Torchlight est une franchises Action RPG de Runic Games. Ce jeu est en cours de développement à Seattle sur la côte Ouest des États-Unis, par les dessinateurs et directeurs mêmes des projets Diablo, Diablo II, Mythos, et Fate. Ces derniers se sont dédiés depuis plusieurs années à perfectionner ce type de jeu unique en son genre.
Évaluations des utilisateurs :
Récentes :
très positives (46 évaluation(s)) - 100% des 46 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (3,034 évaluation(s)) - 93% des 3,034 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 27 oct 2009

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Acheter Torchlight

 

À propos de ce jeu

Torchlight est une franchises Action RPG de Runic Games. Ce jeu est en cours de développement à Seattle sur la côte Ouest des États-Unis, par les dessinateurs et directeurs mêmes des projets Diablo, Diablo II, Mythos, et Fate. Ces derniers se sont dédiés depuis plusieurs années à perfectionner ce type de jeu unique en son genre.

Vous voici dans une charmante petite ville minière, fondée suite à la découverte de grands gisements d' Ember -- un minerai rare et mystérieux qui à le pouvoir d'ensorceler ou de corrompre ceux qui le touchent. Un pouvoir aux effets maléfiques dont les joueurs vont faire l'expérience.

La sortie de Torchlight est prévue pour fin 2009 en version solo téléchargeable ou boîte. Ensuite, débutera le développement d'une version MMO.

Version Joueur Solo :

Dispose de trois catégories de personnages pour se lancer à l'aventure au-delà du paisible bourg de Torchlight vers différents niveaux de donjons générés de façon aléatoire. A disposition également, une sélection impressionnante de monstres effroyables, de plusieurs courses au trésor, et d'énigmes à résoudre. Un système aléatoire garantit une expérience nouvelle du jeu à chaque session.

  • Aléatoire - Chaque aventure est unique puisque générée de façon aléatoire. Monstres, trésors, objets et puzzles changent chaque fois que vous vous lancez dans une nouvelle aventure.
  • Une interface intuitive - La prise en main de Torchlight est très facile. Elle permet aux joueurs d'accéder très rapidement à une sélection riche et variée de mondes.
  • Système de retrait - Dés qu'un personnage a acquis un certain niveau, il peut 'se retirer' et accorder des avantages ou qualités spécifiques à de nouveaux personnages.
  • Animaux domestiques - Chaque joueur peut choisir un animal de compagnie. Ce dernier pourra évoluer en même temps que le joueur, assister le joueur au cours de batailles, porter des objets, ou rendre toutes sortes de services.
  • Catégories de personnages - Les joueurs ont la possibilité de créer et de personnaliser un personnage d'une des trois catégories disponibles, ainsi que de choisir un animal de compagnie. A travers des choix esthétiques, des décisions concernant les différentes aptitudes et les trésors acquis, chaque personnage sera unique.
  • Pêche - Pour se reposer, les joueurs ont l'opportunité de pouvoir s'adonner au plaisir de la pêche. Chaque poisson attrapé lui apporte des avantages intéressants, ainsi que pour son animal de compagnie. D'autres récompenses peuvent également y être découvertes.
  • Un éditeur inclu - Un éditeur est disponible pour la communauté des joueurs pour permettre de créer des contenus personnalisés.
  • Steam Cloud - Vous pouvez faire des sauvegardes sur le cloud, les parties seront rejouables à partir d'un autre ordinateur. Cependant, les sauvegardes ne sont pas compatibles entre PC et Mac.

Configuration requise

Windows
Mac OS X
    • Interface : Windows 2000 ou suivante
    • Processeur : x86-compatible 800MHz
    • Mémoire : 512 Mo
    • Graphismes : Carte compatible DirectX avec 64Mo (ATI Radeon 7200, NVIDIA GeForce 2, ou Intel GMA 950)
    • DirectX®: 9.0c
    • Disque dur : 400 Mo

    Minimum :

