Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director.
Gebruikersrecensies:
Recent:
Verdeeld (22 recensies) - 59% van de 22 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Grotendeels positief (580 recensies) - 75% van de 580 gebruikersrecensies voor deze game is positief.
Releasedatum: 22 aug 2003

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Chaser kopen

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli

-75%
$4.99
$1.24
 

Over dit spel

Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director. Longwood uses his autonomous status to create vassal relations between the corporations and MARSCORP. The unshakable power position of MARSCORP is supported by the companies and thus they acquire additional rights and licenses. Longwood and his consortium become extremely wealthy from this arrangement. However, dissenting voices in MARSCORP begin to challenge Samuel Longwood's authoritarian policy. They demand his dismissal as director and a complete redistribution of the mining rights.

But Samuel Longwood keeps an ace up his sleeve for occasions like this…

Chaser awakens on board the spaceship H.M.S. Majestic. He doesn't know who he is, what he's doing here, why he is being sought by men in black uniforms and what they will do to him when they find him…

The player's goal is to find out who Chaser really is and why he is being hunted. The story leads the player from the H.M.S. Majestic to Montack City on Earth, then on to Siberia and finally to Mars, where the trail ends and hopefully the truth can be found.


Key features:

  • Based on Cauldron's cloakNT engine. Boasts state of the art graphical features and is perfectly suited for rendering large environments.
  • Authentic weapons: Nearly all the weapons in the game are modelled on real-life equivalents. The developers placed a great deal of emphasis on building detailed replicas.
  • Engaging storyline: In the search for his identity, Chaser becomes involved in a plot full of twists and turns.
  • Highly developed A.I.
  • Multiplayer support via GameSpy as well as dedicated servers.
  • Numerous multiplayer modes including teamplay modes in the style of Counter-Strike and Team Fortress as well as deathmatch and capture the flag.

Systeemeisen

    Minimum:

    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 650 MHz Pentium® III or comparable
    • Memory: 128 MB RAM
    • Graphics: DirectX® 8.1 3D graphic card (32 MB)
    • DirectX®: DirectX® 8.1
    • Hard Drive: 1.35 GB of free hard disk space
    • Sound: DirectX® 8.1 compatible sound

    Recommended:

    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 650 MHz Pentium® III or comparable
    • Memory: 256 MB RAM
    • Graphics: DirectX® 8.1 3D graphic card (64 MB)
    • DirectX®: DirectX® 8.1
    • Hard Drive: 1.35 GB of free hard disk space
    • Sound: DirectX® 8.1 compatible sound
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Verdeeld (22 recensies)
Totaal:
Grotendeels positief (580 recensies)
Recentelijk geplaatst
RockSpoon
( 27.0 uur in totaal )
Geplaatst: 29 juni
'Classic'. ♥♥♥♥♥♥♥T!

HL was a brilliant game and has become a treasure for humanity. Chaser is a terribly dull mess of a story, with dreadfully repetitive gameplay and the WORST map layouts imaginable. It falls into every gamecrafting pitfall imaginable, and then decided to dream up some new ones.

Just don't get it, spar yourself!
Behulpzaam? Ja Nee Grappig
Dylaa
( 25.5 uur in totaal )
Geplaatst: 29 juni
Excellent game way ahead of its time could not recommend enough especially for fans of Half-life or the original red faction, very lengthy with alot of different enviroments and weapons. only 1.24 euro on the steam sale atm great price.
Behulpzaam? Ja Nee Grappig
Nemesis_Bloodmaker
( 2.2 uur in totaal )
Geplaatst: 27 juni
This game is definitely worth playing for the right price. The graphics are very outdated but the plot and gameplay are decent. It doesn't have very much replay value as the campaign is very linear.

I rate it 7/10. If you manage to pick it up during a sale for cheap, it's an satisfactory experience overall.
Behulpzaam? Ja Nee Grappig
justgivemeanamegoddamnit
( 2.5 uur in totaal )
Geplaatst: 25 juni
*coms chatters*

- (commando 1)"Get Chaser !"

