Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes.
User reviews:
Recent:
Overwhelmingly Positive (514 reviews) - 95% of the 514 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (8,659 reviews) - 95% of the 8,659 user reviews for this game are positive.
Release Date: Jan 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're keen to see players explore and tackle challenges in ways we didn't expect. In the limited time Slime Rancher's pre-alpha was made available, players created hundreds of Youtube videos, and watching them has proved invaluable in learning more about our own game.

Early Access gives us the opportunity to see what players are most excited about before final release, and still have the flexibility to reshape our development if necessary. It all adds up to making Slime Rancher the best darn game it can be!”

Approximately how long will this game be in Early Access?

“Slime Rancher will leave Early Access on August 1, 2017”

How is the full version planned to differ from the Early Access version?

“The final version of Slime Rancher will include more environments to explore within the Far, Far Range, more slime types to ranch, and more resources to collect and grow. There are also a couple more ranch expansions planned as well as some new features that are designed to further enrich the existing core gameplay loop.

Players will also get a window into Beatrix's personal story and learn a bit more about some of the other ranchers out on the range.

We also plan on adding standard Steam features, such as achievements, trading cards, and cloud saves, as well as support additional languages.

Lastly there are a few features on the drawing board geared toward more challenging, higher level play. What? What about vampiric chickens?”

What is the current state of the Early Access version?

“The current version of Slime Rancher is a very playable experience that showcases many of the features of the final version. Players have many areas to explore, multiple slime types and resources to collect, personal upgrades for their trusty vacpack, and many completely functional aspects of their ranch to build and upgrade.

Please note: The Linux version of Slime Rancher is currently unstable, and contains some graphical bugs.”

Will the game be priced differently during and after Early Access?

“Slime Rancher's current base price will not increase after leaving Early Access.”

How are you planning on involving the Community in your development process?

“We have a very active official forum (forums.monomipark.com) where we collect community feedback and participate in the discussion about Slime Rancher.

Additionally Slime Rancher supports a bug reporting system in game that has led to our chomping through scores of bugs. Our current pre-alpha players have really helped make Slime Rancher a much better experience, and we look forward to seeing more of it.”
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Recent updates View all (32)

June 23

Slime Rancher plushies available NOW for pre-order!



Get your hands on a pink, tabby, or honey slime, or get the whole stack!

https://www.welovefine.com/feature/slime-rancher-plushies.html

143 comments Read more

June 12

Slime Rancher v0.6.0 Now Available!



Slime Rancher v0.6.0 has arrived! This is the biggest Slime Rancher update to date, containing multiple new slimes, a huge, new zone, new gadgets, art polish, and much more.

This is the last major Slime Rancher update before v1.0.0, which will mark the end of Early Access on PC and Game Preview on Xbox. Slime Rancher v1.0.0 will be a much smaller update, focusing on fixes, concluding Adventure Mode, and a couple other surprises.

But that’s not the end of your adventures on the Far, Far Range! Following v1.0.0 we’ll be continuing to update Slime Rancher with new, unexpected content.

So without further ado, here’s the major features in Slime Rancher v0.6.0:


The Glass Desert
The Glass Desert is the biggest and most challenging zone we’ve ever added to Slime Rancher! Featuring new slimes, resources, and unique challenges, the Glass Desert has something for every rancher brave enough to explore its sweeping dunes and secret ruins.

Firestorms
The monolithic glass structures in the Glass Desert can cause a terrifying phenomenon known as firestorms. Believed to be a sudden disruption of heat from below the surface, firestorms produce massive fire columns and expel flaming crags of debris. If you’re exploring the desert when a firestorm goes off, it’s best you take cover!

Oases
In order to fully explore the Glass Desert and collect all the slimes and resources within it, you’ll need to bring life back to it in the form of oases. Oases protect you from the harmful effects of firestorms, but you’ll first need to bring them to life before you can harness them. Search the ruins within the desert…

Mosaic Slimes
The mosaic slime gets its name from the glittering array of glass tiles that cover its body. This glass produces a similar anomaly to those found in the desert itself, making the mosaic slime beautiful, but quite dangerous.

