Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director.
用户评测: 多半好评 (413 篇评测)
发行日期: 2003年8月22日


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Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director. Longwood uses his autonomous status to create vassal relations between the corporations and MARSCORP. The unshakable power position of MARSCORP is supported by the companies and thus they acquire additional rights and licenses. Longwood and his consortium become extremely wealthy from this arrangement. However, dissenting voices in MARSCORP begin to challenge Samuel Longwood's authoritarian policy. They demand his dismissal as director and a complete redistribution of the mining rights.

But Samuel Longwood keeps an ace up his sleeve for occasions like this…

Chaser awakens on board the spaceship H.M.S. Majestic. He doesn't know who he is, what he's doing here, why he is being sought by men in black uniforms and what they will do to him when they find him…

The player's goal is to find out who Chaser really is and why he is being hunted. The story leads the player from the H.M.S. Majestic to Montack City on Earth, then on to Siberia and finally to Mars, where the trail ends and hopefully the truth can be found.

Key features:

  • Based on Cauldron's cloakNT engine. Boasts state of the art graphical features and is perfectly suited for rendering large environments.
  • Authentic weapons: Nearly all the weapons in the game are modelled on real-life equivalents. The developers placed a great deal of emphasis on building detailed replicas.
  • Engaging storyline: In the search for his identity, Chaser becomes involved in a plot full of twists and turns.
  • Highly developed A.I.
  • Multiplayer support via GameSpy as well as dedicated servers.
  • Numerous multiplayer modes including teamplay modes in the style of Counter-Strike and Team Fortress as well as deathmatch and capture the flag.



    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 650 MHz Pentium® III or comparable
    • Memory: 128 MB RAM
    • Graphics: DirectX® 8.1 3D graphic card (32 MB)
    • DirectX®: DirectX® 8.1
    • Hard Drive: 1.35 GB of free hard disk space
    • Sound: DirectX® 8.1 compatible sound


    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 650 MHz Pentium® III or comparable
    • Memory: 256 MB RAM
    • Graphics: DirectX® 8.1 3D graphic card (64 MB)
    • DirectX®: DirectX® 8.1
    • Hard Drive: 1.35 GB of free hard disk space
    • Sound: DirectX® 8.1 compatible sound
145 人中有 117 人(81%)觉得这篇评测有价值
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0.8 小时(记录在案的)
JoWood's crowning masterpiece, Chaser is majestic in both scope and ambition. With AI straight out of a computer virus and storytelling on par with an acid trip, players will lose themselves in a nightmare love/hate relationship with this timeless classic. I heartily recommend Chaser to all gamers!

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126 人中有 86 人(68%)觉得这篇评测有价值
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0.4 小时(记录在案的)
I think the only reason why people bought this game is because Inside Gaming did a whole playthrough of it.
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93 人中有 64 人(69%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
102.9 小时(记录在案的)
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70 人中有 46 人(66%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.2 小时(记录在案的)
I you are like me and bought this because of IG then you are true fan and I salute you.
If you have no idea what IG is buy it anyway , if you dont JoWood wont be eating this week.

10/10 would bang
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34 人中有 24 人(71%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
7.2 小时(记录在案的)
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38 人中有 25 人(66%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
104.8 小时(记录在案的)
Chaser is honestly one of the most innovative games of the past, present, and future generation. After playing over 100 hours of this game, it's obvious where the inspiration for Bungie's Halo: Combat Evolved came from. Sure, it came out two years after Halo, but that's because they only saw Jo Wood's amazing design. If the investors had given him his $17.26 before, Chaser could've revolutionized gameplay for PC and would've put the Xbox and PS2 out of business.

My favorite part of the game is how the enemies just run into the wall in such a beautiful way. Sure, some might call it a glitch, but I know that was there by design. When Jo Wood presented the concept for Chaser to his two cats and a parrot (RIP Jo Wood the Parrot), he wasn't just imagining another game, he was imagining the future!

