火炬之光是全新的动作型角色扮演游戏,由 Runic Games 工作室开发。这是一个位于西雅图的资深工作室,曾经指导开发《暗黑破坏神》、《暗黑破坏神2》、《神鬼世界(Mythos)》和《黑暗史诗(Fate)》。工作室多年来致力于改进这种游戏类型的耐玩性。 游戏背景设定在名为火炬之光的采矿小镇,这个新兴小镇的地下蕴藏着大量名为 Ember 的矿石 - 这是一种稀有神秘的矿石,能使接触到的东西附上魔力。不过这种附魔的力量会产生邪恶的后果,而玩家在游戏中将前往附近的山脉或是地下,去充分发掘 Ember 对眼前的文明产生的影响。 Runic Games 工作室首先会推出火炬之光单机版,在2009年下半年以数字下载版或盒装版上市。在单机版推出后,工作室会着手大型多人在线版本的开发。
用户评测: 特别好评 (2,154 篇评测)
发行日期: 2009年10月27日

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"A very fun arpg, Its like diablo 2 but you have a pet you can use to shop while in a dungeon, there are fewer classes but its still very replayable."

关于这款游戏

火炬之光是全新的动作型角色扮演游戏,由 Runic Games 工作室开发。这是一个位于西雅图的资深工作室,曾经指导开发《暗黑破坏神》、《暗黑破坏神2》、《神鬼世界(Mythos)》和《黑暗史诗(Fate)》。工作室多年来致力于改进这种游戏类型的耐玩性。

游戏背景设定在名为火炬之光的采矿小镇,这个新兴小镇的地下蕴藏着大量名为 Ember 的矿石 - 这是一种稀有神秘的矿石,能使接触到的东西附上魔力。不过这种附魔的力量会产生邪恶的后果,而玩家在游戏中将前往附近的山脉或是地下,去充分发掘 Ember 对眼前的文明产生的影响。

Runic Games 工作室首先会推出火炬之光单机版,在2009年下半年以数字下载版或盒装版上市。在单机版推出后,工作室会着手大型多人在线版本的开发。


单机版

玩家可以在三种角色类型中进行选择,从安全的火炬之光小镇进入随机生成的地下区域,呈现在眼前的将是各种各样的可怕怪物,数不胜数的特色财宝和精彩无限的游戏任务。这种无穷的随机性保证了长久的游戏体验。

  • 随机冒险 - 游戏的所有关卡均为随机创建,所以每一个冒险地图都是独一无二的。所以每一次进入冒险地图遇到的怪物、财宝、谜题和装备也是各不相同
  • 平实界面 - 火炬之光的设计理念是让玩家从一开始就能轻松游戏。直观的游戏界面将引导玩家轻松进入丰富多彩的游戏世界
  • 退隐系统 - 一旦游戏角色达到了满级,他们可以选择“退隐”,给予后面的新角色特殊的赠品
  • 宠物伙伴 - 玩家可以选择一只宠物作为伙伴。宠物会随着玩家升级,在战斗中进行援助,携带物品并提供各种各样的帮助
  • 角色职业 - 玩家可以在三种职业中选择一种来创建游戏角色,并选择一只动物伙伴。通过装饰风格,技能规划和装备佩戴,每个角色都将使个性定制,与众不同
  • 钓鱼系统 - 玩家可以在紧张激烈的冒险历程中稍事休息,找个钓鱼点放松一下,看看自己能钓到什么好东西。钓到的鱼对角色和宠物能产生有趣的效果,还有其他的好处需要您进行发掘
  • 附带编辑器 - Runic Games 工作室拥护自定义mod,玩家可以通过附带的编辑器设计并创建自己的游戏内容
  • Steam 云 - 您可以将游戏进度储存在 Steam 云中,方便在另一台计算机上恢复游戏进度。需要注意的是,游戏存档不支持跨平台;PC版存档和Mac版并不互通。

系统需求

Windows
Mac OS X
    • OS: Windows XP or later
    • Processor: x86-compatible 800MHz processor
    • Memory: 512MB
    • Graphics: DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
    • DirectX®: 9.0c
    • Hard Drive: 400MB