    • Interface : OS X version Leopard 10.5.8, Snow Leopard 10.6.3 ou ultérieure
    • Processeur : Intel Mac
    • Mémoire : 1 Go de RAM
    • Carte graphique : Carte graphique comportant 256 Mo de mémoire vidéo compatible OpenGL 2.0 (ATI Radeon X1600 ou équivalent NVIDIA)
    • Disque dur : 800 Mo d'espace disque
    • Autres :
Évaluations des utilisateurs
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Récentes :
très positives (46 évaluation(s))
Globales :
très positives (3,034 évaluation(s))
Publiées récemment
Whiteswart
( 57.9 heures en tout )
Posté le : 23 mai
Diablo-inspired isometric hack-n-slash dungeon crawler (or "action-RPG"), with many, so many levels filled with treasures and monsters, under seemingly common and peaceful village.
Those of us who have played Diablo before, will recognize everything immidiately, and will be wandering only with cartoon-animated visual style and with the pet - which is quite nice and useful companion, generally, both in fight and in dealing with the loot (which was quite a problem back in time).
Those of us who saw Fate, however, will not be asking any questions, as the Fate is just the base for the Torchlight, with the same visual style, mild music, and the pet. You may think of Torchlight as of much upgraded towards the more comfortable gameplay version of the Fate... And as of next of kin to Diablo Hellfire. And made by the same people, creators of Diablo and Fate.
Torchlight is not a "Diablo-killer", as it goes with so many projects like Titan Quest, Sacred and so many others. On the contrary, Torchlight is actually made all this race to beat the fame of Diablo 1&2 looking even more out-of-order. As you don't need to be better than somebody else. You just need to be fun and complete all by yourself. And Torchlight is just that kind of game - with satysfying content, challenges, variety of features, and general fun-out-of-the-game.
That I personally liked about Torchlight is the atmosphere, which is both quite reminiscent to the original Diablo, with the nearly same background and music... but much more mild and joyful altogether.
That has frightened me there - is the same thing as with the Fate game - the amount of levels below the surface. Even after you'll beat the main scebario nemesis - you still have a long way down before you, with more and more powerful foes and more of the rarest loot.
And it was namely the loot - along with other possibilities to enhance and empower a character - that frightened me the most. Really, while some people are starting to hate Skyrim for the hundreds of hours of adventures, in Torchlight the biggest blackhole, that has eaten the majority of my playtime - was levelling and redistributing items, perks and other enhancements. Yeah, just the same thing for which so many people love RPG systems in the first place - clear numerical system of your hero's progress - made me sick. For it seems so bottomless, that I've dropped the playing at one moment, realising that for every hour of dugeoning I'm spending 2+ hours just orginizing the stuff and making preparations... I'm not saying the game is like this. Actually, you can play it on the flow, and pauses for changing equipment and distributing stats can be as small as you want them to... It's just the way I'm playing the games and living life in general - if I can tune something to go with that in the field, I usually do that, ad perfectum.

Summarizing. Torchlight is the one very nice and enjoyable hack'n'slash dungeon crawler, which can leave uncomfortable only those who can't play action-RPGs, sicked with cartoon-style animation, or completionsts like myself. One last thing to add is that I suggest to start playing right from the hard difficulty, for "easy" and "normal" settings are somewhat less inspiring. Overall mark is 7.8/10.
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Nezvers
( 4.8 heures en tout )
Posté le : 17 mai
Its really hard to find a game this good and graphic, with such low pc spec requirements, both Torchlight and Torchlight 2 are games that can be palyed over kand over and over, Runic games have not disappointed me so far with both of these gems.
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Daigotsu
( 7.9 heures en tout )
Posté le : 17 mai
If you want a Diablo clone, this does the Diablo experience as well as many. Didn't feel like anything special, though.
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j0ny_brav0
( 8.1 heures en tout )
Évaluation avant sortie
Posté le : 16 mai
A Good Game.
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Tim
( 14.0 heures en tout )
Posté le : 16 mai
+ game, gameplay, mechanic
+ graphic
+ sound, music (amazing, like in Diablo 1&2)
+ high framerate on low-end PC's and notebooks
+ nice UI

- WoW style visual (not graphics technologies)
- where is the Linux version on Steam? Add please.
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Cardboard Decoy
( 59.3 heures en tout )
Évaluation avant sortie
Posté le : 10 mai
To be honest, I originally wanted this game to fill the void of Diablo, and it did that, somewhat, but I just can't process some of the absurdly streamlined mechanics, or the way that a single drop can leave you overpowered for the majority of the game.... So much so that fighting enemies is a lot less satisfying than it should be and making huge swaths of the game really boring click fests. Not super great imo.
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Johnny Takigero
( 35.8 heures en tout )
Posté le : 10 mai
Although the missions on the game will feel like 4 missions on repeat, there's something about it that makes me want to come back to play more Torchlight. Sure it may be repeatative for some, but if you can put up with it and find a enjoyable, addictive dungeon crawler, Torchlight will be worth your money. Sure the sequel does everything so much better, more characters, more pets, more item variety, more variety of missions... but if you can get it in a sale, it's worth every penny... as long as you buy the sequel as well.
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ScoXander
( 10.7 heures en tout )
Posté le : 10 mai
Torchlight torchlight torchlight. I remember when this game first came out. Remember too? The graphics were just plain ugly even back then.
Torchlight's history in short is that most of the Dev team worked on Diablo 1, 2 and every expansion in between. And that is exactly what makes Torchlight a complete failure.


