Marte, 2044. La ONU establece MARSCORP (Comité Marciano de la Seguridad y la Economía) bajo la dirección de Samuel Longwood. En los años que siguen, la ONU pierde gradualmente el control de MARSCORP, principalmente debido a la política de licencia no transparente de su director.
Análisis de usuarios:
Recientes:
Variados (20 análisis) - 65% of the 20 user reviews in the last 30 days are positive.
Global:
Mayormente positivos (577 análisis) - El 75% de los 577 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 ago. 2003

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Marte, 2044. La ONU establece MARSCORP (Comité Marciano de la Seguridad y la Economía) bajo la dirección de Samuel Longwood. En los años que siguen, la ONU pierde gradualmente el control de MARSCORP, principalmente debido a la política de licencia no transparente de su director. Longwood utiliza su estado autónomo para crear relaciones de vasallaje entre las corporaciones y MARSCORP. La inquebrantable posición de poder de MARSCORP es apoyada por las compañías, adquiriendo éstas licencias y derechos adicionales. Longwood y su consorcio se han vuelto extremadamente ricos gracias a este acuerdo. Sin embargo, las voces disidentes en MARSCORP empiezan a desafiar la política autoritaria de Samuel Longwood. Exigen su dimisión como director y una completa redistribución de los derechos mineros.

Pero Samuel Longwood guarda un as en la manga para ocasiones como esta…

Chaser despierta a bordo de la nave H.M.S. Majestic. No sabe quién es, ni lo que está haciendo aquí, ni por qué está siendo buscado por hombres con uniformes de negro, ni qué le harán cuando lo encuentren...

El objetivo del jugador es descubrir quién es realmente Chaser y por qué lo andan buscando. La historia lleva al jugador desde el H.M.S. Majestic hasta Montack City en la Tierra, luego a Siberia y finalmente a Marte, donde termina el camino y, con suerte, la verdad pueda ser revelada.


Características principales:

  • Basado en el motor cloakNT de Cauldron. Cuenta con vanguardistas características gráficas y está perfectamente preparado para representar grandes entornos
  • Armas auténticas: Casi todas las armas del juego están inspiradas en sus equivalentes del mundo real. Los desarrolladores han puesto un gran empeño en la creación de réplicas detalladas
  • Apasionante historia: Durante la búsqueda de su identidad, Chaser se verá envuelto en una trama llena de giros inesperados
  • IA extremadamente desarrollada
  • Multijugador a través de GameSpy, así como mediante servidores dedicados
  • Numerosos modos multijugador, incluyendo modos de juego en equipo al estilo de Counter-Strike y Team Fortress, así como combate a muerte y capturar la bandera

Requisitos del sistema

    Mínimo:

    • SO: Windows® 98 SE / ME / 2000 / XP
    • Procesador: Pentium® III a 650 MHz o equivalente
    • Memoria: 128 MB de RAM
    • Gráficos: Tarjeta gráfica 3D con 32 MB y compatible con DirectX® 8.1
    • DirectX®: DirectX® 8.1
    • Disco Duro: 1.35 GB de espacio libre
    • Sonido: Compatible con DirectX® 8.1

    Recomendado:

