He aquí Torchlight, una novedosa franquicia RPG de acción creada por Runic Games. Torchlight está siendo desarrollado en Seattle por un veterano equipo compuesto por los diseñadores y líderes de proyectos como Diablo, Diablo II, Mythos, y Fate.
Análisis de usuarios: Muy positivos (2,141 análisis)
Fecha de lanzamiento: 27 de Oct, 2009

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¡REBAJAS POR VACACIONES! La oferta finaliza el 2 de Enero

-50%
$14.99
$7.49
 

Recomendado por mentores

"A very fun arpg, Its like diablo 2 but you have a pet you can use to shop while in a dungeon, there are fewer classes but its still very replayable."

Acerca de este juego

He aquí Torchlight, una novedosa franquicia RPG de acción creada por Runic Games. Torchlight está siendo desarrollado en Seattle por un veterano equipo compuesto por los diseñadores y líderes de proyectos como Diablo, Diablo II, Mythos, y Fate. Nuestro equipo ha pasado muchos años perfeccionando y evolucionando esta mecánica de juego única.

La aventura transcurre en el emplazamiento minero de Torchlight, una ciudad fundada rápidamente tras el descubrimiento de venas muy ricas en Ember - un mineral misterioso y poco común que tiene el poder de encantar o corromper todo aquello con lo que entre en contacto. Este poder corruptor puede acarrear unas curiosas consecuencias, y los jugadores establecidos en las montañas cercanas y las profundidades interiores deberán descubrir el verdadero alcance de la influencia del Ember en las civilizaciones ya existentes.

Runic Games lanzará Torchlight inicialmente como un juego de Un Jugador, Torchlight será lanzado a finales de 2009 como descarga digital y en caja. Después del lanzamiento de esta versión, se empezará a trabajar en una versión MMO con todas las características del género.

Versión Un Jugador

Los jugadores pueden escoger entre tres clases, y aventurarse desde la seguridad de la ciudad de Torchlight hacia mazmorras generadas aleatoriamente, con una gran variedad de monstruos espeluznantes, infinidad de tesoros y objetos a encontrar, y misiones a completar. La aleatoriedad infinita asegura una muy larga experiencia de juego.

  • Aleatoriedad - El diseño de los niveles se genera de forma aleatoria, por tanto cada aventura es única. Los monstruos, tesoros, puzles y objetos son diferentes cada vez que te embarcas en una aventura.
  • Interfaz sencilla y amigable - Torchlight se ha diseñado para que sea fácil de jugar desde el principio. La intuitiva interfaz facilita a los jugadores el acceso a un mundo rico y variado.
  • Sistema de Retiro - Una vez que un personaje ha subido de nivel, puede “retirarse” y legar beneficios y mejoras que haya podido obtener a los personajes nuevos.
  • Mascotas - Los jugadores pueden elegir una mascota para que los acompañe. Estas mascotas pueden subir de nivel igual que el jugador, y lo ayudarán en la lucha, portarán objetos y realizarán una serie de tareas útiles.
  • Clases de Personaje - Los jugadores crearán y personalizarán un personaje a partir de una de las tres clases disponibles, y escogerán un animal que los acompañe. Mediante elecciones cosméticas, árboles de habilidades y los objetos que adquieran, cada personaje estará hecho a medida y será diferente de los otros.
  • Pesca - Los jugadores pueden tomar un descanso de su agotadora profesión de aventureros para visitar uno de los diversos sitios de pesca, relajarse y ver si pueden atrapar algunos peces. Estos otorgan interesantes beneficios para el jugador y su mascota, y también se pueden descubrir otras recompensas.
  • Incluye Editor - Runic Games apoya a su comunidad de modders al incluir un editor para que los jugadores puedan crear y diseñar su propio contenido.
  • Steam Cloud - Guarda tus progresos en Steam Cloud y continúa desde otro ordenador. Sin embargo, las partidas guardadas no son compatibles entre distintas plataformas. Las partidas de PC no podrán migrarse a Mac y viceversa.

