Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.
บทวิจารณ์จากผู้ใช้: แง่บวกอย่างมาก (512 บทวิจารณ์)
วันที่วางจำหน่าย: 18 ส.ค. 2009

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ซื้อ Osmos

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a beautiful, absorbing experience… brilliant to look at… the best videogame music I've heard… will make you forget your cares and immerse you in the game… you'll find yourself returning for the experience. 8.5! Editor’s Choice Award.

wonderful gameplay… beautifully polished and tantalizingly atmospheric… Osmos mixes puzzle, action and strategy remarkably and all the while does it with great finesse and style.

beyond doubt, a work of genius... a relaxing, meditative experience about going with the flow... It all adds up to something otherworldly and just . . . incredible.

an almost transcendental video game experience… a stellar example of electronic music's potential impact on indie video game production.


Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.

Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.

Key features:

  • Independent Games Festival finalist in three categories: Seumas McNally Grand Prize, Excellence in Design and Technical Excellence
  • Progress from serenely ambient levels into varied and more challenging worlds. (47 levels, plus bonus content)
  • Confront attractors, repulsors and intelligent motes with similar abilities and goals as you
  • Selected as one of the 2009 PAX 10
  • Procedural content: play random versions of any level
  • Sublime electronic soundtrack by Loscil, Gas/High Skies, Julien Neto, Biosphere, and more
  • Dynamic time-warping: slow down the flow of time to outmaneuver agile opponents; speed it up to raise the challenge


Mac OS X
SteamOS + Linux
    • OS: Windows XP or Vista
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with OpenGL support. Minimum resolution 800x600
    • DirectX®: N/A (OpenGL)
    • Hard Drive: 33 Mb
    • Sound: definitely :)
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1 GHz or faster
    • Memory: 512 Mb or more
    • Graphics: Hardware accelerated OpenGL support. Minimum resolution 800x600
    • Hard Drive: 40 Mb free space
5 จาก 5 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8.2 ชม. ในบันทึก
โพสต์: 27 พฤศจิกายน
Short Verdict: Osmos is a physics game where you control a sphere (some kind of cell? I'm not 100% sure if it's in space or in a microscopic environment) in order to eat the smaller ones so you can grow. Let's say I enjoyed this game for about 10 stages, then I kept going just because of the achievements. But it got harder and harder and even harder, until the point I was stuck for 3 hours on the same stage and it was wise to just rage quit. In the end, despite its qualities, it wasn't fun to play. Whoever tagged this as "Relaxing" definitely haven't played enough.

  • I think it's safe to say its physics aspects are spot-on: gravity, orbits, momentum, action and reaction etc.
  • Graphics are beautiful in a simplistic, clean way
  • There's a great variety of levels--some rely more on skills and agility, others are more focused on puzzle and strategy
  • Being able to play procedurally generated versions of a level you're having trouble with is a great feature that might help you move on

  • The speed flow was the most annoying thing to me. Some levels get waaaaay too slow, even on the fastest speed. It's even more irritating when you're retrying a level for the 213048th time.
  • Controls aren't as intuitive as one would hope--it gets better with practice, but it remains relatively weird
  • The BGM used could be nice in a different context, but when you're on a stage for 10 minutes, for the 213048th time, those interesting noises are just obnoxious (even though it's quality music).
  • Moves way too fast from easy to insanely hard
  • Made me actually dizzy and I caught myself biting my nails after many, many, many years--I'm serious! Osmos is anything but relaxing!

Bought on / for: Humble Mozilla Bundle by Humble Bundle for an average of US$ 0.20 (R$ 0.50). Can't say I feel bad for spending that money on this game, since it was fun for a while, but I wouldn't deliberately spend any money on it had I known what I do now.
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4 จาก 4 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
20.7 ชม. ในบันทึก
โพสต์: 17 พฤศจิกายน
I thought this was a short,relaxing game

It's not.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1.3 ชม. ในบันทึก
โพสต์: 30 ตุลาคม
I've seen so many strategy games with a similar objetive: you play as a floating entity, and absorb things surrounding you to become larger. However, this game inarguably stands out from the others. Osmos whisks away the competition with a refreshing experience that will leave you challenged yet relaxed. It's minimalism done right: simple, yet polished and elegant. What more can you ask from a game like this?

