进入星噬(Osmos)环绕的宇宙:优雅,基于物理学的游戏体验,梦幻般的视觉效果,以及极简的电子配乐。 您的目标就是通过吞噬其它微尘来增长。通过从身后喷出物质来推进自己。但请悉知:喷出物质也会使自身缩小。放松——苍天不负有心人。 游戏特色: 独立游戏节(IGF)获得 3 个奖项的提名:赛尤玛斯·麦克纳利年度独立游戏大奖,优秀设计奖和最佳技术奖 从恬静的环境关卡进入各种各样以及更具挑战性的宇宙。(47 个关卡,再加额外内容) 面对着与您具有相似能力与目标的引力微尘、斥力微尘和智能微尘 入围 2009 PAX 10 程序内容:进行任意关卡的随机版本 由 Loscil,Gas/High Skies,Julien Neto,Biosphere 以及更多音乐家创作的出众的电子配乐...
用户评测:
总体:
特别好评 (743 篇评测) - 743 篇用户的游戏评测中有 88% 为好评。
发行日期: 2009年8月18日

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评测

一次美丽而引人入胜的体验...看上去相当卓越...我所听到过的最棒的视频游戏音乐...将会使你忘掉烦恼病沉浸在游戏中...在体验中你将找回你自己。8.5!编辑选择奖。
IGN

精彩的体验...漂亮的打磨以及扣人心弦的氛围...星噬融合了解谜、动作以及策略等特点,这些特点造就了游戏优秀的细腻和风格。
indiegames.com

毫无疑问,天才之作...一次关于顺应自然的放松、沉思的体验...这一切都意味着超脱尘世,以及...不可思议。
GameAndPlayer.net

一次几乎超越了视频游戏的体验...独立视频游戏产品中电子音乐之潜在影响的显著榜样。
londonfuse.ca

关于这款游戏

进入星噬(Osmos)环绕的宇宙:优雅,基于物理学的游戏体验,梦幻般的视觉效果,以及极简的电子配乐。

您的目标就是通过吞噬其它微尘来增长。通过从身后喷出物质来推进自己。但请悉知:喷出物质也会使自身缩小。放松——苍天不负有心人。

游戏特色:

  • 独立游戏节(IGF)获得 3 个奖项的提名:赛尤玛斯·麦克纳利年度独立游戏大奖,优秀设计奖和最佳技术奖
  • 从恬静的环境关卡进入各种各样以及更具挑战性的宇宙。(47 个关卡,再加额外内容)
  • 面对着与您具有相似能力与目标的引力微尘、斥力微尘和智能微尘
  • 入围 2009 PAX 10
  • 程序内容:进行任意关卡的随机版本
  • 由 Loscil,Gas/High Skies,Julien Neto,Biosphere 以及更多音乐家创作的出众的电子配乐
  • 动态时间归整(DTW):减缓时间流的速度来智取动作敏捷的对手;提升速度来提高挑战性

系统需求

Windows
Mac OS X
SteamOS + Linux
    • 操作系统:Windows XP 或 Vista
    • 处理器:1 GHz
    • 内存:512 MB RAM
    • 显卡:3D 显卡支持 OpenGL。最小分辨率为 800x600
    • DirectX®:N/A(OpenGL)
    • 硬盘所需空间:33 Mb
    • 声卡:这个必须有 :)
    • 操作系统:OS X 美洲豹 10.5.8 版,雪豹 10.6.3 版,或更高
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1 GHz or faster
    • Memory: 512 Mb or more
    • Graphics: Hardware accelerated OpenGL support. Minimum resolution 800x600
    • Hard Drive: 40 Mb free space
消费者评测
Customer Review system updated! Learn more
总体:
特别好评 (743 篇评测)
最近发布
❤ Rainbow Shark ❤
( 30.3 小时(记录在案的) )
发布于:5月28日
Easy to learn, Frustrating and near impossible to master.
Beautifull graphics and soothing music combined with challenging gameplay make this an experience that's worth the money in my opinion.
I heavily reccomend this game, even thought the price might be a little bit high for the amount of content.
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joe01489
( 2.0 小时(记录在案的) )
发布于:5月24日
Nice, challenging game concept in a similar vein as the .io series. The main differences between Osmos and Agar.io is that Osmos is much more difficult when it comes to learning controls, and it's not multiplayer.
是否有价值? 欢乐
7S
( 2.2 小时(记录在案的) )
发布于:5月14日
This game is meant to be 'relaxing' and 'chilled out', but really it is neither once you get past the first few levels. If Osmos was hailed as a challenge game, then I might change my recommendation to positive. But even then, the challenge is still largely based on what random mote layout you got at the start of the level. And the difficulty curve spikes massively after the beginning levels, especially depending on which of the three level paths you choose to do first.

