进入星噬(Osmos)环绕的宇宙:优雅,基于物理学的游戏体验,梦幻般的视觉效果,以及极简的电子配乐。 您的目标就是通过吞噬其它微尘来增长。通过从身后喷出物质来推进自己。但请悉知:喷出物质也会使自身缩小。放松——苍天不负有心人。 游戏特色: 独立游戏节(IGF)获得 3 个奖项的提名:赛尤玛斯·麦克纳利年度独立游戏大奖,优秀设计奖和最佳技术奖 从恬静的环境关卡进入各种各样以及更具挑战性的宇宙。(47 个关卡,再加额外内容) 面对着与您具有相似能力与目标的引力微尘、斥力微尘和智能微尘 入围 2009 PAX 10 程序内容:进行任意关卡的随机版本 由 Loscil,Gas/High Skies,Julien Neto,Biosphere 以及更多音乐家创作的出众的电子配乐...
用户评测: 特别好评 (602 篇评测)
发行日期: 2009年8月18日

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评测

一次美丽而引人入胜的体验...看上去相当卓越...我所听到过的最棒的视频游戏音乐...将会使你忘掉烦恼病沉浸在游戏中...在体验中你将找回你自己。8.5!编辑选择奖。
IGN

精彩的体验...漂亮的打磨以及扣人心弦的氛围...星噬融合了解谜、动作以及策略等特点,这些特点造就了游戏优秀的细腻和风格。
indiegames.com

毫无疑问,天才之作...一次关于顺应自然的放松、沉思的体验...这一切都意味着超脱尘世,以及...不可思议。
GameAndPlayer.net

一次几乎超越了视频游戏的体验...独立视频游戏产品中电子音乐之潜在影响的显著榜样。
londonfuse.ca

关于这款游戏

进入星噬(Osmos)环绕的宇宙:优雅,基于物理学的游戏体验,梦幻般的视觉效果,以及极简的电子配乐。

您的目标就是通过吞噬其它微尘来增长。通过从身后喷出物质来推进自己。但请悉知:喷出物质也会使自身缩小。放松——苍天不负有心人。

游戏特色:

  • 独立游戏节(IGF)获得 3 个奖项的提名:赛尤玛斯·麦克纳利年度独立游戏大奖,优秀设计奖和最佳技术奖
  • 从恬静的环境关卡进入各种各样以及更具挑战性的宇宙。(47 个关卡,再加额外内容)
  • 面对着与您具有相似能力与目标的引力微尘、斥力微尘和智能微尘
  • 入围 2009 PAX 10
  • 程序内容:进行任意关卡的随机版本
  • 由 Loscil,Gas/High Skies,Julien Neto,Biosphere 以及更多音乐家创作的出众的电子配乐
  • 动态时间归整(DTW):减缓时间流的速度来智取动作敏捷的对手;提升速度来提高挑战性

系统需求

Windows
Mac OS X
SteamOS + Linux
    • 操作系统:Windows XP 或 Vista
    • 处理器:1 GHz
    • 内存:512 MB RAM
    • 显卡:3D 显卡支持 OpenGL。最小分辨率为 800x600
    • DirectX®:N/A(OpenGL)
    • 硬盘所需空间:33 Mb
    • 声卡:这个必须有 :)
    • 操作系统:OS X 美洲豹 10.5.8 版,雪豹 10.6.3 版,或更高
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1 GHz or faster
    • Memory: 512 Mb or more
    • Graphics: Hardware accelerated OpenGL support. Minimum resolution 800x600
    • Hard Drive: 40 Mb free space
有价值的用户评测
7 人中有 6 人(86%)觉得这篇评测有价值
8.8 小时(记录在案的)
发布于:1月15日
A relaxing, atmospheric and fun puzzle game that deserves everyone's attention.

Video review:

http://youtu.be/y_knCSv3IDU
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
5.3 小时(记录在案的)
发布于:2014年12月12日
Osmos is an interesting puzzle concept that is well executed.

