Marte, 2044. La ONU establece MARSCORP (Comité Marciano de la Seguridad y la Economía) bajo la dirección de Samuel Longwood. En los años que siguen, la ONU pierde gradualmente el control de MARSCORP, principalmente debido a la política de licencia no transparente de su director.
Análisis de usuarios: Mayormente positivos (399 análisis)
Fecha de lanzamiento: 22 de ago. 2003

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Comprar Chaser

 

Acerca de este juego

Marte, 2044. La ONU establece MARSCORP (Comité Marciano de la Seguridad y la Economía) bajo la dirección de Samuel Longwood. En los años que siguen, la ONU pierde gradualmente el control de MARSCORP, principalmente debido a la política de licencia no transparente de su director. Longwood utiliza su estado autónomo para crear relaciones de vasallaje entre las corporaciones y MARSCORP. La inquebrantable posición de poder de MARSCORP es apoyada por las compañías, adquiriendo éstas licencias y derechos adicionales. Longwood y su consorcio se han vuelto extremadamente ricos gracias a este acuerdo. Sin embargo, las voces disidentes en MARSCORP empiezan a desafiar la política autoritaria de Samuel Longwood. Exigen su dimisión como director y una completa redistribución de los derechos mineros.

Pero Samuel Longwood guarda un as en la manga para ocasiones como esta…

Chaser despierta a bordo de la nave H.M.S. Majestic. No sabe quién es, ni lo que está haciendo aquí, ni por qué está siendo buscado por hombres con uniformes de negro, ni qué le harán cuando lo encuentren...

El objetivo del jugador es descubrir quién es realmente Chaser y por qué lo andan buscando. La historia lleva al jugador desde el H.M.S. Majestic hasta Montack City en la Tierra, luego a Siberia y finalmente a Marte, donde termina el camino y, con suerte, la verdad pueda ser revelada.


Características principales:

  • Basado en el motor cloakNT de Cauldron. Cuenta con vanguardistas características gráficas y está perfectamente preparado para representar grandes entornos
  • Armas auténticas: Casi todas las armas del juego están inspiradas en sus equivalentes del mundo real. Los desarrolladores han puesto un gran empeño en la creación de réplicas detalladas
  • Apasionante historia: Durante la búsqueda de su identidad, Chaser se verá envuelto en una trama llena de giros inesperados
  • IA extremadamente desarrollada
  • Multijugador a través de GameSpy, así como mediante servidores dedicados
  • Numerosos modos multijugador, incluyendo modos de juego en equipo al estilo de Counter-Strike y Team Fortress, así como combate a muerte y capturar la bandera

Requisitos del sistema

    Mínimo:

    • SO: Windows® 98 SE / ME / 2000 / XP
    • Procesador: Pentium® III a 650 MHz o equivalente
    • Memoria: 128 MB de RAM
    • Gráficos: Tarjeta gráfica 3D con 32 MB y compatible con DirectX® 8.1
    • DirectX®: DirectX® 8.1
    • Disco Duro: 1.35 GB de espacio libre
    • Sonido: Compatible con DirectX® 8.1

    Recomendado:

    • SO: Windows® 98 SE / ME / 2000 / XP
    • Procesador: Pentium® III a 650 MHz o equivalente
    • Memoria: 256 MB de RAM
    • Gráficos: Tarjeta gráfica 3D con 64 MB y compatible con DirectX® 8.1
    • DirectX®: DirectX® 8.1
    • Disco Duro: 1.35 GB de espacio libre
    • Sonido: Compatible con DirectX® 8.1
Análisis útiles de usuarios
A 2 de 4 personas (50%) les ha sido útil este análisis
4.9 h registradas
Publicado: 28 de noviembre de 2014
Lolz
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A 97 de 123 personas (79%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.8 h registradas
Publicado: 1 de diciembre de 2014
JoWood's crowning masterpiece, Chaser is majestic in both scope and ambition. With AI straight out of a computer virus and storytelling on par with an acid trip, players will lose themselves in a nightmare love/hate relationship with this timeless classic. I heartily recommend Chaser to all gamers!

