Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Recenzje użytkowników:
Bardzo pozytywne (74) - 90% z 74 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Bardzo pozytywne (1,704) - 92% z 1,704 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 1 maja 2015

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: Ta dostępna w formie Wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Dlaczego wczesny dostęp?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“You can find the roadmap on Trello at My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
Polski język nie jest wspierany

Ten produkt nie posiada wsparcia dla twojego lokalnego języka. Przed zakupem zapoznaj się z listą wspieranych języków po prawej stronie.

Kup Software Inc.


Najnowsze aktualizacje Wyświetl wszystkie (119)

15 czerwca

Alpha 9.9.1 out on testing branch

I had an accident with a knife and my left thumb, nothing major, but programming is going to slow down for a while.

Alpha 9.9.13 changes(accidentally released 9.9.12 with a missing change)
  • Remove low skill warning when result is negligible

  • Removed deprecated Unity particle code to try and fix crash issues
  • Ground level navmesh generation could cause entrances to be shut off without warning in rare cases
  • Could build road while in basement
  • Various other fixes

  • Cache printing job to product binding to avoid lag when a lot of print jobs are active with hard limits

Alpha 9.9.11 changes
  • Synchronize chair and computer assignments, assignment should follow computer when moving
  • Offline OSX version now puts all data in "user/Library/Application Support/unity.Coredumping.Software Inc" to avoid permission issues, make sure to move all previous data there when you update
  • Don't warn about no OS support if there are no viable OSs left to port to or porting is underway

  • Changing team names bugs dev team in project management and doesn't refresh work assignments
  • In-game reporting window wouldn't attach latest autosave if available
  • Room segments not at correct height when cloning rooms above ground level
  • Cubicles would get negative scale when placed at odd angles against walls possibly causing crashes down the line
  • Employees would take vacation one month early, depending on when they were off
  • Various other fixes

I would've pushed alpha 9 officially by now, but I've seen a big increase in crashes lately, which I hadn't seen because the crash reporting system was broken up until now. I've updated Unity in hopes that this issue has been fixed, but it is currently out of my hands.

Alpha 9.9.10 changes (Accidentally skipped 9.9.9)
  • Updated Unity to 5.5.4p1 for crash fix
  • Limitation of time skipping when bankrupt has been cut down to 3 hours before deadline

  • Clicking cancel when updating a workshop item would decouple files from workshop item disabling updates permanently
  • Undoing after splitting a room which caused a staircase to be destroyed would bug game
  • Serializable vector would generate random hashcodes causing save game issues in rare cases
  • Various other fixes

Alpha 9.9.8 changes
  • Changed how the topbar barchart represents cashflow
  • Difficulty should change how much timing impacts pre-marketing
  • Added percentage to product unit barchart tooltip

  • Review score aggregate would tend to cap at 9.5
  • Bug when placing room up against room causing wall objects to be deleted and then undoing
  • Deleting room up against room with a window or door, added extra doors or windows when undoing, which could break game
  • Objects deleted from changing fence style couldn't be recovered from undo (not applicable in vanilla game)
  • Wall objects deleted due to no longer being on a valid wall (exterior or interior, outdoor or indoor) couldn't be recovered from undo
  • Game wouldn't allow transactions with a negative bank balance even if the amount was zero
  • Bug when having the wall delete tool open on a wall and clicking undo
  • Various other fixes

Alpha 9.9.7 fixes room split bug and some undo bugs.

Alpha 9.9.6 is a small hotfix.

Alpha 9.9.5 changes
  • Quality degrade warning should take into account that the most skilled employees might not be adding to quality right this second
  • Change contract progress label from x - y to x out of y

  • Undoing deletion of wall objects, windows or doors after merging and splitting rooms had chance to break game
  • Next print countdown when selecting printer was wrong
  • Various other fixes

  • Simplified new employee hitbox, as it were causing huge slowdowns from physics updates with more than a few employees/staff in game (Should see huge FPS increases across all platforms)
  • Disabled hitbox when employee is not visible
  • Employee arrival times are now only updated at most once per in-game minute

Alpha 9.9.4 changes
  • Ability to replace wall furniture

  • Undoing room deletion was carried out top-down making the game not create them due to lack of support
  • Undoing a merge made on a different floor than the current one would place new room on current floor
  • Undoing moving wall furniture didn't work properly
  • Print priority sliders weren't refreshed when loading save
  • Various other fixes