    最低配置:

    • 操作系统: OS X version Leopard 10.5.8,Snow Leopard 10.6.3,或更新版本
    • 处理器: Intel Mac
    • 内存: 1GB 内存
    • 显卡: OpenGL 2.0 兼容显卡,具有256 MB 专用显存(ATI Radeon X1600 或性能相当的 nVidia 显卡)
    • 硬盘: 800MB
    • 其他要求:
有价值的用户评测
20 人中有 18 人(90%)觉得这篇评测有价值
43.9 小时(记录在案的)
发布于:7月5日
It's well balanced, simple and a lot of fun to play. If you're looking for a deep storyline you'll get dissapointed. But if you look for a very decent Diablo clone with pleasant graphics, nice sounds and music and a very fluent gameplay, you found what you're looking for. I finished the main story, but the random dungeons still hook me to this game. Really an indie gem that lead to an even more polished sequel. Fully recommended if you're into action RPGs.
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15 人中有 14 人(93%)觉得这篇评测有价值
28.9 小时(记录在案的)
发布于:11月9日
That kind of game that keeps you from pretty much having a life. "One more floor and I'll go make dinner"- you think.. 5 hours later: "Ok, that's IT! This is the last floor and then I'm hitting the bed!" Spoiler: It will never happen, you will never stop, Runic Games knows how to get ahold of your soul.. Nobody should be keener for fast runs with this one!

Still loving the game,despite my lack of sleep. The classes aren't many but the characters adapt as you level up and allocate points.You get your very cute little pet,too. Despite starting with Torchlight II and only now buying Torchlight I, I'd say it's as addictive and awesome.

TL,DR -> Go grab this awesome game!

9/10
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8 人中有 8 人(100%)觉得这篇评测有价值
14.2 小时(记录在案的)
发布于:11月25日
Thinking back on my time with the Torchlight campaign, the phrase “Baby’s First Diablo” keeps coming to mind. I think it provides a more accessible aRPG experience coupled with unusually light hearted and colorful world design. It’s by no means a game for children but for someone who is not a hardcore aRPG diablo master, Torchlight is a fantastic, more relaxed Diablo style adventure.

It’s successor (Torchlight 2) is much improved in most of the gameplay aspects, but for the right price the original is a must buy and will not disappoint.
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7 人中有 7 人(100%)觉得这篇评测有价值
22.8 小时(记录在案的)
发布于:11月6日
Fun game, Torchlight 2 improved a lot off this.
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7 人中有 7 人(100%)觉得这篇评测有价值
15.4 小时(记录在案的)
发布于:11月18日
Good as Diablo 1, but not like Diablo 2, the lack of oficial characters, pets, towns, make this game a quite cloying. Torchlight 2 has implemented all those things in it.
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6 人中有 6 人(100%)觉得这篇评测有价值
41.9 小时(记录在案的)
发布于:10月17日
Torchlight one still holds up to this day. It is a dungeon based arpg without any surface missions. It has much in common with Diablo 2 but can't quite be as good as it's big brother. Still, all elements of a good addicting arpg are there. But that's also the only point which I can criticize, the game just doesn't try to push for more. The story isn't good but the combat and gameplay feels fluent. The fishing mechanic is a cool gimmick but I never really used it since it wasn't needed. Overall a good buy when on sale.
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10 人中有 8 人(80%)觉得这篇评测有价值
31.3 小时(记录在案的)
发布于:10月14日
I have put so much time into this game, it captures the Diablo feel.
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5 人中有 5 人(100%)觉得这篇评测有价值
70.9 小时(记录在案的)
发布于:10月17日
I started playing Torchlight, because one of my friends played it, and it looked like fun.
Before that, I never played any Diablo game (beside Dungeon Siege) and wasnt familiar with ARPG games.

Having a simple story, you will forget, in the second it ends, Torchlight is mostly a game about monster hords, explosions and loot. Village gets attacked by evil wizard, heros help, heros save the day (and genocide countless minions).

You have 3 playable Characters, without being able to edit their stats and looks: A melee, ranged and mage.

