Slime Rancher est l'histoire de Beatrix LeBeau, une jeune rancher intrépide qui part chez soi pour une vie un milliard d'années-lumières de Terre sur le 'Far, Far Range' auquel elle tente de gagner sa vie en jonglant les slimes.
Évaluations récentes :
très positives (443) - 93% des 443 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
extrêmement positives (15,312) - 95% des 15,312 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
1 août 2017
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Acheter Slime Rancher

Acheter Slime Rancher: Soundtrack Edition

Comprend 2 article(s) : Slime Rancher, Slime Rancher: Original Soundtrack


Mises à jour récentes Tout voir (50)

15 mars

British Academy Games Awards

We are very happy to announce that Slime Rancher has been nominated for "Debut Game" in this year's British Academy Games Awards! :slimeamazed:

View all the nominations at and be sure to watch the ceremony April 12th

Thank you for all of your support! You guys rock (slime)
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13 mars

Mochi's Megabucks Update is Now Available!

Mochi’s Megabucks Update is here! In this update you’ll be invited to explore the Nimble Valley, chase down new quicksilver slimes, earn luxurious ranch upgrades, and attempt the exhilarating Rush Mode.

Nimble Valley:
The Nimble Valley is a new zone that is home to the exceedingly rare quicksilver slimes. Not much is known about the Valley outside of the fact that it is owned by the one and only Mochi Miles. Work for Mochi and prove yourself to be a first-rate rancher!

- Mochi will invite you to her Manor after you successfully complete a Range Exchange request with her, unlock the Indigo Quarry, and purchase The Grotto ranch expansion. Please note that you will need to complete a NEW Range Exchange request from Mochi in order to trigger her contacting you.
- Work in the Valley involves running a series of Rance Exchange assignments which will reward you with newbucks and special upgrades.
- Mochi will GENEROUSLY (emphasis added by request of Mochi Miles) pay you for every 10 plorts you deliver. Fulfill larger requests to earn: Mochi’s Extra Mile, the Deluxe coop upgrade, and then access to Mochi’s Manor.
- Mochi's Extra Mile occasionally DOUBLES the newbucks for plorts deposited into the market. (Mochi wouldn't go into the specifics, but we estimate it's about 1 out of every 20 plorts will get you a bonus)
- The Nimble Valley has two tracks you can run to collect resources for Mochi. One is trickier than the other!
- Each track is equipped with a special generator to get quicksilver slimes out of their hiding spots. Generators can only run for a limited time, so collect as much as you can before they need to recharge. Extend your available time using relay rings throughout the Valley.
- The Valley is rigged with Miles Tech that will automatically gather plorts for you. Mochi assures you that she is not skimming any of them off the top. And frankly, it’s outrageous that you even think so.
- Find treasure pods with new decorations hidden throughout the Valley!

Quicksilver Slimes:
Quicksilver slimes are lightning quick, and feed on electricity. This is generally accomplished by their moving really fast and slowly accumulating the static charge they generate. However, Mochi has decided to speed up the process and created a method for feeding them energy in a far more direct fashion.

- Feed quicksilver slimes by electrifying them using Mochi’s cutting-edge Miles Tech.
- Be careful while collecting plorts; electrified quicksilver slimes are dangerous to touch!
- Quicksilver plorts can’t be sold on the Plort Market and can only be deposited at Mochi’s Manor.

Electrical Charges and Power Stations:
- Spark Shot: Feed a spark shots to quicksilver slimes and rake in the newbucks.
- Static Clinger: Charges a quicksilver slime with electricity that can chain to nearby quicksilvers. Make them work for YOU!
- Slooow Field: Experimental tech that creates a dome of photonic jelly, slowing down quicksilvers that pass through it.
- Thunderclap: A super-charged spark shot that is capable of hitting a whole bunch of quicksilvers at once!
- Charge Stations: Fill your vac tank with random electrical charges designed to make plort harvesting a breeze (randomly assigns a slooow field, static clinger, or thunderclap)
- Relay Rings: Run through relay rings to extend your time.
- Energy Boost Station: Refills your energy meter so you can keep running and jumping and collecting those plorts.