From the very first second I played it, I didn't like anything. The style, the visuals, the setting.... It feels rushed and unfinished. Normally I do a Pro v Con list but there are no Pros here, so here are just the worst things about Torchlight.

- Linear Gameplay: I can't stress this enough, It may very well be the only thing that's absolutely wrong with this game but it's a big one. Ever played a 2D platformer, like Mario? Well that's just about as linear as you can get. Just go from start to finish, no deviation in between. To have something like that in a 3D game is... is...what? Why? But that's what Torchlight is, constantly. You go down and then you follow the path, follow it, kill every enemy you see and keep following the path.

- Music: Well the town music is very similar if not the same as in Diablo 1 and 2. Because they hired the same guy to make the soundtrack. It shows, it isn't good. They probably thought that it'd be nice to have music that sounds the same as a far superior game. But by doing so, they hit the same note when an awful movie refers to a better movie during the movie.

- Classes: Three character classes...? This is an RPG right? What kind of RPG only has 3 classes? Maybe Torchlight isn't the only one, but it should be. There really isn't an excuse for that, most RPGs already have the same classes over and over. But Torchlight takes the most generic 3 classes too, Melee Ranged and Wizard/Summoner
None of which are any fun while running towards the next level down.

- Graphics: I'm not a graphic freak, I honestly don't care about them, choppy framerate? I'm probably the last person to notice, but these GFX?! No! Just no, why is everything squareish? Was the Dev team all like "We need something round but a dodecahedron is easier to draw." I don't think so, don't like it

Final verdict, Torchlight is nothing more than a Diablo clone. But I've played several clones in my day, this is by far the worst one. Torchlight feels like an empty vessel, like a game without a soul. It has no identity other than the one it tries to be. I heard that the sequel is far better.
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Furry Eskimo
( 16.3 heures en tout )
Posté le : 9 mai
--> Read Before Voting <--

Grudgingly, I'm giving this game a thumbs up.

It's done everything I imagined it was trying to do, but it felt, SOOO empty to me.

Content was Extremely repetitive - - But it looked good.

Combat was So simplistic and So repetitive.
- -I found three spells that worked together and the rest of the game was too easy.
- -My brother actually made fun of me because I was TOO over powered!

I didn't fight through these dungeons, I walked through them at a slightly slower pace than I could have if there weren't mobs to slow me down.

Weapons and armor were lacking in variety and the levels of item (required to wear the equipment) Rarely correlated with stats. (Eg. lvl 40 necklace: +5 Dexterity)

Spells lacked in variety too. There are about 10-15 spells Total, and came in levels.
There was little to distinguish one from the other.

- - Conclusion - -

This game kept me Mildly entertained, but I felt like I was grinding the Entire Time! Even bosses were boring..
I beat one without even realizing it was a floor boss!! I thought it was just a big tree.

I had a Lot more fun playing FATE.
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DarKHunTeR
( 20.7 heures en tout )
Posté le : 7 mai
This is a great ARPG, but I'd reccomend it's successor, Torchlight 2, over this one. Torchlight, like Diablo before it, is a completely single player game. The music is by the same composer as Diablo and the game is created by former Diablo creators making it an excellent addition to anyone's collection. My biggest gripe with this game, however, is how ridiculously spongy the final boss is. If you're playing on Normal, you will breeze through the game, but you will still be nowhere near where you'll need to be to fight the final boss. I teleported back to Floor 1 and fought my way back to the end and tackled several Scroll Dungeons before I was able to defeat Ordrak and even then, it took me 15 minutes to drain his health. Great game, just be wary of this one major flaw.
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Yoda-1997
( 5.7 heures en tout )
Posté le : 3 mai
At first i was like, people say this game is similar to LoL, i tried it out and went "this is better then LoL, nobody ♥♥♥♥♥ on me for missing a skill shot" I tried going back to LoL then went F**K it, lets just let Torchlight consume my soul
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blackflag
( 25.8 heures en tout )
Posté le : 27 avril
Can't re do anything for loot, it's once it is dead, it's dead.