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows 2000 o superior
    • Procesador: Procesador compatible x86 a 800 Mhz
    • Memoria: 512 Mb
    • Gráficos: Tarjeta 3D compatible con DirectX y al menos 64 Mb de memoria accesible (por ejemplo ATI Radeon 7200, nVidia GeForce 2, o Intel GMA 950)
    • DirectX®: 9.0c
    • Disco Duro: 400MB

    Mínimo:

    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Intel Mac
    • Memoria: 1 GB de RAM
    • Gráficos: Tarjeta gráfica compatible con OpenGL 2.0 y 256 MB de RAM dedicada (ATI Radeon X1600 o equivalente de nVidia)
    • Disco Duro: 800 MB de espacio libre
    • Otros Requisitos:
Análisis útiles de usuarios
A 6 de 7 personas (86%) les ha sido útil este análisis
38.2 h registradas
Publicado: 9 de Agosto
Torchlight es un RPGAction tipo diablo que cumple bastante bien con la formula establecida en el genero. Cierto es que no aporta nada nuevo, salvo quizas lo de la mascota, pero lo que hace lo hace bien.

Y funciona.

Los programadores han apostado por una formula agil y sencilla que simplifica mucho la experiencia de juego. Todo esta muy bien optimizado y calibrado para que el jugador no se complique la vida en ningun momento y se centre en farmear y machacar enemigos.

Claro que apostar por una jugabilidad y un diseño tan sencillos tiene su precio. El juego en si mismo es muy simple en todos los sentidos. La historia es practicamente inexistente, las misiones secundarias son esquematicas y repetitivas, los niveles parecen todos iguales... En ese sentido si que se echa de menos una mayor profundidad y un mayor desarollo del titulo.

El resultado de todo esto es un juego cumplidor y correcto pero carente de alma e identidad propia.

En definitiva, un clon del Diablo bien optimizado y calibrado pero sin sustancia propia. Entretiene pero no apasiona.


6/10.
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A 1 de 1 personas (100%) les ha sido útil este análisis
18.0 h registradas
Publicado: 25 de Junio
Un gran juego para los los que disfrunten de los RPG, aunque no cuente con mucha variedad de personajes, es un título que te hace pasar muy buen tiempo.
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A 50 de 55 personas (91%) les ha sido útil este análisis
27.5 h registradas
Publicado: 27 de Junio
INTRODUCTION:
Torchlight is a Top-Down Action RPG Dungeon Crawler developed by Runic Games in 2009. The game invokes a Diablo-esque / Fate-esque gameplay mechanic mostly because the developers were former members of the teams that made said Diablo and Fate games.

The game is set on the town of Torchlight, a small mining community who stumbled across a strange new mineral called 'Ember' which produces an unfortunate side effect to anyone who comes into contact with a corrupt piece. The player takes on the roles of the Alchemist, the Vanquisher or the Destroyer who makes their way through the deep mines and caves of Torchlight to stop a great evil from rising and destroying the world.

PROS:
+ Classical Formula: -(Also a CON, see below) Although the game is dangerously familiar to Diablo, Torchlight executes this formula almost to perfection. The loot system, monsters, player classes and gameplay mechanic were applied and utilized very well in a way that gives a renewed interest on the genre.

+ Artistic: -Graphically, its not the most pleasing game, but its true artistic quality is with the style. It deviates from the regular dark, gothic themes of most games in the genre and instead, replaces it with a cartoon look in a steam punk setting.

+ Map Variety: -Story wise, you're only headed down, but each map you enter has completely different themes. You can be exploring a dark dank cave one moment, and the next, find yourself in a long forgotten stone crypt or an ancient temple.

+ Sound and Music: -The composer is Matt Uelman, Composer for works such as Diablo, World of Warcraft and Star Craft, and with a track like that, you can only expect greatness in the music quality.

CONS:
- No Multiplayer: - The game is a single player experience. No multiplayer mode whatsoever which disappointed many fans.

