Beam is a puzzle driven platformer with unique game mechanics revolving around light beams and fog. Make your way trough a stranded spaceship and escape to safety.
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By the end of 2019.
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Recent updates View all (5)

August 12

Patch Noted Version 0.0.1a21

This patch will also be the version you can play at our GamesCom 2019 booth (Hall 2.1 Booth A050). We reworked most of the movement to make it more "crisp". A few bugs we had with the cinemachine are fixed as well. We also did a big rework of the tutorial level and added a completely broken part of the ship. Please give us some feedback about that section, because we want to add this damaged style to all the levels for more immersion into the storyline that is yet to come.

Let's dive into the details:

System

  • Changed - Tweaked camera values to work better with the already built levels. Again xD
  • Changed - More responsive direction change, because physics!
  • Changed - Fog behavior with math.
  • Fixed- Debugged camera look ahead functionality
  • Fixed - Sometimes not jumping when in a corner. But you have to admit sometimes corners are cozy.
  • Fixed - Fog particles getting propelled with the ball upwards and activating undesired beams.
  • Fixed - Ball could sometimes collide with the physics field of the gravity beams.
  • Removed - We removed the wall jump also in the easy mode. We felt that is was not the right mechanic for this game and instead you are motivated to use the light-beams as intended.
  • Added - Slightly more gravitational pull on falling to add that "crisp" feeling mentioned in the introduction.
  • Fixed - Minor house keeping and cleanup also fetched the dry-cleaning and made coffee.


Level

  • Added - Level 1 - New damaged section with lighting effects and new models.
  • Added - Level 2 - Added two small container to make jumps on a gib one a little bit easier for new players.
  • Changed - Level 3 - Added a small platform for better handling of the barrel
  • Changed - Level 3 - Moved the platform at the first red riddle on the top right so the ball fits between the platform and the orange beam.
  • Changed - Level 3 - First red puzzle fix, beam angled more towards the right side
  • Changed - Level 5 - New colors on the color indicators of the lever riddle in the reactor level
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May 21

Version 0.0.1a20

Due to events like the FMX and our preparation for the Unity Dev Day Hamburg this patch is slightly smaller. Mostly camera work and graphic / animation changes, but lets look at the details:

System
  • Changed - Tweeked camera values to work better with the already built levels.
  • Changed - Input system upgraded to new internal version. Removed wrapper classes for a more direct handling.
  • Changed - Moved the text prompts to the lower lefthand corner so it is no longer in the way of the scene.
  • Fixed - Bug where you could input commands while window not in focus and not rendering.
  • Added - Script controll for the rotation script and callbacks to the splinewalker.

Level
  • Added - New Container models for the old red container and the old silo container.
  • Added - Level 5 - Animation to the gear wheel on the first elevator.
  • Changed - Level 1 - Camera Cover to not see stars through the wall.
  • Changed - All Level - Little crystal adjustements.
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About This Game

Beam is a puzzle platformer in which you can manipulate lightbeams to interact with them. Lightbeams have no interactable features as long as they are without fog. Once in contact with fog they change their behaviour and become for example solid so you can jump on them. With this unique mechanic you have to make your way through your crashed spaceship, a dark and eerie spaceship graveyard and finally escape through a system of caves.

Five different lightbeams are implemented each with their own unique mechanic. Find out how they work - Find a way to use them to progress - Execute your solution with crisp controls on either Mouse&Keyboard or your favorite controller.

We are still in development and the final goal is 10 puzzling hours of gameplay by the end of the year.

Planed Features


  • ~10 hours of gameplay
  • Physics puzzles in a dynamic environment
  • Steam Workshop Implementation - Create and share your own challenges
  • 3 major chapters each with an highly detailed graphic style
  • Steam Trading Cards and Achievements
  • Eastereggs and secrets - take your time to explore

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: GTX 760
    • Storage: 3500 MB available space
    • Sound Card: optional
    Recommended:
    • OS: Windows 10
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: GTX 1060
    • Storage: 3500 MB available space
    • Sound Card: yes

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