Torchlight est une franchises Action RPG de Runic Games. Ce jeu est en cours de développement à Seattle sur la côte Ouest des États-Unis, par les dessinateurs et directeurs mêmes des projets Diablo, Diablo II, Mythos, et Fate. Ces derniers se sont dédiés depuis plusieurs années à perfectionner ce type de jeu unique en son genre.
Évaluations des utilisateurs : Très positive (2,093 évaluation(s))
Date de parution: 27 oct 2009

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"A very fun arpg, Its like diablo 2 but you have a pet you can use to shop while in a dungeon, there are fewer classes but its still very replayable."

À propos de ce jeu

Torchlight est une franchises Action RPG de Runic Games. Ce jeu est en cours de développement à Seattle sur la côte Ouest des États-Unis, par les dessinateurs et directeurs mêmes des projets Diablo, Diablo II, Mythos, et Fate. Ces derniers se sont dédiés depuis plusieurs années à perfectionner ce type de jeu unique en son genre.

Vous voici dans une charmante petite ville minière, fondée suite à la découverte de grands gisements d' Ember -- un minerai rare et mystérieux qui à le pouvoir d'ensorceler ou de corrompre ceux qui le touchent. Un pouvoir aux effets maléfiques dont les joueurs vont faire l'expérience.

La sortie de Torchlight est prévue pour fin 2009 en version solo téléchargeable ou boîte. Ensuite, débutera le développement d'une version MMO.

Version Joueur Solo :

Dispose de trois catégories de personnages pour se lancer à l'aventure au-delà du paisible bourg de Torchlight vers différents niveaux de donjons générés de façon aléatoire. A disposition également, une sélection impressionnante de monstres effroyables, de plusieurs courses au trésor, et d'énigmes à résoudre. Un système aléatoire garantit une expérience nouvelle du jeu à chaque session.

  • Aléatoire - Chaque aventure est unique puisque générée de façon aléatoire. Monstres, trésors, objets et puzzles changent chaque fois que vous vous lancez dans une nouvelle aventure.
  • Une interface intuitive - La prise en main de Torchlight est très facile. Elle permet aux joueurs d'accéder très rapidement à une sélection riche et variée de mondes.
  • Système de retrait - Dés qu'un personnage a acquis un certain niveau, il peut 'se retirer' et accorder des avantages ou qualités spécifiques à de nouveaux personnages.
  • Animaux domestiques - Chaque joueur peut choisir un animal de compagnie. Ce dernier pourra évoluer en même temps que le joueur, assister le joueur au cours de batailles, porter des objets, ou rendre toutes sortes de services.
  • Catégories de personnages - Les joueurs ont la possibilité de créer et de personnaliser un personnage d'une des trois catégories disponibles, ainsi que de choisir un animal de compagnie. A travers des choix esthétiques, des décisions concernant les différentes aptitudes et les trésors acquis, chaque personnage sera unique.
  • Pêche - Pour se reposer, les joueurs ont l'opportunité de pouvoir s'adonner au plaisir de la pêche. Chaque poisson attrapé lui apporte des avantages intéressants, ainsi que pour son animal de compagnie. D'autres récompenses peuvent également y être découvertes.
  • Un éditeur inclu - Un éditeur est disponible pour la communauté des joueurs pour permettre de créer des contenus personnalisés.
  • Steam Cloud - Vous pouvez faire des sauvegardes sur le cloud, les parties seront rejouables à partir d'un autre ordinateur. Cependant, les sauvegardes ne sont pas compatibles entre PC et Mac.