The main premise to osmos is that you're some sort of object that has physics that works like planets orbiting, but with the added physics of biological beings that consume one another (through osmosis), hence the name.

Levels are split into different modes (become the biggest, absorb specific entities; amongst others), as well as different layouts (orbiting / static field / moving field). I did find some of the harder levels get a bit tedious, as I ended playing them over and over in order to solve them.

It is entirely mouse based, and it works well. You basically control where your propulsion goes, and attempt to absorb entities that are smaller than yourself. You can slow/speed up time as necesary with the mousewheel, which does a good job at preventing the game from being slow in places.

The graphics are very nice in this game, it does look like what I imagine to be deep water microscopic biology, but in some cases it looks like deep space objects. This is a good combination in the context of this game. Plus, the music in the levels matches well with the graphics.

I couldn't find any bugs while playing this game, but I do feel that maybe a custom level editor would have made a nice addition.

I would definitely reccomend this game if you like puzzles.
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1 人中有 1 人(100%)觉得这篇评测有价值
12.5 小时(记录在案的)
发布于:1月11日
预发行版本评测
You're a small blob, you want to absorb smaller blobs to become bigger. This lets you eat bigger blobs. But to move you have to spit small blobs behind you! This is pretty much the entire game in a nutshell. It's a great game for those who want something a little more relaxing.
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1 人中有 1 人(100%)觉得这篇评测有价值
17.7 小时(记录在案的)
发布于:3月18日
Wonderful game.

Elegant in its simplicity. A 2D physics engine incorporating momentum and gravity.

3 styles of play:
1) with orbits around centre(s) of gravity (whose strength depend on their mass, to which you can add or remove)
2) without orbits or gravity
3) with vicious A.I. out to consume you or other A.I.

Immersive in its ambience. Hypnotic trance inducing soundtrack. Beautiful visuals.

Highly recommended!
这篇评测是否有价值? 欢乐
4 人中有 2 人(50%)觉得这篇评测有价值
34.7 小时(记录在案的)
发布于:2014年12月29日
预发行版本评测
Great little game :-)
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:3月6日
6/10
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:2014年4月23日
很简单但是很奇妙的养成类(误)游戏,我更愿意把它当成是宇宙天体间相互作用力的模拟游戏233
这篇评测是否有价值? 欢乐
4 人中有 2 人(50%)觉得这篇评测有价值
13.4 小时(记录在案的)
发布于:2011年9月1日
ゲーム全体は、運動量保存則のエラボレーションされています。
The whole game is elaborating the law of conservation of momentum.

2011-08-30
很早就听说过了这个游戏,一直想秒,但是一直都没等到时机。后来,在那个捐款拿Humble Indle Bundle 3号包后,前几天闲得没事,再去看看;却意外的发现人家直接给又送了Humble Indle Bundle 2号包。所以就这样拿到星噬了,同时,时空幻境也白浪费钱买了。
是的,以前想秒是因为以为这个游戏简单的很,估计也就是1天的功夫10小时就把游戏给过了,没想到,开始确实很简单,到了力量星区,我勒个巢,有引力星,各种引力线搞的非常抓狂,最后这游戏确实也是跟先前估计的差不多,用了16.8小时通的,3天时间(中间又有别的事耽误了一晚上),我敢说其中8小时都磨在最后的引力星区的几个关卡上。最难的就是给你摆几个引力星,模拟的跟太阳系似的,结果才给你一点点点星球,想要变大都很难,结果目标还得是把全部的引力星给吞噬掉。忘了说游戏规则了,很简单,就是根据各种物理定律,作用力反作用力,动能动量守恒,引力星区是各种万有引力和离心力向心力,万有引力作向心力啥的。开始你是个小星球,把比你小的星球吃掉,你能变大一点,同样,比你大的星球要是碰到你,你就被吃了。就靠这么两条简单的规则,一个游戏主文件才1.5M。开始我以为这游戏和真菌世界、宇宙战争联盟啥的差不多,没想到不一样。那俩是星球/细胞上出兵打别的星球,这个是直接用星球吃别的星球,连兵都省了。除了引力星区,其他关卡还是玩的很欢乐的,但是到了引力星区,又得克服引力又得变大,而且有些关还有边界,碰到宇宙边界你就消亡了。不过玩完以后真是对整个宇宙系统印象非常深刻了,太阳变大会怎样,变小会怎样,黑洞是咋出来的,等引力星区全玩完,自然全了解了。
总评:开始很欢乐,最后太难太难,过不了的人会产生阴影,过了的人那一瞬间就感觉到突然解脱了,但是再也不想玩这游戏了。画面太黑暗,白天玩看不太清。
这篇评测是否有价值? 欢乐
193 人中有 178 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
发布于:2011年9月22日
this game is great. it's the deleted content from spore when you're completely useless.
这篇评测是否有价值? 欢乐
54 人中有 44 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
20.7 小时(记录在案的)
发布于:2014年11月17日
I thought this was a short,relaxing game