Rush Mode:
- 5-Day Rush has been replaced and is now Rush Mode!
- Create the most efficient ranch you can to earn the most newbucks within the allotted time. Getting knocked out reduces your newbucks by 10%.
- Complete daily Range Exchange requests to earn extra time and gilded ginger.
- Collect 25 of any plort and receive a bonus multiplier when your score is calculated. Each bonus can only be collected once per plort type, for a total of 16 bonus multipliers. Slimes from the Glass Desert are worth the most!
- Use your gilded ginger on the gold gordos that are now scattered all over the map.
- Make use of Slime Science gadgets that are already in your inventory such as: warp depots, teleporters, and hydro turrets.
- Other features have been included in order to speed up gameplay, including semi-fed gordos, an open plort gate, all available power ups being unlocked, and a selection of Slime Science gadgets available to you.

Other Changes:
- Added 3 new gadget sites to Moustache Island. If you’re asking yourself, ‘what’s Moustache Island?’ don’t worry, it doesn’t actually exist.
- Ogden’s Retreat and Mochi’s Manor can now be recolored separately from Beatrix’s home ranch.
- Special chroma packs are unlocked by starting Ogden’s and Mochi’s missions. Mochi however has declared that depending on how you look at it, there is now only one chroma pack available.
- Added pop-up text whenever you earn or spend newbucks.
- On-ranch tutorials are now only on Beatrix’s ranch, and not Ogden or Mochi’s expansions.
- Locked the framerate to never go above 120Hz to prevent GPU overheating issues(this is ignored in VSync mode).
- Added option to disable the very limited mouse smoothing that is on by default.
- Upgraded Unity engine version.
- Gave the newbucks icon a facelift.
- Improved the way we are storing profile data: now you can have different options on different computers.
- Improved scrolling on map while using a gamepad.
- 5-Day Rush achievements have been adjusted to better suit Rush Mode.

- Fixed a possible bug related to gold slimes fleeing improperly.
- Fixed a bug related to tangle vines and dervish whirlwinds that could sometimes result in launched slimes and other items.
- Fixed stuck spot in Dry Reef where players with no jet pack could get wedged.
- Fixed spot in Overgrowth where chickens could get stuck behind a tree. It was likely a secret hideout for chicken scheming so YOU’RE WELCOME.
- Fixed a minor offset in the vac rotation.
- Fixed bug where market reported all prices as having risen on game load. Thanks, Mochi.
- Fixed bug where oasis music was sometimes not playing properly on game load.
- Fixed the garden tutorial getting stuck if you planted a crop before the tutorial prompt.
- Fixed bug where Rush Mode was sending rancher intro emails.
- Fixed bug with diet readout for gold/lucky slimes and gordos.
- Fixed bug where it was possible to keep receiving radiation after teleporting while in rad auras.
- Fixed bug where silos were showing pink slime icon on empty slots.
- Fixed bug where doors in the Ruins would disappear from our reality if you look at it from a certain angle.
- Fixed bug where slimes could sometimes eat things beyond a corral barrier while Beatrix sleeps.
- Fixed bug with kookacrackers not playing their particle effects.
- Fixed bug where the Hobson journal glow would block the vac.
- Fixed bug where Range Exchange crates would sometimes launch their contents aggressively on break.
- Fixed issue with slime spawning taking into account chicken density. Thanks, BOb.
- Fixed damage hit flash so that it flashes again, because pain shouldn’t be ignored.
- Fixed bug where fire slimes in ponds sometimes did not despawn properly.
- Fixed bug where fire slimes in water did not become extinguished.
- Fixed bug where gold slimes could create plorts due to touching gold plorts. There should be a lore reason for this so gather round and let me tell you the epic tale of Game Balance...
- Fixed timing bug related to getting newbucks from crates/exchange such that logging out at the wrong time doesn't cost you newbucks.
- Fixed small gap along edge of Grotto floor.
- Fixed bugs related to restarting tutorials on game load.
- Fixed bug where extractors sometimes were not fully destroying themselves when complete.
- Fixed a particular type of ivy being used in the world that was insufficiently thick. Oh yes, you knew this update was going to be good.
- Fixed gamepad navigation on Load/Save Error Screens.
- Fixed "Requires" label missing in the Fabricator UI.
- Fixed bug where the Quarry central cave was incorrectly being treated as part of the ranch.
- Fixed bug where low-res version of honey slimes had the wrong crest.
- Fixed bug on loading a game with max energy capping at 100 initially before refilling.
- Fixed some incorrect lighting in some small sections of the world.
- Fixed bug where disable-gamepad option was not saving properly.
- Fixed misspelling of “omelettes.” It is now spelled “fancy egg taco.”
- Fixed bug on restoring default screen resolution on Linux.
- Fixed some minor issues with water rendering.
- A bunch of other miscellaneous small optimizations.

