Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director.
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Datum vydání: 22. srp. 2003

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Informace o hře

Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director. Longwood uses his autonomous status to create vassal relations between the corporations and MARSCORP. The unshakable power position of MARSCORP is supported by the companies and thus they acquire additional rights and licenses. Longwood and his consortium become extremely wealthy from this arrangement. However, dissenting voices in MARSCORP begin to challenge Samuel Longwood's authoritarian policy. They demand his dismissal as director and a complete redistribution of the mining rights.

But Samuel Longwood keeps an ace up his sleeve for occasions like this…

Chaser awakens on board the spaceship H.M.S. Majestic. He doesn't know who he is, what he's doing here, why he is being sought by men in black uniforms and what they will do to him when they find him…

The player's goal is to find out who Chaser really is and why he is being hunted. The story leads the player from the H.M.S. Majestic to Montack City on Earth, then on to Siberia and finally to Mars, where the trail ends and hopefully the truth can be found.


Key features:

  • Based on Cauldron's cloakNT engine. Boasts state of the art graphical features and is perfectly suited for rendering large environments.
  • Authentic weapons: Nearly all the weapons in the game are modelled on real-life equivalents. The developers placed a great deal of emphasis on building detailed replicas.
  • Engaging storyline: In the search for his identity, Chaser becomes involved in a plot full of twists and turns.
  • Highly developed A.I.
  • Multiplayer support via GameSpy as well as dedicated servers.
  • Numerous multiplayer modes including teamplay modes in the style of Counter-Strike and Team Fortress as well as deathmatch and capture the flag.

Systémové požadavky

    Minimum:

    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 650 MHz Pentium® III or comparable
    • Memory: 128 MB RAM
    • Graphics: DirectX® 8.1 3D graphic card (32 MB)
    • DirectX®: DirectX® 8.1
    • Hard Drive: 1.35 GB of free hard disk space
    • Sound: DirectX® 8.1 compatible sound

    Recommended:

    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 650 MHz Pentium® III or comparable
    • Memory: 256 MB RAM
    • Graphics: DirectX® 8.1 3D graphic card (64 MB)
    • DirectX®: DirectX® 8.1
    • Hard Drive: 1.35 GB of free hard disk space
    • Sound: DirectX® 8.1 compatible sound
Užitečné recenze od zákazníků
3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
17.1 hodin celkem
Přidáno: 13. února
Malokto asi tusi, ze Chaser bola poctiva sci-fi futuristicka akcia vytvorena nasim Slovenskym vyvojarskym tymom Cauldron

Kym sa nerozhodli spravit dieru do sveta s konceptom Chasera, mali na svojom konte dve hardcore strategie a jednu logicku zalezitost. Uznanie im teda patri o to viac, ze islo o ich uplne prvy pokus v ramci FPS zanru. Aj ked boli na tomto poli v podstate novacikmi, tak dokazali vytvorit naozaj kvalitnu a konkurencie schopnu FPS. To ostatne dokazuju aj vysoke hodnotenia, ktore pri vydani zbierala. Hardcorovejsi pristup k hram nezostal len u predchadzajucich titulov, ale bol nim poznamenany aj samotny Chaser.

Hra vas nebude vodit za rucicku, neukaze vam sipkou cel pol obrazovky, kde sa mate dostavit, neoznaci vam objekty s ktorymi mate interagovat a uz vobec sa nebude starat o to, kolko jednotiek zdravia si prenesiete do dalsej a narocnejsej urovne. Vsetko je to len na vas a plati tu pravidlo, ako si sami povediete, tak sa vam bude aj darit. Nastastie lekarniciek a zbroje je tak akurat a system quick save/load funguje rychlo a spolahlivo, takze ani ziadna frustracia nehrozi. Hlavne teda ku koncu vie ukazat Chaser svoje hardcore korene, kde aj pri plnom zdravi a zbroji vam dokazu dvaja bezny vojaci zatopit tak, ze z prestrelky vyviaznete s tretinovou hodnotou oboch a to aj napriek tomu, ze ich odpravite behom dvoch sekund.

To je zaroven aj neduh tejto hry, pretoze protivnici vedia byt niekedy vazne az neuveritelne rychly a smrtonosny a neni som si uplne isty, ci to autori takto zamyslali, alebo ide o jeden z bugov, ktorymi obcas hra trpi. Nastastie vsak trpi aj takymi chybami, ktore nepriatelov obcas zaseknu a vy im tak v klude mozete dopriat odpocinok. Horsie je, ked sa zasekavate vy o kdejake prekazky a najviac to dokaze nastvat, ked ide o take, na ktore musite povyskakovat. Niekedy si uz hovorite, ci ta cesta naozaj ma viest tadialto, alebo sa tu snazite skakat tych 10 minut uplne zbytocne. Tym sa dostavame do dalsieho hardcorovejsie ladeneho prvku hry, ktory si pozicali asi z tej logickej zalezitosti. Uplne bezne sa tu stava, ze zabludite a budete presvedceny o tom, ze z tejto urovne zdanlivo ziadny vychod nevedie. Verte, ze vzdy vedie a spravidla to je ta najnenapadnejsia a zaroven ta najkomplikovanejsia cesta akou by ste sa mohli vydat. Okrem teda precvicenia reflexov vam Chaser vie trochu potrapit aj sedu koru mozgovu.