Oh, and for someone like me who is constantly anxious, finding a semi-relaxing video game that isn't boring is difficult. Soooo, thumbs up!

(Side Note: I got this game as part of a recent Humble Bundle, but I definitely think it would be worth purchasing for the full price.)
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1.4 ชม. ในบันทึก
โพสต์: 5 พฤศจิกายน
Really good chill game, great music in the background. Simple and hard gamepleplay :)
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1 จาก 2 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.4 ชม. ในบันทึก
โพสต์: 31 ตุลาคม
Nice physics, nice graphics, hours of fun gameplay and low requirements on PC.
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1 จาก 3 คน (33%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8.3 ชม. ในบันทึก
โพสต์: 15 พฤศจิกายน
Simple mechanics and great ambience make for a truly fantastic game. Sunk more hours in it just to finish a single level than I'd care to admit.
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0 จาก 3 คน (0%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
0.7 ชม. ในบันทึก
โพสต์: 2 พฤศจิกายน
Playing this game is not healthy at all for your mind especially if you are a perv... I am definetly not one.. definetly not trying to eat or penetrate things >_> NOPE !

P.S. It's a good game for giggles x3
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1.3 ชม. ในบันทึก
โพสต์: 31 ตุลาคม
Very good game, strongly recommended.
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3.2 ชม. ในบันทึก
โพสต์: 31 ตุลาคม
The first levels and some game modes (those without lots of attractors) are interesting and quite fun. Its bit of a shame that the F-Levels are not really balanced out. Meaning you dont have much choice or time for a strategic approach and have to rely on luck getting some large bubbles before the attractors eat everything up.
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4.1 ชม. ในบันทึก
โพสต์: 2 พฤศจิกายน
Really pretty and cool physics-based idea for a game.
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1.7 ชม. ในบันทึก
โพสต์: 6 พฤศจิกายน
A great game to help you unwind, which pushes you to think hard, while staying cool and relaxed.

If you get too tense while playing, you'll probably lose.

With an interesting momentum aspect, there's nothing hidden. Just go and absorb everything.

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4.5 ชม. ในบันทึก
โพสต์: 22 พฤศจิกายน
Osmos is a unique little indie that I quite enjoy. Osmos is an ambient puzzle game where you play as a cell absorbing other cells. You can only absorb cells that are smaller than yours. If you glaze the side of a larger cell, you'll lose matter at a rate proportional to how much is cell is touching, and a head on crash will see your cell instantly absorbed. To move, you must jettison some of the material from your cell. You click to spray a little, click rapidly to make minute adjustments, and hold for bigger bursts of thrust. All movement is physics based, including the movement of all other cells. Movement, positioning, and timing are the three aspects most used in these puzzles. By this I mean to say that since you only have a limited amount of movement, sometimes you will have to be frugal with your fuel/size and be patient until an opportunity to absorb your next target comes around. Besides the click to move system, there's a few other handy controls you'll want to know. First of all, in this game, you can actually control the rate at which time passes. If you hold ctrl+scroll with the mousewheel, you can adjust to exactly whatever rate you want, which is great because sometimes I found myself scrolling it back and forth often for speeding up time as I crossed empty spaces, and then slowing it down a lot as soon as I got close to an object, or otherwise had to wait for an obstacle to clear and then had to manuever carefully so as not to lose matter. Right click also switches between lowest rate of time, and middle. Two more controls you'll want to know are...well...restarts. If you find that you've lost too much matter, or another cell has grown absurdly huge, or an attractor (I'll get to that) is collapsing, you'll probably want to hit alt+r. Alt+r is a restart for the level just as it was. HOWEVER, if you find yourself on a level that has a completely unfair start, you can always hit alt+z. Alt+z rebuilds the level, and places things differently. Now, that doesn't work for all levels because some have very specific challenges, but if you seem stuck, give this a shot.