10/10
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A 45 de 61 personas (74%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.9 h registradas
Publicado: 2 de noviembre de 2014
WARNING: Even if you are not prone to nausea, headaches, or just plain blurred vision, this game will cause it. Something about the lighting-camera combo just is bad, but nevertheless if you don't mind stopping after every mission to heave a bit(exaggeration) this game is hella fun. Sure, story is a ripoff of Total Recall (the original not the remake) and the enemies have the IQ of an ameoba, but it's a good time. Remember, saving is not automatic so set the hotkey to F5 or something easy to get to and use it often. Definitely buy this on sale though. Anything more than $2 is just punishing yourself.
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A 56 de 83 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
102.9 h registradas
Publicado: 11 de diciembre de 2014
PLEASE DO NOT BUY THIS GAME!
I HAVE PLAYED IT FOR 68 HOURS AND COUNTING; YOU CAN NEVER STOP!
THIS IS WHAT HELL IS!
SAVE YOURSELF...
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A 67 de 105 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.4 h registradas
Publicado: 22 de diciembre de 2014
I think the only reason why people bought this game is because Inside Gaming did a whole playthrough of it.
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A 34 de 57 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.2 h registradas
Publicado: 20 de diciembre de 2014
I you are like me and bought this because of IG then you are true fan and I salute you.
If you have no idea what IG is buy it anyway , if you dont JoWood wont be eating this week.

10/10 would bang
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A 16 de 25 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.2 h registradas
Publicado: 22 de diciembre de 2014
CHASER PUZZLE!
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A 18 de 30 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
104.8 h registradas
Publicado: 26 de diciembre de 2014
Chaser is honestly one of the most innovative games of the past, present, and future generation. After playing over 100 hours of this game, it's obvious where the inspiration for Bungie's Halo: Combat Evolved came from. Sure, it came out two years after Halo, but that's because they only saw Jo Wood's amazing design. If the investors had given him his $17.26 before, Chaser could've revolutionized gameplay for PC and would've put the Xbox and PS2 out of business.

My favorite part of the game is how the enemies just run into the wall in such a beautiful way. Sure, some might call it a glitch, but I know that was there by design. When Jo Wood presented the concept for Chaser to his two cats and a parrot (RIP Jo Wood the Parrot), he wasn't just imagining another game, he was imagining the future!

By far the most interesting character is Thruster Man. (SPOILER ALERT) Thruster man is a deep and well thought out character that I know Jo Wood put hours into creation. His one goal is to appear for 30 seconds, shoot at you 3 times, then continue off into the sunset. You (John Chaser) must help him out by shooting him, otherwise he'll keep going, never to actually come back and do his one job, which is to kill you. The chemistry between him and John Chaser is one for the ages. I will be sure to tell my kids about Thruster Man when I grow up.

Overall, I recommend this game, and look wish Jo Wood luck with his new developer team, Homeless Studios.
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A 22 de 39 personas (56%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
3.6 h registradas
Publicado: 8 de enero
Here's what some of my friends have to say about Chaser

"It's the 'Troll 2' of video games"
"I'm gonna throw up"
"I like this because it really makes you appreciate how good other games are"
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A 38 de 72 personas (53%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.9 h registradas
Publicado: 9 de enero
What a truly terrible game, good grief. I started writing down things I found wrong with the game after stage one and I filled over half a page in no time flat. I'm tempted to just list them rather than write a proper review.

First things first, what few "plot" points there are are ripped directly from Total Recall. In this game you take control of Douglas Quaid John Chaser as he proceeds to get his ??? to Mars. The first part immediately after you land is kind of neat and has decent cutscenes, but once you actually start to head towards Mars everything just turns into a mess and nothing makes sense at all. Prior to landing all the cutscenes are heavy flashing lights and shaking camera, and after they're just boring until the end.

But people don't play FPS for the plot right? So the devs clearly focused on the gameplay! Right? Right?! Hahahahahahahahahahahahahah. Bullet damage and health spacing is reminiscent of the original Far Cry game (that is to say very high and very poor) without any stealth mechanics or decent graphics. Further the AI is dumb as bricks and appears to be only able to open doors as part of scripted events. If a door shuts in front of them expecting them to be staring you in the face later. 99% of your damage taken will be from some enemy you never saw aimbotting you from above/below/behind/spawning out of thin air. There is absolutely no enemy variety, just guys with guns. And oftentimes it's only one gun per stage. One particularly badly designed stage only has one model for said enemy too (the rest of the stage is a tiny little area copy pasted about 8 or 9 times). The hit effect seems to be bugged or just not implemented right as well so oftentimes you don't even know if you're hit from things, especially falling or explosions.