By far the most interesting character is Thruster Man. (SPOILER ALERT) Thruster man is a deep and well thought out character that I know Jo Wood put hours into creation. His one goal is to appear for 30 seconds, shoot at you 3 times, then continue off into the sunset. You (John Chaser) must help him out by shooting him, otherwise he'll keep going, never to actually come back and do his one job, which is to kill you. The chemistry between him and John Chaser is one for the ages. I will be sure to tell my kids about Thruster Man when I grow up.

Overall, I recommend this game, and look wish Jo Wood luck with his new developer team, Homeless Studios.
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44 人中有 26 人(59%)觉得这篇评测有价值
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3.6 小时(记录在案的)
Here's what some of my friends have to say about Chaser

"It's the 'Troll 2' of video games"
"I'm gonna throw up"
"I like this because it really makes you appreciate how good other games are"
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12 人中有 7 人(58%)觉得这篇评测有价值
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4.8 小时(记录在案的)
I too purchased this game because of the Inside Gaming, expecting to play a stupid game for a little while only to move on to the next horrible purchase (Uber Soldier 2 anyone?)

However Chaser quickly drew me in. Despite it's rough, and I do mean ROUGH, presentation in terms of graphics, A.I, story and voice acting, Chaser is actually really fun. The controls and shooting are refreshingly old school and they are really tight. The game feels good to play and is a good time if you can get past the rest of the crap that the game throws at you.

6/10. Pick it up on sale and perhaps you will surprise yourself.

Insert arbitrary Jo Wood joke here
Aye Aye Papen
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16 人中有 9 人(56%)觉得这篇评测有价值
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23.6 小时(记录在案的)
Got this because Inside Gaming played it. Suggest you watch their playthrough first. The story is terrible but the gameplay
is good and reall funny with all the glitches. I'd wait until its on sale too as i got it for 1.24
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77 人中有 40 人(52%)觉得这篇评测有价值
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10.9 小时(记录在案的)
What a truly terrible game, good grief. I started writing down things I found wrong with the game after stage one and I filled over half a page in no time flat. I'm tempted to just list them rather than write a proper review.

First things first, what few "plot" points there are are ripped directly from Total Recall. In this game you take control of Douglas Quaid John Chaser as he proceeds to get his ??? to Mars. The first part immediately after you land is kind of neat and has decent cutscenes, but once you actually start to head towards Mars everything just turns into a mess and nothing makes sense at all. Prior to landing all the cutscenes are heavy flashing lights and shaking camera, and after they're just boring until the end.

But people don't play FPS for the plot right? So the devs clearly focused on the gameplay! Right? Right?! Hahahahahahahahahahahahahah. Bullet damage and health spacing is reminiscent of the original Far Cry game (that is to say very high and very poor) without any stealth mechanics or decent graphics. Further the AI is dumb as bricks and appears to be only able to open doors as part of scripted events. If a door shuts in front of them expecting them to be staring you in the face later. 99% of your damage taken will be from some enemy you never saw aimbotting you from above/below/behind/spawning out of thin air. There is absolutely no enemy variety, just guys with guns. And oftentimes it's only one gun per stage. One particularly badly designed stage only has one model for said enemy too (the rest of the stage is a tiny little area copy pasted about 8 or 9 times). The hit effect seems to be bugged or just not implemented right as well so oftentimes you don't even know if you're hit from things, especially falling or explosions.

Did I mention doors? There are a LOT of doors. A lot. And the ones you can use and the ones you don't look EXACTLY the same. But you have to guess which one is right. I cannot emphasize enough how tedious this gets. There is a general lack of direction in the game that will have you wandering around aimlessly; everything looks the same in most of the normal levels. And some of the dead ends REALLY are dead ends; you can't get back. And the levels that attempt to mix it up... well... One of them is generic sniping mission where the graphics are mysteriously downgraded to N64 tier. You get to protect a truck with non-moving wheels as it glides along a port. There's a 'stealth' mission where you instantly die if you fail. But the worst offender is an underwater one with 6 degrees of freedom and seriously screwed up controls. I swear I spent 10-15 minutes where to go on one part of it.