    • SO: Windows® 98 SE / ME / 2000 / XP
    • Procesador: Pentium® III a 650 MHz o equivalente
    • Memoria: 256 MB de RAM
    • Gráficos: Tarjeta gráfica 3D con 64 MB y compatible con DirectX® 8.1
    • DirectX®: DirectX® 8.1
    • Disco Duro: 1.35 GB de espacio libre
    • Sonido: Compatible con DirectX® 8.1
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Variados (20 análisis)
Global:
Mayormente positivos (577 análisis)
Publicados recientemente
justgivemeanamegoddamnit
( 1.8 h registradas )
Publicado el 25 de junio
Pretty good game, typical old school FPS, in a good way.
¿Es útil? No Divertido
veo
( 17.0 h registradas )
Publicado el 24 de junio
honestly, i would have been on-board with this game if the late-game levels were similar to the early levels, or if the late levels were simply cut from the game. the later levels are just awful. massive stretches of flat, boring copy+paste levels with no enemies in them half the time. it feels like they just made these levels huge and empty to pad the playtime, which doesn't make sense because it's a reasonably long game without them. but they're bad enough for me to not recommend this game at all. it leaves a good first impression but falls apart by the end.
¿Es útil? No Divertido
harrisb
( 21.5 h registradas )
Publicado el 17 de junio
Good game. . . good game, def worth the small amount for this game. An oldy, but still a goody!
¿Es útil? No Divertido
seswrt
( 10.9 h registradas )
Publicado el 13 de junio
I don't like this game the enemies are OP the story is really cool, the graphics look amazing Igot this game cheap I don't recommened this even on sale.
¿Es útil? No Divertido
Criken
( 5.4 h registradas )
Publicado el 13 de junio
Give it 5 or 6 years and everybody will know James Woods!
¿Es útil? No Divertido
Enemy64
( 0.4 h registradas )
Publicado el 12 de junio
One of the bigger problems I noticed was when I booted it up for the first time it turns out this is a port from CD and not a very good one at that as it asked me for a CD key so I just booted it again than when I first got into the campain mode of this game it started with a cut scene which than went on for about 3-5 minutes well now that I have listed all negitives that I founed in my time playing let's list some of the positives the games defult controle setup is fairly well done only needs a few changes,the A.I is rather good but my favorite thing about it would be how balanced it is the hit boxes on the A.I maybe some of the best I have scene from a game of this period and it's got a Halo esc style to it although in some ways maybe a bit to much.

8/10 Good if you want a decent halo like shooter.
¿Es útil? No Divertido
jack_mace
( 16.5 h registradas )
Publicado el 11 de junio
I played through the entire game.
Thought it would be a nice retro-thingy 'cause I grew up with these kinda games.
Glad I missed out on this one...oops .. there is my opinion in a nutshell.

Gameplay :
--
Movement :
Responsive and great for what it wants to be.
The jump is a bit crap, but there is crouch-jumping to get you over most obstacles.
Found it a bit to easy to get stuck on level geometry, especially with slanted/pointy bits.
--
Combat :
Nice veriaty of guns. There is a gun design for each environment.
Kept me wondering what the next new gun would look like.
Some of them felt very weak compaired to whenever an AI was using one.
Hitdetection is amazingly accurate. You can shoot through missing pixels if your good enuff.
--
Puzzles :
Well, MAZE..... thats kind of it.
Ther were a few that needed a bit of memory, but mostly just maze.
Objectives could sometimes have been better worded though.
"find the missing part to fix the truck" ... that is great, but what part am I looking for?
--
Difficutly:
I played it on normal.
'cause that is the standard the game is made with.
The AI can be really stupid, or wait to set on a pre-determent path.
I know its from 2003, but Kingpin from 1999 had better AI then this.

Also the further you get the more OP the weapons get in AI hands.
Surviving 5 grenades to the face while I cant take a small splashdamage then on 100% health. F-off.
Take an entire clip of OP gun-vaporize-everything, but I cant survive a single shotgun bullet?
Maybe because my character is'nt wearing a helmet... I dunno.
It's probably balanced with the aiming skill of the AI.
That sometimes cant seem hit a freak'n planet, even it there on that same planet.
--
Levels:
--
Graphics :
Its a game from 2003 so keep that in mind.
Some textures just dont age well.
Even if you set it all your setting to max, some bits will just look like crap.
--
Level design :
I'm a level designer myself so I did see where the designers of this game where going with it.
With the limited stuff they got, they did allot. Lots of veriety, combined with changing gameplay.
I was generaly impressed....untill the later levels.