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Not LeevoH
( 17.1 heures en tout )
Posté le : 26 avril
The most simplistic and fun dungeon crawler out there.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Rakshas
( 31.7 heures en tout )
Posté le : 23 avril
:)
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Seb Ryu 84
( 13.7 heures en tout )
Posté le : 22 avril
A good hask&slash for those who like Diablo ;)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Asquian
( 6.3 heures en tout )
Posté le : 20 avril
A solid dungeon delving game with enough plot to keep you exploring and enough drops to keep the loot hoarders happy. Having your pet along to carry all your crap is a nice plus too.
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Harold
( 69.8 heures en tout )
Posté le : 20 avril
> Start game
> Pick Alchemist
> Build 100% Summoner
> All skill points into summons and minion buffs, Transmuter items for maximum minion overload
> Every single stat point into Defense
> Get every Undead Summon spell in the game
> 11/10 would beat game while AFK again.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
kizer5.red
( 1.6 heures en tout )
Posté le : 17 avril
Good action RPG, like Diablo 2 and Titans quest style but with a less grim and happier outlook on life.
fun and simple gameplay with good graphics.
easy to use classes and skills
lots of loot
story driven and linear path
it needs multiplayer, and that is where torchlight 2 has it
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Inimigor
( 33.6 heures en tout )
Posté le : 17 avril
Great ARPG, if you're a veteran, you'll enjoy it, if you're new to the ARPG genre, you'll enjoy it, it's a great game, with tons of fun. DO recommend!
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Orson
( 28.1 heures en tout )
Posté le : 16 avril
Très bon hack'n slash solo.

Vivement le 2 pour le Multiplayer
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Évaluations les plus pertinentes  Dans les 30 derniers jours
30 personne(s) sur 33 (91%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
57.9 heures en tout
Posté le : 23 mai
Diablo-inspired isometric hack-n-slash dungeon crawler (or "action-RPG"), with many, so many levels filled with treasures and monsters, under seemingly common and peaceful village.
Those of us who have played Diablo before, will recognize everything immidiately, and will be wandering only with cartoon-animated visual style and with the pet - which is quite nice and useful companion, generally, both in fight and in dealing with the loot (which was quite a problem back in time).
Those of us who saw Fate, however, will not be asking any questions, as the Fate is just the base for the Torchlight, with the same visual style, mild music, and the pet. You may think of Torchlight as of much upgraded towards the more comfortable gameplay version of the Fate... And as of next of kin to Diablo Hellfire. And made by the same people, creators of Diablo and Fate.
Torchlight is not a "Diablo-killer", as it goes with so many projects like Titan Quest, Sacred and so many others. On the contrary, Torchlight is actually made all this race to beat the fame of Diablo 1&2 looking even more out-of-order. As you don't need to be better than somebody else. You just need to be fun and complete all by yourself. And Torchlight is just that kind of game - with satysfying content, challenges, variety of features, and general fun-out-of-the-game.
That I personally liked about Torchlight is the atmosphere, which is both quite reminiscent to the original Diablo, with the nearly same background and music... but much more mild and joyful altogether.
That has frightened me there - is the same thing as with the Fate game - the amount of levels below the surface. Even after you'll beat the main scebario nemesis - you still have a long way down before you, with more and more powerful foes and more of the rarest loot.
And it was namely the loot - along with other possibilities to enhance and empower a character - that frightened me the most. Really, while some people are starting to hate Skyrim for the hundreds of hours of adventures, in Torchlight the biggest blackhole, that has eaten the majority of my playtime - was levelling and redistributing items, perks and other enhancements. Yeah, just the same thing for which so many people love RPG systems in the first place - clear numerical system of your hero's progress - made me sick. For it seems so bottomless, that I've dropped the playing at one moment, realising that for every hour of dugeoning I'm spending 2+ hours just orginizing the stuff and making preparations... I'm not saying the game is like this. Actually, you can play it on the flow, and pauses for changing equipment and distributing stats can be as small as you want them to... It's just the way I'm playing the games and living life in general - if I can tune something to go with that in the field, I usually do that, ad perfectum.