Configuration requise

Windows
Mac OS X
    • Interface : Windows 2000 ou suivante
    • Processeur : x86-compatible 800MHz
    • Mémoire : 512 Mo
    • Graphismes : Carte compatible DirectX avec 64Mo (ATI Radeon 7200, NVIDIA GeForce 2, ou Intel GMA 950)
    • DirectX®: 9.0c
    • Disque dur : 400 Mo

    Minimum :

    • Interface : OS X version Leopard 10.5.8, Snow Leopard 10.6.3 ou ultérieure
    • Processeur : Intel Mac
    • Mémoire : 1 Go de RAM
    • Carte graphique : Carte graphique comportant 256 Mo de mémoire vidéo compatible OpenGL 2.0 (ATI Radeon X1600 ou équivalent NVIDIA)
    • Disque dur : 800 Mo d'espace disque
    • Autres :
Évaluations intéressantes des utilisateurs
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
25.2 heures en tout
Posté le : 9 novembre
That kind of game that keeps you from pretty much having a life. "One more floor and I'll go make dinner"- you think.. 5 hours later: "Ok, that's IT! This is the last floor and then I'm hitting the bed!" Spoiler: It will never happen, you will never stop, Runic Games knows how to get ahold of your soul.. Nobody should be keener for fast runs with this one!

Still loving the game,despite my lack of sleep. The classes aren't many but the characters adapt as you level up and allocate points.You get your very cute little pet,too. Despite starting with Torchlight II and only now buying Torchlight I, I'd say it's as addictive and awesome.

TL,DR -> Go grab this awesome game!

9/10
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
14.2 heures en tout
Posté le : 25 novembre
Thinking back on my time with the Torchlight campaign, the phrase “Baby’s First Diablo” keeps coming to mind. I think it provides a more accessible aRPG experience coupled with unusually light hearted and colorful world design. It’s by no means a game for children but for someone who is not a hardcore aRPG diablo master, Torchlight is a fantastic, more relaxed Diablo style adventure.

It’s successor (Torchlight 2) is much improved in most of the gameplay aspects, but for the right price the original is a must buy and will not disappoint.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
8.9 heures en tout
Posté le : 26 novembre
In Torchlight, you are drawn to a town, also called Torchlight, where a magical ore called Ember is mined. As you move down through the dungeon, you learn that Ember has a corrupting effect on any who use it, and has led to the downfall of a number of civilizations before yours. It's not the deepest story in the history of RPGs, but it is clear that the developers put real effort into it. The writing is miles better than that of many other hack & slash games I've played as well. The same can't really be said of the sidequests, which follow the exact pattern from Fate: your task is always to kill a specific boss and/or retrieve a specific piece of loot, with little real reason given. I don't think of this as a significant problem, though. Instead, I think it's pretty standard for action games.

Torchlight may only be above average in the story department, but its gameplay is outstanding. It takes good ideas from the developers' previous games and improves on them in just about every way possible. There are three character classes (essentially, a barbarian, a ranged character, and a magician), each of which plays very differently from the others, and each of which can be viably developed in several ways as you level up. For example, my first character was a magician who focused almost entirely on summoning, similar to Diablo II's Necromancer. I could have put my points into casting spells, though, and been more similar to the Sorceress.

Each class has three skill trees, although certain skills like "ranged weapons mastery" show up in the trees of all classes. I appreciated that, since I wanted my summoner to dual-wield pistols – something he's not necessarily good at by default. In addition, there are magic scrolls, found as loot or purchased, that allow you to teach certain skills to any character. I loved having that ability, because it allowed my barbarian to cast town portal spells and identify magical items; skills that many RPGs restrict to the magician class.

In Torchlight, your character is constantly accompanied by a pet dog or cat. You can catch fish and feed them to your pet to change them (temporarily or permanently) into another animal/monster, and I was overjoyed to see that Torchlight doesn't make you waste inventory space on a fishing pole to do so. Your pet levels up along with you, and it can wear two rings and a necklace, which is nice. The pet also has an inventory, can be directed to pick things up, and can be sent back to town at any point to sell loot. Doing so really helps keep the game flowing because like any good hack & slash game, you'll pick up a lot of loot, and going back to town to sell it is annoying.

Your pet doesn't just serve as a pack mule, though, or even as simply a meat shield. You can also teach it any of the spells learned from scrolls. It can only learn two spells, but the pet AI makes good use of whatever you give it. I liked my cat to be able to summon zombies and leech health from attacks, but a dog who can throw fireballs and heal the whole party sounds pretty awesome too.

