Behold Torchlight, a fresh new Action RPG franchise developed by Runic Games. Torchlight is being developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. Our team has spent many years honing and evolving this unique style of gameplay.
사용자 평가: 매우 긍정적 (평가 2,918 개) - 이 게임에 대한 사용자 평가 2,918개 중 93% 가 긍정적입니다.
출시 날짜: 2009년 10월 27일

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Torchlight 구매

 

게임에 대해

Behold Torchlight, a fresh new Action RPG franchise developed by Runic Games. Torchlight is being developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. Our team has spent many years honing and evolving this unique style of gameplay.

The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember - a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.

Runic Games will initially release Torchlight as a standalone Single Player game, Torchlight will be released in the latter part of 2009 as a download or in box. Following the single player release, work will commence on a fully-featured MMO version.


Single Player Version

Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

  • Randomization - Our level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure
  • Easy, approachable interface - Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world
  • Retirement System - Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks to new characters
  • Pets - Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services
  • Character Classes - Players will create and customize a character from one of three classes available, and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different
  • Fishing - Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered
  • Included Editor - Runic Games is embracing our modding community by including an editor so our players can create and design their own content
  • Steam Cloud - Save your game progress to the Steam Cloud and resume from another computer. However, save games are not cross platform; PC saves will not migrate to Mac and vice-versa.

시스템 요구 사항

Windows
Mac OS X
    • OS: Windows XP or later
    • Processor: x86-compatible 800MHz processor
    • Memory: 512MB
    • Graphics: DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
    • DirectX®: 9.0c
    • Hard Drive: 400MB

    Minimum:

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac
    • Memory: 1GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256MB dedicated RAM (ATI Radeon X1600 or nVidia equivalent)
    • Hard Drive: 800MB
    • Other Requirements:
유용한 고객 평가
14명 중 14명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
9.6 시간 기록
게시 일시: 2015년 9월 23일
디아블로 스타일의 게임이다.

모드들도 상당히 많이 존재하고 디아블로는 해보고 싶은데
사양이 안되거나 여건이 안될때는 토치라이트로 대신해도 된다고 생각된다.

기본적인 플레이타임도 보장되고,
모드에 따라 달라지는 게임이라 쉽게 지루해지지는 않을듯하다.

토치라이트1의 경우 한 포탈로 이동해서 전투후 돌아오는 방식이고
토치라이트2의 경우에는 지역을 돌아다니면서 하는 방식이라
기본적으로 약간 차이가 있긴하다

디아같은 스타일을 원한다면 토치라이트도 해보길 바란다.


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8명 중 8명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
12.4 시간 기록
게시 일시: 2015년 11월 20일
사실 토치라이트를 클리어한 지는 조금 시간이 지났는데 이제야 평가를 쓰게 되는군요.
디아블로와 상당히 유사한 RPG라는 이미지가 너무 강해서 다른 건 딱히 떠오르지가 않습니다.
스토리는 그냥 그렇고 당연히 메인 퀘스트도 그냥 그렇습니다. 근데 부가 퀘스트는 개인적으로 재미가 없었습니다.
하지만 역시 RPG는 재밌습니다. 정말 디아블로와 비슷한 점이 너무나도 많아서 하나하나 설명하긴 좀 그렇군요.
몇 가지 예를 들자면, 아이템 식별 스크롤과 타운포탈 스크롤 같은 것이 있다든지, 옵션 도박 아이템, 아이템에 소켓을 뚫고 보석을 박는 등... 여느 RPG도 이런 요소가 있지만, 뭐랄까... 디아블로의 냄새가 너무 심하게 풍긴다고 할까요. 스킬트리와 캐릭터 인포메이션의 인터페이스 같은 게 디아블로와 너무나도 비슷하게 생겨서 더욱 심하게 그런 느낌이 드는 것 같습니다.
아무튼 디아블로 아류작 같은 느낌의 게임이지만, 재미는 있습니다.
펫이라는 게 존재하는데, 디아블로로 따지면 용병과 비슷한 느낌입니다. 근데 용병과 다른 점은 상점에 보낼 수도 있고 낚시해서 잡은 물고기를 먹여서 변신시키는 것도 가능하단 겁니다. 그리고 스킬을 배우게 해서 스킬도 사용이 가능합니다.
또한, 펫은 죽지 않습니다. 체력이 떨어지면 여기저기 뛰어댕기면서 발광을 하지만, 빨간약을 먹이면 다시 괜찮아집니다. 그리고 헬조선의 서민들을 부려먹듯 펫을 굴립니다.
뭐 잡담은 그만하고 아쉬운 점을 이야기해보겠습니다. 일단 퀘스트와 맵이 너무 직선적이라는 겁니다. 서브 퀘스트가 많은 편이 아닌데, 그나마 있는 서브 퀘스트들 중 메인 퀘스트와 관련 있는 게 없습니다. 그냥 뭐 구해와라, 뭐 잡아와라 이런 단순한 퀘스트뿐이죠. 그리고 맵도 광산 하나뿐입니다. 광산부터 시작해서 계속계속 지하로 내려가는데 지하로 내려가면 내려갈수록 이놈의 지하는 어디까지 파여 있는 건가 싶습니다. 이쯤 되면 그만 내려가도 될 거 같은데 내려갈수록 맵은 더 커지는 느낌. 마치 산의 내부가 하나의 거대한 도시 같습니다. 어쨌든 이런 점들 때문에 좀 따분한 감이 없지 않아 있지만, 전 왠지 모르겠지만 재밌게 플레이했습니다.
대체 왤까요?
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28명 중 26명(93%)이 이 평가가 유용하다고 함
67.1 시간 기록
게시 일시: 2015년 10월 2일
I don't really play games like Torchlight. The style of action RPG known for titles like Diablo never really interested me. It seemed like a repetitive slog of killing and looting identical enemies who changed only statistically, becoming incrementally more difficult so as to retain the same amount of exertion required for their deaths. Torchlight, however, managed to keep me entertained for quite some time. I found the diversity in enemy types, artistic direction and player abilities to be engaging, and I found myself drawn in to Torchlight.