Alpha 9.9.3 changes
  • Made employee window scalable
  • Undo furniture replacements
  • Moved undo button
  • Undo resets at end of day to minimize abuse
  • Cooks will now walk to unassigned canteens to serve food if necessary
  • Added personality localizations and fixed "Please wait" panels

  • Fixed undoing staircase deletion
  • Selling furniture and undoing could bug game due to furniture being placed back in wrong order
  • Deleting server farm would not add all its processes to the unsupported list
  • Various other fixes

  • Replace dot bar used for personalities with manual Graphics rendering
  • Fixed legacy plot expansion code

Pushed update for Linux that fixes the refusing to launch bug.

Alpha 9.9.2 fixes
  • Bug when deleting chair and PC at the same time
  • Potential fix for end of day crash on computers with specific graphics card drivers
  • There were no cap on initial funding for subsidiaries
  • Various other fixes

I've decided to hold out on the discount feature indefinitely and to delay controlling subsidiary releases until alpha 10. I've decided on this, as I want to get moving on alpha 10. Alpha 9 has already taken too long. Changing existing mechanics takes a lot longer than adding new ones and I've been anxious about the response to the gameplay changes introduced in alpha 9.

To make up for not getting discounts and subsidiary control in alpha 9, I've introduced the long awaited Undo button in build mode. When I'm positive the undo button is stable, I'll release alpha 9 officially and move on to alpha 10. In the meantime, the undo button will auto save every time it's clicked with a 5 second cool down, to make sure your game can be recovered.

  • Ability to undo in build mode
  • Delete walls between rooms as alternative to right click and merge
  • Added names to staff list and ability to assign rooms to staff using a list
  • Updated Steamworks SDK
  • Updated to Unity 5.5.4f1

  • Fixed bugs relating to cooks
  • Company filter gets stuck for all releases list
  • Various other fixes

Komentarzy: 51 Więcej

8 czerwca

Alpha 9.8.1 out on testing branch

Just wanted to note that I have not dumbed down gameplay in this update, the changes to the alpha phase are mostly superficial.

Alpha 9.8.2 fixes

  • Searching when filtering column would break game
  • Bug in how patents were transferred from subsidiary

I've been considering whether to skip alpha 9 completely and move straight on to alpha 10, as the feedback has been kind of mixed and I don't want to give a bad impression for first-time players. I've decided to stay with alpha 9 and do one last overhaul of the alpha phase by making code and art progress easier to read using a small generic number, rather than the "lines of code" metric, and putting an estimate of the final value in the design document window.

I want to stress that having a progress bar no longer makes any sense, as the underlying quality of a product can no longer be condensed into a single number without being very misleading, and it would ultimately make the game more confusing.

  • Switched to code/art units and added estimate in design document (all current contracts will fail)
  • Made alpha phase endless, where code quality will very slowly decrease when being over developed
  • Added ability to filter lists by column values
  • Add the (Any) indication to leader role labels
  • Disable confirmation dialogs option
  • Task type filter now shows everything when all toggles are off, which they are by default
  • Running out of company names will no longer result in an error but will be logged
  • Ability to instantly release products using modded software from console
  • Add in-dev OS dependency warning

  • Newspaper will not mention lack of potential sales for new companies, since it's relative
  • In-house products should not count towards sequel bonus
  • Failed steam workshop mods will now show real name in bug report and a list of mods that failed to load are given in the options window
  • Mod loading code wouldn't note software type name in error message when failing to parse XML
  • Various other fixes

Komentarzy: 41 Więcej
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O tej grze

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • System operacyjny: Windows 7+
    • Procesor: 2.4 GHz Dual Core Processor
    • Pamięć: 2 GB RAM
    • Karta graficzna: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Wersja 11
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
    • Dodatkowe uwagi: Laptops with power saving graphic processors might need to be configured for Software Inc.
    • System operacyjny: Mac OS X 10.8+
    • Procesor: 2.4 GHz Dual Core Processor
    • Pamięć: 2 GB RAM
    • Karta graficzna: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
    • System operacyjny: Ubuntu 12.04+
    • Procesor: 2.4 GHz Dual Core Processor
    • Pamięć: 2 GB RAM
    • Karta graficzna: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
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