Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
ユーザーレビュー:
最近:
非常に好評 (77 件のレビュー) - 直近 30 日間のユーザーレビュー 77 件中 92% が好評です。
総合:
非常に好評 (1,433 件のレビュー) - このゲームのユーザーレビュー 1,433 件中 93% が好評です
リリース日: 2015年5月1日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

このゲームは大体どのくらいの期間早期アクセスですか?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“You can find the roadmap on Trello at https://trello.com/b/9I286Mhu/software-inc. My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

早期アクセスバージョンの現状はどうなっていますか?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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最新の更新 全て表示(113)

2月18日

Alpha 9.3.1 out on testing branch



I still haven't gotten around to balancing contracts and marketing, but there have been huge changes to the simulation balancing overall. Some of these changes will not carry into old saves, as there have been some changes to the software types and AI company types, read more below.

My internet situation seems to have resolved after I permanently switched to LTE and installed network cables in the walls. I went from 300 mbit/s to 100, but oh well.

Changes

  • Add finance button to main bottom panel
  • Save name of each individual bill and show breakdown in company finance window
  • Toggle between sheet and graph in finance window and have 4 months of backlog instead of 2 months and an average
  • Printers and pallets should have info when selected
  • Add stretchable cased opening (doorway with no door) max 3 meters, limited to interior walls
  • Noise should bleed through walls, where different environments have different levels of background noise, and windows and doors decrease noise isolation depending on wall area
  • Move audio listener closer to ground
  • Added support for custom work types in DLL mods
  • Added ability to check log file and copy to clipboard from main menu
  • Put print deal income in Deals section of company finances
  • Add last months product gross column to player releases window
  • Refund column for player releases
  • Add team button to contract window
  • Contract peer reviews should be based on required quality, not actual quality
  • Sweep selecting an already selected object (ctrl + left mouse drag) will engage sweep deselect mode
  • Changed marketing costs back to being charged once per day or when done, instead of every second

Balancing
  • Made some big changes to sales simulation to increase market interaction, average out sales in each software category, raise the overall average and reduce high selling outliers
  • The follower mechanic has heavily impacted balancing, so it has been scaled back and is now affected by refunds
  • Changed how the speed of quality addition is calculated, which greatly impacts the alpha phase
  • Speed up alpha phase a little
  • Game engine development has been taken over by AI companies that also make 2D, 3D and audio editors, as they could not make a living on game engines exclusively (Note this won't affect old saves, so your game might be unbalanced if you do not restart)
  • Reduced game engine development time as it was backing up tech progression(Does not affect old saves)
  • Chance of picking all features have increased for AI and the chance of picking low feature OSs like phones have decreased to make sure features like 3D aren't unrealistically delayed
  • Increased average quality of AI company releases
  • AI companies will try to release software that's missing in the market within their specialization
  • Improved AI company budget planning to avoid too many bankruptcies and buyouts

Fixes
  • Can't update mods
  • Fixed scaling of copy order window
  • Current month for company finance sheet wasn't being updated enough
  • Marketing budget set in marketing window does not account for currency
  • Printers should only be on when printing so they don't break suddenly for no reason
  • Can select wall segments through ground
  • Room area was not recalculated before lighting propagation when merging rooms causing incorrect indirect lighting between rooms
  • Fixed bug where framerate would tank if there was unreachable parking spaces
  • Fixed parking space pathfinding so cars can drive around parked cars
  • Forgot to remove in-development OS dependency error message when releasing new software for project management
  • Replacing a table furniture with a non table furniture was broken and could crash game with infinite loop
  • Product detail window was missing refund number
  • Rare chance that AI companies would buy each other out in one move, removing both companies from the game
  • Employees would try doing alpha work they aren't allowed to because of their role, causing stress and slowdowns
  • Bankruptcy message needs tweaking and company balance entry should include insurance account to avoid insurance counting as a loss
  • Clear employee effectiveness stats when they meet, to not give the impression they are still affected by things from last day
  • Project management action points reset when loading game
  • Various other bugs

Optimizations
  • Made progress bar a MaskableGraphic instead of having two image components, this also enables gradients
  • Improved popup duplicate check

55 件のコメント 詳細を見る

2月5日

Alpha 9.2.1 out on testing branch

Don't worry, I'm not at all done balancing the game and I haven't gotten to contract work yet. This release is mostly to avoid getting the same bug report over and over.

I'm currently working at a snail pace due to my internet situation. I just got a 4G router today. I put my phone's SIM card in it, so I'm currently maxing my data cap, not receiving phone calls and drowning in ethernet cables, until I receive a new SIM card. The cable company that decided to cut my connection without ever informing me have not responded to my inquires and don't really seem to care (They weren't informed I moved in. I didn't know they existed, so I just signed up with an ISP).

Known issues

  • Can't update previously uploaded workshop mods

Changes
  • Made reviews more clear when the price is too high
  • Add overall score and review accuracy to peer review window
  • Progressbar for review work
  • Show needs/OSs in info window for software
  • Put contract/deal info in info window for software work items
  • Add enter to accept on team selection window
  • Balance printing job offers
  • Overhauled tutorial system to make it easier to change and add new tutorials
  • Balance support ticket generation
  • Project progress should go to 200%, going above 100% increases quality, but is obviously very inefficient
  • Add warning when starting print job when no printers are present
  • Warn the player when physical copies of a product does not meet demand, causing lost sales
  • Add warning message when furniture could not be replaced due to size
  • Lower bandwidth requirements across entire game
  • Upgrade power of all servers to and balance bills
  • Software work needs release date visible always

Fixes
  • Error bubbles do not scale according to GUI scaling
  • Should never lose more fans on cancelling support than active user count
  • Missing categories for printing furniture
  • Dates were not being loaded correctly when having more days per month, which could cause instabilities (Somehow worked out in alpha 8???)
  • Fixed design phase sometimes not updating progress bar

53 件のコメント 詳細を見る
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このゲームについて


Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

CURRENT FEATURES
  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows 7+
    • プロセッサー: 2.4 GHz Dual Core Processor
    • メモリー: 2 GB RAM
    • グラフィック: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Version 11
    • ストレージ: 500 MB 利用可能
    • 追記事項: Laptops with power saving graphic processors might need to be configured for Software Inc.
    最低:
    • OS: Mac OS X 10.8+
    • プロセッサー: 2.4 GHz Dual Core Processor
    • メモリー: 2 GB RAM
    • グラフィック: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • ストレージ: 500 MB 利用可能
    最低:
    • OS: Ubuntu 12.04+
    • プロセッサー: 2.4 GHz Dual Core Processor
    • メモリー: 2 GB RAM
    • グラフィック: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • ストレージ: 500 MB 利用可能
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最近:
非常に好評 (77 件のレビュー)
総合:
非常に好評 (1,433 件のレビュー)
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