Beside having classes with roles, every characters has 3 skill trees, that mostly provide main damage, support abilitys (buffs or debuffs) and summoning allies. Also each of these trees provide you with the abilitys to fight with the weapon, that was made for the class (sword for melee, guns for ranged and staff for mage) or buffing the damage with fighting with another class weapon, so the melee fires with staffs (why would he do that?).

The loot is mostly randomized like in every ARPG. Exeption are uniques and set items, that also can have different stats, but have them always in a certain pattern.

Also, the village provides you with different NPCs who offer you:
- 3 traders
- A quest NPC, that gives you tasks into special dungeons, giving you bonus dungeons as reward
- a gambler that sells you items, that have random stats
- two goblins, that can ether save sockets from items or clear items from sockets
- an item enchanter, that can upgrade your items. There is always a chance to break the item, which chance increases with every use. Features like that were stupid like ever, because they can be bypassed by save and load (in this case, because the game saves automatically, you can crash your game to leave without saving).

Having a campaign that is going through a dungeon with 34 levels, the bonus levels from the quest NPC and a endless dungeon, after you completed the campaign, you have enough time to enjoy the game.

Contra:
- The classes are really imbalanced:
Having trouble fighting with the mage? You maxed your skills and still the enemy doesnt feel your hit? Play the ranged: I made a ranged fighter playthrough with every skill on level 1. How? The skills of the ranged character make damage based in % of your weapon damage. Most of the attacks of the mage do not. Who designs crap like that? Having a skill that gives you better mana regeneration and having the first ability on max, you can use it instead of your standard attack, blasting 300% weapon damage with every shot, with an attack, that pierces through enemys in a line. Why even playing the other classes.

- The enemy damage is imbalanced:
A big rock troll is hitting you? No problem, didnt even feel it. A little kobold mage casting a lightning on you? Dead!
While physical damage gets blocked by your armor, elemental does not! So, you will be ignoring all enemys, only focusing on their mages. This can be so extreme that in the dark fortress levels you always look out or demon caster, because you will onehit them, and they will onehit you. It is who is spotting the other first. All that doesnt feel like it is right.
- After lvl 50 the game starts feeling dull and unfinished:
After playing through the campaign, you will notice that the drops of uniques will decrease more and more. Thats because instead having your level, most uniques have a certain item level they drop. Around lvl 50-70 the normal items will also start going rubbish, giving you sometimes lvl 40 item on lvl 70. After a time, normal playing is no longer possible, because the enemys get stronger, but you dont

You can have a lot of fun with Torchlight, but dont take it as serious as a Diablo.
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7 人中有 6 人(86%)觉得这篇评测有价值
39.7 小时(记录在案的)
发布于:8月19日
A classic RPG that i missed out on years ago! Great game with good visuals and easy to pick up. Skill system is simple and the game is alot bigger than i first though it may be. Overall, 40hrs in and im loving it. HIghly Recommend it.
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4 人中有 4 人(100%)觉得这篇评测有价值
19.5 小时(记录在案的)
发布于:10月9日
This game probably is the best ARPG to play a summoner in. I only have 20 hours or so logged. but i could have 5 purple mobs, 5 skeletons, 5 archers, a magic floating sword, a fist titan and a beam titan. All at once. an very interesting play style. different than any other type i have played. There is definite replay here as well I haven't even touched the other classes yet.
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4 人中有 4 人(100%)觉得这篇评测有价值
28.5 小时(记录在案的)
发布于:11月10日
Diablo-like (not as grim), WoW looks. You got a pet that looks cute and sell the stuff you loot. Fine if you enjoy arcades.
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6 人中有 5 人(83%)觉得这篇评测有价值
21.9 小时(记录在案的)
发布于:10月18日
A wonderful game, a real gem. Play it, you won't regret it.
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6 人中有 5 人(83%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:11月26日
In Torchlight, you are drawn to a town, also called Torchlight, where a magical ore called Ember is mined. As you move down through the dungeon, you learn that Ember has a corrupting effect on any who use it, and has led to the downfall of a number of civilizations before yours. It's not the deepest story in the history of RPGs, but it is clear that the developers put real effort into it. The writing is miles better than that of many other hack & slash games I've played as well. The same can't really be said of the sidequests, which follow the exact pattern from Fate: your task is always to kill a specific boss and/or retrieve a specific piece of loot, with little real reason given. I don't think of this as a significant problem, though. Instead, I think it's pretty standard for action games.