When the levels where starting to get bigger, and more confusing, getting lost is way to easy.
Repeating textures dont work in your favour either when trying to find where to go next.
There is a logic to making levels like: a prison, railsystem, or an underwater level.
I found myself inside one of the bigger levels just getting bored stupid.
I know the scale of the world is a big thing of this game, but damn.

Consistancy with level boundaries would have been nice aswell.
Invisible wall here, but a solid walk into death there?
And in the next level that does'nt kill me? *facepalm*

Also the hitboxes of some environmental object can really mess up your day.
--
Atmosphere :
Nicely done.
Every location felt the way it was suppost to be.
From isolation in a space station to freezing your butt off.
Event the main menu's music has nice little touches that made me intregued.
--
Story :
--
Plot :
Interesting.
Your imagination can go buckwild with the little scraps of story it throws at you every now an then.
Lots of potential
To bad it does'nt deliver. I could not be more disapointed when the credits started to roll.
Everything is resolved with a bit dialog dump in the end. +endings without closure are crap.
--
Acting :
The acting in the cutscenes was for a 2003 game very nice.
And then my character started to talk.
Like the voice-actor was in a differend studio, another timezone, not located in this universe.
I kinda expecting my character to somewhere go : "Yes my fellow hU-mAns. You want to go skateboards?".
The rest of the cast was fine. They sounded inversted in what was going on.
I liked that. Made me feel invested in wat was going on.
--
Overall :
--
The game sets out to be something, and 80% of the time it get that thing right.
Even though I might be disappointed with it, I cannot say its a bad game.
Every game has high and low points, and we mostly remember the low points.
Like getting lost for 20 min, or waiting for a train your riding to finaly get wherever.
Looking back I had fun with this game, but lacked a few vital points that could have made it great.
I just had a way to many : OMG why?!!?! - moments in this game.
Lot of potential wasted, in my opinion.


¿Es útil? No Divertido
Geronimo
( 0.1 h registradas )
Publicado el 9 de junio
Askes for an activation code that can only be found on a hard disk copy and doesn't provide a digital one!!!

Basically your paying for an activation code simulator without the activation code

REFUNDED!
¿Es útil? No Divertido
rjm52797
( 8.7 h registradas )
Publicado el 7 de junio
Underwater level made me puke, not reccomended for those with motion sickness.
¿Es útil? No Divertido
George
( 0.8 h registradas )
Publicado el 7 de junio
ı cant play multiplayer
GG
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
17.0 h registradas
Publicado el 24 de junio
honestly, i would have been on-board with this game if the late-game levels were similar to the early levels, or if the late levels were simply cut from the game. the later levels are just awful. massive stretches of flat, boring copy+paste levels with no enemies in them half the time. it feels like they just made these levels huge and empty to pad the playtime, which doesn't make sense because it's a reasonably long game without them. but they're bad enough for me to not recommend this game at all. it leaves a good first impression but falls apart by the end.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
0.4 h registradas
Publicado el 12 de junio
One of the bigger problems I noticed was when I booted it up for the first time it turns out this is a port from CD and not a very good one at that as it asked me for a CD key so I just booted it again than when I first got into the campain mode of this game it started with a cut scene which than went on for about 3-5 minutes well now that I have listed all negitives that I founed in my time playing let's list some of the positives the games defult controle setup is fairly well done only needs a few changes,the A.I is rather good but my favorite thing about it would be how balanced it is the hit boxes on the A.I maybe some of the best I have scene from a game of this period and it's got a Halo esc style to it although in some ways maybe a bit to much.

8/10 Good if you want a decent halo like shooter.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
16.5 h registradas
Publicado el 11 de junio
I played through the entire game.
Thought it would be a nice retro-thingy 'cause I grew up with these kinda games.
Glad I missed out on this one...oops .. there is my opinion in a nutshell.