The main story takes you down through one long dungeon to a final boss battle, but once you've beaten it, a second, never-ending, randomly generated dungeon is unlocked where the monsters scale to your current level, so you can keep playing with the same character as long as you want. In addition, maps can be purchased from vendors that take you to shorter randomly generated dungeons. These serve as a nice break from the main storyline or even a place to grind for levels and loot if you ever find yourself in need of doing so. Interestingly, there are also random monsters called "phase beasts" that open a portal to a one-level dungeon when killed. Again, the only reason to go to these dungeons is to get loot and experience, but they seem to give good loot, so they are worth the time.

There are a hundred other things I could talk about in terms of gameplay, but I won't. Instead, I'll limit myself to four brief things I can't leave out of my review. One: you can install gems in your equipable items, and when you're ready to upgrade something, you can destroy the gems and keep the item or vice versa. I would have loved this in Diablo II, where I agonized over actually using all of those runes I collected. Two: each character has their own inventory, their pet's inventory, a private stash in town, and a stash that they share with all of your other characters. If you love to hoard items, this is a dream come true, because it makes passing items between characters and creating "mule" characters a breeze. Three: Torchlight is designed to make modding easy. It's reportedly a piece of cake to create mods, and I can confirm that it takes almost zero effort to install them. There are a lot of mods out there, and they range from the classic "I'm lazy, so I'll break the game's balance" to simple, but really nice, things like changing the opacity of the mini-map. I even installed a mod that unlocks a ferret as a third pet option. Four: when you look at weapons in your inventory, you're shown their attack speed and the damage they do, but you're also shown their DPS (damage per second), which is a huge help when deciding whether to trade up to a new weapon.

There is one thing missing in Torchlight's gameplay, though: multiplayer. I rarely play games online, so I didn't miss it, but I know that this may be a deal-breaker for some gamers. It stands up very well as a single-player experience, though, so if you're interested in this kind of game, I'd urge you to give it a shot despite that lack.

Graphically, Torchlight made me very happy as well. It's not that this is the prettiest game you'll ever see, because it's no Crysis. It's that it looks great on even a lousy setup like mine. There's even a "netbook" mode to allow machines even weaker than mine to play.

The game really does look good. Spell effects are plentiful, and weapons that do elemental damage throw the appropriate sparks, flames, or snow. The environments are rendered in full 3D, and use the classic overhead isometric camera. Like any game with that camera, it has to deal with the issue of environmental elements getting in the way, and Torchlight's solution is to render a sort of x-ray version of the character. Friends are blue, enemies are red, which really helps. Stylistically, it falls halfway between Fate and Diablo II.

This game sounds great, both in terms of music and sound effects. Certain sounds are almost identical to their Diablo II counterparts, but that is so common in this type of game that I find it hard to criticize. My only true complaint is that when your pet gets injured, they whine, which can be annoying if they're surrounded by a huge pack of enemies.

Torchlight controls very simply, but in a good way. You click on the ground to move or on enemies to attack them, and I like the fact that it's fairly forgiving. If you are pretty close to an enemy when you click, you'll attack, which really helps when dealing with fast-moving enemies. Skills, scrolls, and potions can be assigned to slots for the 1-0 buttons on your keyboard. You can equip two sets of weapons and switch between them at any time by pressing W, which came in handy for me on many occasions. Buttons are assigned to your inventory, your skill tree, etc., but they're easily accessible through on-screen icons as well. It isn't groundbreaking, it's just a good implementation of tried-and-true controls.

In the broadest terms, there are two ways to make a great game: do something cool that hasn't been done before, or do a great job of improving on things that have been done before. Torchlight falls pretty firmly in the second category, but that doesn't make it any less great.