Unsurprisingly there are tons of bugs too. I:
  • Got stuck on geometry
  • Saw enemies spawning on top of each other
  • Crashed several times
  • Fell through the level attempting to do a required jump to progress

    Absolutely disgusting/10
    This game is not worth it even for a dollar.
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1 人中有 1 人(100%)觉得这篇评测有价值
16.0 小时(记录在案的)
Great game and far ahead of its time, still has some impressive mechanics to this day and is pretty easy to mod.
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1 人中有 1 人(100%)觉得这篇评测有价值
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1.5 小时(记录在案的)
The game that halo should have been. A game that brings back the thrill of 90s shooters. With the graphics of crysis 3 I present CHASER! Jowood/10
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3 人中有 2 人(67%)觉得这篇评测有价值
10.0 小时(记录在案的)
sorry, goodbye chico

I write here as I look back into my childhood days. Vietcong, Half-Life, Call of Duty, Chaser,etc, etc.. many FPS´s back in the day. I remember chaser as an atmospheric, difficult, original and graphically impressive game. And I think I´m right with that. For a game that was released in 2003, the graphics were some, if not the best the industry could deliver at its time. Especially the textures and level art. So I took an hour of proper checking of what I once experienced and tried to match my subjective opinion with my objective. We want to stay fair right? Then let´s begin.


Well, as a kid you never really care about the story unless it´s extremely compelling, but so you know what´s going on I took a short example from wikipedia.

John Chaser, the game's main character, awakens on board the space station H.M.S. Majestic. He does not know who he is, what he's doing there, why he is being sought by men in black uniforms and what they will do to him when they find him. The player's goal in the game is to find out who Chaser really is and why he is being hunted. The story leads the player from the H.M.S. Majestic to the fictional Montack City on Earth, then on to Siberia, and finally to Mars, where the trail ends and hopefully the truth can be found. The story is around 15 to 20 hrs long..... the game isn´t really compelling, but it makes curious at times. I´m quite right when I say the game was never really great for it´s narrative.

Art, Atmosphere, Design, Soundtrack, etc:

One of the strong points of this game is its sci fi atmopshere, which reminds of movies such as total recall, as the plot is similar. The devs took inspiration from it and you can see it. Atmosphere literally oozes everywhere. The settings change from downtown, space stations to siberian complexes, a lighthouse, a japanese penthouse with garden, and so on. The level design is simple, linear but with many pathways, it´s not totally open yet not really linear either. It is linear but it fees very open. Illusions so to say. But be aware that it can be very complex and irritating at times as you find yourself often lost. Take your time and have patience. A good memory is required. The soundtrack fits the gameplay and situations and as a few destruction scripts destroy something, the soundtrack makes you wonder why not more FPS´s these days could have such great fitting ambientthemes. They are subtle, but always with a charme and fitting sense of being well placed.

Enemies, AI, Gameplay, Gunplay, Difficulty, Mouse Controls, etc:

Now I´m being very rational and strict. The AI is average to bad. They are capable of moving and taking cover. Cover in the sense of running behind crates and staying there. Enemies have different AI patterns and different intelligence. The thugs run n´ shoot, the cyborg ninjas duck, roll and are way way more precise. It goes on like that. The AI does its job. Not too bad, not outstanding too though. Don´t expect a F.E.A.R. AI but also don´t expect a Medal of Honor Warfighter AI, it´s not smart yet not too heavily scripted. Scripted non the less though. There are different kinds of enemies as stated. Ninjas, Yakuza, common street thugs, MARSCORP soldiers, Siberian russian soldiers, etc... Always expect people as your enemies, but with different patterns of intelligence and tactics. Therefore the gameplay is strictly First Person Shooting with lots of guns which you pick up during your journey. For example: a Famas with grenade launcher, sniper rifles, all kinds of smg´s, etc up to rocket/grenade launchers. Old school, carry n spray. You mostly fire from the hip. You got different crosshairs to choose from and no aiming down the sight except with special weapons such as sniper rifles. The gunplay feels solid. Enemies react decently to being hit, if they react at all... you got your blood at walls, animated blood sprites, different recoil patterns with different hit patterns. Technically solid game as stated earlier. The game does its job as an old shooter very well. Especially the smooth and accurate mouse controls are great. They can be too high for low or mid sense players though. If you use a mouse with a higher dpi than 1600 you should be aware that aiming is going to be frustrating. Otherwise you might need to lower your windows mouse settings. The difficulty is depending on the difficulty you´ve chosen, either very easy or hell. You have easy, normal and hard. Try to go with normal at first. If you have masochistic tendencies go with hard. You move rather fast, so dodging and proper hipfiring is key to survival. You can always lower the difficulty ingame. Makes testing out the perfect difficulty all the better. You also got adrenaline mode which is slowing down time. Slow mo time.

