Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.
リリース日: 2009年8月18日
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レビュー

a beautiful, absorbing experience… brilliant to look at… the best videogame music I've heard… will make you forget your cares and immerse you in the game… you'll find yourself returning for the experience. 8.5! Editor’s Choice Award.
IGN

wonderful gameplay… beautifully polished and tantalizingly atmospheric… Osmos mixes puzzle, action and strategy remarkably and all the while does it with great finesse and style.
indiegames.com

beyond doubt, a work of genius... a relaxing, meditative experience about going with the flow... It all adds up to something otherworldly and just . . . incredible.
GameAndPlayer.net

an almost transcendental video game experience… a stellar example of electronic music's potential impact on indie video game production.
londonfuse.ca

ゲームについて

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.

Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.

Key features:

  • Independent Games Festival finalist in three categories: Seumas McNally Grand Prize, Excellence in Design and Technical Excellence
  • Progress from serenely ambient levels into varied and more challenging worlds. (47 levels, plus bonus content)
  • Confront attractors, repulsors and intelligent motes with similar abilities and goals as you
  • Selected as one of the 2009 PAX 10
  • Procedural content: play random versions of any level
  • Sublime electronic soundtrack by Loscil, Gas/High Skies, Julien Neto, Biosphere, and more
  • Dynamic time-warping: slow down the flow of time to outmaneuver agile opponents; speed it up to raise the challenge

システム要件 (PC)

    • OS: Windows XP or Vista
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with OpenGL support. Minimum resolution 800x600
    • DirectX®: N/A (OpenGL)
    • Hard Drive: 33 Mb
    • Sound: definitely :)

システム要件 (Mac)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later

システム要件 (Linux)

    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1 GHz or faster
    • Memory: 512 Mb or more
    • Graphics: Hardware accelerated OpenGL support. Minimum resolution 800x600
    • Hard Drive: 40 Mb free space
参考になったカスタマーレビュー
9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 34.8 時間
The principle of this game is fairly easy: you start off as a small sphere shaped object (I call it the “cell”) and seek to be the largest object on the rectangular shaped map. The rules are simple: if you touch a cell smaller than you in dimensions, you consume the counterpart and grow larger. If you make contact with a larger object, you will be consumed. You can move only by discharging mass from within your cell in the opposite direction you wish to move along. The repulsive force will accelerate your movement. Of course this will make you shrink and be exposed to new threats. So you better not waste too much mass. You are given only one tool and that is the control over the pace of time.

While the rules are readily comprehensible, the gameplay might be a challenge. There are modes where you are concerned with finding the most economic “route” of consumption from a logistical point of view. In another game mode you will find AI controlled opponents who try to grow large as well and eat you before you can eat them. Lastly, you will find a game mode where the organisms are organized like stellar systems – these maps ultimately require basic knowledge of orbital mechanics in order to be mastered.

No matter what game mode you choose, basic knowledge about mass, force, acceleration, velocity, momentum and gravity will come in handy. I wouldn’t say that this is strictly a physicist’s game though. I am sure the game is also fun for people who play it by intuition only, I would recommend it to any puzzle solving gamer. There are an infinite number of maps - each time you beat a map a harder one will be generated, what a perfect challenge!
投稿日: 5月22日
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 1.1 時間
Sadly very disappointed in this game. The music is lovely, the graphics are nice, but rather than being a relaxing puzzler as listed it is instead infuriating with little beyond blind luck guiding you through some levels.
投稿日: 6月30日
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10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 0.8 時間
When I played this game for the first time, I was amazed by the cool and simple graphics and relaxing music.
But this feeling ended in few minutes: there's a huge gap of difficulty after the tutorials, and the controls doesn't help you. You have to be patient.
投稿日: 4月23日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.0 時間
This is a seriously inventive puzzler, although I found it to be pretty tough most of the time. I recommend it, especially since indie developers should be commended for breaking out of the mold like this, but a great deal of patience (and, seemingly, luck) is required to make much headway in this game.
投稿日: 7月8日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.7 時間
Great game! I love physics based games and this blew me away! It is also a plesent challenge. I would reccomend to anyone who loves physics based games.
投稿日: 6月30日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.9 時間
ラーメン屋でスープの上に浮かんだ油をくっつけて遊んだ経験のある人ははまる。というかそのものといっていい。
基本的には操作してる微生物?みたいなものを動かして他の微生物を吸収して一番大きくなるのがゴール。自分より大きい微生物にぶつかると食われてしまってゲームオーバー、移動するためには自分の一部を噴射しないといけないので速度を稼ぐために無理しても小さくなりすぎてゲームオーバー。プレイしている間にも他の微生物も吸収されたりして大きくなったり小さくなったりするので、面によっては素早く大きくならないといけなかったり、逆に移動の噴射で他の大きな微生物を吸収させて小さくしたところを吸収しないといけない面もある。
こう書くと難易度高そうだが、実際はそこまで難しくはなく、アンビエントのBGMを聞きながらマウスだけでのんびり遊べるパズルゲーム。
投稿日: 2013年2月6日
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受賞リスト





2008 Finalist in three categories:
Seumas McNally Grand Prize
Excellence in Design
Technical Excellence