Dive into the atmosphere of a dense, hand painted game while exploring the reason why you are here. Welcome to a world In Between.
User reviews:
Very Positive (70 reviews) - 91% of the 70 user reviews for this game are positive.
Release Date: Aug 21, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recent updates View all (10)

May 20

Community Translations - Testing!

Hello everybody,

a while ago we created the opportunity for you to translate In Between into new languages. Since then people started translating our game into: Portuguese, Chinese, Korean, Japanese, Georgian, Dutch, Hungarian and Russian. That’s a total of 8 new languages! Your dedication and awesomeness is simply overwhelming! We also had time to incorporate your valuable work into the game. We start with a total of 6 new languages that have been fully translated: Chinese, Hungarian, Japanese, Korean, Polish and Russian.

However, we are NOT ready to publish this version to the public as we need your help verifying that the new translations work correctly in our game. For this purpose we created a special development version. Here is a screenshot explaining how you can get it:

Everyone can participate! In this version you can also hit:

0 + Enter
to unlock all levels in the game. Don't fear though, this won't mess with your progress in the normal version of the game!

If you encounter anything odd (text overflowing/missing, subtitles not triggering etc) - send us an email to: contact@gentlymad.org. Please attach screenshots and/or a specific description on what went wrong.

Lastly, we don’t want your efforts to go unnoticed. Everyone in the community whose content makes it into the game will be credited. This is how the credits will look like:

If we credited someone wrong or if multiple people participated in the translation: Please let us know! No-one should be unmentioned.

A big thanks to everyone so far. We really didn’t anticipate such a dedication and love to our product. <3


5 comments Read more

In Between Deluxe

Get In Between and the official Soundtrack in one bundle. The Soundtrack features 25 songs right from the game, creating an abstract and relaxing atmosphere.

About This Game

In Between is an atmospheric, award-winning platformer where you solve mind-bending puzzles by manipulating your surroundings and gravity itself.​

In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics. Free your mind and defy gravity in more than 60 compelling and unique puzzles, requiring all your wits and agility.

As you follow the protagonist stumbling through the stages of accepting his own mortality, new mechanics are introduced. Each stage offers unique gameplay reflecting the emotions that surface when the protagonist copes with his fate.

Every human has a story to tell. But you never know when the story ends. Be invited to learn about the protagonist’s life and his struggle for a happy ending. In Between features interactive story sequences and a profound narrator immersing you into a life of downfalls and moments of happiness.

Much effort was put into detail to feature a unique art style with every asset made entirely by hand. Every scenery is a painting, providing a beautiful frame for a tragic story. This also extends to sound design and music featuring unusual and interactive soundscapes.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 X2 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: OS X 10.9
    • Processor: 2,4GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD4000
    • Storage: 1 GB available space
    • OS: SteamOS, Ubuntu 14.04 or later
    • Processor: Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 X2 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD4000
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (70 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
39 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
11 of 11 people (100%) found this review helpful
26.8 hrs on record
Posted: October 5
Terminal lung cancer isn’t a theme that one would typically associate with a video game. Actually, it’s a rather odd choice as it is not a topic that wouldn’t be considered fun by any means. German indie developer Gently Mad has crafted a rather unique 2D story driven puzzle game about this difficult subject as they bring us their recently released game In Between, an emotional, stylish platformer about a cancer patient at the end of his journey.

In Between revolves around a young man coming to terms with his impending death. We first meet him in an interactive cutscene where he is very weak in a wheelchair and in palliative care. Playing through 60 platforming levels, you traverse through the man’s alternate reality, as he reflects on his life remembering important moments from his past, and copes with the five stages of grief. These stages of grief add a unique touch to In Between, and it stands out from the typical platformer, adding a new game mechanic with each chapter. For example, the stages that represent denial adds an encroaching darkness that threatens to swallow the man alive, but recedes when he turns to face it. Anger on the other hand is represented as threatening, pulsating red orbs that are scattered throughout a level.

The game is a very emotional tale indeed. The plot unfolds by solving puzzles as you traverse through extremely challenging platforming levels using gravity defying movements. Using the right stick on the controller, you can move your character in four different directions, allowing him to walk on walls and the ceiling if need be, to avoid a variety of static and dynamic obstacles, such as rows of deadly spikes, and you can access moving blocks and switches as well.