Torchlight may only be above average in the story department, but its gameplay is outstanding. It takes good ideas from the developers' previous games and improves on them in just about every way possible. There are three character classes (essentially, a barbarian, a ranged character, and a magician), each of which plays very differently from the others, and each of which can be viably developed in several ways as you level up. For example, my first character was a magician who focused almost entirely on summoning, similar to Diablo II's Necromancer. I could have put my points into casting spells, though, and been more similar to the Sorceress.

Each class has three skill trees, although certain skills like "ranged weapons mastery" show up in the trees of all classes. I appreciated that, since I wanted my summoner to dual-wield pistols – something he's not necessarily good at by default. In addition, there are magic scrolls, found as loot or purchased, that allow you to teach certain skills to any character. I loved having that ability, because it allowed my barbarian to cast town portal spells and identify magical items; skills that many RPGs restrict to the magician class.

In Torchlight, your character is constantly accompanied by a pet dog or cat. You can catch fish and feed them to your pet to change them (temporarily or permanently) into another animal/monster, and I was overjoyed to see that Torchlight doesn't make you waste inventory space on a fishing pole to do so. Your pet levels up along with you, and it can wear two rings and a necklace, which is nice. The pet also has an inventory, can be directed to pick things up, and can be sent back to town at any point to sell loot. Doing so really helps keep the game flowing because like any good hack & slash game, you'll pick up a lot of loot, and going back to town to sell it is annoying.

Your pet doesn't just serve as a pack mule, though, or even as simply a meat shield. You can also teach it any of the spells learned from scrolls. It can only learn two spells, but the pet AI makes good use of whatever you give it. I liked my cat to be able to summon zombies and leech health from attacks, but a dog who can throw fireballs and heal the whole party sounds pretty awesome too.

The main story takes you down through one long dungeon to a final boss battle, but once you've beaten it, a second, never-ending, randomly generated dungeon is unlocked where the monsters scale to your current level, so you can keep playing with the same character as long as you want. In addition, maps can be purchased from vendors that take you to shorter randomly generated dungeons. These serve as a nice break from the main storyline or even a place to grind for levels and loot if you ever find yourself in need of doing so. Interestingly, there are also random monsters called "phase beasts" that open a portal to a one-level dungeon when killed. Again, the only reason to go to these dungeons is to get loot and experience, but they seem to give good loot, so they are worth the time.

There are a hundred other things I could talk about in terms of gameplay, but I won't. Instead, I'll limit myself to four brief things I can't leave out of my review. One: you can install gems in your equipable items, and when you're ready to upgrade something, you can destroy the gems and keep the item or vice versa. I would have loved this in Diablo II, where I agonized over actually using all of those runes I collected. Two: each character has their own inventory, their pet's inventory, a private stash in town, and a stash that they share with all of your other characters. If you love to hoard items, this is a dream come true, because it makes passing items between characters and creating "mule" characters a breeze. Three: Torchlight is designed to make modding easy. It's reportedly a piece of cake to create mods, and I can confirm that it takes almost zero effort to install them. There are a lot of mods out there, and they range from the classic "I'm lazy, so I'll break the game's balance" to simple, but really nice, things like changing the opacity of the mini-map. I even installed a mod that unlocks a ferret as a third pet option. Four: when you look at weapons in your inventory, you're shown their attack speed and the damage they do, but you're also shown their DPS (damage per second), which is a huge help when deciding whether to trade up to a new weapon.

There is one thing missing in Torchlight's gameplay, though: multiplayer. I rarely play games online, so I didn't miss it, but I know that this may be a deal-breaker for some gamers. It stands up very well as a single-player experience, though, so if you're interested in this kind of game, I'd urge you to give it a shot despite that lack.