9/10, Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
22.8 heures en tout
Posté le : 6 novembre
Fun game, Torchlight 2 improved a lot off this.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
15.5 heures en tout
Posté le : 18 novembre
Good as Diablo 1, but not like Diablo 2, the lack of oficial characters, pets, towns, make this game a quite cloying. Torchlight 2 has implemented all those things in it.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
28.5 heures en tout
Posté le : 10 novembre
Diablo-like (not as grim), WoW looks. You got a pet that looks cute and sell the stuff you loot. Fine if you enjoy arcades.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
48.4 heures en tout
Posté le : 30 octobre
Fun little addictive game, very casual yet deep!
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
25.2 heures en tout
Posté le : 29 octobre
The story is a bit lackluster and you're stuck in the same village the entire game. Nothing really special about the enemies or the end boss. Most of the achievements will require a lot of playtime and multiple playthroughs. Pretty much a cartoony Diablo clone, but an alright game nonetheless.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
17.5 heures en tout
Posté le : 14 novembre
This game is about 10 hours too long. It was fairly entertaining at first, but constantly having to clear out my inventory soon became a tedious chore. The story and setting didn't do a good job of drawing me in - it felt like they weren't even trying. I was never really challenged to change up my play style - I basically got through the game spamming the same couple of attacks over and over, and had no major problems. The last boss took forever, and you'd think they'd at least throw in a decent ending after that, but no, just a quick "thank you" and you're unceremoniously dumped back into the world.

I suppose overall it's fairly well made for what it is, so maybe I just don't like the genre, but for all the time it took, I never found it particularly rewarding, so I can't really recommend it.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
15.3 heures en tout
Posté le : 14 novembre
cool game :)
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1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
17.4 heures en tout
Posté le : 23 novembre
Excellent, immersive, satisfying.
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
17.2 heures en tout
Posté le : 4 novembre
The aesthetic is smooth and the gameplay is intuitive and fun, but the story and world leaves much to be desired. Somehow, even as an RPG lacking an immersive story, it manages to keep you playing for a while.
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1 personne(s) sur 4 (25%) ont trouvé cette évaluation utile
96.3 heures en tout
Posté le : 4 novembre
My opinion; better than Diablo 3.

I liked Torchlight 1 a *little* more than this one, mainly due to a bit more freedom in customization. This game is a good grinding game, if you just want to zone out and use 4-5 buttons the whole time, this is it.

Customization could definitely use some liberating, though.
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0 personne(s) sur 3 (0%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 1 novembre
Pros:
Multiple loadout per character. Or was that in the second game?

Cons:
Steam Cloud isn't cross platform.
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1 personne(s) sur 17 (6%) ont trouvé cette évaluation utile
38.8 heures en tout
Posté le : 24 novembre
Don't
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19.9 heures en tout
Posté le : 16 novembre
Simple mais efficace, petit jeu sympa facile à jouer.
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18.6 heures en tout
Posté le : 16 novembre
Haven't put many hours into this game yet, but when I do, will end up playing this to death!!

If you liked the Diablo series, then the Torchlight games (both 1 & 2) are for you. Lots of real time hacking and slashing as well as spell casting while gaining items, some of next to no value or some with great value which in turn can help your character out.

Plenty of quests (both main story line and side quests), graphics are great, sound is awesome (if you have a decent speaker system), and the gameplay is quick and always fresh.

A great game to spend many long dark winter hours on.
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47.8 heures en tout
Posté le : 21 novembre
10/10 Torchlight is a really great game! It is similar to Diablo in gameplay, but improved upon in almost every way. I played some of Torchlight and Torchlight 2 at a friends place, then picked them up for myself.
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24.1 heures en tout
Posté le : 9 novembre
classic action rpg without bothering the lot (you have a pet that goes to town to sell it for you)
the pace of the game and your sense of progression are very good
great to the ones whos loves dungeons
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12.0 heures en tout
Posté le : 6 novembre
Solid game and a lot of fun if you enjoy RPGs. Art style holds up well even if graphics are dated. Runs very smooth on most any hardware.
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