Unfortunately, I felt the controls were not as responsive as they should have been at times, which led to some very frustrating moments. While I will note that the level design is very clever, the difficulty level of the platforming segments, and the precision needed to complete each level, really took away from some of my enjoyment of the game at times. There were times that I died repeatedly and other times where I almost finished a level after solving a puzzle and I would often meet an untimely death because of mistimed jump as a result of the control.

I found In Between a bit difficult and that I did not want to continue playing with issues like this, which is a shame because it’s such a story driven game. To have it interrupted by constantly dying in these manners is a bit disappointing. And without a leaderboard, timed runs, unlocks or collectibles, there is very little replay value to be had. The levels, once played, are available in the menu to play through again, but to be perfectly honest, I had absolutely no desire to as there isn’t any incentive. It’s a tough game to play through, as not only does the gameplay leave you feeling extremely frustrated at times, but the theme itself, a young man dying of lung cancer, can be a bit challenging to deal with.

While characters and the interactive cutscenes are colourful and beautifully hand painted, the backgrounds seemed to be extremely dull, with drab hues of beige and brown. Perhaps this is due to the theme of death and the stages of grief, but the uninteresting backgrounds further added to my frustration with the game. The music was well suited for the experience, and the voice acting is quite exceptional with the dying man’s narration adding to the heartbreak and the emotion of the story.

In Between offers a unique twist on the puzzle platforming genre, but the precision needed to complete each level, and the extreme difficulty, takes away from the enjoyment. It’s an emotional story that deserves to be told and experienced by gamers, but perhaps not through the frustrating and challenging platforming levels that partially result from the control issues. Fans of extreme puzzle platformers may feel right at home, but others not as skilled in the genre may be left frustrated. At the end of the day Gently Mad should be commended for crafting a beautiful and emotional story, but given some of the weak points of the game it’s hard to recommend it to everyone out there. Overall 7/10.
Was this review helpful? Yes No Funny
1 of 5 people (20%) found this review helpful
4.4 hrs on record
Posted: October 1
Best puzzle-platformer with a black hero (a true live hero) I ever played on a game. Totally recommended despite being hard. Its end made me drop a tear.

Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
45 of 49 people (92%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: August 28, 2015
In Between is a story-driven puzzle platformer with gravity rotation mechanics that has the makings of a new classic. It looks similar to gravity puzzler The Bridge at first glance. But with the instant gravity flips of And Yet It Moves, several unique game mechanics and a mature and tightly interwoven story, the game is a fresh experience that is well worth playing.

The protagonist of the game is a young man whose life is suddenly shattered when he is diagnosed with lung cancer. We follow him as he learns to accept his fate, in a game where story is told in smooth transitions between playable cutscenes and puzzle chapters. The five main chapters of the game are inspired by the five stages of grief: denial, anger, bargaining, depression and acceptance.

Each chapter introduces a new game element, themed after the stage it represents. The symbolism isn't necessarily clear-cut, like in the denial chapter, where darkness chases you from one or two sides of the screen, and can only be held off by facing it. This obstacle makes sense though, and is explained in the story segment leading up to it. Anger is more easily grasped, since it's represented by red pulsating, and sometimes moving, orbs that kill on touch. Bargaining has levels where you simultaneously control a mirrored shadow protagonist, and in depression you have to move through scarce sources of light to avoid the deadly darkness. The final chapter is more of a narrative device, and is one I choose not to describe to avoid spoiling the experience.

In addition to the five main chapters, there's also a tutorial, which is designed to make you comfortable with the gravity flip mechanics. Like the first four of the five main chapters, the tutorial contains 12 levels, of which nine are required to unlock the next chapter. The first nine levels in each chapter are for the most part easy enough to figure out for someone with a bit of experience with the genre, but getting the timing right can be tricky in some of the levels. None of the levels have checkpoints, so if you mess up and die, you will have to start over from the beginning of the level.

Getting through the game took me just over three hours, but solving the additional 15 harder levels doubled that, so the game should offer about six hours worth of gameplay in total. If you go after the hidden glimmers of hope or a no-death run, you can probably add several more hours on top of that. The game never gets as punishing as The Bridge or Closure, but if you've made it through Braid and LIMBO, you should be able to solve most of the levels of In Between without too much trouble.