The gameplay is similar to agar.io, but with more floatiness, so you have to plan out your moves more. It's decently fun, though it will take a bit of time to get used to the movement system. If you are looking for a good challenge, this might be worth a look. But don't expect a relaxing experience unless you have a rediculous amount of patience.
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Shooty*
( 7.3 小时(记录在案的) )
发布于:5月13日
More than a game: more a way of life, a path of zen. Playing this game brings the user a sense of one-ness, a deep connection with the universe, and a realisation that we are ALL the little blue ball, seeking to survive in a hostile environment, but that by joining together (absorbing), we can prevail against all odds.

At least, that's what I tell the people locked in my basement, until they agree to join my cult.
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PÔWèrŠÙrgé§W ³
( 1.1 小时(记录在案的) )
发布于:4月14日
This is a cool, goofy, but addicting game! Plus a game with really nice graphics that's a 31MB install....AWESOME!
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Meluvsoshawott
( 0.8 小时(记录在案的) )
发布于:4月13日
A very ambient game, with a way of making you think as well. Osmos is one of those games that you can just relax to, if you're having a rough day, you can just play the easy levels over again too cool down, or if you feel like a challenge, it also has artificial intelligence that will really make you have to strategize. All in all, loved it so much. If I had to complain about one thing, however, it would have to be the mouse control. I feel limited in how much i can move without becoming too small. That's the only real complaint i can really come up with tho. If you're looking for it on an iPhone or Android, you can find it on the App Store and the Playstore.
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RDeichsel
( 6.3 小时(记录在案的) )
发布于:4月13日
Beautiful puzzle game.
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Morlan
( 27.5 小时(记录在案的) )
发布于:4月11日
You should've read by now the other reviews about what Osmos is. In short you begin as a small "bubble" and your aim is to become bigger (or the biggest usually) by "eating" smaller bubbles as you thrust towards them and merge..
Most of the time that is the goal with some variations. The gameplay is casual and mostly relaxing, the graphics/animation are well done and fitting and so is the music.
It's a cute game (but it can become brutal and taxing in some levels) to spend some on and after you complete the levels you can keep playing "infinite" versions of them so you can come back to it and just keep playing for the fun of it.
I agree with some that the last few achievements are quite difficult but they're..achievable and anyway you're playing for the fun..right?
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trekeyus
( 2.6 小时(记录在案的) )
发布于:4月11日
calming a peaceful music with a zen like movement mechanics
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Ingenium
( 0.1 小时(记录在案的) )
发布于:4月9日
Purchased as part of a bundle at some point in the distant past, excellent graphics and music, originally played on tablet/phone. Very surreal game play, relaxing infact.
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SpaceX24
( 0.1 小时(记录在案的) )
发布于:4月8日
Very Cool game I think it deserves good Review Content it's Awesome!!! Try it out!!!
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Auramancer
( 9.1 小时(记录在案的) )
发布于:4月5日
Enter a dreamy, minimalist environment where you are a single-celled organism. You can absorb other organisms smaller than you, but beware any that are larger, as they will consume you. Your only method of locomotion is to expel mass, propelling you in the opposite direction. But you must be discerning in your movement, as this will also make you smaller, leaving yourself more vulnerable to attack. Osmos is a game that rewards patience and thoughtfulness. Its main draw is not its challenge, though it can be plenty difficult. Osmos strives to bring you serenity and relaxation. How well does it succeed?

