A flawed game unlike the other Dungeon Siege titles, or most other Obsidian games either. I don't know how fun I'd describe it as? It's... it's actually MASSIVELY bland. And pretty short. And one of the systems I enjoyed most was apparently only in the game because I bought the DLC, so that's another half-strike.
I don't know whether to praise or damn this game. It's seriously some kind of limbo-state. Very controller-centric action RPG gameplay, probably one of the worst co-op setups I've seen in ages off of consoles (only the host keeps gear/save data/XP! ♥♥♥♥ you, other guy! don't go trying to bring your character up in here!), but then it adapts some of my favorite quirks of the genre (story choices and actions in-game giving you perma-perks to stats, controllable evolutions of skills, solid amount of customization for your characters within their roles).
If you buy this: buy it with the Treasures of the Sun DLC. You may as well - the game's a bit short, and TotS gives you some cool new toys and a rather fun new region. Just know going in that the game is not amazing by any standards. On the other hand, it doesn't really ♥♥♥♥ UP anywhere that I can point out, either.
I still don't know how the hell I feel about this, and I've been debating it with myself for about a week now as I played it to completion.
Közzétéve: 12 augusztus 2013