Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes.
Valutazione degli utenti:
Recenti:
Estremamente positiva (766 recensioni) - 96% delle 766 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Estremamente positiva (7,968 recensioni) - 7,968 recensioni degli utenti (96%) per questo gioco sono positive.
Data di rilascio: 14 gen 2016

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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“Slime Rancher has been in development for almost two years and is now at a point where it would greatly benefit from the feedback of a larger audience.

We're keen to see players explore and tackle challenges in ways we didn't expect. In the limited time Slime Rancher's pre-alpha was made available, players created hundreds of Youtube videos, and watching them has proved invaluable in learning more about our own game.

Early Access gives us the opportunity to see what players are most excited about before final release, and still have the flexibility to reshape our development if necessary. It all adds up to making Slime Rancher the best darn game it can be!”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“We currently anticipate Slime Rancher to leave Early Access in the spring of 2017. However, game development is always unpredictable and this timeframe is subject to change.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“The final version of Slime Rancher will include more environments to explore within the Far, Far Range, more slime types to ranch, and more resources to collect and grow. There are also a couple more ranch expansions planned as well as some new features that are designed to further enrich the existing core gameplay loop.

Players will also get a window into Beatrix's personal story and learn a bit more about some of the other ranchers out on the range.

We also plan on adding standard Steam features, such as achievements, trading cards, and cloud saves, as well as support additional languages.

Lastly there are a few features on the drawing board geared toward more challenging, higher level play. What? What about vampiric chickens?”

Qual è lo stato attuale della versione in accesso anticipato?

“The current version of Slime Rancher is a very playable experience that showcases many of the features of the final version. Players have many areas to explore, multiple slime types and resources to collect, personal upgrades for their trusty vacpack, and many completely functional aspects of their ranch to build and upgrade.

Please note: The Linux version of Slime Rancher is currently unstable, and contains some graphical bugs.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“Slime Rancher's current base price will not increase after leaving Early Access.”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“We have a very active official forum (forums.monomipark.com) where we collect community feedback and participate in the discussion about Slime Rancher.

Additionally Slime Rancher supports a bug reporting system in game that has led to our chomping through scores of bugs. Our current pre-alpha players have really helped make Slime Rancher a much better experience, and we look forward to seeing more of it.”
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6 marzo

Slime Rancher v0.5.0 Now Available!



Slime Rancher v0.5.0 is our next big content update that includes a new, explorable zone, new slime, new resource, and more!

Please note, this update will reset your gamepad, keyboard, and mouse bindings to defaults if you ever changed them. You'll simply need to change them back in the options menu.

Additionally, your position in the world will be set back on the ranch to avoid your being stuck in any of the new geometry added to the world.



Changes:
- The Ancient Ruins is a new zone located between the Moss Blanket and Indigo Quarry. It contains a new slime, resource, and other secrets to discover. This zone will also serve as the key to accessing the Glass Desert in a future update. The Ancient Ruins is very different form other zones in Slime Rancher and ranchers can easily get lost within its twisting passages if they're not careful. Travel safely!
- The quantum slime is native to the ancient ruins and can emit other possible realities of itself, merging with one of those realities when agitated. Ranchers will need to keep a close eye on these slimes on the ranch, and make sure that eye is actually on the real quantum slime!
- Phase lemon trees are another strange product of the Ancient Ruins: a fruit tree that echoes across multiple realities, only half present in any one at a time. Though quantum slimes love its fruit, it will need some sort of binding agent in order to harvest those enigmatic lemons into our reality.
- Echoes are a new collectable item found tucked away in the Ancient Ruins. These little motes of light are often used by ranchers as decorations, though their origins remain a mystery. Echoes can be found daily in the many corners or the Ancient Ruins, or extracted with resource extractors.
- New achievements have been added
- 6 new deco gadgets have been added featuring beautiful art from the Ancient Ruins.
- 12 new treasure pods have been added: get hunting!
- Renamed Slime Quality to Model Quality and Water Quality to Shader Quality to better reflect those settings' usage in the game.
- Slime agitation now reduced more by eating, especially eating favorite foods.
- Hunter largos that get sufficiently agitated will revert to their feral form. Watch out!
- Adjusted prices of Hunter and Crystal Plorts to be a little more valuable, matching those of quantum plorts. These three slimes now represent the 'fourth tier' of slime difficulty.
- Improved some CPU efficiency items.
- Improved efficiency of grass mesh. That's right, here at Monomi Park even our grass is efficient.
- Updated version of Input library, which is related to gamepad inner workings.
- Puddle plorts are not longer requested or rewarded in the Range Exchange.