- Story: - Rather weak and forgettable story with too few side missions.

- Classical Formula: -(Also a PRO, see above), Strip it down to its bare minimum and you have a generic Diablo Clone right down to the Story. PERSONALLY, I think its GOOD since the newer generation of gamers who never got to experience the glory of the original Diablo can now experience it through Torchlight.

CONCLUSION:
GREAT GAME FOR GREAT VALUE. Sale or full price, this game deserves your attention. You would think that its just your average Dungeon Crawler RPG and you would be right since all the elements of Torchlight are basic elements to an Action RPG, HOWEVER, it's how Torchlight merges those elements that make it stand out from the rest. From start to finish, this game uses and applies the tried and tested classical formula to create a wonderful and memorable experience.

--------------------------------------------------------------------------------
Like my Reviews? Follow my Curator's Page:

http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
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A 16 de 18 personas (89%) les ha sido útil este análisis
43.9 h registradas
Publicado: 5 de Julio
It's well balanced, simple and a lot of fun to play. If you're looking for a deep storyline you'll get dissapointed. But if you look for a very decent Diablo clone with pleasant graphics, nice sounds and music and a very fluent gameplay, you found what you're looking for. I finished the main story, but the random dungeons still hook me to this game. Really an indie gem that lead to an even more polished sequel. Fully recommended if you're into action RPGs.
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A 12 de 13 personas (92%) les ha sido útil este análisis
28.9 h registradas
Publicado: 9 de Noviembre
That kind of game that keeps you from pretty much having a life. "One more floor and I'll go make dinner"- you think.. 5 hours later: "Ok, that's IT! This is the last floor and then I'm hitting the bed!" Spoiler: It will never happen, you will never stop, Runic Games knows how to get ahold of your soul.. Nobody should be keener for fast runs with this one!

Still loving the game,despite my lack of sleep. The classes aren't many but the characters adapt as you level up and allocate points.You get your very cute little pet,too. Despite starting with Torchlight II and only now buying Torchlight I, I'd say it's as addictive and awesome.

TL,DR -> Go grab this awesome game!

9/10
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A 6 de 6 personas (100%) les ha sido útil este análisis
14.2 h registradas
Publicado: 25 de Noviembre
Thinking back on my time with the Torchlight campaign, the phrase “Baby’s First Diablo” keeps coming to mind. I think it provides a more accessible aRPG experience coupled with unusually light hearted and colorful world design. It’s by no means a game for children but for someone who is not a hardcore aRPG diablo master, Torchlight is a fantastic, more relaxed Diablo style adventure.

It’s successor (Torchlight 2) is much improved in most of the gameplay aspects, but for the right price the original is a must buy and will not disappoint.
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A 6 de 6 personas (100%) les ha sido útil este análisis
22.8 h registradas
Publicado: 6 de Noviembre
Fun game, Torchlight 2 improved a lot off this.
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A 6 de 6 personas (100%) les ha sido útil este análisis
15.4 h registradas
Publicado: 18 de Noviembre
Good as Diablo 1, but not like Diablo 2, the lack of oficial characters, pets, towns, make this game a quite cloying. Torchlight 2 has implemented all those things in it.
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A 5 de 5 personas (100%) les ha sido útil este análisis
41.9 h registradas
Publicado: 17 de Octubre
Torchlight one still holds up to this day. It is a dungeon based arpg without any surface missions. It has much in common with Diablo 2 but can't quite be as good as it's big brother. Still, all elements of a good addicting arpg are there. But that's also the only point which I can criticize, the game just doesn't try to push for more. The story isn't good but the combat and gameplay feels fluent. The fishing mechanic is a cool gimmick but I never really used it since it wasn't needed. Overall a good buy when on sale.
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A 7 de 9 personas (78%) les ha sido útil este análisis
31.3 h registradas
Publicado: 14 de Octubre
I have put so much time into this game, it captures the Diablo feel.
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A 4 de 4 personas (100%) les ha sido útil este análisis
70.9 h registradas
Publicado: 17 de Octubre
I started playing Torchlight, because one of my friends played it, and it looked like fun.
Before that, I never played any Diablo game (beside Dungeon Siege) and wasnt familiar with ARPG games.