BUT BE AWARE! The last few levels are ♥♥♥♥ing tedious! Bulletspong enemies even on easy with sometimes rocket launchers in close quarters combat and windows and often in the distance with only a assault rifle and mediocre sniper on your arsenal, your own rocket launcher being ♥♥♥♥... the mars missions are a ♥♥♥♥ up. Nothing game breaking, but for people with low patience... definitely a pain in the ♥♥♥.

Technical aspects, value:

The game even back in the day offered resolutions up to 1080p. A very well advanced game for its time and it gave the player a wide variety of the common typical graphic options such as textures, anisotropc filter, shadows, etc.. It´s stable, not many bugs are known, most bugs can be avoided and therefore a recommended steam title. But the game had level breaking bugs on some discs. I can remember the german version being solid while the british edition I got was a mess. Maybe it was just my copy, my PC or anything else but don´t take it seriously if I say it´s bugfree. It just doesn´t show them well. GoG should be better for those who want to save this game and have it DRM free. On sale its 1,24.... nothing to go wrong with. 5 bucks... only if you truly love old school sci fi cyberpunkish shooters with lots of playtime.

BUT REMEMBER THAT THE LAST LEVELS ARE TEDIOUS, BORING, MASOCHISTIC AND UNFAIR. The ending gets real hard so only play this game when you feel like you don´t want to finish it anyway or you are loving a challenge!

I hope I could help. As my favorite quote from the game would say: "Goodbye, chico" *dies* I imply that you are going to die a few times while playing it. The multiplayer more or less is dead, but I once had a match with someone online and it was hella fun. GameSpay Servers were down but check this link out:
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3 人中有 2 人(67%)觉得这篇评测有价值
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0.2 小时(记录在案的)
Funhaus/IG made this game. Right?
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3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
27.6 小时(记录在案的)
You know what I love about this game...

It exists at the end of that small window in time between the original "forced 3d" shooter era of games like Doom and Duke Nukem, and before the modern era style of FPS took over. It feels like a lost relic from a past era, and a hybrid of old and new concepts.

That being said...this game is ambitious and really dumb in a "so bad it's good kind of way". You will quickly form a love/hate relationship with every aspect of this game.

The area to area shooting and combat mechanics are really quite good, but also really unforgiving. You can save anywhere, and you'll need to!

Cinematics and voice acting are really rough, but not dull or pretentious. It's a lot of tough talk and mafia stereotypes.

Now, the bugs and glitches...yes, there's a lot. They don't break the game or make it unplayable, but they do provide many good laughs.

So...enjoy this old school dumb shooter and buy it when it goes on sale.
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0.1 小时(记录在案的)
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18.1 小时(记录在案的)
i can't believe i bought this game for the sake of inside gaming.
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0.1 小时(记录在案的)
Still waiting for that multplayer with Inside Gaming! They gotta do it, right? Right?

UPD. : They stopped playing it. Where is the unbuy button?
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235 人中有 211 人(90%)觉得这篇评测有价值
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0.5 小时(记录在案的)
Things I do for love...

Adam, James, Bruce.... That's for you....
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89 人中有 74 人(83%)觉得这篇评测有价值
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1.1 小时(记录在案的)
Easily the best game of all time. We love you JoWood.
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