- (commando 2)"I'm gonna kill him"

- (Chaser)"Well maybe the last one who tried is still falling off this building"

- (commando 1)"YOU'RE A DEAD MAN"

... gold

Also the cinematics look like hollywood stuff, the camera shots/zoms/pans are perfectly done, the plot is really intriguing too.
Behulpzaam? Ja Nee Grappig
veo
( 17.1 uur in totaal )
Geplaatst: 24 juni
honestly, i would have been on-board with this game if the late-game levels were similar to the early levels, or if the late levels were simply cut from the game. the later levels are just awful. massive stretches of flat, boring copy+paste levels with no enemies in them half the time. it feels like they just made these levels huge and empty to pad the playtime, which doesn't make sense because it's a reasonably long game without them. but they're bad enough for me to not recommend this game at all. it leaves a good first impression but falls apart by the end.
Behulpzaam? Ja Nee Grappig
harrisb
( 21.5 uur in totaal )
Geplaatst: 17 juni
Good game. . . good game, def worth the small amount for this game. An oldy, but still a goody!
Behulpzaam? Ja Nee Grappig
seswrt
( 10.9 uur in totaal )
Geplaatst: 13 juni
I don't like this game the enemies are OP the story is really cool, the graphics look amazing Igot this game cheap I don't recommened this even on sale.
Behulpzaam? Ja Nee Grappig
Criken
( 5.4 uur in totaal )
Geplaatst: 13 juni
Give it 5 or 6 years and everybody will know James Woods!
Behulpzaam? Ja Nee Grappig
Enemy64
( 0.4 uur in totaal )
Geplaatst: 12 juni
One of the bigger problems I noticed was when I booted it up for the first time it turns out this is a port from CD and not a very good one at that as it asked me for a CD key so I just booted it again than when I first got into the campain mode of this game it started with a cut scene which than went on for about 3-5 minutes well now that I have listed all negitives that I founed in my time playing let's list some of the positives the games defult controle setup is fairly well done only needs a few changes,the A.I is rather good but my favorite thing about it would be how balanced it is the hit boxes on the A.I maybe some of the best I have scene from a game of this period and it's got a Halo esc style to it although in some ways maybe a bit to much.

8/10 Good if you want a decent halo like shooter.
Behulpzaam? Ja Nee Grappig
jack_mace
( 16.5 uur in totaal )
Geplaatst: 11 juni
I played through the entire game.
Thought it would be a nice retro-thingy 'cause I grew up with these kinda games.
Glad I missed out on this one...oops .. there is my opinion in a nutshell.

Gameplay :
--
Movement :
Responsive and great for what it wants to be.
The jump is a bit crap, but there is crouch-jumping to get you over most obstacles.
Found it a bit to easy to get stuck on level geometry, especially with slanted/pointy bits.
--
Combat :
Nice veriaty of guns. There is a gun design for each environment.
Kept me wondering what the next new gun would look like.
Some of them felt very weak compaired to whenever an AI was using one.
Hitdetection is amazingly accurate. You can shoot through missing pixels if your good enuff.
--
Puzzles :
Well, MAZE..... thats kind of it.
Ther were a few that needed a bit of memory, but mostly just maze.
Objectives could sometimes have been better worded though.
"find the missing part to fix the truck" ... that is great, but what part am I looking for?
--
Difficutly:
I played it on normal.
'cause that is the standard the game is made with.
The AI can be really stupid, or wait to set on a pre-determent path.
I know its from 2003, but Kingpin from 1999 had better AI then this.

Also the further you get the more OP the weapons get in AI hands.
Surviving 5 grenades to the face while I cant take a small splashdamage then on 100% health. F-off.
Take an entire clip of OP gun-vaporize-everything, but I cant survive a single shotgun bullet?
Maybe because my character is'nt wearing a helmet... I dunno.
It's probably balanced with the aiming skill of the AI.
That sometimes cant seem hit a freak'n planet, even it there on that same planet.
--
Levels:
--
Graphics :
Its a game from 2003 so keep that in mind.
Some textures just dont age well.
Even if you set it all your setting to max, some bits will just look like crap.
--
Level design :
I'm a level designer myself so I did see where the designers of this game where going with it.
With the limited stuff they got, they did allot. Lots of veriety, combined with changing gameplay.
I was generaly impressed....untill the later levels.

When the levels where starting to get bigger, and more confusing, getting lost is way to easy.
Repeating textures dont work in your favour either when trying to find where to go next.
There is a logic to making levels like: a prison, railsystem, or an underwater level.
I found myself inside one of the bigger levels just getting bored stupid.
I know the scale of the world is a big thing of this game, but damn.