Having a simple story, you will forget, in the second it ends, Torchlight is mostly a game about monster hords, explosions and loot. Village gets attacked by evil wizard, heros help, heros save the day (and genocide countless minions).

You have 3 playable Characters, without being able to edit their stats and looks: A melee, ranged and mage.

Beside having classes with roles, every characters has 3 skill trees, that mostly provide main damage, support abilitys (buffs or debuffs) and summoning allies. Also each of these trees provide you with the abilitys to fight with the weapon, that was made for the class (sword for melee, guns for ranged and staff for mage) or buffing the damage with fighting with another class weapon, so the melee fires with staffs (why would he do that?).

The loot is mostly randomized like in every ARPG. Exeption are uniques and set items, that also can have different stats, but have them always in a certain pattern.

Also, the village provides you with different NPCs who offer you:
- 3 traders
- A quest NPC, that gives you tasks into special dungeons, giving you bonus dungeons as reward
- a gambler that sells you items, that have random stats
- two goblins, that can ether save sockets from items or clear items from sockets
- an item enchanter, that can upgrade your items. There is always a chance to break the item, which chance increases with every use. Features like that were stupid like ever, because they can be bypassed by save and load (in this case, because the game saves automatically, you can crash your game to leave without saving).

Having a campaign that is going through a dungeon with 34 levels, the bonus levels from the quest NPC and a endless dungeon, after you completed the campaign, you have enough time to enjoy the game.

Contra:
- The classes are really imbalanced:
Having trouble fighting with the mage? You maxed your skills and still the enemy doesnt feel your hit? Play the ranged: I made a ranged fighter playthrough with every skill on level 1. How? The skills of the ranged character make damage based in % of your weapon damage. Most of the attacks of the mage do not. Who designs crap like that? Having a skill that gives you better mana regeneration and having the first ability on max, you can use it instead of your standard attack, blasting 300% weapon damage with every shot, with an attack, that pierces through enemys in a line. Why even playing the other classes.

- The enemy damage is imbalanced:
A big rock troll is hitting you? No problem, didnt even feel it. A little kobold mage casting a lightning on you? Dead!
While physical damage gets blocked by your armor, elemental does not! So, you will be ignoring all enemys, only focusing on their mages. This can be so extreme that in the dark fortress levels you always look out or demon caster, because you will onehit them, and they will onehit you. It is who is spotting the other first. All that doesnt feel like it is right.
- After lvl 50 the game starts feeling dull and unfinished:
After playing through the campaign, you will notice that the drops of uniques will decrease more and more. Thats because instead having your level, most uniques have a certain item level they drop. Around lvl 50-70 the normal items will also start going rubbish, giving you sometimes lvl 40 item on lvl 70. After a time, normal playing is no longer possible, because the enemys get stronger, but you dont