Slovensky pocin pri vydani nezaostaval ani v grafickom spracovani, ci zvukoch, prave naopak, vsetko toto bolo na vysokej urovni a aj dnes vas prekvapi, ako sa nato stale dobre pozera. Rovnako pozitivny pocit budete mat aj zo strelby solidneho mnozstva rozneho arzenalu. Autori neponechali nic nahode a okolo svojej hry vystavali aj kvalitny pribeh plny zvratov, ktory bol na tu dobu urcite viac nez len beznou zalezitostou v FPS zanre. Takisto aj dlzka kampane bola, dokonca aj na svoju dobu, neobvykle dlha. Ked zacnete nadobudat pocit, ze uz sa pomaly blizite ku koncu, tak o chvilu zistite, ze sa to cele vlastne este len rozbieha. Urovni je skutocne velke mnozstvo a aby sa predislo monotonnosti, tak okrem casteho striedania prostredia, sa bude striedat aj rozmanitost uloh.

Chaser je taka typicka old-school FPS, ktora nakoniec sice ziadnu dieru do sveta nespravila, ale navzdy zostane v srdciach hracov, ktori mali tu cest v nej stravit chvilu zo svojej mladosti.
Byla tato recenze užitečná? Ano Ne Vtipná
29 z 37 osob (78%) ohodnotilo tuto recenzi jako užitečnou
23 osob ohodnotilo tuto recenzi jako vtipnou
0.3 hodin celkem
Přidáno: 5. listopadu 2015
JoWood Simulator GOTY
$17.38 out of 10 Tom Thrustermans
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11 z 16 osob (69%) ohodnotilo tuto recenzi jako užitečnou
4 osob ohodnotilo tuto recenzi jako vtipnou
3.0 hodin celkem
Přidáno: 6. listopadu 2015
more innovative than call of duty
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16 z 29 osob (55%) ohodnotilo tuto recenzi jako užitečnou
4 osob ohodnotilo tuto recenzi jako vtipnou
4.6 hodin celkem
Přidáno: 14. listopadu 2015
Been really undecided on what to think of this game, since it has some good aspects and some not so good. In general, it's not a bad FPS game. If you like single player FPS games, you might like it, but it's a very average shooter in every sense, and a lot of the time it may also feel rather unpolished, so I can't really recommend it.

One thing that is commendable is that it has an actual story, something that FPS games normally lack, but the story is spaced out by overly long and repetitive linear levels, in many of which you only have a couple of weapons to use, and the same kind of enemy, so you keep ploughing through dozens of the same enemies in the same corridors. The progression through the levels also feels the same all the time. If you say come across 4 doors in the area, I bet you anything 3 will be locked and 1 is open for you to go through. And on a few occasions when every door is locked, means you just gotta find a good old vent.

The game also never really autosaves during the levels and there are no checkpoints. So if you've forgotten to save for a while and die for some silly reason, like falling off a ladder, then you'll lose a lot of progress. My very first death was in the first level, getting crushed by the sliding double doors. I've no idea who would build the doors to actually do that, rather than, you know, sliding back open again if someone is passing through.

The enemies always seem to be aware of your presence before you even know they're there. They'll spot you for miles and across the other end of a large map. Sure, it adds to the challenge, but it's also kinda cheap and annoying. If I am being shot at, I'd prefer to be able to see who is doing that without needing to squint my eyes.

I had to leave the game on a sniping section, which is equivalent to an escort mission, except you're sitting in a lighthouse and have to cover your allies in a truck that's trying to make it through a military base with enemies shooting at it from everywhere. Not sure if I'd be willing to continue anymore.

Not a bad game, but feels very rough around the edges and has a mediocre gameplay. I was only really liking the story. This game could've been better off as a first person RPG, akin to Deus Ex, in my opinion.
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3 z 4 osob (75%) ohodnotilo tuto recenzi jako užitečnou
29.5 hodin celkem
Přidáno: 2. ledna
CHASER

Competent Old-School FPS ( recommended only to "hardcore" fans who like to "dominate" ) - the game is a veritable maze with huge levels ( guaranteed you will get lost ) - playing on hard difficulty is a "chore" ( there is a huge bottleneck at defend the truck & kill kabir missions - i found out about adrenaline when i was 1/2 thru the game , recommend to not use it for a harder challenge ) - what this game lacks is a lean around the corner mechanic / huge + ultra wide screen support and this game is very , very , very long compared to games nowadays - 7/10 !
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