Fight hordes of dangerous creatures in a mystical fantasy world.
Análises de utilizadores: Neutras (641 análises)
Data de lançamento: 20 Jun, 2011

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Inclui 4 itens: Dungeon Siege III, Dungeon Siege, Dungeon Siege II, Dungeon Siege III: Treasures of the Sun

 

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For centuries legionnaires have protected the nation of Ehb until they were betrayed and all but driven to the brink of extinction. Now that evil has returned to Ehb the people turn to the few remaining Legionnaires for the protection of the past. As an heir to the legion will you accept this plea for help? How it will all be resolved is up to you!
Dungeon Siege III is an Action RPG that seamlessly blends intuitive fast-paced gameplay, a robust RPG system featuring a large selection of abilities, loot galore and the depth of story Square-Enix and Obsidian Entertainment are known for creating. Players will be able to adventure by themselves, on the couch with friends, or online in a fully multiplayer experience.

Requisitos do Sistema

    Minimum:
    • OS: Windows XP SP3, Vista SP1, Windows 7
    • Processor: Core 2 Duo 2.5 GHz or equivalent
    • Memory: 1.5 GB
    • Graphics: ATI Radeon HD 3870 or NVIDIA 9800 GT
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 4 GB for full installation
    • Sound: No accelerated sound hardware required
    Recommended
    • OS: Windows 7
    • Processor: Core i5 750 2.67 GHz or equivalent
    • Memory: 2 GB
    • Graphics: ATI Radeon HD 4870 or NVIDIA GTX 260
Análises úteis de clientes
33 de 38 pessoas (87%) acharam esta análise útil
4.3 hrs em registo
Meh...it's average/slightly below for a generic hack and slash, which is part of the problem. DS 1&2 were damn good, and then you get this ____________. You could build your character how you wanted based on spells found and weapons used, now you are stuck in predefined roles as named characters. You used to have a fairly open world to explore, now it's pretty much a guided tour...seems like things keep getting "simplified" for "our benefit" in many modern games.

If you can get it cheap, go ahead...It's decent, but I wouldn't suggest paying full or even half price.
Publicada: 8 Julho
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36 de 47 pessoas (77%) acharam esta análise útil
13.1 hrs em registo
Let me start off by saying I have not played the first two Dungeon Siege games, so I cannot say this game did or did not kill the series or something like that. And although this was my first Dungeon Siege, I can honestly say I immensely enjoy this game. I loved how I could actually control my character's movements instead of just clicking on some part of the map and wait for them to get there. It makes me feel more involved. Also, the combat was absolutely great and at times a great challenge. The abilities the four hero's have were all fun to use, and they each felt different from the other's. Something that really impressed me was that when you change any part of your armor, so too did your character. I do not tend to see my character's look change with other RPG games like this one, so it was just nice to see something as simple as this being implemented.

Now, despite what I said, I still have faults with the game. I have to agree with many others when saying that camera was a pain at times. It was too close to the player, and at times it made me feel constricted. However, is the camera beyond awful and ruin the whole game? No, not even close. I also would find myself getting stuck in objects towards the later levels for some reason. I would be walking then uh oh, I am now stuck in a log, or what have you. I also see many complain about the confusing skill tree, clunky AI, bad controls, and for some reason picking up objects. I really do not understand their complaints because one: the skill is so simple to use. You literally choose what ability you want(only certain levels let you pick an ability), where you want your proficiency, and what talent you want. It is so straight forward. As for the AI, I have never had a problem. My companion was always helpful ( I have not played co-op) and never felt useless, and the enemies were not mindless oafs. I also thought the controls were just fine. There was nothing confusing about them (I played keyboard and mouse). And picking up objects? Really? If there are a lot of items near you, press ctrl. You now just picked up everything. No reason for that to be a struggle.

If this is your first Dungeon Siege game (because apparently this is not worthy of being called a Dungeon Siege), or if you like action RPGs, I recommend this game. It is beautiful, addictive, and the story is actually pretty awesome. I got hooked with it and felt really involved in it. It really is a solid gaming experience, and I wish more people could see that. I also recommend getting the DLC as well. Raises level cap, grants enchanting weapons and armor, and adds a good lengthy and engaging mission. The game is great and I highly recommend picking this one up.
Publicada: 11 Maio
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3 de 3 pessoas (100%) acharam esta análise útil
0.9 hrs em registo
Not sure why they even bothered to call this game Dungeon Siege III. Nothing like the first 2, not even published by Microsoft. I guess Microsoft just sold the name to Square Enix to publish it. Truly second rate game, wouldn't even buy it on sale.
Publicada: 7 Setembro
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2 de 2 pessoas (100%) acharam esta análise útil
32.8 hrs em registo
Summary (TL;DR)
Dungeon Siege III, while not stellar, is a bit underrated or otherwise suffers unjustly from its departure from the original games of old. Those had more of a Diablo-like interface, with top down, mouse point&click, party management gameplay, with classes, gear and loot. Dungeon Siege III was clearly designed for consoles and controller use, as the keyboard and mouse controls are very awkward and it has a more 3rd person view. Without a controller, it is very difficult to play this game.
I’m a fan of the original game, and I found that despite the change in paradigm to a 3rd person hack and slash action RPG designed for the controller, the Dungeon Siege “feel” is there. Experiencing the different events in the story, meeting new characters and talking to them, going from location to location, playing the combat, collecting loot, and optimizing abilities and equipment in regards to combat, all was rather enjoyable. None was arguably groundbreaking, but was interesting and enjoyable enough to keep me invested for 32 hours, which, in retrospect, is saying something. 7/10