This is a game well worth playing for the story alone. The subjects of grief and regret are topics I haven't seen explored in games often enough, and seldom as intimately as in this game. We get to witness the protagonist's struggles with accepting his imminent death, memories of his childhood and his troublesome relationship to his father, and having to leave a young daughter behind. Most of the story is told through playable cutscenes and in spoken thought leading in to levels, but some levels also have memory shards hidden as cracks in the wall that trigger when you walk past them.

The game is fully playable with my wired Xbox 360 controller, though I prefer to play it using the keyboard. It's controlled using both sticks on a gamepad or WASD and arrow keys with keyboard controls. There are no options for rebinding keys, but I found these defaults intuitive and easy to play with. I haven't experienced any technical issues with the Linux version, but the demo on Steam is available for Linux, so you can try it to see if it works well on your system.

NOTE: This review was originally posted on GamingOnLinux.
Was this review helpful? Yes No Funny
45 of 54 people (83%) found this review helpful
17.2 hrs on record
Posted: October 10, 2015
Saw this game being examined by Extra Credits, and had to experience it for myself. Much detail was put into this game, but there were a few design choices that seemed lacking.

When I look at a level menu I expect 3 things usually associated with icons and/or a text blurb:
1) The Name of the Level.
2) Has the player reached the endpoint?
3) Has the player found the all the secrets?

However what I got was:
1) A layout of the map to memorize
2) A filled inner circle once the player reached level endpoint
3) A half circle to indicate if a memory was present in the level

While it was does contain the basic information, it is impossible to tell someone about a level by describing a map. The levels aren't numbered, just nodes of circles along the bottom of each section to choose from. The issue is I can't describe the unique map within a reasonable time frame, and describing a node means nothing to another player since they all look the same.

The next issue is lack of objective information. If I had never looked at the achievements, I never would've known about the "Hidden Glimmers of Hope" with one hidden inside a level within each section. Also there's no indication of which level contains a glimmer nor the specified rules you must abide by in order to obtain it. If it's hidden, leave hints.

Lastly, if you are making an achievement for doing all the levels "perfectly", you need to display to the player which levels are done "perfectly". Re-doing levels because the player isn't shown they obtained something does not result in replayability (fun) as much as frustration. The feeling of progress is done if everything appears done.

With that out of the way, I only have two suggestions for the developers.

1. QuickSave - not checkpoints, just being able to save at any certain safe point allows faster iterations which means less frustration. Not every game can benefit from saving whenever, but this certainly would've.

2. Difficulty Tweaking - You know what I'm talking about, those extra spikes, the movement speed of darkness and orbs, orb speed scaling bigger/smaller, certain placement/existance of spike balls. Making a game easier doesn't make the story less appealing. It is true players have different meanings of "fun" and "satisfaction", but if they aren't being satisfied on lower difficulties, they'll raise the difficulty, you could even have an achievement as an incentive for them to challenge themselves. As for the obvious "It's too hard" players, you could have a secret death counter, and if they die over and over again in quick succession, prompt them about lowering the difficulty. Rayman Legends used this similar system, but the impact it had was minor due to the levels still remaining the same instead of making the level with less deathtraps.....

In fact, let the end users set when they want to be notified if it's too hard. They choose how much death should lead to their acceptance of lowering the difficulty.

Overall, it is a well made game and other developers could learn a thing or two from it, both in regards of what to do and possibly what not to do (though I found what this team did, did it right.).
Was this review helpful? Yes No Funny
42 of 50 people (84%) found this review helpful
3 people found this review funny
0.8 hrs on record
Posted: August 21, 2015
Though "In Between" has been on my Wish List for some time, I chose to play the demo before committing. But I only played it for about three minutes. The quality of art, the story and the game play are so readily apparent that the choice was simple. Admittedly, I've played less than an hour, so this review will likey not be my final version.

A contemporary, urban male is facing a rapidly approaching death, and must prepare emotionally and mentally. This is done through a series of puzzles involving (superficially) gravity. (I say superficially, because even at early levels "In Between" offers much more, as well as great potential.) A friend looking at the Store Page was immediately repulsed by characteristics seemingly shared by platformers. I have to disagree. It doesn't call itself a platformer, and had it been a platformer I would have quite possibly expressed the same distain. No, "In Between" is a story driven puzzle game. A good one. And the puzzles can be quite difficult (in a good way.)