Consistancy with level boundaries would have been nice aswell.
Invisible wall here, but a solid walk into death there?
And in the next level that does'nt kill me? *facepalm*

Also the hitboxes of some environmental object can really mess up your day.
--
Atmosphere :
Nicely done.
Every location felt the way it was suppost to be.
From isolation in a space station to freezing your butt off.
Event the main menu's music has nice little touches that made me intregued.
--
Story :
--
Plot :
Interesting.
Your imagination can go buckwild with the little scraps of story it throws at you every now an then.
Lots of potential
To bad it does'nt deliver. I could not be more disapointed when the credits started to roll.
Everything is resolved with a bit dialog dump in the end. +endings without closure are crap.
--
Acting :
The acting in the cutscenes was for a 2003 game very nice.
And then my character started to talk.
Like the voice-actor was in a differend studio, another timezone, not located in this universe.
I kinda expecting my character to somewhere go : "Yes my fellow hU-mAns. You want to go skateboards?".
The rest of the cast was fine. They sounded inversted in what was going on.
I liked that. Made me feel invested in wat was going on.
--
Overall :
--
The game sets out to be something, and 80% of the time it get that thing right.
Even though I might be disappointed with it, I cannot say its a bad game.
Every game has high and low points, and we mostly remember the low points.
Like getting lost for 20 min, or waiting for a train your riding to finaly get wherever.
Looking back I had fun with this game, but lacked a few vital points that could have made it great.
I just had a way to many : OMG why?!!?! - moments in this game.
Lot of potential wasted, in my opinion.


Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
2 van de 2 mensen (100%) vonden deze recensie nuttig
Niet aanbevolen
27.0 uur in totaal
Geplaatst: 29 juni
'Classic'. ♥♥♥♥♥♥♥T!

HL was a brilliant game and has become a treasure for humanity. Chaser is a terribly dull mess of a story, with dreadfully repetitive gameplay and the WORST map layouts imaginable. It falls into every gamecrafting pitfall imaginable, and then decided to dream up some new ones.

Just don't get it, spar yourself!
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.4 uur in totaal
Geplaatst: 12 juni
One of the bigger problems I noticed was when I booted it up for the first time it turns out this is a port from CD and not a very good one at that as it asked me for a CD key so I just booted it again than when I first got into the campain mode of this game it started with a cut scene which than went on for about 3-5 minutes well now that I have listed all negitives that I founed in my time playing let's list some of the positives the games defult controle setup is fairly well done only needs a few changes,the A.I is rather good but my favorite thing about it would be how balanced it is the hit boxes on the A.I maybe some of the best I have scene from a game of this period and it's got a Halo esc style to it although in some ways maybe a bit to much.

8/10 Good if you want a decent halo like shooter.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Niet aanbevolen
16.5 uur in totaal
Geplaatst: 11 juni
I played through the entire game.
Thought it would be a nice retro-thingy 'cause I grew up with these kinda games.
Glad I missed out on this one...oops .. there is my opinion in a nutshell.

Gameplay :
--
Movement :
Responsive and great for what it wants to be.
The jump is a bit crap, but there is crouch-jumping to get you over most obstacles.
Found it a bit to easy to get stuck on level geometry, especially with slanted/pointy bits.
--
Combat :
Nice veriaty of guns. There is a gun design for each environment.
Kept me wondering what the next new gun would look like.
Some of them felt very weak compaired to whenever an AI was using one.
Hitdetection is amazingly accurate. You can shoot through missing pixels if your good enuff.
--
Puzzles :
Well, MAZE..... thats kind of it.
Ther were a few that needed a bit of memory, but mostly just maze.
Objectives could sometimes have been better worded though.
"find the missing part to fix the truck" ... that is great, but what part am I looking for?
--
Difficutly:
I played it on normal.
'cause that is the standard the game is made with.
The AI can be really stupid, or wait to set on a pre-determent path.
I know its from 2003, but Kingpin from 1999 had better AI then this.

Also the further you get the more OP the weapons get in AI hands.
Surviving 5 grenades to the face while I cant take a small splashdamage then on 100% health. F-off.
Take an entire clip of OP gun-vaporize-everything, but I cant survive a single shotgun bullet?
Maybe because my character is'nt wearing a helmet... I dunno.
It's probably balanced with the aiming skill of the AI.
That sometimes cant seem hit a freak'n planet, even it there on that same planet.
--
Levels:
--
Graphics :
Its a game from 2003 so keep that in mind.
Some textures just dont age well.
Even if you set it all your setting to max, some bits will just look like crap.
--
Level design :
I'm a level designer myself so I did see where the designers of this game where going with it.
With the limited stuff they got, they did allot. Lots of veriety, combined with changing gameplay.
I was generaly impressed....untill the later levels.