Fixes:
- Fixed bug where music could sometimes be stuck playing for an area you had just entered and then left.
- Fixed bug where starting to vac fruits and veggies but stopping while they were still vibrating would still cause them to come loose.
- Fixed bugs relating to vac-ing veggies out of the ground.
- Fixed bug where it was sometimes possible to vac items through a wall.
- Fixed bug where Tarrs placed on Slime Stage could quickly escape. Maybe it wasn't a bug though and deep down, tarrs are just really shy.
- Fixed bug where Honey slimes and plorts were not properly included in Range Exchange.
- Fixed bug with appearance of slime mouths being off-color.

...and that's it! We hope you really enjoy this new update and we look forward to hearing all about your adventures in the Ancient Ruins!



March 7, 2017 - Slime Rancher v0.5.0b
A patch was issued today to fix some bugs following the release of v0.5.0:

- Fixed bug where quantum plort was not shown on the Refinery screen.
- Fixed bug where quantum slimes could escape the grotto to above the ceiling.
- Fixed bug where quantum slimes would intentionally escape directly to the Slime Sea. It is unclear if one day they would return as hardened, salt-crusted pirates, but we just weren't going to take that chance.
- Fixed bug where pink quantum largos would eat quantum plorts but not boom plorts.
- Fixed bug where quantum crystal largo would appear pink while rolling.
- Fixed bug where quantum largos were not transparent went held on the vac.
- Fixed bug where water was not going in through corral walls.
- Fixed bug where fashion pods were not going in through corral walls.
- Fixed bug where echoes were showing as 'Echoes' when targeted instead of the specified type (e.g. 'Red Echo')

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8 febbraio

Slime Rancher v0.4.3 Now Available!

Slime Rancher v0.4.3 is a small patch containing mostly fixes to offer a smoother experience.

Changes:
- Resources can now be vac'd out of autofeeders for those indecisive ranchers.
- The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} )
- Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.

Fixes:
- Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller.
- Fixed bug where med station could sometimes overfill the health bar.
- Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately.
- Fixed missing level geometry on ledge near honey gordo.
- Fixed missing level geometry causing a gap in Moss Blanket.
- Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).


February 9, 2017 - v0.4.3b
A small patch has been issued to address issues with save file compatibility by improving the handling of certain types of corrupted saved data files so that they are properly shown as invalid on the load menu.

February 10, 2017 - v0.4.3c
A fix was issued to address a bug that was potentially corrupting save files. You can read more about it here:
http://forums.monomipark.com/viewtopic.php?f=3&t=3790



And if you haven't been following Monomi Park's Twitter or blog, here's a sneak peek of the quantum slimes and the mysterious ruins they inhabit coming in v0.5.0!





Since these patch notes were pretty dry with little opportunity for jokes: Why is the sand so wet? ................................Because the sea weed.

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Informazioni sul gioco

What is Slime Rancher?
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.

Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:

  • You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.

  • Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.

  • With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.

  • With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.

  • But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
Let’s get ranching.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows XP(SP3)+
    • Processore: 2.2GHz Dual Core
    • Memoria: 4 GB di RAM
    • Scheda video: 512MB VRAM
    • DirectX: Versione 9.0c
    • Memoria: 1 GB di spazio disponibile
    Minimi:
    • Sistema operativo: OSX 10+
    • Processore: 2.2GHz Dual Core
    • Memoria: 4 GB di RAM
    • Scheda video: OpenGL 3.2 compatible, 512 MB VRAM
    • Memoria: 1 GB di spazio disponibile
    Minimi:
    • Sistema operativo: Ubuntu 12.04+ or equivalent
    • Processore: 2.2GHz Dual Core
    • Memoria: 4 GB di RAM
    • Scheda video: OpenGL 3.2 compatible, 512 MB VRAM
    • Memoria: 1 GB di spazio disponibile
    • Scheda audio: ALSA compatible
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