The game has 3 modes, Ambient, Force, and Sentient. You can progress through each path independently through harder and harder levels. This is a great design choice, as the three modes play out completely differently, and allows each player to find their own favorite style of game to play. Ambient is probably best described as the “base” game. The main objective is usually to become the biggest mote on the level, or to absorb a certain percentage of the available mass. Force throws a twist into this formula, bringing gravitational motes that act like stars you and all the other motes will orbit. Sentient adds other intelligent motes, that will avoid you or try to consume you, depending on how large they are. After you complete the main levels in each mode, you unlock endless random levels of that type, giving the game great replayability.

The hardest of these, by far, are the Force levels. You are thrown into an environment that does not behave like a normal 2D plane, like most video games or life in general. The levels are radial in nature. You will be forced to develop a working understanding of orbital mechanics. This guide from the developers is crucial to understanding the effective strategies to complete these levels. I spent an entire semester in college studying the principles used here, and I still struggle with interpreting the different orbits and planning my moves accordingly. A huge benefit to the player in any level is the ability to speed up or slow down time. This allows you to execute maneuvers within tight spaces or time frames. Very useful for sneaking through two larger motes at just the right angle to capture a smaller one, for instance.

The soundtrack is empty, aetheric, and spacy. It fits the game very well, as you’ll feel like you’re floating in a void. The music doesn’t push you ahead or drive you, it is calming and instead allows you to focus on the task at hand. Grab some headphones and get lost in the game.

The graphics are also beautifully realized. There’s no way to play this game but at fullscreen, your entire field of vision taken up by these beautiful motes floating through space. Simple and very easy to understand. Blue motes you can consume. Red motes will consume you. Blue motes with a ring of red just near the edge: those you should be very careful approaching, as they are almost your size. Can you make contact with it without expelling too much mass in transit and tipping the scale in its favor?

The choice to split up the levels into discrete sections is a welcome one. I found the Ambient levels to be the easiest, and completed those first. The Sentient levels required a more aggressive approach, as the other motes would usually be quick to outgrow you and hunt you down. I feel this went a little against the stated goal of the game, which was to be a source of relaxation and serenity. Turning down the AI’s aggression a little bit would have helped that. The Force levels, however, were a constant source of frustration to me. Often there are not very many motes that you would like to pursue near your initial orbit in these levels, so you will have to do some tricky maneuvering right out of the gate. Wait too long to make these moves, and the level will coalesce into only a few large motes that you have no chance of absorbing. This gives these levels an unwelcome sense of urgency that leads to many mistakes, because you are trying to literally learn rocket science.

Osmos is a really interesting game. A simple ruleset, stunning visuals, and ethereal music give this game a really unique atmosphere that I haven’t seen anywhere else. While sometimes it can be frustrating or almost unfair, the experience of mastering the laws of physics to grow your mote is truly rewarding.
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Martini!!!!!
( 3.2 小时(记录在案的) )
发布于:3月12日
The aesthetics of Osmos really are inviting, and if you like agar.io or games of a similar nature, Osmos may look like a really fun and enjoyable game to play. But in truth, unless you are the most patient and persistent gamer in the whole world, you're not going to get any enjoyment out of it. You will probably rip your hair out as well.
是否有价值? 欢乐
corn_fest
( 5.2 小时(记录在案的) )
发布于:3月12日
This game is a such a mixed bag - its three main categories of levels (Ambient, Sentient, and Force) differ immensely in quality.

The Ambient levels strike an almost-perfect balance between relaxing and strategic gameplay, and show off the game's systems at their finest - the Impasse levels, in particular, require a surprising degree of forethought in anticipating chain reactions between cells.

The Sentient levels are just kind of... there. There's nothing particularly bad about them, but they're not interesting - the same strategy of growing as quickly as possible before enemy cells can catch up is generally effective regardless of enemy type. I was relieved that there were less of these stages than the other two main categories, as Osmos' gameplay doesn't seem particularly well suited to competitive action and there wasn't much memorable about them.