Graphically, Torchlight made me very happy as well. It's not that this is the prettiest game you'll ever see, because it's no Crysis. It's that it looks great on even a lousy setup like mine. There's even a "netbook" mode to allow machines even weaker than mine to play.

The game really does look good. Spell effects are plentiful, and weapons that do elemental damage throw the appropriate sparks, flames, or snow. The environments are rendered in full 3D, and use the classic overhead isometric camera. Like any game with that camera, it has to deal with the issue of environmental elements getting in the way, and Torchlight's solution is to render a sort of x-ray version of the character. Friends are blue, enemies are red, which really helps. Stylistically, it falls halfway between Fate and Diablo II.

This game sounds great, both in terms of music and sound effects. Certain sounds are almost identical to their Diablo II counterparts, but that is so common in this type of game that I find it hard to criticize. My only true complaint is that when your pet gets injured, they whine, which can be annoying if they're surrounded by a huge pack of enemies.

Torchlight controls very simply, but in a good way. You click on the ground to move or on enemies to attack them, and I like the fact that it's fairly forgiving. If you are pretty close to an enemy when you click, you'll attack, which really helps when dealing with fast-moving enemies. Skills, scrolls, and potions can be assigned to slots for the 1-0 buttons on your keyboard. You can equip two sets of weapons and switch between them at any time by pressing W, which came in handy for me on many occasions. Buttons are assigned to your inventory, your skill tree, etc., but they're easily accessible through on-screen icons as well. It isn't groundbreaking, it's just a good implementation of tried-and-true controls.

In the broadest terms, there are two ways to make a great game: do something cool that hasn't been done before, or do a great job of improving on things that have been done before. Torchlight falls pretty firmly in the second category, but that doesn't make it any less great.

9/10, Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
这篇评测是否有价值?
33 人中有 19 人(58%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:10月8日
Better than Diablo 3.
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16 人中有 10 人(63%)觉得这篇评测有价值
17.5 小时(记录在案的)
发布于:11月14日
This game is about 10 hours too long. It was fairly entertaining at first, but constantly having to clear out my inventory soon became a tedious chore. The story and setting didn't do a good job of drawing me in - it felt like they weren't even trying. I was never really challenged to change up my play style - I basically got through the game spamming the same couple of attacks over and over, and had no major problems. The last boss took forever, and you'd think they'd at least throw in a decent ending after that, but no, just a quick "thank you" and you're unceremoniously dumped back into the world.

I suppose overall it's fairly well made for what it is, so maybe I just don't like the genre, but for all the time it took, I never found it particularly rewarding, so I can't really recommend it.
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3 人中有 3 人(100%)觉得这篇评测有价值
21.0 小时(记录在案的)
发布于:7月14日
This is not a clone of Diablo. It was made by some of the very people that MADE Diablo (including the the music).

If you loved Diablo, you'll love Torchlight. Wonderful, fun games. Good for solo or co-op.
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3 人中有 3 人(100%)觉得这篇评测有价值
39.9 小时(记录在案的)
发布于:10月7日
The best single player only diablo clone ever made. It is a clone so get it for a fresh trip down memory lane.
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2 人中有 2 人(100%)觉得这篇评测有价值
48.4 小时(记录在案的)
发布于:10月30日
Fun little addictive game, very casual yet deep!
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2 人中有 2 人(100%)觉得这篇评测有价值
14.6 小时(记录在案的)
发布于:12月7日
Torchlight was a one-and-done game for me - I beat it once, and had zero desire to play it again after that. It was okay, though it surprised me just how closely it hewed to the Diablo 2 formula. The addition of pets doesn't really change the inventory management game, it just means you're doing it in the dungeon instead of in town.

I give Torchlight a tentative recommendation, but only if you are looking for a Diablo 2-alike that specifically isn't Diablo 2, Diablo 3, or Path of Exile.
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2 人中有 2 人(100%)觉得这篇评测有价值
17.6 小时(记录在案的)
发布于:6月28日
I have played both Torchlight and Torchlight 2. I am new to PC games, but I feel that these are easy to play and tons of fun. I am addicted to them both!!
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