There is a world of gravity-based games available. "In Between" shares characteristics with "The Bridge", but has far more story. Actually, the gravity puzzle aspect is quite similar to "Gravity Error", so liking either is a strong indication of a players feeling about the other. But the gravity aspect is just a stepping stone to qualities that the excellent learning curve has just begun to reveal to this player, so I have nothing more to say at this time.

Except - PLAY the demo!
Was this review helpful? Yes No Funny
39 of 50 people (78%) found this review helpful
1 person found this review funny
Not Recommended
3.4 hrs on record
Posted: January 6
There are a lot of good things about this game - the art and music are great - but the buggy, spike-happy, checkpoint-sparse platforming difficulty made the game crushingly frustrating for me. I got the achievement for dying 100 times during the second chapter, and based on global acheivement statistics that seems to be about par for the course. There has been at least one level that was almost impossible to complete because of a bug (luckily you are allowed to skip levels freely).

There's also very little that's puzzly about it. Almost all of the challenge is in physical execution.
Was this review helpful? Yes No Funny
23 of 26 people (88%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: September 11, 2015
In Between is not always a fun game. It's an interesting game, really interesting, full of moments that get your mind working, pulling themes in to the gameplay. It's an aspect of the game that brings to mind Braid, too few games find or even try to find a way to let their narrative affect their gameplay.

It’s maybe underselling things a little bit, but In Between is a puzzle platformer, you have to get from the start point to the level's exit. To do that you have to flip gravity, walking on the ceiling, flinging yourself from one wall to another. The difficulty comes in what's put in your way, be that spikes, blocks, or environmental effects, which is where the narrative comes in.

In Between deals with terminal cancer, or at least deals with dealing with terminal cancer. You're essentially playing through someone coming to terms with their fate, their mortality. Each set of levels is themed around one of the 5 stages of grief. Without wanting to spoil too much, 'denial' sees you avoiding a closing darkness, kind of like a Mario level that's constantly pushing you forward. The developers have found reasons for introducing mechanics to the levels, you're soon encouraged to face down the darkness, push it back, and depending on your perspective, either face or push back the truth.

Which brings me to 'anger'. In anger you have to make your way across the winding levels, altering gravity, while avoiding giant red balls of anger. It's at this point I noticed the game starting to become a bit more ruthless with its difficulty. You'd solve the puzzle of the level, work out how to traverse its obstacles, only to die on a spike placed a pixel away from your safe landing zone. It's not that the other levels aren't difficult, but 'anger' feels needless, almost cruel. I've started to wonder if it's deliberate, if it's recreating the feelings you would experience when going through that stage, why's it happening to you, it's unfair, it's cruel.

Or I'm over thinking things.

Either way it's a dangerous game for In Between to play. There's a lot of points where In Between just isn't that fun, where the more frustrating parts of the game drag it down. You don't always get enough time to properly see the task in front of you, meaning it takes repeated attempts to even start to figure out what's being asked of you, often having to redo difficult sections just to get the opportunity. It's why falling to a simple spike is such a killer, and why, despite knowing what the game would lose I did start to pine for a checkpoint or two.

There's nice touches, or 'nice' touches, where when you die the background of the level cracks, showing what's behind, as though it's you scarring, your defences cracking, or the truth breaking through. The story can be very affecting, small instances, ideas it brings forward, not just a man facing death. It can also be a little maudlin, and the script heavy handed. While the narration performance isn't bad by any means, the choice of making it gravely does make it sound a little teenage comic book at points.

What In Between deserves credit for is the wealth of ideas it brings to the table. No two levels are the same, mechanics are tossed away before they're overused, and the 5 concepts evolve over their levels. It's got striking looks, a good soundtrack, and well handled cut scenes. And if you do get too stuck, it gives you enough leeway to skip a few levels and still make progress

Ultimately, despite some misgivings I'd still recommend In Between. It's certainly got enough challenge for puzzle fans, but at the same time its themes and how it ties them to its gameplay makes it incredibly interesting for those looking for something different. It's a rare thing. There's a few too many moments where I wasn't having fun, but In Between will stay with me for a while, it will be brought up in conversation, it's definitely worth your time

Bitparade: http://bitparade.co.uk/article.php?id=3831
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
25.3 hrs on record
Posted: October 15, 2015
Challenging and fun puzzle/platforming game with a meaningful story built around it. Each stage uses a different technique to accomplish the levels which keeps things interesting. Nice soundtrack as well. The only drawback was the lack of checkpoints within levels which has now been addressed in an update. Recommended game.
Was this review helpful? Yes No Funny
21 of 26 people (81%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: February 20
To be honest, I am not a big fan of platformer games. Neither am I a fan of puzzle games. This game though. In Between somehow managed to catch my attention and even slip into my wishlist. Glad that I gave this game a chance, I was definitely missing out on some interesting experience. Keep it mind that I'm nowhere near the end of this game but here are my thoughts about it so far.