It's not.
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25 人中有 22 人(88%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:2014年1月28日
First half of the game is really good, if you like calm and tranquilizing games. You can play this while stoned. :D

Second half is utterly frustrating and the cause of the heap of antidepressants prescriptions in this land. xD
这篇评测是否有价值? 欢乐
48 人中有 34 人(71%)觉得这篇评测有价值
13.7 小时(记录在案的)
发布于:2014年1月30日
When you first start playing Osmos, it's both fun and appealing. However, the later levels increase the difficulty curve far too much. The amount of patience you need to complete some of the later levels is so high that you would need to play the whole level on slow motion and just pray it all goes well.

It's more frustrating than it is fun. Definitely not one I would consider playing unless you have a lot of time to kill and the patience of a saint.
这篇评测是否有价值? 欢乐
21 人中有 18 人(86%)觉得这篇评测有价值
34.8 小时(记录在案的)
发布于:2014年5月22日
The principle of this game is fairly easy: you start off as a small sphere shaped object (I call it the “cell”) and seek to be the largest object on the rectangular shaped map. The rules are simple: if you touch a cell smaller than you in dimensions, you consume the counterpart and grow larger. If you make contact with a larger object, you will be consumed. You can move only by discharging mass from within your cell in the opposite direction you wish to move along. The repulsive force will accelerate your movement. Of course this will make you shrink and be exposed to new threats. So you better not waste too much mass. You are given only one tool and that is the control over the pace of time.

While the rules are readily comprehensible, the gameplay might be a challenge. There are modes where you are concerned with finding the most economic “route” of consumption from a logistical point of view. In another game mode you will find AI controlled opponents who try to grow large as well and eat you before you can eat them. Lastly, you will find a game mode where the organisms are organized like stellar systems – these maps ultimately require basic knowledge of orbital mechanics in order to be mastered.

No matter what game mode you choose, basic knowledge about mass, force, acceleration, velocity, momentum and gravity will come in handy. I wouldn’t say that this is strictly a physicist’s game though. I am sure the game is also fun for people who play it by intuition only, I would recommend it to any puzzle solving gamer. There are an infinite number of maps - each time you beat a map a harder one will be generated, what a perfect challenge!
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22 人中有 18 人(82%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:2014年10月4日
预发行版本评测
Hemisphere Games is a Canadian developer company that released Osmos back in 2009. They give you the opportunity to control a... well... cell. You need to find other cells that are smaller than you so that you can absorb them and grow bigger. This concept, of course, also means that you need to avoid bigger cells until you are big enough to absorb those, as well. If I remember correctly the criterion on each level is always to become quite big (not necessarily to absorb all the cells on the map).

