Did you enjoy Dungeon Siege 1 or 2? Do you like action rpg's like Diablo or Torchlight? Or you even enjoyed the D&D lite Bauldur's Gate version for console? If you answered yes to any of these questions then don't buy this game.
What DS3 does is a disgrace to aRPG's. What's so strange is it from Obsidian, one of my favorite developers. How they messed this up so badly is beyond my comprehension. Let me point out a few of the flaws.
CONTROLS - In all aRPG's the left mouse button moves your character around, attacks enemies that are highlighted, and picks up loot. In DS3 the left mouse is the attack key only. It's basically what most games have set as shift+attack since when you press it you stop what you're doing and preform an attack no matter if there's an enemy or not. Moving is the right mouse button. The move button does not attack at all. Picking up items is the 'E' key. Yup, they took one simplistic function and divided it into 3 buttons that will confuse and frustrate you. That's just one example of how badly they messed up the control scheme here.
CHARACTER - Character development should be an important aspect of any RPG. You are presented with 4 different characters to choose from, all with different abilities, and a decent back story. So in the beginning you're thining you'll be able to develop and grow this person. Nope. Firstly, you are not allowed to zoom in on your character for a close-up look. When you get new weapons and armor their apperance changes, but you can never really get the feel of how much more badass you are. Combine that with the worst inventory management system I've seen in 10 or more years. You are never allowed to view your character in an inventory screen and see good your new loot looks. And if that wasn't enough, when you interact with other characters in the game you are only ever shown the other person's face. Basically once you choose your avatar, and begin the game, you will never be allowed to relate to them again. Match that with a talent tree that doesn't give you a choice as to what to develop. You are forced to unock all abilities in each tier.
GRAPHICS - There is one major problem here. Peoples eyes look like they are dead. Everyone's eyes in this game is slightly whited out and it seriously feels like they are the eyes of the deceased. Also a problem is the UI. I mentioned some of it with the inventory, but the UI is just bad all around. Not to mention your characters abilities icons aren't very good. They don't do a good job at representing what each ability does.
SAVE POINTS - Really!? Save points in a game!? It's the 21st century is there anyway we could have just moved past this? Was it in Square Enix's contract to publish this game it had to have Save Points instead of an auto-save feature, check points, manual save? Oh, and when you do save; instead of just selecting the save slot, you must first select the save slot you want and then you have to actually go to the bottom of the screen and press the save button. An unnecessary step and only further points out the bad programing decisions that were made in this games development.
MULTIPLAYER - Last but certainly not least is MP. You do not bring your avatar into a MP session. You are only allowed to play as one of the Hosts NPC buddies. Yes, playing with friends means you do nothing more than waste your time while your friend gets to complete the game. Which leads me to my final complaint...
AI - You unlock NPC's in the game that help out on quests. Basically they're the pets of most aRPG's. Except the pets of most aRPG's are vastly better programmed than these human counterparts. They wander around in combat, barely helping at all. In fact, this game would have faired better if they had just not included them. IMHO it feels like they were behind on development and the team never got around to actually fleshing the NPC's out.
Pros - From all that badness there is some good. The story is well written and developed. Voice acting is good. Game runs well.
Αναρτήθηκε: 4 Ιουνίου, 2013