Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Brugeranmeldelser:
Seneste:
Meget positive (74 anmeldelser) - 87% af de 74 brugeranmeldelser, fra de seneste 30 dage, er positive.
Samlet:
Meget positive (1,350 anmeldelser) - 93% af de 1,350 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 1. maj 2015

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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

Hvordan er det planlagt, at den fulde version skal være anderledes fra tidlig adgang-versionen?

“You can find the roadmap on Trello at https://trello.com/b/9I286Mhu/software-inc. My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

Hvad er den nuværende tilstand for tidlig adgang-versionen?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

Er prisen på spillet anderledes under og efter tidlig adgang?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

Hvordan planlægger I at involvere fællesskabet i jeres udviklingsproces?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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18. januar

Another alpha 9 progress update



Hey lovely people! I’m so sorry for the wait.

For the sake of transparency, here’s a breakdown of what’s been going on since the last release status update.

December
As I mentioned in the last update, I moved offices on the 15th of December, which is to say me and my wife moved to a new place, since our lease was up. I don’t actually have a separate office somewhere, I work from home, but it seems appropriate to call it that, given the context.

I was supposed to have an internet connection on the 20th of December, but there was a mix up at the post office, which made the delivery guy send my modem back to the ISP, assuming it was sent to the wrong address. I called the ISP on 3 separate occasions, until I figured out what went wrong and I finally got the modem on the 30th of December. Meanwhile, I’ve been bedridden with a fever for the last couple of weeks of December, so pretty much no work has taken place between my last update and January.

January
I read all your comments while I was sick and panicked. It seems like a lot of you are really hyped for alpha 9, even though I specifically told you I haven’t made huge advancements. What the heck. I scrambled to add new distribution mechanics, so hopefully it doesn’t end up being a big disappointment. I just finished these mechanics, as you can see in the gifs, and I’m basically back to where I was in December: Still need some balancing work and to write reviews for the review generator. I’m already pretty close to finishing the balancing work. Hopefully writing reviews won’t take too long, even though I’m quite bad at it. I’m not going to give an ETA at this point, as that hasn’t worked out for me these last couple of months.

Distribution overhaul

Having a bunch of separate physical and digital stores has been removed and instead you always sell physical and digital copies of your products. Selling any digital copies in the 80s will be tough, but the market evens out around 2014. You have to actually buy physical copies of your products to sell, or you will only be selling your products digitally. You can buy printers and hire couriers to take over the printing process yourself and possibly earn a little extra by printing for your competitors at a lower price. You can still open an online store to sell your products digitally, but you must make distribution deals with each company separately, taking into account how much of the market you sell to and how big the client is.

TL;DR
Got really sick + no internet = no work done in December. Panicked about expectations, overhauled and improved distribution mechanic, thereby delaying alpha 9 even further. Alpha 9 shouldn’t be too long now.

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15. december 2016

Alpha 9 release status

The bad news is that I won't be able to release alpha 9 before I move offices, but the good news is that all functionality for the initial testing release is complete, I just need to polish everything up, as all timing and balancing is completely broken at this point, and then I need to write some sentences for the new review generator.

I'll be packing down all dev equipment tomorrow and I'll be setting up the new office during the weekend. My ISP has confirmed I should have an internet connection on the 20th of December, so I'll be able to pick up work in the last couple of weeks of December. Hopefully I'll be have something ready during late December, but if not, I'll most definitely have something ready early January.

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Om dette spil


Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

CURRENT FEATURES
  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Hukommelse: 2 GB RAM
    • Grafik: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Version 11
    • Diskplads: 500 MB tilgængelig plads
    • Yderligere bemærkninger: Laptops with power saving graphic processors might need to be configured for Software Inc.
    Minimum:
    • Styresystem: Mac OS X 10.8+
    • Processor: 2.4 GHz Dual Core Processor
    • Hukommelse: 2 GB RAM
    • Grafik: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Diskplads: 500 MB tilgængelig plads
    Minimum:
    • Styresystem: Ubuntu 12.04+
    • Processor: 2.4 GHz Dual Core Processor
    • Hukommelse: 2 GB RAM
    • Grafik: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Diskplads: 500 MB tilgængelig plads
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