I like how you need to proper yourself ahead to gain momentum - in the process you are losing matter so you cannot really do this forever as you are gradually becoming smaller. Patience is a virtue!

There are several levels and all are part of 3 major zones - each require you to follow a different playstyle and some of the later levels can be pretty challenging.

The game has an excellent soundtrack full of ambient tracks. They accompany this unique gameplay perfectly. I believe Osmos is one of those indie games that is a must-have.
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15 人中有 13 人(87%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:2014年10月10日
You remember the first evolution stage in Spore? Someone decided to make a full game out of that and it surprisingly ended up being pretty good.
You start off as a little cell in a large map and grow by absorbing other cells, but to do that you will have to move, which costs a bit of your own cell, depending on your current size. Continue to grow until the game says "all right, that's enough, you can move on to the next one now.". And that's about it. There's a couple of little gimmicks here and there and different gravity every now and then, but that's about it. Critics often say that Osmos is a very relaxing and immersive game. Immersive, yes. Relaxing? Hell no. Once you get to the harder stages, the game starts getting pretty frustrating and relies on some luck under certain circumstances. During some of the last stages, I was moving myself very carefully, hoping to god that I wouldn't get killed by one of the larger cells that was barely a pixel away from me. So yeah, claiming the game's relaxing is a lie to the biggest degree.
As for the presentation, I like it. All the cells look great and filled with little details when looked at from up close, but as for the backgrounds, they're basically non-existant. Not that I have a problem with it, considering you're going to focus on the cells for 99,98% of the game.
If there's one thing that Osmos is known for, though, it's without a doubt the music. The OST's been praised for being, well... good. And in this case, I can't deny the soundtrack's pretty damn good. (even though it really doesn't fit in with the player desperately hoping things don't go horribly wrong every stage)
Overall, Osmos is pretty fun, but for 10 bucks, I can't recommend it at that price, but if you can find it on a sale, I'd definately recommend it in that case.
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9 人中有 9 人(100%)觉得这篇评测有价值
4.1 小时(记录在案的)
发布于:2013年8月1日
预发行版本评测
This game deserves a well past due recommendation for sure!

This game is really unique; to me, it's like a mix of a relaxing casual ambient music therapy game, tied together to a challenging mind buster that will confuse your emotions in a loving way.

This game, though based on levels that can be completed, very much definitely has an awesome replay value, and visiting a game like this over and over won't ever get old I'm pretty sure honestly.

I just love having this game, and even though I haven't played it in a good bit, it makes me happy thinking about it, it seriously has that affect haha.

And thanks again to WolfSpider for gifting this to me! Much love wolfy brotha! ;D

~ Beeps!
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13 人中有 11 人(85%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:2013年12月3日
It takes careful maneuvering and LOTS of patience to navigate the blobiverse, as it's referred to in Osmos. Basically, you have to steer your little mote around increasingly difficult and complex little bubble universes absorbing other little motes to grow. As you proceed, other challenges are thrown in on top of the basic mission of "grow and survive". This is a fun, casual game that is both laid back and challenging at the same time. The game is enjoyable, attractive (nice visual style/pretty to look at), and has amazingly chill ambient music.
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23 人中有 15 人(65%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:2012年10月7日
This is just another one of those games where your initial response is, "Ah, yeah. This is interesting. This is different. I think I might like this." and that's how it goes for a few hours, playing short sessions every now and then.

Sooner or later you hit the most brutal difficulty curve where your thoughts change from general pleasure to, "♥♥♥♥ THIS ♥♥♥♥! ♥♥♥♥ IT ALL!" and you quit the game and never look back at it again.

Just another one of those games. How unfortunate.

♥♥♥♥ this game.
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10 人中有 8 人(80%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2013年11月26日
预发行版本评测
Good game, meditative and transparent.
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10 人中有 8 人(80%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:2013年11月28日
Great little game. Asteroids style phyics / problem solving. Really hope Hemisphere puts out another game sometime.
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