The gameplay hardly needs explaining--it's like Diablo. You control most everything in the game using the mouse and some hotkeys. I chose to play as the 'vanquisher' class, focusing on ranged weaponry and magic related to it. The abilities of this class mostly serve to complement her ranged weapons, and I managed to completely finish the game without even equipping a melee weapon. I did find that the class benefited significantly from having summoning spells, allowing players to fire powerful ranged spells at enemies while minions keep them at bay. Although it may sound dull, I quite enjoyed it--a lot of powerful weapons felt great to use, and I was impressed by the game's lenience toward players interested in multiple gameplay styles--nothing stopped me from summoning an army of skeletons, even though I didn't choose the class focused on that at the start of the game.

Torchlight's balancing feels fine, though later levels do feature some enemies with huge damage output that were a pain to get past. I really liked the way the game's entire story takes place in a single dungeon, with the player's gradual descent into the earth beneath the titular town slowly revealing different fortresses and ancient ruins all lying beneath the ground. The game begins with entry into the mine upon which Torchlight's economy is reliant upon, but before the game's end you'll see a sprawling necropolis, colourful, flooded ruins and a fiery dwarven fortress. The graphical diversity keeps things interesting, and everything's quite pretty too. I liked the cartoony art style, but I found it quite curious how many enemies were simply recoloured, buffed up a bit and reused.

The music is memorable and eerie, complementing each area well and adding to an atmosphere that one wouldn't expect from a game as simple as Torchlight.

On release, some criticised Torchlight for it's lack of any form of multi-player component. I personally found this to be a good decision, as a single-player game tends to be more focused. Torchlight, despite the admirable streamlining of UI and gameplay still contains a large amount of engaging content, even after the final boss. I just don't know if Torchlight will be one of those games that the average player can get a huge amount of mileage out of--while I found the content to be sufficient, it certainly does get old at a certain point.

Torchlight serves as a solid single-player RPG, and I highly recommend it, but it's certainly not a huge game, and will lose its appeal eventually.
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53.3 시간 기록
게시 일시: 2016년 2월 5일
The dungeon-crawling genre has never had a complicated formula: you kill stuff, you get equipment, you kill bigger stuff, you delve deeper. Repeat as necessary. Torchlight is, well, no different. But it does it well. It refines many aspects of the genre, adds some more options to the top, and tops it all off with an attractive style that is pleasant to look at as you cut down swaths of enemies.

You begin the game as one of three classes: the Destroyer, the Vanquisher, and the Alchemist. Despite the names, they're really just fancy ways to say Warrior, Ranger and Mage. Each of the classes gets a number of skills unique to who they are, such as the Destroyer having a lot of close-combat abilities to take down enemies, the Vanquisher having a number of traps and long-range attacks for their guns and bow, and the Alchemist has a number of spells that do different types of elemental damage to enemies. Each skill has only a character level as a prerequisite. No previous skills need to be taken, no amount of skill points need to be spent. This is a system that I'm not fond of. It encourages hoarding skill points, and can be a little dull to distribute skill points in.

In addition to these class-specific skills, there are about ten skills that are shared across all classes, passive skills that do things like increase damage with martial weapons, increase armor defense, or increase the effectiveness of some spells. Based on what class you have, these shared skills are only available at certain levels. For example, as the Alchemist, you can get Magical Weapons Expertise immediately, while as the Destroyer this skill has a much higher level as a prerequisite. But these aren't all the skills available.

There are also a number of spells in the game, scribed onto scrolls, that every character can learn. These spells range from healing yourself to attacking enemies, raising your damage, and so forth. These act differently from skills: they are learned just by using scrolls, not skill points; any character can learn them; each character can only have a certain number memorized at any time (they can be forgotten whenever you want); and to get a higher level of the spell, you need to find the higher level version of that spell on a scroll. The variation of class-specific skills, general passive abilities, and spells means that every character can be different.