Dervish Slimes
A dervish slime is a swirling, whirling bundle of energy in slimy form. Dervish slimes are commonly found in the Glass Desert, cruising across its dusty dunes at high speed atop little whirlwinds. Just don’t let them get too agitated, they have a lot of emotions swirling around inside them that might wreak havoc on your ranch.

Tangle Slimes
Though the tangle slime may look innocent with its wide smile and colorful flower atop its head, it's actually a fearsome predator with a big appetite for tasty meat. The tangle slime earned its name from the twisting vines that it can produce to grab things in the environment. It also can produce a noxious pollen that makes slimes sneeze! It’s adorable but makes them quite agitated.

Fire Slimes
Fire slimes are a rare breed of slime that lives on ash. Fire slimes will eat just about any food, but not without it being burned into ash first. The only way to feed a fire slime is to use an incinerator with an ash trough upgrade.

New Resources
The silver parsnip, prickle pear, and painted hen and chicks can now be collected in the Glass Desert, the new favorite foods of the mosaic, dervish, and tangle slimes. Three new Slime Science resources have been added that can be found with extractors in the Glass Desert: Silky Sand, Glass Shard, and Pepper Jam.


Other Changes:
- Starmails from Casey have been overhauled to reduce feelings of clinginess, be less dramatic, and fit more with the tone of the game. However, the conclusion to the story remains unchanged.
- The Ancient Ruins have been expanded to connect to the Glass Desert via a special mechanism.
- A beautiful, new skybox has been added that includes dawn and dusk lighting and real time cloud formations. And the moon! Let me tell you, it's the best.
- Garden crops now have a grow-in animation because they saw how fancy the new skybox is and were like, ‘come on Monomi Park! Gimmie some love here.’
- Torches have new fire effects.
- New achievements have been added.
- New Slime Science gadgets have been added, including more teleporters and warp depots, a potted tactus, more gordo snares, Glass Desert deco, and other advanced versions of existing gadgets.
- New 7Zee Rewards Club rewards have been added to existing ranks, including the handy Market Link, Ultra Dash Boots, and the Golden Sureshot.
- Two new gordos have been added to the Moss Blanket and Indigo Quarry. One of them is quite mad. There’s also some new ones in the Glass Desert!
- Gordo eat requirements have been reduced. Or has their food simply become more fattening? No one can say for sure.
- Vacpack Upgrades obtained via the 7ZRC now show up in the Vacpack Upgrade shop as ‘sold out.’
- Gold plorts can now be deposited into the Refinery. I wonder why…?
- Extractor rare item drop rates have been increased across all extractors.
- Quantum slimes can no longer merge with a ghost in a foreign corral. The purpose of this change is to make quantum slimes a little easier to manage. They can still ghost out of their own corral, but will never ghost into another corral on your ranch.
- Fabricated teleporters now show their destination like static teleporters.
- Plort icons on the Plort Market are now de-emphasized if you haven’t discovered their zone of origin yet.
- Small tweaks to Options UI layout to better accommodate various languages.
- The incinerator has received a visual overhaul and has a new upgrade, the ash trough, that is used for corralling fire slimes.
- Changed the puddle plort logic to match puddle slimes in order to reduce frustration when dealing with them outside of water.

Bugfixes:
- Fixed bug where saving before getting Thora’s first Range Exchange offer would immediately give you said offer on game load.
- Fixed bug where flying phosphor slimes only moved north east. The great phosphor slime migration has finally ended and they are now free to fly wherever they wish.
- Fixed bug where slimes present on the Ranch would be hungry and agitated despite plentiful food available in their corral. Hallelujah!
- Fixed bug where dash boots were not nearly as efficient as advertised. Efficiency increased and advertisement reduced to meet in the middle.
- Fixed bug where honey plorts weren’t always considered extra-tasty by slimes. Tastyness has now been increased by 34.68 tastigrams.
- Fixed bug where some achievements could re-announce their awarding on game reload.
- Fixed bug where puddle slimes would sometimes disappear when leaving them alone, especially on the Docks.
- Fixed issues with puddle slime movement.
- Fixed bug where sound effects could continue to play while the game was paused or the player was in the house.
- Fixed bug where the rad camera effect could sometimes be disabled while inside a rad aura.
- Fixed a bug where vac-ing a non-tabby largo would give them tabby stripes. How did we not catch this sooner???