Did I mention doors? There are a LOT of doors. A lot. And the ones you can use and the ones you don't look EXACTLY the same. But you have to guess which one is right. I cannot emphasize enough how tedious this gets. There is a general lack of direction in the game that will have you wandering around aimlessly; everything looks the same in most of the normal levels. And some of the dead ends REALLY are dead ends; you can't get back. And the levels that attempt to mix it up... well... One of them is generic sniping mission where the graphics are mysteriously downgraded to N64 tier. You get to protect a truck with non-moving wheels as it glides along a port. There's a 'stealth' mission where you instantly die if you fail. But the worst offender is an underwater one with 6 degrees of freedom and seriously screwed up controls. I swear I spent 10-15 minutes where to go on one part of it.

Unsurprisingly there are tons of bugs too. I:
  • Got stuck on geometry
  • Saw enemies spawning on top of each other
  • Crashed several times
  • Fell through the level attempting to do a required jump to progress

    Absolutely disgusting/10
    This game is not worth it even for a dollar.
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A 2 de 2 personas (100%) les ha sido útil este análisis
9.8 h registradas
Publicado: 4 de abril
sorry, goodbye chico

I write here as I look back into my childhood days. Vietcong, Half-Life, Call of Duty, Chaser,etc, etc.. many FPS´s back in the day. I remember chaser as an atmospheric, difficult, original and graphically impressive game. And I think I´m right with that. For a game that was released in 2003, the graphics were some, if not the best the industry could deliver at its time. Especially the textures and level art. So I took an hour of proper checking of what I once experienced and tried to match my subjective opinion with my objective. We want to stay fair right? Then let´s begin.

Story:

Well, as a kid you never really care about the story unless it´s extremely compelling, but so you know what´s going on I took a short example from wikipedia.

John Chaser, the game's main character, awakens on board the space station H.M.S. Majestic. He does not know who he is, what he's doing there, why he is being sought by men in black uniforms and what they will do to him when they find him. The player's goal in the game is to find out who Chaser really is and why he is being hunted. The story leads the player from the H.M.S. Majestic to the fictional Montack City on Earth, then on to Siberia, and finally to Mars, where the trail ends and hopefully the truth can be found. The story is around 15 to 20 hrs long..... the game isn´t really compelling, but it makes curious at times. I´m quite right when I say the game was never really great for it´s narrative.


Art, Atmosphere, Design, Soundtrack, etc:

One of the strong points of this game is its sci fi atmopshere, which reminds of movies such as total recall, as the plot is similar. The devs took inspiration from it and you can see it. Atmosphere literally oozes everywhere. The settings change from downtown, space stations to siberian complexes, a lighthouse, a japanese penthouse with garden, and so on. The level design is simple, linear but with many pathways, it´s not totally open yet not really linear either. It is linear but it fees very open. Illusions so to say. But be aware that it can be very complex and irritating at times as you find yourself often lost. Take your time and have patience. A good memory is required. The soundtrack fits the gameplay and situations and as a few destruction scripts destroy something, the soundtrack makes you wonder why not more FPS´s these days could have such great fitting ambientthemes. They are subtle, but always with a charme and fitting sense of being well placed.


Enemies, AI, Gameplay, Gunplay, Difficulty, Mouse Controls, etc:

Now I´m being very rational and strict. The AI is average to bad. They are capable of moving and taking cover. Cover in the sense of running behind crates and staying there. Enemies have different AI patterns and different intelligence. The thugs run n´ shoot, the cyborg ninjas duck, roll and are way way more precise. It goes on like that. The AI does its job. Not too bad, not outstanding too though. Don´t expect a F.E.A.R. AI but also don´t expect a Medal of Honor Warfighter AI, it´s not smart yet not too heavily scripted. Scripted non the less though. There are different kinds of enemies as stated. Ninjas, Yakuza, common street thugs, MARSCORP soldiers, Siberian russian soldiers, etc... Always expect people as your enemies, but with different patterns of intelligence and tactics. Therefore the gameplay is strictly First Person Shooting with lots of guns which you pick up during your journey. For example: a Famas with grenade launcher, sniper rifles, all kinds of smg´s, etc up to rocket/grenade launchers. Old school, carry n spray. You mostly fire from the hip. You got different crosshairs to choose from and no aiming down the sight except with special weapons such as sniper rifles. The gunplay feels solid. Enemies react decently to being hit, if they react at all... you got your blood at walls, animated blood sprites, different recoil patterns with different hit patterns. Technically solid game as stated earlier. The game does its job as an old shooter very well. Especially the smooth and accurate mouse controls are great. They can be too high for low or mid sense players though. If you use a mouse with a higher dpi than 1600 you should be aware that aiming is going to be frustrating. Otherwise you might need to lower your windows mouse settings. The difficulty is depending on the difficulty you´ve chosen, either very easy or hell. You have easy, normal and hard. Try to go with normal at first. If you have masochistic tendencies go with hard. You move rather fast, so dodging and proper hipfiring is key to survival. You can always lower the difficulty ingame. Makes testing out the perfect difficulty all the better. You also got adrenaline mode which is slowing down time. Slow mo time.