First thing that actually made me notice this game is the beautiful art-style. The fact that it's hand painted is impressive as well, not gonna lie. It's been some time I've been this mind-blown by visual side of a game. It works perfectly with the whole theme and atmosphere. Accompanied by awesome soundtrack, it's a pleasure to play this game. A very interesting experience.
Even though this game can be boring every now and then when you're stuck at some puzzle, it's definitely worth to keep playing. If you feel burnt out, just give it some time to think about the puzzles and then come back to it. About the story, I must say that I love those "mind images" popping in levels. Other than that only segments between "chapters" and voice-overs during level can bring you some insights into story. Nevertheless, I'm not really far enough to say anything about the story but so far, I love the progress it makes. Plus those all are good features that can slow down "the burn out" process. Other than that, I don't really have that much to say about the game. Try the demo if you're not really convinced to buy this game and see for yourself.

- BEAUTIFUL hand made art-style
- controls/gameplay
- trading cards + achievements
- soundtrack
- variety of challenging obstacles/levels
- atmosphere
- free demo for you to try

- "the burn out" level is high (I guess that's the thing about almost every platformer though)
- price tag


Even if you're not really into puzzles and platformers, this game can bring you some interesting experience. If you love platformers though and you don't own this game yet, I wonder why since I think this game is one of the best indie platformers made. It seems to be a long game as well, so that might be another reason for you to buy it.

For recommendations and reviews on our favourite up and coming quality games follow Lot's O Giveaway's group curations here!
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
2 people found this review funny
9.6 hrs on record
Posted: August 24, 2015
Sorry for my bad english, german review may to follow

tl;dr: Check the pros & cons below and don't forget to try the demo \o/

Okay, after "wasting" 7 hours ingame already (well, I am a slow player+REALLY bad at puzzle games), I think I can come to a semi-conclusion already, even tho I am only half way through the game. Yes I am really bad at puzzlegames.

So, what is "In Between"? Another "usual" indie puzzle platformer? No, I wouldn't agree there. It sure is some sort of a puzzle game and tho you have to be precise often, I wouldn't call it a platformer per se. So what is it then? Difficult to say really. I guess, I would call it a mix of "And yet it moves", "The Bridge", a liiiiiiiiittle tad "Braid" and "A walk in the dark" (at least the levels you play with the girl). That said, In Between sure is no cheap copy of those mentioned games. In fact I think it's an utterly beautiful game so far. Literally it is. I really dig the artstyle. Much love to details, very charming - kind of interactive - cutscenes & beautiful backgrounds. Tho the levels so far look pretty much the same on the first look, you'll notice, that there are lots of details. (e.g. the background shatters a little around the area you failed at. Pretty neat little detail.). To keep a long story short: The game looks very charming & beautiful.

But as we know, a good looker often fails to deliver gameplay/story. In Between does not fail there. Pretty much the opposite is the case. (To be honest I didn't really expect a story at all). The gameplay so far is very solid, fun and later ingame also pretty challenging. Also it doesn't get boring as the game seems to introduce a new gameplay mechanic with every new chapter (at least so far!). And even tho I failed a lot already, it never got frustrating. With every single fail I did learn something new. And to be fair, it always was my fault. The game never came up with any unfair bs so far. Yes, sometimes I raged a bit, especially when I - once again - failed just an inch before the level exit. But I never had an alt+f4 moment yet. Still I would have appreciated an optional cp system in the game even tho you CAN actually skip the last 2-3 levels of a set if you get stuck. So no one really should have to struggle to experience the quite nice story.

I really don't want to spoil the story here but so far I am actually surprised how well it was put into the game (excellent for an indie game imo). It's nothing new tbh but it's well put together. You will get piece by piece throughout the playthrough. Sometimes in beautifully drawn cutscenes, sometimes in the levels via e.g. memories you can reveal.

