only 4 hrs) It's like playing a really good artistic movie. Yet there are no cutscenes whatsoever, it's just the animations and presentation that makes it feel that way.

I'm mostly impressed by the sound design and how it ties into the gameplay, if you're an audiophile this game is a must-experience. Really masterful composition by martin stig andersen, check out his other work as well! "Rabbit at the airport" is a great album that does really intresting things with sound.
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