Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
最近評論:
極度好評 (70) - 過去 30 天共 70 篇使用者評論中有 90% 篇好評。
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極度好評 (1,847) - 1,847 篇使用者評論中有 92% 篇給予該遊戲好評。
發行日期:
2015 年 05 月 1 日
開發人員:
發行商:

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

這個遊戲的搶先體驗時間大概會持續多久?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

完整版與搶先體驗版在計畫上有何不同?

“You can find the roadmap on Trello at https://trello.com/b/9I286Mhu/software-inc. My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

目前的搶先體驗版本發展情況如何?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

在開發遊戲時,您打算如何與社群互動?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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09 月 23 日

Alpha 9.11.1 out on testing branch



This update changes some gameplay mechanics, so I've decided to put out in testing for some days before releasing it officially.

Music by Chris Sinnott is finally in, with more to come!

Changes
  • Group right click buttons
  • Added music
  • Instead of having a default room style, you should be able save and apply custom styles
  • Ability to group rooms and blanket assign them styles and staff
  • Dialog confirmations can now be ignored on an individual basis
  • Improved cook serving tray priority logic
  • Amount of people who can take food from a serving tray at a time is no longer limited by space around the tray

Fixes
  • Undoing deleting rooms would not recover all their settings
  • Various other fixes

Optimizations
  • Random optimizations to employee simulation

16 則回應 繼續閱讀

09 月 6 日

Alpha 9 out officially

Alpha 9.10.16 changes
  • Made product loss by employee salaries more accurate by calculating salary per minute used (refreshed in UI once per day)

Fixes
  • Fixed uint overflow causing unlimited sales for products when there are no more supported OS users left to sell to
  • AI companies not releasing anything after buying out all their IP (won't fix active AI companies from previous saves)
  • Product loss from player printing and OS ports were not calculated
  • Fixed adding fans instead of removing them when delivering subpar product to followers
  • Various other fixes

Alpha 9 is finally out!

New major changes include:
  • Software development has been completely overhauled to focus more on risk management and marketing planning than watching progress bars fill up
  • Software quality evaluation is now more complex, amount of work done and the quality of that work is calculated seperately
  • The amount of bugs in a product are no longer known up front making support tasks and bug fixes theoretically endless and instead hinging on good player planning
  • Project management has been completely overhauled
  • There is now a clear divide between digital and physical distribution, and the market changes as the years go on
  • The player has to pay for physical copies of their products upfront to be sold or produce and deliver copies themselves using printers and couriers
  • The player can make other companies subsidiaries when taking them over to keep them in the game and control their funding
  • Undo button in build mode
  • Noise levels are now calculated realistically instead of across entire rooms
  • UI sound effects
  • A bunch of UX improvements

Alpha 9 changes the core gameplay a lot. The main focus was to add more player interaction to the early game by requiring more attention and planning from the player during product development and release, while some of the new mechanics add risk and uncertainty to player choices, without being straight up random. Removing the development progressbar could at first glance seem to just be obfuscating information from the player, this is not the case, however. A lot of underlying code has been reworked, which makes the progressbar obsolete, as project progress can no longer easily be quantified to a percentage. The overall timescale of the game has not changed, so don’t be afraid to use your experience from alpha 8, but note that your strategy will probably not be effective in alpha 9, unless you pay attention to the new pre-marketing mechanics.

I will continue to monitor alpha 9 issues for the next couple of weeks, before I move onto alpha 10.
Current plans for alpha 10 include:
  • Completely overhauled software feature system, to get rid of the "Select all" mechanic and add endless research
  • Being able to move your company to a different plot
  • Being able to rent rooms in a larger building
  • New plot system, that includes plot "chunks" with individual characteristics
  • Rebalanced costs, to balance out late game
  • Rebalanced hiring and education system

You can see the entire roadmap for Software Inc. on https://trello.com/b/9I286Mhu/software-inc

Finally, a word on the long development time of alpha 9.
Alpha 9 took at least 5 times as long as any previous alpha did, mainly due to the fact that alpha 9 touched core gameplay, which had to be rebalanced, debugged and required a lot of feedback. Most of the alphas have focused on adding new mechanics, which takes a lot less time than working on existing ones. Having to move a long distance, taking my driver’s license, suddenly not having internet and having a knife-to-finger related injury (almost healed up now) certainly didn’t help, thankfully these are all one-off adventures.

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Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

CURRENT FEATURES
  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低配備:
    • 作業系統: Windows 7+
    • 處理器: 2.4 GHz Dual Core Processor
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
    • 備註: Laptops with power saving graphic processors might need to be configured for Software Inc.
    最低配備:
    • 作業系統: Mac OS X 10.8+
    • 處理器: 2.4 GHz Dual Core Processor
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • 儲存空間: 1 GB 可用空間
    最低配備:
    • 作業系統: Ubuntu 12.04+
    • 處理器: 2.4 GHz Dual Core Processor
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • 儲存空間: 1 GB 可用空間
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