The Force levels are just seriously terrible. None of the three categories is enjoyable to play, unless perhaps you have a burning passion for orbital physics and waiting ages for cells to slowly drift into place. I'm not ashamed to say that I didn't finish these.

Overall, though, I enjoyed my time with it and think that it's worth playing for the Ambient stages alone.
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xsoz
( 2.8 小时(记录在案的) )
发布于:3月7日
Great ambient game.
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Hedge
( 2.8 小时(记录在案的) )
发布于:3月6日
A beautiful game. Although getting on in age at this point, the natural graphics and ambient music of Osmos hold up perfectly, despite the fact it came out around seven years ago now. This game manages to find the perfect balance between creating stimulating puzzles that keep you interested, and easy and natural controls that let your mind wander. A great experience overall.
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radical_chic
( 8.7 小时(记录在案的) )
发布于:3月3日
Genuinely beautiful with really innovative gameplay.
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SuperRunescapeFan1998
( 0.4 小时(记录在案的) )
发布于:3月2日
Agar.io without microtransactions and a great soundtrack.
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6f00ff
( 8.8 小时(记录在案的) )
发布于:2月26日
Osmos: a terrific game, but sadly broken by its ridiculous difficulty level.

First, the good: beautiful, unique, minimal, and actually pretty cool! At first I was reminded a bit of Agar.io (minus being attacked by giant racial slurs), but Osmos really holds its own as a unique and totally awesome idea. The game play is simple: absorb smaller motes, navigate through gravity wells, become huge, and dominate.

Now, the bad: the game is just too damn hard. Osmos starts you off just right with a slow intro to get you used to everything, and then exponentially accelerates the difficulty once the tutorials end. The controls are hard enough to master on their own, but when the level is also fighting against you: it's ♥♥♥♥♥♥♥t, plain and simple. I want to like this game - I really, really do - but I can't, because I'm too busy grinding my teeth every time I have to reset a level (and trust me, you'll be doing it a lot). I know a game without a sense of challenge isn't much of a game, but there's a point where it stops being fun and becomes a headache.

I see a lot of downvotes on the negative reviews here, and I understand why. Osmos is gorgeous and it's easy to appreciate it as something fresh. That said, I simply refuse recommend this game on the grounds that it's unenjoyable because of the difficulty. I'd say your mileage may vary, but honestly, I don't expect it to.

Grab it in a bundle or a sale if you want to give it a go, but be prepared to feel aggravated.
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RickGao
( 2.1 小时(记录在案的) )
发布于:2月18日
Very Good Game! Based on Physics, very fun!
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最有价值的评测  在过去的 30 天内
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
30.3 小时(记录在案的)
发布于:5月28日
Easy to learn, Frustrating and near impossible to master.
Beautifull graphics and soothing music combined with challenging gameplay make this an experience that's worth the money in my opinion.
I heavily reccomend this game, even thought the price might be a little bit high for the amount of content.
这篇评测是否有价值? 欢乐
4 人中有 2 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
2.2 小时(记录在案的)
发布于:5月14日
This game is meant to be 'relaxing' and 'chilled out', but really it is neither once you get past the first few levels. If Osmos was hailed as a challenge game, then I might change my recommendation to positive. But even then, the challenge is still largely based on what random mote layout you got at the start of the level. And the difficulty curve spikes massively after the beginning levels, especially depending on which of the three level paths you choose to do first.