The narrators (both english & german) sound really good & you always hope for more to come. It really keeps you going for the story, not only the gameplay. I was pretty much stunned at first because I sure didn't expect there to be a narrator at all. Also the background music & sound effects is/are pretty good. Mostly soothing & calming, never pushing or annoying.

Last but not least, I think "In Between" is a really beautiful piece of art, without forgetting to deliver fun, varying, challenging gameplay and a well put together story throughout about 60?! levels. Game runs smooth and as it is for me, I didn't encounter any bugs so far. If you're on the edge, feel free to try the demo and see if the game is for you. o/

Phew, okay, that sure was a wall of text so I guess, I'll just add the usual pro/cons now:

+ beautiful artstyle/gfx and lots of love for details.

+ interesting, fun & later on challenging gameplay

+ well thought out level design

+ really good sounding narrator(s)

+ nice background music & overall good sound design

+ a nice told story which fits in very well & keeps you going

+ smooth controls (XBox 360 controller at least)

+ about 60 levels (can't say anything about hidden game modes or whatever)

+ pretty much bug free (tho the devs stated, they found a few little ones)

+ smooth performance at any point

Couldn't find any negative things so far. As I mentioned above, maybe an optional cp system would have been nice at least for the later appearing challenging & lengthy levels, but sure isn't necessary to go on with the game/story. Most likely to edit the review, once I've finished the game. o/
Was this review helpful? Yes No Funny
Recently Posted
11.0 hrs
Posted: September 27
Great and sad game...
Helpful? Yes No Funny
Suo 💛
4.0 hrs
Posted: September 13
Product received for free
Helpful? Yes No Funny
2.5 hrs
Posted: August 25
In Between is essentially a VVVVVV clone, but what sets it apart is its story-driven narrative, art design, improved graphics & presentation, and and clever, more succinct puzzles. In addition to the gravity rotating phsyics and visuals being much more refined, you play as a man dying from cancer, and each of the five sets of levels symbolically deal with the five stages of grief in intriguing ways. They manifest themselves as environmental elements you must avoid or work with to advance; for instance, anger is represented as red balls which fluctuate in size and haunt you by moving toward you unless you bring them to a standstill by facing them. As you progress through the levels, you relive key memories and gain insight into the player character's backstory and state of mind during his struggle with terminal illness. It is a unique approach to the indie 2D platforming genre with more intimacy & pathos than you'd typically find in it, and it's an excellent PC port that greatly improves on the original Android release. Those who enjoy games such as Limbo, Braid, and The Bridge (as well as VVVVVV, naturally) should check this out; its length doesn't justify the full price, though on sale it's worth every penny.
Helpful? Yes No Funny
7.6 hrs
Posted: August 22
In this game the protagonist tells you his sad story about how he struggles with <removed to eliminate spoilers> while you traverse a path that appears to be his mind and solve puzzles. You are able to manipulate the gavity and you have to avoid different kinds of obsticles that represent anger, fear, dispair and etc. Try to solve it in one day. It's worth your time.
Helpful? Yes No Funny
1.4 hrs
Posted: August 14
In Between is a lovely and respectful take on a serious subject matter. In this game I found a touching story, beautifully gloomy sounds and colours, and captivating puzzles that allow you to struggle along with the main character and understand his emotions. Queue to the list of poignant gems to play in autumn.
Helpful? Yes No Funny
4.0 hrs
Posted: August 12
Product received for free
This is a challenging game with so many levels that will keep you entertained (and raged) for hours on end, so many puzzles and the music fits right in. The visuals give out a creepy and unsettling vibe, but I love it for that reason.

8/10 would kill myself with those lousy spikes again.
Helpful? Yes No Funny
0.7 hrs
Posted: August 11
VVVVVV type platformer that bores you with talk about cancer and the human condition. Something about the gameplay feels off whether using keyboard or controller. The constant dying doesn't make me want to get better so I can move forward, it annoys me until I untriumphantly reach the next stage of frustration and unfun diversion.
Helpful? Yes No Funny
3.9 hrs
Posted: August 11
High quality game, but it's questionable if it's worth full price
.Yes. The sounds and music are good. The visual part - maybe it's not the kind of things I like, but it's simple and complex at the same time, and variety of things we see is astonishing.
However, game seems to be a little bit too hard for me. (I got stuck 4th" anger level", I think)

Story itself... can't really tell, because I didn't finish game, but seems to be okay.
And some levels are very frustrating to complete. :)
Helpful? Yes No Funny