BUT BE AWARE! The last few levels are ♥♥♥♥ing tedious! Bulletspong enemies even on easy with sometimes rocket launchers in close quarters combat and windows and often in the distance with only a assault rifle and mediocre sniper on your arsenal, your own rocket launcher being ♥♥♥♥... the mars missions are a ♥♥♥♥ up. Nothing game breaking, but for people with low patience... definitely a pain in the ♥♥♥.


Technical aspects, value:

The game even back in the day offered resolutions up to 1080p. A very well advanced game for its time and it gave the player a wide variety of the common typical graphic options such as textures, anisotropc filter, shadows, etc.. It´s stable, not many bugs are known, most bugs can be avoided and therefore a recommended steam title. But the game had level breaking bugs on some discs. I can remember the german version being solid while the british edition I got was a mess. Maybe it was just my copy, my PC or anything else but don´t take it seriously if I say it´s bugfree. It just doesn´t show them well. GoG should be better for those who want to save this game and have it DRM free. On sale its 1,24.... nothing to go wrong with. 5 bucks... only if you truly love old school sci fi cyberpunkish shooters with lots of playtime.

I hope I could help. As my favorite quote from the game would say: "Goodbye, chico" *dies* I imply that you are going to die a few times while playing it. The multiplayer more or less is dead, but I once had a match with someone online and it was hella fun. GameSpay Servers were down but check this link out: http://steamcommunity.com/app/39670/discussions/0/846939854396133274/?l=german
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A 1 de 1 personas (100%) les ha sido útil este análisis
15.1 h registradas
Publicado: 16 de abril
Great game and far ahead of its time, still has some impressive mechanics to this day and is pretty easy to mod.
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A 7 de 13 personas (54%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
21.3 h registradas
Publicado: 25 de febrero
Got this because Inside Gaming played it. Suggest you watch their playthrough first. The story is terrible but the gameplay
is good and reall funny with all the glitches. I'd wait until its on sale too as i got it for 1.24
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A 8 de 15 personas (53%) les ha sido útil este análisis
18.5 h registradas
Publicado: 15 de noviembre de 2014
I'll start this review of by informing people that there is a slo-mo like ability mapped to the caps lock key by default. As far as I know (unless I skipped it somehow) the game doesn't actually inform you of this and I only found out by pure chance when I spazzed on my keyboard trying to get away from an explosion...so yeah there's that.

Anywho as far as the game itself goes although I'm giving it a recomendation it is a real mixed bag game design wise. This is probably a game you'll have a love/hate relationship with. Overall the gunplay is great. I really enjoyed the old school twitch based no iron sights shooting and good old fashioned health and armour drops. It's the level design that really starts to let this game down in the last few hours. The first level has you going through a space station with very linier corridors with very little room for deviation whereas the next few levels open up a little more. About halfway through the game the levels start becoming a little too open, with unessessary doors and corridors becoming accessible and some just plain huge open spaces with zero guidence or indication where to go next. This is bearable though and it's not until the last few hours that it just gets tedious. The game starts resorting to horrible half-life like platforming (crouch jump and all) and extremely obscure and hidden paths like barely visible vents and holes in the ground. The end mission is definitelly the lowest point of the game unfortunately. There's also a terrible stealth mission very early in the game but thankfully it's the only one and is over reletively quickly.

If you're looking for a game with a cohesive story I would look elsewhere as well. The plot is all over the place and the cutscenes and voice acting are laughable. It's a shame because the game takes you to some amazingly different locations like a space station, gang infested city slums, Russian bases crawling with soldiers and even eventually to Mars for the 'big' conclusion. The amazing variety of weapons is fantastic and they all handle differently making each of them very situational.

So in conclusion, if you're looking for an old fashioned shooter with some fun gunplay I would say pick this up. Even if you don't play it all the way through to the boring conclusion (honestly the story ain't worth it) it's still a lot of fun.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
27.6 h registradas
Publicado: 17 de marzo
You know what I love about this game...

It exists at the end of that small window in time between the original "forced 3d" shooter era of games like Doom and Duke Nukem, and before the modern era style of FPS took over. It feels like a lost relic from a past era, and a hybrid of old and new concepts.