Summarizing. Torchlight is the one very nice and enjoyable hack'n'slash dungeon crawler, which can leave uncomfortable only those who can't play action-RPGs, sicked with cartoon-style animation, or completionsts like myself. One last thing to add is that I suggest to start playing right from the hard difficulty, for "easy" and "normal" settings are somewhat less inspiring. Overall mark is 7.8/10.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
17.1 heures en tout
Posté le : 26 avril
The most simplistic and fun dungeon crawler out there.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
20.7 heures en tout
Posté le : 7 mai
This is a great ARPG, but I'd reccomend it's successor, Torchlight 2, over this one. Torchlight, like Diablo before it, is a completely single player game. The music is by the same composer as Diablo and the game is created by former Diablo creators making it an excellent addition to anyone's collection. My biggest gripe with this game, however, is how ridiculously spongy the final boss is. If you're playing on Normal, you will breeze through the game, but you will still be nowhere near where you'll need to be to fight the final boss. I teleported back to Floor 1 and fought my way back to the end and tackled several Scroll Dungeons before I was able to defeat Ordrak and even then, it took me 15 minutes to drain his health. Great game, just be wary of this one major flaw.
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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
Non recommandé
59.3 heures en tout
Évaluation avant sortie
Posté le : 10 mai
To be honest, I originally wanted this game to fill the void of Diablo, and it did that, somewhat, but I just can't process some of the absurdly streamlined mechanics, or the way that a single drop can leave you overpowered for the majority of the game.... So much so that fighting enemies is a lot less satisfying than it should be and making huge swaths of the game really boring click fests. Not super great imo.
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Évaluations les plus pertinentes  Dans les 90 derniers jours
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
28.1 heures en tout
Posté le : 16 avril
Très bon hack'n slash solo.

Vivement le 2 pour le Multiplayer
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
69.0 heures en tout
Posté le : 10 mars
+Enjoyable hack-n-slashing
+Story is simple but still good
+Mods (RIP one of the best mod packs that was lost due to broken download mirrors)
+Skills are interesting
+Hardcore achievements
+Badass boss music

+/- Filler levels (on one hand can feel a bit repetitive, on the other it helps to build excitement for the next big boss)

-Some achievements are just stupidly grindy (die 300 times, catch 1000 fish, drink 5000 potions etc)
-Easy and normal difficulties are way too easy
-If you have to decide with either this game or Torchlight 2, go with the latter (but if you can do both, do both)

Overall a solid 8/10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
6.3 heures en tout
Posté le : 20 avril
A solid dungeon delving game with enough plot to keep you exploring and enough drops to keep the loot hoarders happy. Having your pet along to carry all your crap is a nice plus too.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
20.2 heures en tout
Posté le : 5 mars
I spent half my playtime sorting through my loot.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
8.6 heures en tout
Posté le : 4 mars
It's great if you like Diablo and ♥♥♥♥ like that m8
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
13.0 heures en tout
Posté le : 29 mars
TORCHING LIGHTS ALL DAY
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Évaluations les plus pertinentes  Dans les 180 derniers jours
34 personne(s) sur 34 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
90.5 heures en tout
Posté le : 5 décembre 2015
Fun and solid dungeon romp reminiscent of the Diablo series. (Yep, it's going to get compared♥♥♥♥♥♥red to Diablo whether we like it or not)

Randomly generated dungeons with tons of randomly generated loot. Cliche story with a tiny twist (didn't see that coming a mile away. Nope, nadda, nah). Solid gameplay, great graphics and music.

Would have played this game much longer if Torchlight II wasn't already here (well, actually I did, since I already first played it off Steam). 10/10
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26 personne(s) sur 26 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
132.4 heures en tout
Posté le : 5 février
The dungeon-crawling genre has never had a complicated formula: you kill stuff, you get equipment, you kill bigger stuff, you delve deeper. Repeat as necessary. Torchlight is, well, no different. But it does it well. It refines many aspects of the genre, adds some more options to the top, and tops it all off with an attractive style that is pleasant to look at as you cut down swaths of enemies.

You begin the game as one of three classes: the Destroyer, the Vanquisher, and the Alchemist. Despite the names, they're really just fancy ways to say Warrior, Ranger and Mage. Each of the classes gets a number of skills unique to who they are, such as the Destroyer having a lot of close-combat abilities to take down enemies, the Vanquisher having a number of traps and long-range attacks for their guns and bow, and the Alchemist has a number of spells that do different types of elemental damage to enemies. Each skill has only a character level as a prerequisite. No previous skills need to be taken, no amount of skill points need to be spent. This is a system that I'm not fond of. It encourages hoarding skill points, and can be a little dull to distribute skill points in.

In addition to these class-specific skills, there are about ten skills that are shared across all classes, passive skills that do things like increase damage with martial weapons, increase armor defense, or increase the effectiveness of some spells. Based on what class you have, these shared skills are only available at certain levels. For example, as the Alchemist, you can get Magical Weapons Expertise immediately, while as the Destroyer this skill has a much higher level as a prerequisite. But these aren't all the skills available.

There are also a number of spells in the game, scribed onto scrolls, that every character can learn. These spells range from healing yourself to attacking enemies, raising your damage, and so forth. These act differently from skills: they are learned just by using scrolls, not skill points; any character can learn them; each character can only have a certain number memorized at any time (they can be forgotten whenever you want); and to get a higher level of the spell, you need to find the higher level version of that spell on a scroll. The variation of class-specific skills, general passive abilities, and spells means that every character can be different.