You can have a lot of fun with Torchlight, but dont take it as serious as a Diablo.
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A 18 de 31 personas (58%) les ha sido útil este análisis
8.3 h registradas
Publicado: 8 de Octubre
Better than Diablo 3.
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A 5 de 6 personas (83%) les ha sido útil este análisis
39.7 h registradas
Publicado: 19 de Agosto
A classic RPG that i missed out on years ago! Great game with good visuals and easy to pick up. Skill system is simple and the game is alot bigger than i first though it may be. Overall, 40hrs in and im loving it. HIghly Recommend it.
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A 3 de 3 personas (100%) les ha sido útil este análisis
28.5 h registradas
Publicado: 10 de Noviembre
Diablo-like (not as grim), WoW looks. You got a pet that looks cute and sell the stuff you loot. Fine if you enjoy arcades.
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A 3 de 3 personas (100%) les ha sido útil este análisis
19.5 h registradas
Publicado: 9 de Octubre
This game probably is the best ARPG to play a summoner in. I only have 20 hours or so logged. but i could have 5 purple mobs, 5 skeletons, 5 archers, a magic floating sword, a fist titan and a beam titan. All at once. an very interesting play style. different than any other type i have played. There is definite replay here as well I haven't even touched the other classes yet.
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A 4 de 5 personas (80%) les ha sido útil este análisis
8.9 h registradas
Publicado: 26 de Noviembre
In Torchlight, you are drawn to a town, also called Torchlight, where a magical ore called Ember is mined. As you move down through the dungeon, you learn that Ember has a corrupting effect on any who use it, and has led to the downfall of a number of civilizations before yours. It's not the deepest story in the history of RPGs, but it is clear that the developers put real effort into it. The writing is miles better than that of many other hack & slash games I've played as well. The same can't really be said of the sidequests, which follow the exact pattern from Fate: your task is always to kill a specific boss and/or retrieve a specific piece of loot, with little real reason given. I don't think of this as a significant problem, though. Instead, I think it's pretty standard for action games.

Torchlight may only be above average in the story department, but its gameplay is outstanding. It takes good ideas from the developers' previous games and improves on them in just about every way possible. There are three character classes (essentially, a barbarian, a ranged character, and a magician), each of which plays very differently from the others, and each of which can be viably developed in several ways as you level up. For example, my first character was a magician who focused almost entirely on summoning, similar to Diablo II's Necromancer. I could have put my points into casting spells, though, and been more similar to the Sorceress.

Each class has three skill trees, although certain skills like "ranged weapons mastery" show up in the trees of all classes. I appreciated that, since I wanted my summoner to dual-wield pistols – something he's not necessarily good at by default. In addition, there are magic scrolls, found as loot or purchased, that allow you to teach certain skills to any character. I loved having that ability, because it allowed my barbarian to cast town portal spells and identify magical items; skills that many RPGs restrict to the magician class.

In Torchlight, your character is constantly accompanied by a pet dog or cat. You can catch fish and feed them to your pet to change them (temporarily or permanently) into another animal/monster, and I was overjoyed to see that Torchlight doesn't make you waste inventory space on a fishing pole to do so. Your pet levels up along with you, and it can wear two rings and a necklace, which is nice. The pet also has an inventory, can be directed to pick things up, and can be sent back to town at any point to sell loot. Doing so really helps keep the game flowing because like any good hack & slash game, you'll pick up a lot of loot, and going back to town to sell it is annoying.

Your pet doesn't just serve as a pack mule, though, or even as simply a meat shield. You can also teach it any of the spells learned from scrolls. It can only learn two spells, but the pet AI makes good use of whatever you give it. I liked my cat to be able to summon zombies and leech health from attacks, but a dog who can throw fireballs and heal the whole party sounds pretty awesome too.

The main story takes you down through one long dungeon to a final boss battle, but once you've beaten it, a second, never-ending, randomly generated dungeon is unlocked where the monsters scale to your current level, so you can keep playing with the same character as long as you want. In addition, maps can be purchased from vendors that take you to shorter randomly generated dungeons. These serve as a nice break from the main storyline or even a place to grind for levels and loot if you ever find yourself in need of doing so. Interestingly, there are also random monsters called "phase beasts" that open a portal to a one-level dungeon when killed. Again, the only reason to go to these dungeons is to get loot and experience, but they seem to give good loot, so they are worth the time.

There are a hundred other things I could talk about in terms of gameplay, but I won't. Instead, I'll limit myself to four brief things I can't leave out of my review. One: you can install gems in your equipable items, and when you're ready to upgrade something, you can destroy the gems and keep the item or vice versa. I would have loved this in Diablo II, where I agonized over actually using all of those runes I collected. Two: each character has their own inventory, their pet's inventory, a private stash in town, and a stash that they share with all of your other characters. If you love to hoard items, this is a dream come true, because it makes passing items between characters and creating "mule" characters a breeze. Three: Torchlight is designed to make modding easy. It's reportedly a piece of cake to create mods, and I can confirm that it takes almost zero effort to install them. There are a lot of mods out there, and they range from the classic "I'm lazy, so I'll break the game's balance" to simple, but really nice, things like changing the opacity of the mini-map. I even installed a mod that unlocks a ferret as a third pet option. Four: when you look at weapons in your inventory, you're shown their attack speed and the damage they do, but you're also shown their DPS (damage per second), which is a huge help when deciding whether to trade up to a new weapon.