Now that the basics are out of the way, let's get more specific about actual levels. In the beginning you'll play a short tutorial. The tutorial will have one or two levels each for the three types of levels. In Osmos, once you've completed the tutorial you'll be placed at level selection and find three branches coming off of the tutorial levels. There's a survival of the fittest branch where you'll be competing against other kinds of cells to see who can come out on top. These are cool because there's a few different types, and they all move in different ways-one floats around daintly and slowly, one flings itself around wildly, one uses controlled bursts to get where it wants to go, and finally, theres a (boss?) cell which is really smart and manuevers in all the ways you can. Those levels are a bit more action-y than the rest. Lets say you want a more relaxed experience. You'll turn to the purity branch. These levels are a lot calmer. They mostly involve puzzles wherein both light and dark matter cells cover the board, and you'll have to figure out how to survive them bumbping around or boxing you in. Finally, there's the force branch. This one is definitely the most difficult, because, well, it requires the most understanding of forces! These levels are often uncluttered, and fewer cells on the whole, but they present their own dangers in the form of black hole attractors and repulsors and such. All branches will require a good amount of brainpower, but forces will likely require the most.

I'd like to finish by elaborating on the 'ambient puzzle' part. As you know by now, the game is about cells. Well, the backgrounds of the levels are somewhat minimalistic, and sometimes it just reminded me of looking through a microscope at all these little things floating around in their own little microcosmos. The cells are wonderfully designed and have very pretty effects. The backgrounds remind me of other little things in the water, or sometimes space, or some beautiful kaleidoscope. Then there's the music. Wow. There's about an hour and fifteen minutes worth of music, and other than one track that is a bit too energetic for this game, it's a great fit, and really draws you into the experience. It's so good I used it to help me write an essay because it promotes calm and focus so well.

Altogether, this game is a great experience that was lovingly crafted. It's worth the small bit of cash. The only bad thing I can say about it is that maybe the final levels in each branch break the relaxing feel of the game by requiring a lot of quick interactions, and by being especially challenging, but on the otherhand, completing them is really rewarding, and I probably wouldn't enjoy this game as much if it didn't provide some good challenge.

I rate this beauty a 9/10. I believe there is a demo, so if you're still (somehow) second guessing, you can give some levels a go and see how you feel.
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1.0 ชม. ในบันทึก
โพสต์: 12 พฤศจิกายน
Eh its ok I guess
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3.4 ชม. ในบันทึก
โพสต์: 13 พฤศจิกายน
Osmos is a really nice game, one of the best parts being the amazing music and sound.
Level generation is great, and even though there will of course be levels which are (almost) impossible to beat, you can just randomize or restart levels until you make it.
It's not a game which will last dozens of hours, but it's still a challenging and fun experience.
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5.3 ชม. ในบันทึก
โพสต์: 12 พฤศจิกายน
makes my brain go pew pew pew
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3.6 ชม. ในบันทึก
โพสต์: 25 พฤศจิกายน
Fun simple game. Great way to have fun with and learn about physics, especially the basics of orbital mechanics.
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0.2 ชม. ในบันทึก
โพสต์: 25 พฤศจิกายน
The game has a great soundtrack to go along with the awesome gameplay.
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5.1 ชม. ในบันทึก
โพสต์: 23 พฤศจิกายน
The serene aesthetic is merely a ploy concealing the true rage-inducing nature of this dreck...

You'll invent some fun swear words, I suppose.
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3.4 ชม. ในบันทึก
โพสต์: 24 พฤศจิกายน
This is a simple, beautiful game that will go down in the books. It's easy to grasp concept got me hooked intsantly, it actually makes me wish i could give the developers more money.
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1.0 ชม. ในบันทึก
โพสต์: 27 พฤศจิกายน
A challenging game. Good stuff :D
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