Each character also starts with a pet as well. With this pet comes not only a fighting partner in the dungeon - one that can equip rings and an amulet, in addition to two spells - but also something of a pack mule. You can throw a bunch of equipment onto your cat or dog, then send them off to town to sell all the equipment. It makes the action a lot more seamless, since frequent trips to the town are no longer required, breaking up the action all the time. Throughout the various dungeons you can also fish, the results of which can be fed to your pet in order to turn it into different creatures with different stats, abilities, and weaknesses.

Attributes are handled a little oddly in this game. There's the typical Strength, Dexterity, Magic, and Defense, but they don't do what you might expect. Though defense is pretty much self-explanatory, all the other attributes do is increase other amounts of damage. Strength raises physical damage, dexterity raises ranged damage, and magic raises elemental damage. Like I said, it's weird (magic doesn't even increase your mana reserves), but it makes for some interesting builds. In other games, you'll always see mages, for example, have very high magic levels and a disregard for every other attribute. In Torchlight, while this is viable, spreading out your attribute points also works. You can put points into magic and dexterity to increase the damage of wands that shoot long-range magical attacks, or some points into strength to beat the enemies that get close to you with staves. It offers a lot more options than a typical dungeon crawler, though it may take some time to get used to.

The dungeon levels are randomly constructed, but impressively so. I seldom encountered any lay-out that I considered strange or out-of-place. There are several different tilesets used, depending on the level of the dungeon, so the atmosphere never grows dull. Levels are littered with secret passages, multiple story construction, and the occasional trap to keep everyone on their toes. Each section of the dungeon has its own style, from the typical dank stone passageways to an underground greenhouse to the fiery depths of volcanic doom.

And it’s not only the levels themselves that look great. All the graphics in Torchlight are top-notch. Torchlight sports a cartoonish look, keeping things from becoming too dark and dreary. The various spell and ability effects are solid, and everything runs along very smoothly. In fact, the system requirements for Torchlight are incredibly low even for a game that was released in 2009. The audio fares equally well, with solid voice work and a simply great musical score.

The main plot demands about 15-20 hours of adventuring per character, and can be done at varying difficulty levels. Once the main story is complete, players can embark on a much deeper dungeon to further advance their character. Should players decide to be done with a character, they can “retire” that character from play and bequeath some bonuses on the next.

I had an absolute blast with Torchlight, and I’ll be returning at least a few more times to try out some additional character concepts. There’s just a ton of well-done ARPG goodness here. And while I usually don’t comment on the price of the games I review, Torchlight brings all this goodness to players for just 14,99€. That’s an incredible amount of fun for a bargain-priced title. For action RPG fans, Torchlight is a title not to be missed.
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Posté le : 11 décembre 2015
Torchlight 2 improves on this in every way, and adds co-op and Workshop mods, but TL1 is still a solid game. Smaller in scale, focused, doing everything it tries to do really well. The combat, looting, skills, etc. are all excellent. It has NG+ also. (Plenty of mods too, but you'll have to install them manually.)
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Posté le : 20 février
This is a long review, so if you want a brief summary of why I recommend Torchlight skip to Results and read from there.

Runic Games pushes the boundaries of RPG genre by providing a unique dungeon generation experience. Torchlight uses standard mechanisms for character development, but combines them in a unique experience that provides a fun and dynamic game.

Story:
In the relatively small town of Torchlight a mysterious element has caused a bundle of trouble. A special mineral known as Ember, popular for its unique traits, has been corrupted by a dastardly foe. A giant monstrosity has released his evil across the land and has corrupted the Alchemist known as Alric. It is up to you to fight through the layers of the mine and free the town of Torchlight from the evil daemon Ordrak who is forged from the ember the mine withholds.

Campaign:
Torchlight provides a relatively linear campaign filled with irrelevant quests that essentially provide a long-winded grind. The main story consists of 35-floors of a mine where each floor generally resembles the next with minor changes to the environment and foes held within. As you battle through the floors the enemies’ levels do not scale with the player; although, they do maintain a good consistency with the player’s level.
To help separate the campaign each group of floors are bundled into segments that have portals connecting them: Orden Mines, Necropolis, Estherian Ruins, Tu’Tara Caverns, Molten Prison, Lost Fortress, Black Palace, and Lair.
Each segment of the campaign contains a main boss which provides a unique battle experience that tests the player’s fortitude and skill.