Gameplay :
--
Movement :
Responsive and great for what it wants to be.
The jump is a bit crap, but there is crouch-jumping to get you over most obstacles.
Found it a bit to easy to get stuck on level geometry, especially with slanted/pointy bits.
--
Combat :
Nice veriaty of guns. There is a gun design for each environment.
Kept me wondering what the next new gun would look like.
Some of them felt very weak compaired to whenever an AI was using one.
Hitdetection is amazingly accurate. You can shoot through missing pixels if your good enuff.
--
Puzzles :
Well, MAZE..... thats kind of it.
Ther were a few that needed a bit of memory, but mostly just maze.
Objectives could sometimes have been better worded though.
"find the missing part to fix the truck" ... that is great, but what part am I looking for?
--
Difficutly:
I played it on normal.
'cause that is the standard the game is made with.
The AI can be really stupid, or wait to set on a pre-determent path.
I know its from 2003, but Kingpin from 1999 had better AI then this.

Also the further you get the more OP the weapons get in AI hands.
Surviving 5 grenades to the face while I cant take a small splashdamage then on 100% health. F-off.
Take an entire clip of OP gun-vaporize-everything, but I cant survive a single shotgun bullet?
Maybe because my character is'nt wearing a helmet... I dunno.
It's probably balanced with the aiming skill of the AI.
That sometimes cant seem hit a freak'n planet, even it there on that same planet.
--
Levels:
--
Graphics :
Its a game from 2003 so keep that in mind.
Some textures just dont age well.
Even if you set it all your setting to max, some bits will just look like crap.
--
Level design :
I'm a level designer myself so I did see where the designers of this game where going with it.
With the limited stuff they got, they did allot. Lots of veriety, combined with changing gameplay.
I was generaly impressed....untill the later levels.

When the levels where starting to get bigger, and more confusing, getting lost is way to easy.
Repeating textures dont work in your favour either when trying to find where to go next.
There is a logic to making levels like: a prison, railsystem, or an underwater level.
I found myself inside one of the bigger levels just getting bored stupid.
I know the scale of the world is a big thing of this game, but damn.

Consistancy with level boundaries would have been nice aswell.
Invisible wall here, but a solid walk into death there?
And in the next level that does'nt kill me? *facepalm*

Also the hitboxes of some environmental object can really mess up your day.
--
Atmosphere :
Nicely done.
Every location felt the way it was suppost to be.
From isolation in a space station to freezing your butt off.
Event the main menu's music has nice little touches that made me intregued.
--
Story :
--
Plot :
Interesting.
Your imagination can go buckwild with the little scraps of story it throws at you every now an then.
Lots of potential
To bad it does'nt deliver. I could not be more disapointed when the credits started to roll.
Everything is resolved with a bit dialog dump in the end. +endings without closure are crap.
--
Acting :
The acting in the cutscenes was for a 2003 game very nice.
And then my character started to talk.
Like the voice-actor was in a differend studio, another timezone, not located in this universe.
I kinda expecting my character to somewhere go : "Yes my fellow hU-mAns. You want to go skateboards?".
The rest of the cast was fine. They sounded inversted in what was going on.
I liked that. Made me feel invested in wat was going on.
--
Overall :
--
The game sets out to be something, and 80% of the time it get that thing right.
Even though I might be disappointed with it, I cannot say its a bad game.
Every game has high and low points, and we mostly remember the low points.
Like getting lost for 20 min, or waiting for a train your riding to finaly get wherever.
Looking back I had fun with this game, but lacked a few vital points that could have made it great.
I just had a way to many : OMG why?!!?! - moments in this game.
Lot of potential wasted, in my opinion.


¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 9 de 10 personas (90%) les ha sido útil este análisis
Recomendado
16.0 h registradas
Publicado el 12 de enero de 2014
Un juego añejo, concretamente de 2003, y mucho ha llovido y evolucionado el mundo de los videojuegos desde entonces. Algunas cosas a mejor, y otras lamentablemente a peor.