There is one thing missing in Torchlight's gameplay, though: multiplayer. I rarely play games online, so I didn't miss it, but I know that this may be a deal-breaker for some gamers. It stands up very well as a single-player experience, though, so if you're interested in this kind of game, I'd urge you to give it a shot despite that lack.

Graphically, Torchlight made me very happy as well. It's not that this is the prettiest game you'll ever see, because it's no Crysis. It's that it looks great on even a lousy setup like mine. There's even a "netbook" mode to allow machines even weaker than mine to play.

The game really does look good. Spell effects are plentiful, and weapons that do elemental damage throw the appropriate sparks, flames, or snow. The environments are rendered in full 3D, and use the classic overhead isometric camera. Like any game with that camera, it has to deal with the issue of environmental elements getting in the way, and Torchlight's solution is to render a sort of x-ray version of the character. Friends are blue, enemies are red, which really helps. Stylistically, it falls halfway between Fate and Diablo II.

This game sounds great, both in terms of music and sound effects. Certain sounds are almost identical to their Diablo II counterparts, but that is so common in this type of game that I find it hard to criticize. My only true complaint is that when your pet gets injured, they whine, which can be annoying if they're surrounded by a huge pack of enemies.

Torchlight controls very simply, but in a good way. You click on the ground to move or on enemies to attack them, and I like the fact that it's fairly forgiving. If you are pretty close to an enemy when you click, you'll attack, which really helps when dealing with fast-moving enemies. Skills, scrolls, and potions can be assigned to slots for the 1-0 buttons on your keyboard. You can equip two sets of weapons and switch between them at any time by pressing W, which came in handy for me on many occasions. Buttons are assigned to your inventory, your skill tree, etc., but they're easily accessible through on-screen icons as well. It isn't groundbreaking, it's just a good implementation of tried-and-true controls.

In the broadest terms, there are two ways to make a great game: do something cool that hasn't been done before, or do a great job of improving on things that have been done before. Torchlight falls pretty firmly in the second category, but that doesn't make it any less great.

9/10, Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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A 2 de 2 personas (100%) les ha sido útil este análisis
39.9 h registradas
Publicado: 7 de Octubre
The best single player only diablo clone ever made. It is a clone so get it for a fresh trip down memory lane.
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A 2 de 2 personas (100%) les ha sido útil este análisis
21.0 h registradas
Publicado: 14 de Julio
This is not a clone of Diablo. It was made by some of the very people that MADE Diablo (including the the music).

If you loved Diablo, you'll love Torchlight. Wonderful, fun games. Good for solo or co-op.
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A 3 de 4 personas (75%) les ha sido útil este análisis
21.9 h registradas
Publicado: 18 de Octubre
A wonderful game, a real gem. Play it, you won't regret it.
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A 8 de 14 personas (57%) les ha sido útil este análisis
17.5 h registradas
Publicado: 14 de Noviembre
This game is about 10 hours too long. It was fairly entertaining at first, but constantly having to clear out my inventory soon became a tedious chore. The story and setting didn't do a good job of drawing me in - it felt like they weren't even trying. I was never really challenged to change up my play style - I basically got through the game spamming the same couple of attacks over and over, and had no major problems. The last boss took forever, and you'd think they'd at least throw in a decent ending after that, but no, just a quick "thank you" and you're unceremoniously dumped back into the world.

I suppose overall it's fairly well made for what it is, so maybe I just don't like the genre, but for all the time it took, I never found it particularly rewarding, so I can't really recommend it.
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