Gameplay:
Torchlight offers a unique mixture of gaming by providing a generated dungeon element similar to Spelunky with a combat system such as Diablo the game provides a unique experience with each champion play through. In my personal opinion the campaign has little to no replay value when playing the same champion twice as the generated dungeons, although different are relatively the same.
Similar to a standard RPG Torchlight provides classes that offer different combat styles: Alchemist, Destroyer, and Vanquisher. The Alchemist is your standard mage class and plays off magic attribute. The Destroyer is your standard fighting class and plays off strength. The Vanquisher is your standard hunter class and plays off dexterity.
The gameplay elements are rather cumbersome and can be infuriating at times. There will be more times you will perish because of poor game mechanics than difficult curve. The player is required to move and fight by left-clicking with the mouse. This causes a lot of times where the players champion will run into battle when you actually just want to shoot from distance, this can also be annoying especially with fast moving and smaller enemies.

Hints:
>Do not waste your gems, using the Duran the Transmuter you can combine smaller gems into powerful gems that will have massive impacts on your champion.
>Purchase Gems from Triya whenever you get back in town. She will sell them relatively cheap and if you keep using the Duran the Transmuter who doesn’t charge you can make powerful items.
>Make sure to give your pet two spells, two rings, and a necklace. This will make them more powerful – I recommend Heal All and Frost.
>If you’re ever stuck on a level just go back to an earlier part of the Campaign where the enemies are weaker and level up.
>Make sure to send your pet back to town to sell items and heal up.
>Defense is an important attribute – there is no tanking class so all classes need defense.


Results:
I played Torchlight after beating Torchlight II – this game is fun, but some elements are missing which cause the campaign to drain rather than provide enjoyment. The campaign is formatted in a way that seems like a grind rather than progression. The levels offer very little dynamics, meaning one portion of the campaigns play through is relatively similar to the next. Overall this game is relatively fun, and provides a good bit of enjoyment. It is a single player game and I’d really recommend getting Torchlight II over Torchlight, but if you are interested I’d say try to get this game when it’s on sale.

Pros:
+Lots of gameplay – estimated 40+ hours.
+Unique character class with dungeon generation which causes acceptable multi-play through.
+Pet which provides decent dynamics and intelligent character building.
+Once the main campaign is completed the game goes on.
+Two types of leveling: Fame and Experience. Fame gives you points to level your special abilities, while experience gives you points to level both special abilities and character states.
+Amazing item diversity and item building. Enchanting items allows them to become stronger which makes key items very powerful and effective for building a highly custom character.

Cons:
-Poor controls moving and attacking utilize the same button.
-No multiplayer
-Pets stats are relatively low making them not entirely tank or damage.
-Limited tutorial, this isn’t really that bad unless you are not averse to gaming.
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Posté le : 22 janvier
Got this and Torchlight 2 when Diablo 3's lack luster release came out. I've been playing this for a while off and on. I'm getting through it again, and I love this game. I will be playing Torchlight 2 at some point, but I really want to finish this one first. And it's a fun enough Action RPG, that it's very much worthy of your time. Just be warned, that there is no Online, so be prepared to play this solo which the sequal did add in.
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Posté le : 26 janvier
Single-player Diablo-like game (action role-playing dungeon crawler, isometric clicky clicky with randomized loot drops) that came out in 2009. The world was still waiting for Blizzard to deliver the next Diablo, and so, this was well-timed. (Runic went on to release Torchlight2 at around the same time that Diablo3 came out.) It also has a pretty deep mod community, though I'll admit that I played the game vanilla on my playthrough.

The game is polished: graphics aged fine, clean audio helps the game feel immersive and responsive, and the game runs smoothly on my high-end gaming rig. Did not try it on anything else, but I suspect it'll run just fine. The story is nothing new, but then again -- you're not really playing this game for the story. It's a game where you diablo diablo diablo til you diablo diablo diablo, while you diablo diablo diablo... diablo. In that aspect, the game entertained me 'til the end. According to the in-game panel, that was about 12 hours.

One point of emphasis: the game difficulty runs easy. If you want a challenging game in which you engage all the mechanics, I'd highly suggest you nudge the difficulty up. In my playthrough, I didn't touch any of the optional map-fragment dungeons; simply the main dungeon and the ones that Hatch opens for you, in his Quest For Many Things. My character's levels almost always matched the number of the main dungeon floor I was on. Though I do have a habit of clearing each floor completely, I shouldn't have been overleveled for any part of the game. And yet, I never had to use a mana potion or any of the various mana shrines. Didn't touch a health potion until L25, and even then rarely. Never had to fiddle with my pet's form -- simply used him as a carryall back to town to sell my items. (So, that took the need to fish right out of the picture.) I had no real use for my currency. (Game only has one -- gold.) I was one-shotting enemies with the gear I found on the ground. I cannot imagine the devs intended for you to three-shot their bosses. At some point toward the end, I just decided to put 100k gold into enchanting a single item, you know, for funsies. I suspect the devs had intended for the enchantment system to work as a gold sink, but I simply didn't need the stat boosts to make the game less challenging. I'm afraid it would have become boring.

