Slime Rancher es la historia de Beatrix LeBeau, una intrépida y joven ranchera que se prepara para una vida a mil años luz de la Tierra en la ‘Lejana, Lejana Pradera’ donde prueba su suerte para ganarse la vida lidiando con slimes.
Análisis de usuarios:
Recientes:
Muy positivos (753 análisis) - El 94% de los 753 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Extremadamente positivos (11,395 análisis) - El 95% de los 11,395 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 1 AGO 2017

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Incluye 2 artículos: Slime Rancher, Slime Rancher: Original Soundtrack

 

Actualizaciones recientes Ver todos (36)

15 septiembre

Ogden's Wild Update Preview!



Slime Rancher v1.1.0, Ogden's Wild Update, allows you to work for hire under the master farmer and gourmand, Ogden Ortiz!



Explore The Wilds, an untamed, primitive island, and search for the elusive kookadoba fruits: Ogden's favorite cooking ingredient. But be warned! The Wilds are chock full of dangerous saber slime largos!



Yes, no one said this job would be easy. Thought to be long extinct, the saber slimes live on through their largo descendants, and they're poised to pounce on whatever enters their territory.





The Wilds are a strikingly beautiful place, filled with ancient cliffs and lush, untouched foliage. And though rounding up those kookadoba fruits won't be a walk in the park, Ogden will reward you handsomely for your efforts! Looks forward to all this and more in Slime Rancher v1.1.0!



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7 agosto

Slime Rancher v1.0.1 Now Available!



Slime Rancher v1.0.1, The Navigation Update, has arrived! This updates includes the much-requested map feature and a few other goodies, as well a bunch of fixes and optimizations.

Changes:
- Added a map interface that gives you a general sense of where you are on the Far, Far Range. Map zones are unlocked after activating map data nodes in each zone. The map will also tracked any teleporters or extractors you’ve placed, and give you a total count of slime keys and treasure pods collected in each zone.
- Optimized tracking of distant areas of the world to improve overall performance.
- Added slime toys for the fire, mosaic, dervish, and tangle slimes.
- A single gilded ginger now grows once a day in the Glass Desert but can be very difficult to find. Gilded ginger is the only veggie a gold slime will eat, providing extra plorts for those that manage to feed one. And while it can’t be grown in a garden, it can be used to [REDACTED]
- Added a treasure pod behind the barn in the Lab to give new players a head start in building their first teleporter.
- Added some new tabby slime sound effects when they steal an item.
- Added intro text when starting a new save file in Adventure Mode.
- Adjusted extractor cycle time from 22 hrs to 12 hrs. Please note that the 10 hours we removed did not go to waste and were recycled.
- Ponds now produce infinite water, much like water sources in the wild.
- Gardens now produce infinite harvests! In order to plant a new crop, you must select to replant from the garden menu. Any gardens already active before the patch will need to be replanted to become infinite.
- Added Return teleporters to Hobson vaults after watching a few streams where players met untimely deaths in the vaults and lost their gold plorts and Nick almost cried for them.
- Added water tutorial message on purchasing the water tank.
- Adjusted Incinerator trough to prevent fire slimes despawning in the trough. As a note, an empty ash trough will not despawn a fire slime, though it will not feed them either.
- Odd onion crops on the ranch will now produce a minimum of 4 odd onions, but generally 6-8 of them.
- Shooting a chickadoo at a gold slime will now knock plorts out of it like other resources. As a note, chickadoos have stated that they are really not cool with this change.
- Starmail popups now disappear once you’ve read the mail.
- Reduced time ranch-specific tutorials stay on screen after leaving the ranch.
- Optimized occlusion culling.
- Optimized lighting where a near-zero intensity directional light was being unnecessarily processed on the GPU.
- Optimized some miscellaneous memory usage.

Fixes:
- Fixed bug where some players’ progress at opening slime gates and the plort puzzle door was not being tracked properly and affected their receiving certain Casey mails.
- Fixed bug where you could vac fruit off a tree from an angle and get them shaking but not ever popping off.
- Fixed some issues with the French translation.
- Fixed bug where slimes were not turning into largos properly while sleeping at night.
- Fixed bug where some new sounds could play when sleeping at night or after being knocked out.
- Fixed bug where some sounds would play right as the ranch initially loaded in. Fun fact: this quirk has always persisted on the dev side and any time we test the game we hear the crickets chirping sound effect for a moment. Now when I hear crickets in real life I think of our editor.
- Fixed bug where unripe phase lemons could fall through the world when their tree phased away.
- Fixed bug where Dervish Gordo’s key could spawn into the ground.
- Fixed a floating platform in the Glass Desert.
- Fixed bug where Beatrix was being stretched when viewed at different aspect ratios.
- Fixed bug where the Humble installer was not fully replacing certain files from an existing installation.
- Fixed bug where some geometry would allow the player to get too close and see inside the walls. If any player claims they saw enslaved gnomes inside these walls building our levels, they are LYING.
- Fixed bug where Pause Menu could interfere with other in-game UIs on Xbox.

And that’s a wrap! Curious about what’s coming next? Check out the Slime Rancher Development Roadmap here:

http://forums.monomipark.com/viewtopic.php?f=3&t=448


Aug 7, 2017 - v1.0.1b
A follow-up patch was issued to address a bug where oases in the Glass Desert were being reset.