John Chaser, que da nombre al juego, supuestamente es el protagonista de esta historia, digo esto pues el argumento es interesante y contiene algunos giros y sorpresas inesperadas que dotan al juego de mayor profundidad que otros juegos de este tipo. Teniendo en cuenta el año del mismo, los gráficos ya se encontraban muy desfasados, con demasiados pasillos interminables y escasez de polígonos y elementos, no así en los modelos, con más detalle. Algunas fases son tediosas y acaban desesperando. Aunque esto se compensa con gran variedad de ambientaciones y un rasgo muy interesante: en las misiones no siempre el camino más lógico es la posible salida. En cuanto a arsenal, muy variado y útil contra unos enemigos torpes pero muy duros en ocasiones. El modo adrenalina estilo "Max Payne" es útil y espectacular, aunque el juego puede completarse sin darle uso.

El juego es largo, variado, y recuerda poderosamente al primer "Red Faction", aunque este último es mejor título, rasgos muy parecidos como la travesía en Marte, los entornos mineros, trajes, armamento, etc, incluso la música, con temas ciberpunk y graves por todos lados, acertado en todo caso. Se echa en falta el manejo de algún vehículo que aportara algo diferente al desarrollo de las misiones, que como dije son muy variadas, aunque el esquema a veces se hace demasiado repetitivo en su planteamiento.

No es el juego del siglo lógicamente, ni tampoco tendrá un lugar destacado en la historia, pero es un título con buen argumento, con misiones interesantes y que ofrece un montón de horas, y pensar a veces para descubrir la ruta a seguir, dándole paciencia se puede disfrutar. De vez en cuando merece la pena echarle el tiento a juegos de la vieja escuela, y sobre todo los que hemos crecido viendo evolucionar los videojuegos.

Nota: 6,5/10
¿Te ha sido útil este análisis? No Divertido
A 8 de 10 personas (80%) les ha sido útil este análisis
Recomendado
10.8 h registradas
Publicado el 14 de marzo de 2014
Para que este juego sea del 2003 esta muy bien hecho y es mejor muchos FPS en la actualidad sus graficas no son muy buenas
Su dificultad es algo dificil, algunas misiones son tediosas, y bueno este es por lo menos el segundo mejor FPS que he jugado

¿Te ha sido útil este análisis? No Divertido
A 5 de 5 personas (100%) les ha sido útil este análisis
Recomendado
21.0 h registradas
Publicado el 2 de marzo
Título bastante genérico en todos los sentidos.
Su fuerte es la duración, que es superior a la media de éste tipo de juegos y su historia, bien narrada y con alguna sorpresa.
En contra tenemos, que esa duración se consigue alargando algunos niveles en exceso, en algunos casos llegando al aburrimiento y otras veces encontramos partes completamente de relleno.
También se debería haber pulido el avance por superficies irregulares como escombros, que se puede hacer muy engorroso, bloqueando nuestro salto y en ocasiones, quedándonos atrapados.
Con gran variedad de armas, buena música y unos enemigos que hacen mucho daño, se puede convertir en un buen entretenimiento si te gustan la acción y la ciencia ficción.
¿Te ha sido útil este análisis? No Divertido
A 692 de 753 personas (92%) les ha sido útil este análisis
26 personas han encontrado divertido este análisis
Recomendado
18.1 h registradas
Publicado el 23 de diciembre de 2013
i can't believe i bought this game for the sake of inside gaming.
10/10
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
Recomendado
6.2 h registradas
Publicado el 11 de octubre de 2014
Graficos tipo counter 1.6 ,safa ,me gusto la historia ,lastima que no se puede usar con un mando y de no poder recargar ,igual recomendable :)
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
Recomendado
0.5 h registradas
Publicado el 29 de octubre de 2015
buen juego pese a que sea de 2003 se conserva muy bien.. recomendado nostalgicamente ya casi jajaj
¿Te ha sido útil este análisis? No Divertido
A 2 de 4 personas (50%) les ha sido útil este análisis
Recomendado
4.9 h registradas
Publicado el 28 de noviembre de 2014
Lolz
¿Te ha sido útil este análisis? No Divertido