I never once used any spells. I also didn't bother learning any non-passive class skills outside of the first available frost shot. Once I learned that, that's what I left my secondary attack on.

Perhaps it was simply because I'd built up a ranged, spike character and the dungeons are designed with bottlenecks galore (hallways and corners everywhere, weeee), but giving the ranged player a NPC tank, a single-target spike, AND a piercing crowd-control projectile so very early in the game may have been overkill.

Even if you haven't played a Diablo before, turn the difficulty up a bit.

Other small notes:
Pet pathing. I realize this is sticky for many devs to get right, but boy -- my pet did not know how to go up stairs when the stairs were perhaps seven feet away from him. It's a small irritant, of course, since I could simply spend the 5 seconds moving around to manipulate his pathing algorithm.
Replayability. Once you beat the game with any class, a new "Shadow Dungeon" opens up. I fully admit that I will not be playing the game again (I have far too many other things to get to!) but that along with being able to "retire" a character to pass along a heirloom makes it seem as though the replayability is solid. And again, there's a pretty decent mod community.
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Posté le : 30 novembre 2015
Do you enjoy mostly mindless, hack-n-slash death and destruction? Then this game is for you!
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5.9 heures en tout
Posté le : 12 décembre 2015
Light comes from the Torch
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Posté le : 9 janvier
A simple and fun game. There is no built in keymapper, nor any way to see what comes bound to what, so just play around a bit. Hold shift to fire without moving. On "normal" difficulty the game is easy enough that you can basically just screw around with your skills and items and not worry about it. Just have fun slaughtering hordes of mobs.

And that about sums this game up: fun while slaughtering hordes of mobs. The end.
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14.9 heures en tout
Posté le : 28 juillet 2014
Un excellent RPG, nerveux, addictif et jouissif même lorsqu'il devient un peu (voir totalement) confus.
Premier Hack'n'slash auquel je joue, et je ne suis pas déçu: l'interface est tout ce qu'il y a de plus intuitif et pratique, et heureusement. Dans l'ensemble, ça permet de ne pas casser le rythme ultra nerveux d'un gameplay très linéaire et presqu'arcade si ce n'était pas un jeu de rôle.

L'énorme soucis vient selon moi de l'inventaire, beaucoup trop restreint, et qui ne peut s'agrandir. En somme, j'ai ressenti la même frustration que dans Deus Ex - Human Revolution, mais puissance 5: des hordes d'ennemis, des tonnes de loot. L'animal de compagnie se révèle terriblement efficace et utile à ce niveau là: il dispose lui aussi de son propre inventaire et peut aller en vendre l'intégralité du contenu au moyen d'un simple clic. On doit donc se passer de ses services pendant une durée de 30 secondes à 1min30 (selon le donjon). Bien entendu, il n'arrive pas à la cheville du joueur en ce qui concerne le combat mais apporte une plue-value absolumment non négligeable. Il est possible de lui attribuer deux sorts, voir de le transformer pendant une durée limitée en un mob quelconque.

Concernant les quêtes... je me suis surtout forcalisé sur la quête principale, les secondaires manquent d'intérêt (et se résument à récuper x objet dans un donjon déjà visité). On sent d'ailleurs que les donjons ne sont pas calibrés pour les allers-retours.

Sur le fond, rien de bien nouveau, c'est de l'heroic fantasy, assez cliché, mais le fun arrive rapidement à nous faire oublier ça. Des graphismes assez datés sans être dégueux, mais bien colorés et impeccables en vue de isométrique.
Attention à la difficulté cependant, en normal un excellent set peut rapidement transformer le jeu en "godmode" au début, les derniers donjons peuvent rapidement devenir très difficiles si on est pas très attentif.

Malgré les quelques défauts cités plus haut, je ne peux que fortement suggérer ce jeu pour ceux qui en ont marre du tour par tour, qui veulent un compromis entre action frénétique et jeu de rôle. Mon avis est peut être biaisé, vu que je suis nouveau dans le domaine (certains parlent de "médiocre clône de Diablo"), mais qu'importe. Torchlight a de très bons atouts, et ce ne sont pas les quelques problèmes (manque de variété, inventaire) majeurs qui feront de lui un mauvais jeu.
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