Julkaistu 26. joulukuu, 2014.
Chaser is honestly one of the most innovative games of the past, present, and future generation. After playing over 100 hours of this game, it's obvious where the inspiration for Bungie's Halo: Combat Evolved came from. Sure, it came out two years after Halo, but that's because they only saw Jo Wood's amazing design. If the investors had given him his $17.26 before, Chaser could've revolutionized gameplay for PC and would've put the Xbox and PS2 out of business.
My favorite part of the game is how the enemies just run into the wall in such a beautiful way. Sure, some might call it a glitch, but I know that was there by design. When Jo Wood presented the concept for Chaser to his two cats and a parrot (RIP Jo Wood the Parrot), he wasn't just imagining another game, he was imagining the future!
By far the most interesting character is Thruster Man. (SPOILER ALERT) Thruster man is a deep and well thought out character that I know Jo Wood put hours into creation. His one goal is to appear for 30 seconds, shoot at you 3 times, then continue off into the sunset. You (John Chaser) must help him out by shooting him, otherwise he'll keep going, never to actually come back and do his one job, which is to kill you. The chemistry between him and John Chaser is one for the ages. I will be sure to tell my kids about Thruster Man when I grow up.
Overall, I recommend this game, and look wish Jo Wood luck with his new developer team, Homeless Studios.