If you have a save file where oases were already reset, you will simply need to re-water the oases with ancient water. We apologize for the inconvenience.


Aug 8, 2017 - v1.0.1c
A small patch was issued to address a few lingering bugs form the v1.0.1 update:

- Charcoal bricks are no longer incinerated by incinerator.
- Fixed bug where painted chicks did not award the 'You Monster' achievement
- Fixed gadget markers in Glass Desert map displaying upside down.
- Fixed bug where slimes could occasionally eat plorts through a pen wall while sleeping until morning, resulted in unexpected largos.


Aug 15, 2017 - v1.0.1d
A small patch was issued to address a few lingering bugs form the v1.0.1 update:
- Fixed bug where during sleep or when returning to a ranch, largos sometimes produced only one type of plort.
- Fixed bug where gadget map icons were not clearing properly from the map when the gadgets were picked up/demolished.


Aug 16, 2017 - v1.0.1e
Fixed bug where fruits/veggies could sometimes not be vac'd off of trees/out of patches after reloading a game.
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Análisis

“I’ve never played a cuter, more pure game in my entire life, so I have no qualms awarding Slime Rancher a well deserved perfect score.”
10 – CGM

“Slime Rancher has the ability to keep you hooked for hours; I often looked out over my ranch, felt pride at my accomplishments, and eagerly ventured back into the wilderness to see what other strange things I could find.”
8.5 – Game Informer

“Slime Rancher is a delightful, irrepressible thing with a manageable space to venture out into. A bouncy rainbow in a sludge of sprawling, mud-coloured shooters. I am so glad it exists.”
Rock, Paper, Shotgun

Acerca de este juego

¿Qué es Slime Rancher?
Slime Rancher es la historia de Beatrix LeBeau, una intrépida y joven ranchera que se prepara para una vida a mil años luz de la Tierra, en la ‘Lejana, Lejana Pradera’ donde prueba su suerte para ganarse la vida lidiando con slimes. Con mucha voluntad, bastante determinación y su confiable vacpack, Beatrix intenta reclamar sus derechos, amasar una fortuna y evitar el peligro continuo que se avecina de la rodante y zangoloteante avalancha de slimes a la vuelta de cada esquina.

¡Se oye excelente! ¡Dame más detalles!
Slime Rancher es un área de experiencias en primera persona donde los jugadores resuelven problemas y sobreviven dominando el uso de su vacpack: una aspiradora/cañón/mochila que puede aspirar y lanzar cualquier cosa que no esté anclada al suelo.

Cada día presenta nuevos retos a los jugadores mientras intentan amasar una gran fortuna en el negocio de la cría de slimes. Aunque los jugadores tienen libertad de enfrentar estos retos de la manera que deseen, un día típico se podría ver de esta manera:

  • Te levantas al amanecer y vas a regar los sembradíos en el rancho. Después de todo, algunos slimes son vegetarianos. Luego es el momento de recolectar las gallinas más regordetas del gallinero. Algunos slimes definitivamente no son vegetarianos después de todo.

  • Después, vas a los corrales de slimes a darles de desayunar a los slimes para que no se pongan incontrolables durante el día. Los slimes hambrientos se ponen nerviosos. Los slimes nerviosos no se pueden contener.

  • Ya que tu rancho está listo para el día, es el momento de comenzar a explorar la indomable naturaleza de la Lejana, Lejana Pradera. Por el camino, encontrarás slimes que nunca has visto antes, descubrirás un nuevo tipo de vegetal para cultivar en el rancho y evitarás por poco la muerte segura en un valle de de corpulentos y feroces slimes.

  • Cuando el sol se ponga, será el momento de regresar al rancho, preparar la cena para tus slimes y tratar de averiguar como pericos puedes contener estos nuevos slimes que parecen, pues, explotar todo el tiempo.

  • Pero tu puedes hacer esto. Tuviste el valor de viajar mil años luz desde tu hogar para hacer tu vida como ranchero de slimes. ¿Slimes que explotan? No hay problema. ¿Slimes que queman con su aura radioactiva? ¡Éntrale! ¿Slimes que zangolotean sus pompis? Espera un momento, ¿los slimes tienen pompis?
Vamos a trabajar el rancho.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP(SP3)+
    • Procesador: 2.2GHz Dual Core
    • Memoria: 4 GB de RAM
    • Gráficos: 512MB VRAM
    • DirectX: Versión 9.0c
    • Almacenamiento: 1 GB de espacio disponible
    Mínimo:
    • SO: OSX 10+
    • Procesador: 2.2GHz Dual Core
    • Memoria: 4 GB de RAM
    • Gráficos: OpenGL 3.2 compatible, 512 MB VRAM
    • Almacenamiento: 1 GB de espacio disponible
    Mínimo:
    • SO: Ubuntu 12.04+ or equivalent
    • Procesador: 2.2GHz Dual Core
    • Memoria: 4 GB de RAM
    • Gráficos: OpenGL 3.2 compatible, 512 MB VRAM
    • Almacenamiento: 1 GB de espacio disponible
    • Tarjeta de sonido: ALSA compatible
Análisis de usuarios Más información
Análisis recientes:
Muy positivos (753 análisis)
Análisis generales:
Extremadamente positivos (11,395 análisis)
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