Detailed review
RPG-wise, it’s actually quite deep with lots of stats and mechanics. You choose from 4 different main characters with different characteristics and play styles: a knight for meele/tank, a rifle and pistol/shotgun wielding ranged character, an agile fire magic female warrior and a spell casting mage/scientist. One of the other characters follows you as an AI companion. Each character has 2 stances that can be switched on the fly, each stance has one attack and 3 active abilities. There are also 3 defensive abilities per character. Active abilities include heavier or AOE attacks, buffs/debuffs, or even summoned creatures. Defensive abilities include healing, pushing back of enemies or buffing yourself. As you use attacks and abilities you fill their mastery bar and once you’ve mastered it, you can perform an empowered version of it. As you level up, you can develop each of your abilities in a branching choice, for instance do you want more damage or increased chance to knockback opponents? You can go all in on one, or choose any balance between the two. Additionally, there are passive “talents” to level up. With all this and also the different equipment you loot, buy and enhance with enchantments (3 weapon slots, 4 armor slots, a ring and a pendant slot), with different stats, you have a vast array of possibilities. You can choose the abilities’ perks to work well with one another enhancing your favorite play style, and also compliment your companion’s abilities to your own, which is very satisfying, particularly, I suspect, in local coop.
However, with this 2-stance system sometimes it’s a bit difficult perform actions from different stances in the heat of battle with a lot going on. Of course, it would be easier with pausable combat and 1-9 keyboard hotkeys, but this is a 3rd person action game. Also, the way aiming works is a bit awkward, especially for ranged combat, as you have to move in the direction of an enemy to soft lock on it. This results in sometimes having to move away to get a better line of sight to the desired target. I got used to it, though. Additionally, the companion AI is not ideal, though it’s reasonable. Again, local coop should be fun.

I won’t spoil the story, which I found surprisingly interesting, meaning that the game is far from a loot fest. Events are set approximately 150 years after the first game, much of what once was has fallen or faded, and the characters from the first game are now close to legends, which also means you don’t need to play the other games to enjoy this one. You’ll learn of what happened as you progress in the game, your journey has always that tone of grandeur lost as you seek to reestablish some of that. You’ll meet interesting characters and the plot will make you reflect on your actions and compare them to the main antagonist, and also think about your dialogue choices. The voice acting is also good and the dialogues lengthy. The lore is very well done, tying in nicely to the Dungeon Siege universe, and is deepened by finding some books or documents, and talking to characters. You’ll even explore a location directly related to the characters of the first game, which was extremely satisfying for a fan.

The progression is mostly linear with growing scale of locations, enemies and events. It’s an action RPG, but the pacing and amount of enemies is not insane like for instance on Diablo 3, though some battles are more enemy heavy. Though there are different and varied locations with enemies matching them, “dungeons” aren’t as big as in the first game, but nonetheless acceptably lengthy.

The graphics are quite good, showing some age by now, but at least in runs well, high FPS. However, the camera is always restricted to look down a little, so you can’t tilt it up and enjoy the scenery in a more 1st person style, which is a shame. That restriction also sometimes doesn’t provide the best view for combat either. Though different equipment reflects visibly on the characters, there’s no way to view the full character close up and rotate it, like in a character screen. The HUD is somewhat simplistic, as are the indications above enemies, which at first makes it a bit difficult to understand what’s going on.

The soundtrack is quite good, mostly in the atmospheric orchestral style, aiding to that tone of grandeur lost, but with tense and epic combat sequences.
Publicada: 20 Outubro
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3 de 4 pessoas (75%) acharam esta análise útil
1.1 hrs em registo
What happened to Dungeon Siege? The first one was truly amazing, the second wasn't the same but it was good and this one, it's horrible.


4/10
Publicada: 17 Junho
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3 de 5 pessoas (60%) acharam esta análise útil
8.3 hrs em registo
Quando estão na qualidade máxima, os gráficos de Dungeon Siege III prometem não desapontar grande parte dos jogadores – exceto os mais exigentes. Sua resolução é excelente quando retratam cenários, deixando-os muito belos e próximos à realidade. Contudo, os personagens apresentam roupas e armaduras que não convencem em realismo, pois possuem poucos detalhes.

Apesar disso, o rosto dos personagens é exibido de maneira excepcional em relação às expressões faciais, pois não apenas os olhos mexem quando estão mentindo, como também mexem os lábios exatamente conforme a articulação das palavras proferidas – no entanto, às vezes há um atraso nos movimentos maxilares.

O áudio de Dungeon Siege III também é muito bom, dado que possui músicas de fundo adequadas ao contexto ambientado pelo jogo e sons de acordo com os movimentos de combate. Além disso, a dublagem é muito bem feita e apresenta vozes bonitas e condizentes com a fisionomia dos personagens.

A jogabilidade de Dungeon Siege III é um pouco estranha e requer prática do usuário para que ele se acostume aos comandos. Isso acontece porque não há livre posicionamento da câmera e os ataques são desferidos na direção apontada pela seta do mouse. Quem já estiver acostumado ao gênero RPG de ação pode não sentir dificuldade nenhuma, porém qualquer um fica cansado após clicar incessantemente para atacar dezenas de inimigos simultâneos.(isso nao se aplica a quem possui um controle a jogabilidade no controle é muito mais interressante e bem feita)

A história do game é muito bem elaborada e dá continuidade aos acontecimentos de Dungeon Siege I e Dungeon Siege II, aprofundando os eventos de maneira que só a Square-Enix e a Obsidian Entertainment sabem fazer – o que envolve o jogador e o faz não querer parar até descobrir toda a história.tenham um bom jogo vale apena sim ter em sua coleção
Publicada: 2 de Dezembro de 2013
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