That being said...this game is ambitious and really dumb in a "so bad it's good kind of way". You will quickly form a love/hate relationship with every aspect of this game.

The area to area shooting and combat mechanics are really quite good, but also really unforgiving. You can save anywhere, and you'll need to!

Cinematics and voice acting are really rough, but not dull or pretentious. It's a lot of tough talk and mafia stereotypes.

Now, the bugs and glitches...yes, there's a lot. They don't break the game or make it unplayable, but they do provide many good laughs.

So...enjoy this old school dumb shooter and buy it when it goes on sale.
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A 5 de 10 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.5 h registradas
Publicado: 25 de marzo
For The Love Of All That Is Holy, DO NOT BUY this game. It won't even start. Chaser - Technical Support has 373 list of errors and possible solution to this game.
Don't you dare buy this game. I say again don't even think about it. You've been forwarned.
Fortunately, I bought it on sale and it only cost me Php41.48. But I want my money back. Give it to me now STEAM.
Well, I guess not. Better luck next time me for then. Peace.
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A 5 de 10 personas (50%) les ha sido útil este análisis
4.8 h registradas
Publicado: 2 de febrero
I too purchased this game because of the Inside Gaming, expecting to play a stupid game for a little while only to move on to the next horrible purchase (Uber Soldier 2 anyone?)

However Chaser quickly drew me in. Despite it's rough, and I do mean ROUGH, presentation in terms of graphics, A.I, story and voice acting, Chaser is actually really fun. The controls and shooting are refreshingly old school and they are really tight. The game feels good to play and is a good time if you can get past the rest of the crap that the game throws at you.

6/10. Pick it up on sale and perhaps you will surprise yourself.

Insert arbitrary Jo Wood joke here
Aye Aye Papen
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A 8 de 10 personas (80%) les ha sido útil este análisis
9.3 h registradas
Publicado: 14 de marzo de 2014
Para que este juego sea del 2003 esta muy bien hecho y es mejor muchos FPS en la actualidad sus graficas no son muy buenas
Su dificultad es algo dificil, algunas misiones son tediosas, y bueno este es por lo menos el segundo mejor FPS que he jugado

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A 6 de 7 personas (86%) les ha sido útil este análisis
16.0 h registradas
Publicado: 12 de enero de 2014
Un juego añejo, concretamente de 2003, y mucho ha llovido y evolucionado el mundo de los videojuegos desde entonces. Algunas cosas a mejor, y otras lamentablemente a peor.

John Chaser, que da nombre al juego, supuestamente es el protagonista de esta historia, digo esto pues el argumento es interesante y contiene algunos giros y sorpresas inesperadas que dotan al juego de mayor profundidad que otros juegos de este tipo. Teniendo en cuenta el año del mismo, los gráficos ya se encontraban muy desfasados, con demasiados pasillos interminables y escasez de polígonos y elementos, no así en los modelos, con más detalle. Algunas fases son tediosas y acaban desesperando. Aunque esto se compensa con gran variedad de ambientaciones y un rasgo muy interesante: en las misiones no siempre el camino más lógico es la posible salida. En cuanto a arsenal, muy variado y útil contra unos enemigos torpes pero muy duros en ocasiones. El modo adrenalina estilo "Max Payne" es útil y espectacular, aunque el juego puede completarse sin darle uso.

El juego es largo, variado, y recuerda poderosamente al primer "Red Faction", aunque este último es mejor título, rasgos muy parecidos como la travesía en Marte, los entornos mineros, trajes, armamento, etc, incluso la música, con temas ciberpunk y graves por todos lados, acertado en todo caso. Se echa en falta el manejo de algún vehículo que aportara algo diferente al desarrollo de las misiones, que como dije son muy variadas, aunque el esquema a veces se hace demasiado repetitivo en su planteamiento.

No es el juego del siglo lógicamente, ni tampoco tendrá un lugar destacado en la historia, pero es un título con buen argumento, con misiones interesantes y que ofrece un montón de horas, y pensar a veces para descubrir la ruta a seguir, dándole paciencia se puede disfrutar. De vez en cuando merece la pena echarle el tiento a juegos de la vieja escuela, y sobre todo los que hemos crecido viendo evolucionar los videojuegos.

Nota: 6,5/10
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A 4 de 4 personas (100%) les ha sido útil este análisis
4.8 h registradas
Publicado: 11 de octubre de 2014
Graficos tipo counter 1.6 ,safa ,me gusto la historia ,lastima que no se puede usar con un mando y de no poder recargar ,igual recomendable :)
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