That wraps up v0.6.0! We hope you enjoy this update and the unique features it offers. Slime Rancher has been quite a journey for us and we’re excited to soon be leaving Early Access and into official release, and then the exciting content that follows!


June 13, 2017 - Slime Rancher v0.6.0b
A small patch was issued today to address some issues related to the Glass Desert Update release:
- Reduce skybox cloud complexity on lower graphics settings to boost performance
- Replaced a broken treasure pod that awarded nothing with one that awards gold plorts. Since some of you may have already opened this pod, we added another treasure pod in the desert with gold plorts too :)
- Added some additional resources in the Glass Desert to make the introductory experience a little smoother
- Adjusted some colliders to prevent clipping issues
- Adjusted a few decorative objects in the Glass Desert
- Increased the time between firestorm breakouts in the desert
- Fixed incorrect favored-by listings for Silver Parsnip and Prickle Pear
- Fixed missing description for Prickle Pear
- Fixed bug causing music not actively being used to use much more memory than necessary, which could have lead to performance problems and crashes.
- Fixed bug where tutorial radar markers could get stuck.
- Fixed bug where you could re-vac ancient water blobs (and water blobs) shot from the vac.
- Fixed some bugs with distant geometry (LOD/Proxy bugs)
- Fixed a bug causing fire slimes to not periodically spawn during firestorms. See, they’re not entirely a bad thing.

June 15, 2017 - Slime Rancher v0.6.0c
A small patch was issued today to address some issues related to the Glass Desert Update release:
- Changed some desert terrain slightly to improve player movement.
- Rotated one mosaic plort statue to be easier to hit
- Added a few more decorative objects in desert to help make different areas a little more identifiable.
- Made firestorm effects and music remain active in more areas of the desert.
- Made firestorm effects timing more precise.
- Updated the Main Menu to use the new skybox.
- Improved chicken efficiency to improve performance. And because an efficient hen hen is a happy hen hen.
- Added two new places to build Slime Science gadgets within the desert.
- Fixed bug where some tangle slime statues would reset to being unfilled on game reload.
- Fixed bug where fruit on garden trees could sometimes appear too low on the tree.
- Fixed bug where garden patches could sometimes end up with no crop but not allow the next crop to be planted.
- Fixed bug where small items around the oasis plant would rest just under the visible ground.
- Fixed typo in one of Ogden's Range Exchange greetings.

June 21, 2017 - Slime Rancher v0.6.0d
A small patch was issued today to address some additional issues related to the Glass Desert Update release:
- Fixed an XBox-specific bug where buttons around scrolling areas on the main menu could sometimes appear garbled.
- Fixed bug where some slime toys' effect area was smaller than intended.
- Fixed bug where the Quantum Mosaic Largo's mosaic shell was sometimes entirely hidden within its body.
- Fixed bug where sound would sometimes cut out after too much time around Dervish Slimes.
- Fixed bug where returning to Largos in a corral with an auto-feeder and plort-collector would sometimes not produce all of the proper plorts.
- Fixed bug where Diversification achievement was not properly counting Largos across all parts of the Ranch.
- Fixed bug where carrots and parsnips would sometimes become stuck against corral posts.
- Optimized some textures for a minor memory usage improvement.
- Optimized some object management for a minor CPU usage improvement.

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About This Game

What is Slime Rancher?
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.

Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:

  • You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.

  • Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.

  • With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.

  • With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.

  • But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
Let’s get ranching.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP(SP3)+
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512MB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ or equivalent
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible
Customer reviews Learn More
Recent:
Overwhelmingly Positive (514 reviews)
Overall:
Overwhelmingly Positive (8,659 reviews)
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