When the levels where starting to get bigger, and more confusing, getting lost is way to easy.
Repeating textures dont work in your favour either when trying to find where to go next.
There is a logic to making levels like: a prison, railsystem, or an underwater level.
I found myself inside one of the bigger levels just getting bored stupid.
I know the scale of the world is a big thing of this game, but damn.

Consistancy with level boundaries would have been nice aswell.
Invisible wall here, but a solid walk into death there?
And in the next level that does'nt kill me? *facepalm*

Also the hitboxes of some environmental object can really mess up your day.
--
Atmosphere :
Nicely done.
Every location felt the way it was suppost to be.
From isolation in a space station to freezing your butt off.
Event the main menu's music has nice little touches that made me intregued.
--
Story :
--
Plot :
Interesting.
Your imagination can go buckwild with the little scraps of story it throws at you every now an then.
Lots of potential
To bad it does'nt deliver. I could not be more disapointed when the credits started to roll.
Everything is resolved with a bit dialog dump in the end. +endings without closure are crap.
--
Acting :
The acting in the cutscenes was for a 2003 game very nice.
And then my character started to talk.
Like the voice-actor was in a differend studio, another timezone, not located in this universe.
I kinda expecting my character to somewhere go : "Yes my fellow hU-mAns. You want to go skateboards?".
The rest of the cast was fine. They sounded inversted in what was going on.
I liked that. Made me feel invested in wat was going on.
--
Overall :
--
The game sets out to be something, and 80% of the time it get that thing right.
Even though I might be disappointed with it, I cannot say its a bad game.
Every game has high and low points, and we mostly remember the low points.
Like getting lost for 20 min, or waiting for a train your riding to finaly get wherever.
Looking back I had fun with this game, but lacked a few vital points that could have made it great.
I just had a way to many : OMG why?!!?! - moments in this game.
Lot of potential wasted, in my opinion.


Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Niet aanbevolen
17.1 uur in totaal
Geplaatst: 24 juni
honestly, i would have been on-board with this game if the late-game levels were similar to the early levels, or if the late levels were simply cut from the game. the later levels are just awful. massive stretches of flat, boring copy+paste levels with no enemies in them half the time. it feels like they just made these levels huge and empty to pad the playtime, which doesn't make sense because it's a reasonably long game without them. but they're bad enough for me to not recommend this game at all. it leaves a good first impression but falls apart by the end.
Was deze recensie nuttig? Ja Nee Grappig
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696 van de 758 mensen (92%) vonden deze recensie nuttig
29 mensen vonden deze recensie grappig
Aanbevolen
18.1 uur in totaal
Geplaatst: 23 december 2013
i can't believe i bought this game for the sake of inside gaming.
10/10
Was deze recensie nuttig? Ja Nee Grappig
0 van de 1 mensen (0%) vonden deze recensie nuttig
Aanbevolen
3.6 uur in totaal
Geplaatst: 9 juni 2014
EVERYONE SHOULD BUY THIS GAME! IT IS SO FUN! BUY IT NOW!
Was deze recensie nuttig? Ja Nee Grappig
320 van de 356 mensen (90%) vonden deze recensie nuttig
22 mensen vonden deze recensie grappig
Aanbevolen
0.1 uur in totaal
Geplaatst: 2 juni 2014
Still waiting for that multplayer with Inside Gaming! They gotta do it, right? Right?

UPD. : They stopped playing it. Where is the unbuy button?
Was deze recensie nuttig? Ja Nee Grappig
243 van de 270 mensen (90%) vonden deze recensie nuttig
25 mensen vonden deze recensie grappig
Aanbevolen
0.5 uur in totaal
Geplaatst: 3 juni 2014
Things I do for love...

Adam, James, Bruce.... That's for you....
Was deze recensie nuttig? Ja Nee Grappig
135 van de 165 mensen (82%) vonden deze recensie nuttig
76 mensen vonden deze recensie grappig
Aanbevolen
0.8 uur in totaal
Geplaatst: 1 december 2014
JoWood's crowning masterpiece, Chaser is majestic in both scope and ambition. With AI straight out of a computer virus and storytelling on par with an acid trip, players will lose themselves in a nightmare love/hate relationship with this timeless classic. I heartily recommend Chaser to all gamers!

10/10
Was deze recensie nuttig? Ja Nee Grappig
93 van de 110 mensen (85%) vonden deze recensie nuttig
53 mensen vonden deze recensie grappig
Aanbevolen
4.7 uur in totaal
Geplaatst: 27 september 2015
10/10 Inside Gaming Approved
Was deze recensie nuttig? Ja Nee Grappig