The gameplay is similar to agar.io, but with more floatiness, so you have to plan out your moves more. It's decently fun, though it will take a bit of time to get used to the movement system. If you are looking for a good challenge, this might be worth a look. But don't expect a relaxing experience unless you have a rediculous amount of patience.
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最有价值的评测  在过去的 90 天内
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
27.5 小时(记录在案的)
发布于:4月11日
You should've read by now the other reviews about what Osmos is. In short you begin as a small "bubble" and your aim is to become bigger (or the biggest usually) by "eating" smaller bubbles as you thrust towards them and merge..
Most of the time that is the goal with some variations. The gameplay is casual and mostly relaxing, the graphics/animation are well done and fitting and so is the music.
It's a cute game (but it can become brutal and taxing in some levels) to spend some on and after you complete the levels you can keep playing "infinite" versions of them so you can come back to it and just keep playing for the fun of it.
I agree with some that the last few achievements are quite difficult but they're..achievable and anyway you're playing for the fun..right?
这篇评测是否有价值? 欢乐
13 人中有 7 人(54%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
不推荐
3.2 小时(记录在案的)
发布于:3月12日
The aesthetics of Osmos really are inviting, and if you like agar.io or games of a similar nature, Osmos may look like a really fun and enjoyable game to play. But in truth, unless you are the most patient and persistent gamer in the whole world, you're not going to get any enjoyment out of it. You will probably rip your hair out as well.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
推荐
2.8 小时(记录在案的)
发布于:3月7日
Great ambient game.
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2 人中有 1 人(50%)觉得这篇评测有价值
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0.1 小时(记录在案的)
发布于:4月8日
Very Cool game I think it deserves good Review Content it's Awesome!!! Try it out!!!
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最有价值的评测  在过去的 180 天内
3 人中有 3 人(100%)觉得这篇评测有价值
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3.6 小时(记录在案的)
发布于:2015年12月28日
Osmos adds an extra element to the familiar "eat objects smaller than you, avoid those bigger than you" gameplay with challenging physics, requiring the player to manage their inertia and gravity. To propel yourself in a certain direction you must jettison pieces of your blob, which other blobs can absorb and grow in the same manner as you. In early stages the main challenge this brings is the decision of what is and isn't worth chasing- that blob might be bigger than you are by the time you get to it. Later levels add to the difficulty by requiring careful management of where your refuse travels and which order you absorb your foes in, lest you accidentally make another blob too large to ever absorb. Osmos doesn't last for too long, but it's a fun ride while it lasts.
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2 人中有 2 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
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16.0 小时(记录在案的)
发布于:2015年12月5日
I used to play this game on my phone a long time ago.
So I was little bit surprised when I have found this game
on the Store during Steam Exploration Sale.
It would be easy and chilling I thought.

First levels goes well. But as you proceed,
levels gets harder and harder so my
vision of relaxation was quickly ruined.

My face blushed and my hands began to sweat.
I slouched further to the monitor to see
all those f@#%ing motes on the screen.
Managed wisely all of my energy.
Spent eternity 'til I became huge.
Slowed time to minimum. Lost my breath.
Finally, I gonna win this.

Got absorbed again.. ffffFFuuuCC ASHKL"D J"AS
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1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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10.2 小时(记录在案的)
发布于:1月9日
I got real pleasure in showing this to my brother and law and my niece. Atmosphere is lovely. It's a slow, meditative game.
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1 人中有 1 人(100%)觉得这篇评测有价值
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6.3 小时(记录在案的)
发布于:1月20日
"Become the biggest." I like the simplicity of this game and the later levels get tough enough to keep me interested.
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5 人中有 3 人(60%)觉得这篇评测有价值
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0.5 小时(记录在案的)
发布于:2015年12月13日
Its the game idea that agario stole and made stupid popular. I would just give them 10 bucks just because i feel bad for them
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2 人中有 1 人(50%)觉得这篇评测有价值
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16.4 小时(记录在案的)
发布于:1月13日
Physics fun for everyone.
Now: Become Huge
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16 人中有 8 人(50%)觉得这篇评测有价值
不推荐
8.8 小时(记录在案的)
发布于:2月26日
Osmos: a terrific game, but sadly broken by its ridiculous difficulty level.

First, the good: beautiful, unique, minimal, and actually pretty cool! At first I was reminded a bit of Agar.io (minus being attacked by giant racial slurs), but Osmos really holds its own as a unique and totally awesome idea. The game play is simple: absorb smaller motes, navigate through gravity wells, become huge, and dominate.