Each character also starts with a pet as well. With this pet comes not only a fighting partner in the dungeon - one that can equip rings and an amulet, in addition to two spells - but also something of a pack mule. You can throw a bunch of equipment onto your cat or dog, then send them off to town to sell all the equipment. It makes the action a lot more seamless, since frequent trips to the town are no longer required, breaking up the action all the time. Throughout the various dungeons you can also fish, the results of which can be fed to your pet in order to turn it into different creatures with different stats, abilities, and weaknesses.

Attributes are handled a little oddly in this game. There's the typical Strength, Dexterity, Magic, and Defense, but they don't do what you might expect. Though defense is pretty much self-explanatory, all the other attributes do is increase other amounts of damage. Strength raises physical damage, dexterity raises ranged damage, and magic raises elemental damage. Like I said, it's weird (magic doesn't even increase your mana reserves), but it makes for some interesting builds. In other games, you'll always see mages, for example, have very high magic levels and a disregard for every other attribute. In Torchlight, while this is viable, spreading out your attribute points also works. You can put points into magic and dexterity to increase the damage of wands that shoot long-range magical attacks, or some points into strength to beat the enemies that get close to you with staves. It offers a lot more options than a typical dungeon crawler, though it may take some time to get used to.

The dungeon levels are randomly constructed, but impressively so. I seldom encountered any lay-out that I considered strange or out-of-place. There are several different tilesets used, depending on the level of the dungeon, so the atmosphere never grows dull. Levels are littered with secret passages, multiple story construction, and the occasional trap to keep everyone on their toes. Each section of the dungeon has its own style, from the typical dank stone passageways to an underground greenhouse to the fiery depths of volcanic doom.

And it’s not only the levels themselves that look great. All the graphics in Torchlight are top-notch. Torchlight sports a cartoonish look, keeping things from becoming too dark and dreary. The various spell and ability effects are solid, and everything runs along very smoothly. In fact, the system requirements for Torchlight are incredibly low even for a game that was released in 2009. The audio fares equally well, with solid voice work and a simply great musical score.

The main plot demands about 15-20 hours of adventuring per character, and can be done at varying difficulty levels. Once the main story is complete, players can embark on a much deeper dungeon to further advance their character. Should players decide to be done with a character, they can “retire” that character from play and bequeath some bonuses on the next.

I had an absolute blast with Torchlight, and I’ll be returning at least a few more times to try out some additional character concepts. There’s just a ton of well-done ARPG goodness here. And while I usually don’t comment on the price of the games I review, Torchlight brings all this goodness to players for just 14,99€. That’s an incredible amount of fun for a bargain-priced title. For action RPG fans, Torchlight is a title not to be missed.
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9명 중 9명(100%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
101.3 시간 기록
게시 일시: 2015년 11월 6일
TL;DR
A classic action RPG with a lighthearted attitude.
+ Solid gameplay
+ Classes (the classic trinity)
+ Graphics
+ Setting
+ Loot
+ Tons of mods (no Steam Workshop though)
- Linearity
- No multiplayer
- No customisation (there are mods for that)

REVIEW

Torchlight is a classic action RPG developed by Runic Games. It features Diablo-esque gameplay with a cartoonish art style.

There is not much to say about the story: Torchlight is a mining town where a magic mineral called Ember is stored. Alric, once an adventurer like you*, has been corrupted by the One Ring tainted Ember and fell to the Dark Side went rogue. You are to enter the depths of the underworld and track him down. The gameplay is solid and focuses on going deeper down while completing quests and eviscerating thousands of nasty creatures. The setting is an interesting mix of medieval fantasy and steampunk: magic and swords meet robots and firearms. One should not be surprised to see a robot bard who gives monster contracts.

There is a classic trinity: a warrior (Destroyer, male), a rogue (Vanquisher, female), and a sorcerer (Alchemist, male). Each of the classes have 3 skill trees which provide a player with a variety of playstyles. Unlike in Diablo, some skills are shared among the classes (e.g. passive skills which provide an xp boost, dual wielding damage bonus, etc.). What is also unique is that every character can learn to use various spells (up to four at a time). Wanna be a dual axe wielding Destroyer who can also cast fireballs on demand? No problem!

The art style is pretty much timeless: the graphics are decent even now (there are texture mods should anyone be interested). Even though there is not much freedom to explore, randomly generated dungeons are diverse enough to keep one entertained for hours. Moreover, the game is paced just about right – the "just one more level" phenomenon is real. Speaking of art, the soundtrack is just astounding which is hardly a surprise. It was composed by Matt Uelmen, the author of Diablo's soundtrack.

It is a shame that there is no multiplayer, as gathering a group and venturing forth is a staple for action RPGs. The only companion a player will go with is a pet: either a cat or a dog. Pets can support you in a fight, cast spells (up to two at a time), and go to town to sell your items. The player can also feed them fish which make them change into different creatures. Speaking of downsides, there is no character customisation.

In conclusion, Torchlight is a marvellous action RPG which can provide hours and hours of highly enjoyable gameplay. One should do themselves a favour and play this gem. A 9/10.

*Wait, wrong game.

P.S. Please check out my other reviews here: http://steamcommunity.com/id/FinnVArthur/recommended/
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