March 14, 2018 - Slime Rancher v1.2.0b

- Added Slime Toy dispenser in Mochi's Manor since some of you would rather be entertaining slimes instead of working.
- Did some minor landscaping in Mochi’s garden.
- Fixed bug where some gadgets placed in Mochi's Manor were disappearing if you weren’t looking. It’s safe to blink and/or quit playing Slime Rancher now.
- Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
- Fixed bug where a Rush Mode feature snuck into Adventure Mode. The plort market is back to showing market trends and no longer show stars for plorts you’ve sold a lot of.

And Happy Pi Day! Here's one of Ogden's favorite recipes: Kookadoba Pie!

And for more details on future Slime Rancher updates, be sure to check out the development roadmap here:

See you at the races!
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“Je n’ai jamais joué dans ma vie un jeu si mignon, si pur, alors je n’ai aucune scrupule à donner une note parfaite et bien méritée à Slime Rancher.”
10 – CGM

“Slime Rancher peut t’occuper pendant des heures ; je regardais mon ranch, sentais fière de mon succès et repartais vers les sauvages pour découvrir d’autres trucs bizarres que je peux trouver.”
8.5 – Game Informer

“Slime Rancher est une chose sympa et irrépressible avec une espace raisonnable à aventurer. Un arc-en-ciel gonflable dans une crotte de shooters tentaculaires d’une couleur boueuse. Je suis ravi qu’il existe.”
Rock, Paper, Shotgun

Nouvelle mise à jour

Mochi’s Megabucks Update is here and you've been invited to explore the Nimble Valley: a new zone that is home to the exceedingly rare quicksilver slimes!

Learn more about the Nimble Valley here!

Shop Merchandise

Limited Holiday Event

Celebrate the season with our limited-time Wiggly Wonderland event! Hunt for ornaments and decorate your ranch from December 20 - 31

A new ornament will appear in crates every day, so hurry and collect as many as you can before they’re gone!

Read more here

Ogden's Wild Update

Ogden’s Wild Update has arrived! Slime Rancher v1.1.0 contains a dangerous, new zone to explore, missions to undertake from Ogden Ortiz, the feral descendants of the long-extinct saber slime, and more!

Discover more about The Wilds and version 1.1.0 here

À propos de ce jeu

Bienvenue au Monde Lointain, Très Lointain

Slime Rancher est un jeu charmant, un sandbox à première personne. Jouez le rôle de Beatrix LeBeau : une jeune éleveuse brave qui commence sa vie une mille lumières-années de la Terre sur le « Monde Lointain, Très Lointain ».

Des nouveaux défis et des opportunités dangereuses sont dévoilés chaque jour pendant que vous tentez d’accumuler une grande fortune dans les affaires d’élévage de slimes. Rassemblez de slimes vifs, poussez vos récoltes, extrayez les ressources et explorez les sauvages sauvages tout en maîtrisant votre vacpack tout-usage.

Gagnez votre place

Vous avez hérité le ranch d’éleveur reconnu, Hobson Twillgers. Restaurez le ranch, découvrez les secrets cachés sur cette planète mystérieuse et dominer le Marché des Plortes.

  • Poussez les récoltes et élevez les cocos pour nourrir votre collection de slimes affamés.
  • Terminez les demandes quotidiennes d’autres éleveurs pour gagner de récompenses bonus.
  • Gagnez l’argent pour améliorer votre vacpack, construire plus de corrals, ou agrandir votre ranch.
  • Utilisez la Science Slime pour découvrir de ressources rares, fabriquer les décorations et créer de gadgets pour vous aider dans vos aventures.
  • Explorez un monde d’une vaste étendue, rempli avec des secrets et trésors cachés.

Éléments Slimetastiques:

  • Choisissez entre les 3 modes de jeu : Aventure, Normal, et la Ruée Cinq Jours.
  • Amusez-vous en fusionnant les slimes : il y a plus que 150 slimes hybrides à découvrir.
  • Jouez avec votre manette si vous pensez que les claviers sont utilisés pour jouer de la musique et rien d’autre.

Configuration requise

Mac OS X
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows XP(SP3)+
    • Processeur : 2.2GHz Dual Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512MB VRAM
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : OSX 10+
    • Processeur : 2.2GHz Dual Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : OpenGL 3.2 compatible, 512 MB VRAM
    • Espace disque : 1 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Ubuntu 12.04+ or equivalent
    • Processeur : 2.2GHz Dual Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : OpenGL 3.2 compatible, 512 MB VRAM
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : ALSA compatible

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