Now, the bad: the game is just too damn hard. Osmos starts you off just right with a slow intro to get you used to everything, and then exponentially accelerates the difficulty once the tutorials end. The controls are hard enough to master on their own, but when the level is also fighting against you: it's ♥♥♥♥♥♥♥t, plain and simple. I want to like this game - I really, really do - but I can't, because I'm too busy grinding my teeth every time I have to reset a level (and trust me, you'll be doing it a lot). I know a game without a sense of challenge isn't much of a game, but there's a point where it stops being fun and becomes a headache.

I see a lot of downvotes on the negative reviews here, and I understand why. Osmos is gorgeous and it's easy to appreciate it as something fresh. That said, I simply refuse recommend this game on the grounds that it's unenjoyable because of the difficulty. I'd say your mileage may vary, but honestly, I don't expect it to.

Grab it in a bundle or a sale if you want to give it a go, but be prepared to feel aggravated.
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最有价值的评测  总体
6 人中有 6 人(100%)觉得这篇评测有价值
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2.5 小时(记录在案的)
发布于:2014年4月23日
很简单但是很奇妙的养成类(误)游戏,我更愿意把它当成是宇宙天体间相互作用力的模拟游戏233
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13.4 小时(记录在案的)
发布于:2011年9月1日
ゲーム全体は、運動量保存則のエラボレーションされています。
The whole game is elaborating the law of conservation of momentum.

2011-08-30
很早就听说过了这个游戏,一直想秒,但是一直都没等到时机。后来,在那个捐款拿Humble Indle Bundle 3号包后,前几天闲得没事,再去看看;却意外的发现人家直接给又送了Humble Indle Bundle 2号包。所以就这样拿到星噬了,同时,时空幻境也白浪费钱买了。
是的,以前想秒是因为以为这个游戏简单的很,估计也就是1天的功夫10小时就把游戏给过了,没想到,开始确实很简单,到了力量星区,我勒个巢,有引力星,各种引力线搞的非常抓狂,最后这游戏确实也是跟先前估计的差不多,用了16.8小时通的,3天时间(中间又有别的事耽误了一晚上),我敢说其中8小时都磨在最后的引力星区的几个关卡上。最难的就是给你摆几个引力星,模拟的跟太阳系似的,结果才给你一点点点星球,想要变大都很难,结果目标还得是把全部的引力星给吞噬掉。忘了说游戏规则了,很简单,就是根据各种物理定律,作用力反作用力,动能动量守恒,引力星区是各种万有引力和离心力向心力,万有引力作向心力啥的。开始你是个小星球,把比你小的星球吃掉,你能变大一点,同样,比你大的星球要是碰到你,你就被吃了。就靠这么两条简单的规则,一个游戏主文件才1.5M。开始我以为这游戏和真菌世界、宇宙战争联盟啥的差不多,没想到不一样。那俩是星球/细胞上出兵打别的星球,这个是直接用星球吃别的星球,连兵都省了。除了引力星区,其他关卡还是玩的很欢乐的,但是到了引力星区,又得克服引力又得变大,而且有些关还有边界,碰到宇宙边界你就消亡了。不过玩完以后真是对整个宇宙系统印象非常深刻了,太阳变大会怎样,变小会怎样,黑洞是咋出来的,等引力星区全玩完,自然全了解了。
总评:开始很欢乐,最后太难太难,过不了的人会产生阴影,过了的人那一瞬间就感觉到突然解脱了,但是再也不想玩这游戏了。画面太黑暗,白天玩看不太清。
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发布于:2011年9月22日
this game is great. it's the deleted content from spore when you're completely useless.
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2.1 小时(记录在案的)
发布于:2015年5月27日
Agar.io before it was cool
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20.7 小时(记录在案的)
发布于:2014年11月17日
I thought this was a short,relaxing game


It's not.
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8.1 小时(记录在案的)
发布于:2014年1月28日
First half of the game is really good, if you like calm and tranquilizing games. You can play this while stoned. :D

Second half is utterly frustrating and the cause of the heap of antidepressants prescriptions in this land. xD
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