Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director.
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În mare parte pozitive (554 recenzii) - 75% din cele 554 recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării: 22 aug., 2003

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Cumpără Chaser

 

Despre acest joc

Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director. Longwood uses his autonomous status to create vassal relations between the corporations and MARSCORP. The unshakable power position of MARSCORP is supported by the companies and thus they acquire additional rights and licenses. Longwood and his consortium become extremely wealthy from this arrangement. However, dissenting voices in MARSCORP begin to challenge Samuel Longwood's authoritarian policy. They demand his dismissal as director and a complete redistribution of the mining rights.

But Samuel Longwood keeps an ace up his sleeve for occasions like this…

Chaser awakens on board the spaceship H.M.S. Majestic. He doesn't know who he is, what he's doing here, why he is being sought by men in black uniforms and what they will do to him when they find him…

The player's goal is to find out who Chaser really is and why he is being hunted. The story leads the player from the H.M.S. Majestic to Montack City on Earth, then on to Siberia and finally to Mars, where the trail ends and hopefully the truth can be found.


Key features:

  • Based on Cauldron's cloakNT engine. Boasts state of the art graphical features and is perfectly suited for rendering large environments.
  • Authentic weapons: Nearly all the weapons in the game are modelled on real-life equivalents. The developers placed a great deal of emphasis on building detailed replicas.
  • Engaging storyline: In the search for his identity, Chaser becomes involved in a plot full of twists and turns.
  • Highly developed A.I.
  • Multiplayer support via GameSpy as well as dedicated servers.
  • Numerous multiplayer modes including teamplay modes in the style of Counter-Strike and Team Fortress as well as deathmatch and capture the flag.

Cerinţe de sistem

    Minimum:

    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 650 MHz Pentium® III or comparable
    • Memory: 128 MB RAM
    • Graphics: DirectX® 8.1 3D graphic card (32 MB)
    • DirectX®: DirectX® 8.1
    • Hard Drive: 1.35 GB of free hard disk space
    • Sound: DirectX® 8.1 compatible sound

    Recommended:

    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 650 MHz Pentium® III or comparable
    • Memory: 256 MB RAM
    • Graphics: DirectX® 8.1 3D graphic card (64 MB)
    • DirectX®: DirectX® 8.1
    • Hard Drive: 1.35 GB of free hard disk space
    • Sound: DirectX® 8.1 compatible sound
Recenzii utile ale clienților
29 din 37 oameni (78%) au considerat această recenzie utilă
23 de oameni au considerat această recenzie amuzantă
0.3 ore înregistrate
Postat: 5 noiembrie, 2015
JoWood Simulator GOTY
$17.38 out of 10 Tom Thrustermans
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11 din 16 oameni (69%) au considerat această recenzie utilă
4 de oameni au considerat această recenzie amuzantă
3.0 ore înregistrate
Postat: 6 noiembrie, 2015
more innovative than call of duty
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16 din 29 oameni (55%) au considerat această recenzie utilă
4 de oameni au considerat această recenzie amuzantă
4.6 ore înregistrate
Postat: 14 noiembrie, 2015
Been really undecided on what to think of this game, since it has some good aspects and some not so good. In general, it's not a bad FPS game. If you like single player FPS games, you might like it, but it's a very average shooter in every sense, and a lot of the time it may also feel rather unpolished, so I can't really recommend it.

One thing that is commendable is that it has an actual story, something that FPS games normally lack, but the story is spaced out by overly long and repetitive linear levels, in many of which you only have a couple of weapons to use, and the same kind of enemy, so you keep ploughing through dozens of the same enemies in the same corridors. The progression through the levels also feels the same all the time. If you say come across 4 doors in the area, I bet you anything 3 will be locked and 1 is open for you to go through. And on a few occasions when every door is locked, means you just gotta find a good old vent.

The game also never really autosaves during the levels and there are no checkpoints. So if you've forgotten to save for a while and die for some silly reason, like falling off a ladder, then you'll lose a lot of progress. My very first death was in the first level, getting crushed by the sliding double doors. I've no idea who would build the doors to actually do that, rather than, you know, sliding back open again if someone is passing through.

The enemies always seem to be aware of your presence before you even know they're there. They'll spot you for miles and across the other end of a large map. Sure, it adds to the challenge, but it's also kinda cheap and annoying. If I am being shot at, I'd prefer to be able to see who is doing that without needing to squint my eyes.

I had to leave the game on a sniping section, which is equivalent to an escort mission, except you're sitting in a lighthouse and have to cover your allies in a truck that's trying to make it through a military base with enemies shooting at it from everywhere. Not sure if I'd be willing to continue anymore.

Not a bad game, but feels very rough around the edges and has a mediocre gameplay. I was only really liking the story. This game could've been better off as a first person RPG, akin to Deus Ex, in my opinion.
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3 din 4 oameni (75%) au considerat această recenzie utilă
29.5 ore înregistrate
Postat: 2 ianuarie
CHASER

Competent Old-School FPS ( recommended only to "hardcore" fans who like to "dominate" ) - the game is a veritable maze with huge levels ( guaranteed you will get lost ) - playing on hard difficulty is a "chore" ( there is a huge bottleneck at defend the truck & kill kabir missions - i found out about adrenaline when i was 1/2 thru the game , recommend to not use it for a harder challenge ) - what this game lacks is a lean around the corner mechanic / huge + ultra wide screen support and this game is very , very , very long compared to games nowadays - 7/10 !
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1 din 1 oameni (100%) au considerat această recenzie utilă
19.9 ore înregistrate
Postat: 29 ianuarie
ok so.. ive played Chaser a bit now. and id have to say, as relitivly nice as the game is, it has a few quirks for an FPS action game.

Pros -
- - The game has a simple, relitively easy to follow plot. with a few small, but maby predictible twists.
- - Length. the game is complete, decently thought out, with several areas to experience in playthrough. each area is fairly unique and works well to make you feel immersed.
- - Maps. maps can go from small and clustered to large and open, a nice way to keep the pace of the game changeing and keep you from falling asleep.
- - Weapons. The game has a very nice variety of weapons, and does a nice job blending near scifi weapons with relitively normal ones.

Cons-
-- Jump hight. the MAX value for jumping seems to be right at or just barly below the hight of objects you need to jump over, such as crates or low walls. several areas of the game are irritateing if nearly impossible due to needing to 'jump over' items that are supposed to be average jump hieght. it seems whoever programed it didnt think to set it slightly higher. this gets to be more and more of an issue in later stages of the game when you need to jump over 'instant death' obsticles.
-- Bugs. there arnt many bad bugs, but in a later stage in the game, their is a crawlspace that goes no where, and once you reach the far wall, there is an optical bugg that messes up the graphics. its simple to fix by simply turning around and leaveing the crawlspace.
-- Jump Hight.
-- The AI. The enimies are hard coded (cant think of a better way to put it) as there dosent seemt o be any way at all to 'sneak' up on or past enimies. as soon as you are in a set proxcimity they start attacking. even if you are out of sight sometimes. and while the AI fits the simple nature of the overall game, it can be 'slightly' disapointing that the most thought they have is move a little to the side, but keep shooting,
==Jump Hight.
==jump hieght
==JUMP height
==jump HEIGHT
==JUMPHIEGHT.

so as i said.. their are a few cons to playing this game (jumphieght) but over all its a straight up shoot your way through (jump) game that might remind you of (height) the first syphon filter on Play Station. graphics are relitively similar. though, sorry, no taser.
just remember 2 words
its (jump) great (height)
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