Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Análisis recientes:
Extremadamente positivos (108) - El 96% de los 108 análisis de los usuarios en los últimos 30 días son positivos.
Todos los análisis:
Muy positivos (2,020) - El 93% de los 2,020 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento:
1 MAY 2015
Desarrollador:
Editor:

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“You can find the roadmap on Trello at https://trello.com/b/9I286Mhu/software-inc. My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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Actualizaciones recientes Ver todos (124)

10 noviembre

1 Month Later: Progress Update


It’s been one month since I last released a patch, so I thought I would update you on how alpha 10 is coming along.

New plot system and map layouts


I have overhauled the plot system, so instead of slowly expanding a rectangle, the game now generates pre-shaped plots with individual pricing, which you can buy upfront or take out a mortgage for.

The plots will be laid out differently depending on which map type you have chosen for your company. In addition, instead of picking between forest, city, tundra and desert you now pick the climate and environment individually: Cold, temperate or warm, and rural, town or forest.

Map layouts are now generated based on an input string, instead of just being completely random, so you can generate the same map as many times as you want, by reusing the input string.



Renting buildings and moving your company


In alpha 10 you’ll be able to rent in a larger building, as opposed to buying an empty plot and creating your building from scratch. This will help you a lot financially in the beginning and help if you’re having trouble getting creative on an empty plot. Depending on the building you're renting into, you’ll be able to rent out more rooms as you get tight on space.

Since buildings don’t just randomly generate themselves, alpha 10 will include a map editor where you can create maps with buildings, designate which rooms are up for renting and share them on the workshop.

If you decide you no longer want to rent or you can’t afford your building, alpha 10 will include the option of moving your company to a new map, whenever you want, making your current building available for new companies.

Roadmap
Other than polishing and debugging the new systems I’ve just described, I plan on rebalancing construction costs in alpha 10, to make sure expenses keep up with income, so making a million dollars will no longer be an instant win condition. I also want to rebalance employee skills and overhaul the hiring process, to make skilled employees the exception, rather than what you’ve come to expect from late game. If development doesn’t drag on for too long, I also want to overhaul the entire feature system, as this work will be necessary for adding software updates/expansions in alpha 11, but it could just as well be delayed until then. Finally, the much requested “multiple roles per employee” will be added, so you can have a programmer/designer or an artist/marketer/leader, etc.

Thanks for reading and thanks for your patience!

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25 septiembre

Alpha 9.11.2 officially out

Alpha 9.11.6 fixes some small bugs and lets mods remove the default personalities. This most likely represents the last update to alpha 9. Future bug fixes will be rolled into alpha 10, unless they are very critical. I cannot give a timeline for alpha 10, but it will not be out for another couple of months at the very least.

Alpha 9.11.5 is a hotfix for pathfinding breaking in some circumstances when placing a vending machine.

Alpha 9.11.4 includes fixes for rare but critical bugs.

Alpha 9.11.3 includes small bug fixes and optimizations.

Music by Chris Sinnott is finally in, with more to come!

Full changelog:
Changes
  • Group right click buttons
  • Added music
  • Instead of having a default room style, you should be able save and apply custom styles
  • Ability to group rooms and blanket assign them styles and staff
  • Dialog confirmations can now be ignored on an individual basis
  • Improved cook serving tray priority logic
  • Amount of people who can take food from a serving tray at a time is no longer limited by space around the tray
  • Mark roles in green which comprise the most skill when selecting teams
  • Added ctrl+z to undo in build mode

Fixes
  • Undoing deleting rooms would not recover all their settings
  • Various other fixes
  • Product detail window header was off

Optimizations
  • Random optimizations to employee simulation

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Acerca de este juego


Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

CURRENT FEATURES
  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows 7+
    • Procesador: 2.4 GHz Dual Core Processor
    • Memoria: 2 GB de RAM
    • Gráficos: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Versión 11
    • Almacenamiento: 1 GB de espacio disponible
    • Notas adicionales: Laptops with power saving graphic processors might need to be configured for Software Inc.
    Mínimo:
    • SO: Mac OS X 10.8+
    • Procesador: 2.4 GHz Dual Core Processor
    • Memoria: 2 GB de RAM
    • Gráficos: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Almacenamiento: 1 GB de espacio disponible
    Mínimo:
    • SO: Ubuntu 12.04+
    • Procesador: 2.4 GHz Dual Core Processor
    • Memoria: 2 GB de RAM
    • Gráficos: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Almacenamiento: 1 GB de espacio disponible
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